Battle Hall Challenge - Eternal Drifter

SURPRISE!

Challenger's Team:

Butler (Audino)
HP: 64
Energy: 52
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: None

Home Team:

Axew
HP: 28
Energy: 52
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Other: Toxic [4 DPA], Paralyzed 10%

Action One:
Audino used Hyper Voice
To Crit: [1=Yes]=3=No
Damage: [9+3]=12
[12 Damage Ax] [-6 Energy Au]

Axew used Dragon Rage
To be Paralyzed: [10>= Yes]=44=No
[10 Damage Au] [-4 Energy Ax]

[-4 HP Ax]

Action Two:
Audino used Frozen Beam combo
BAP: [10]*2.25=22.5
Energy: [7+11]*1.75=31.5
To Freeze: [20>= Yes]=81=No
To Crit: [1=Yes]=6=No
Damage: [22.5]*1.5=33.75
[33.75 Damage Ax] [-31.5 Energy Au]
Axew fainted

Eternal Drifter Clear.

Totals:
Axew: 50 Damage, -4 Energy
Audino: 10 Damage, -38 energy

Challenger's Team:

Butler (Audino)
HP: 54
Energy: 14
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: None

Home Team:

Axew
HP: KO
Energy: 48
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Other: Toxic [4 DPA], Paralyzed 10%


"...Blast I forgot to carry the three."

While we escort your opponent out of the arena, please choose your next type!






 

Aqua Admin Shelly would like to battle.

"Team Aqua may be long gone, but I'm as tough as ever!"

RNG Roll for Pokemon: 2/5

"And this time I picked up a Bulbasaur from Kanto, you won't win."

RNG Roll for Ability: 2/2

"He will destroy you with Chlorophyll...or at least he would if he had Sunny Day. -_-"


Bulbasaur (M)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge

Light Screen
Giga Drain
Venoshock

Giga Drain
Leaf Storm
Endure


Your move!
 

Butler sighs his disapproval. "Audino aud audin audino audin audin audino, audino audino aud audin aud aud audin audin-aud-audino..."
(If its not one being trying to simply destroy the world, another is trying to alter it to make it uninhabitable...)

Butler:
Action 1: Thunder Wave
Action 2: Flamethrower
Action 3: Ice Beam
 
Challenger's Team:

Butler (Audino)
HP: 110
Energy: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: None

Home Team:

Bulbasaur
HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Other: None

Action One:
Bulbasaur used Sleep Powder
To Hit: [16>= Miss]=86=Hit
Audino was put in a (1/3) Light Sleep
[-6 Energy B]

Audino was fast Asleep
-1 Sleep action

Action Two:
Bulbasaur used Poisonpowder
To hit: [16>= Miss]=77=Hit
Audino was Poisoned!
[-6 Energy B]

Audino used Flamethrower
To Crit: [1=Yes]=10=No
To Burn: [10>= Yes]=87=No
Damage: [10-1.5]*1.5=12.75
[12.75 Damage B] [-7 Energy A]

[-2 HP A]

Action Three:
Audino used Ice Beam
To Crit: [1=Yes]=10=No
To Freeze: [10>= Yes]=91=No
Damage: [10+1.5]*1.5=12.75
[12.75 Damage B] [-7 Energy A]

Bulbasaur used Leech Seed
To Hit: [1=Miss]=84=Hit
HP Drain: [110*.033]=3.63~4
Audino was seeded
[-9 Energy B]

[-2 HP A]
[-4 HP A] [+4 HP B]

Totals:
Bulbasaur: 22 Damage, -21 Energy
Audino: 8 Damage, -14 Energy

Challenger's Team:

Butler (Audino)
HP: 102
Energy: 86
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: Poisoned (2 DPA), Leech Seed (4 HP Drain Per Action)

Home Team:

Bulbasaur
HP: 68
Energy: 79
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Other: None


"Time to seal the deal!"

Venoshock x3
If Audino uses Refresh, then use Light Screen followed by Double-Edge immediately after. (ie. If Audino uses Refresh A1, then use Venoshock~Light Screen~Double Edge)
If Audino uses Thunder Wave and is not asleep, then use Sleep Powder and push actions back. This takes precedence over the first sub.
 
"...Aud in O!" (Fus da rah!)

Butler:
Action 1: Heal Bell
Action 2: Hyper Voice
Action 3: Flamethrower

PS: It helps to have both Heal Bell and Refresh, doesn't it?
 

"Yes...yes it does. Blast it."

Challenger's Team:

Butler (Audino)
HP: 102
Energy: 86
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: Poisoned (2 DPA), Leech Seed (4 HP Drain Per Action) [5A]

Home Team:

Bulbasaur
HP: 68
Energy: 79
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Other: None

Action One:
Bulbasaur used Venoshock
Poisoned?: Yes
To Crit: [1=Yes]=9=No
Damage: [13+3-1.5]=14.5
[14.5 Damage A] [-7 Energy B]

Audino used Heal Bell
Who puts Heal Bell and Refresh on the same moveset?!
Audino was healed of poison
[-8 Energy A]

[-4 HP A] [+4 HP B]

Action Two:
Bulbasaur used Venoshock
Poisoned?: No
To Crit: [1=Yes]=12=No
Damage: [7+3-1.5]=8.5
[8.5 Damage A] [-11 Energy B]

Audino used Hyper Voice
To Crit: [1=Yes]=13=No
Damage: [9+3-1.5]=10.5
[10.5 Damage B] [-6 Energy A]

[-4 HP A] [+4 HP B]

Action Three:
Bulbasaur used Venoshock
Poisoned?: No
To Crit: [1=Yes]=15=No
[8.5 Damage A] [-15 Energy B]

Audino used Flamethrower
To Crit: [1=Yes]=12=No
To Burn: [10>= Yes]=40=No
[12.75 Damage B] [-7 Energy A]

[-4 HP A] [+4 HP B]

Totals:
Bulbasaur: 11 Damage, -33 Energy
Audino: 44 Damage, -21 Energy

Challenger's Team:

Butler (Audino)
HP: 58
Energy: 65
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: Leech Seed (4 HP Drain Per Action) [2A]

Home Team:

Bulbasaur
HP: 57
Energy: 46
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Other: None

Your move!
 

"Aud..." (Wish...)

Butler:
Action 1: Wish
Action 2: Wish
Action 3: Wish

If Bulbasuar uses Sleep Powder, use Protect that action, pushing actions back. Do NOT use this subsitution consecuatively. (Ex: Sleep Powder actions 1 and 2; Protect only on the first instance.)
IF a wish has already been successfully cast this round, Chill that action (unless the above subsitution is activated).


Refresh is single target and costs less energy than Heal Bell. However, Heal Bell restores all status, so its a trade off, and I use each depending on the situation. Also, it causes havoc with subsitutions (see my infamous TLR for another example).
 
(And of course the sprite I was using got reset...lovely)

Challenger's Team:

Butler (Audino)
HP: 58
Energy: 65
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: Leech Seed (4 HP Drain Per Action) [2A]

Home Team:

Bulbasaur
HP: 57
Energy: 46
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Other: None

Action One:
Bulbasaur used Poisonpowder
To Hit: [16>= Miss]=47=Hit
Audino became Poisoned!
[-6 Energy B]

Audino used Wish
Audino made a wish!
[-20.67 Energy A]

[-2 HP A] [-4 HP A] [+4 HP B]

Action Two:
Bulbasaur used Venoshock
To Crit: [1=Yes]=11=No
Poisoned?: Yes
Damage: [13+3-1.5]=14.5
[14.5 Damage A] [-7 Energy B]

Audino used Chill
[+12 Energy A] [+6 HP]

[-2 HP A] [-4 HP A] [+4 HP B]

Action Three:
Bulbasaur used Leech Seed
To Hit: [1=Miss]=59=Hit
Audino was seeded
[-9 Energy B]

Audino used Chill
[+12 Energy A] [+6 HP]

[-2 HP A] [-4 HP A] [+4 HP B]

Totals:
Bulbasaur: +12 HP, -22 Energy
Audino: 21 Damage, +3 Energy

Challenger's Team:

Butler (Audino)
HP: 37
Energy: 68
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: Leech Seed (4 HP Drain Per Action) [5A], Poisoned [2 DPA]

Home Team:

Bulbasaur
HP: 69
Energy: 24
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Other: None


"Well, time for the turning point!"

Leaf Storm + Razor Leaf combo~Cooldown (Sleep Powder)~Chill
If Protect is used A1, then Chill and push actions back.
 
Challenger's Team:

Butler (Audino)
HP: 37
Energy: 68
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: Leech Seed (4 HP Drain Per Action) [5A], Poisoned [2 DPA]

Home Team:

Bulbasaur
HP: 69
Energy: 24
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Other: None

Action One:
Audino used Ice Beam
To Crit: [1=Yes]=5=No
To Freeze: [10>= Yes]=8=YES
Damage: [10-1.5]*1.5=12.75
Bulbasaur was (2/2) Deep Frozen
[12.75 Damage B] [-7 Energy A]

Ref's Note: ......

Bulbasaur was frozen solid

[-4 HP A] [+4 HP B] [-2 HP A]

Action Two:
Bulbasaur was frozen solid

Audino used Psychic
To Crit: [1=Yes]=6=No
To Drop Stats: [10>= Yes]=61=No
Damage: [6+1-1.5]*1.5=8.25
[8.25 Damage B] [-5.5 Energy A]

Audino's Wish came true!
Health Healed: 110/4=27.5
[+27.5 HP A]

[-4 HP A] [-2 HP A] [+4 HP B]

Action Three:
Bulbasaur thawed out!
Bulbasaur used Chill
[+12 Energy B]

Audino used Refresh
It was cured of Poison
[-7 Energy A]

[-4 HP A] [+4 HP B]

Totals:
Bulbasaur: 5 Damage, +12 Energy
Audino: +12 HP, -20 Energy

Challenger's Team:

Butler (Audino)
HP: 49
Energy: 48
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: Leech Seed (4 HP Drain Per Action) [2A]

Home Team:

Bulbasaur
HP: 64
Energy: 36
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Other: None

Your move!
 

"Audino Audino?" (What happened to the wish?)

Butler:
Action 1: Flamethrower
Action 2: Ice Beam
Action 3: Psychic

IF Sleep Powder is used AND Butler did not Protect last action, Protect that action, pushing actions back.
IF Poisonpowder is used AND Butler did not Protect last action AND Sleep Powder is not used the next action, Protect that action, pushing actions back.
 
Challenger's Team:

Butler (Audino)
HP: 49
Energy: 48
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: Leech Seed (4 HP Drain Per Action) [2A]

Home Team:

Bulbasaur
HP: 64
Energy: 36
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Other: None

Action One:
Bulbasaur used Light Screen
It was protected from special attacks.
[-8 Energy B]

Audino used Flamethrower
To Crit: [[1=Yes]=2=No
To Burn: [10>= Yes]=100=No that's not a typo
Damage: [10/2-1.5]*1.5=5.25
[5.25 Damage B] [-7 Energy A]

[-4 HP A] [+4 HP B]

Action Two:
Bulbasaur used Chill
[+12 Energy B]

Audino used Ice Beam
To Crit: [1=Yes]=12=No
To Freeze: [10>=Yes]=26=No
Damage: [10/2-1.5]*1.5=5.25
[5.25 Damage B] [-7 Energy A]

[-4 HP A] [+4 HP B]

Leech Seed wore off.

Action Three:
Bulbasaur used Leech Seed
To Hit: [1=Miss]=75=Hit
Audino was seeded
[-9 Energy B]

Audino used Psychic
To Crit: [1=Yes]=1=YES (Ref's Note: Uh oh.)
To Drop Stats: [20>= Yes]=10=Yes
Damage: [6+3+1-1.5]*1.5=12.75
[12.75 Damage B] [-5.5 Energy A]

[-4 HP A] [+4 HP B]

Totals:
Bulbasaur: 11 Damage, -5 Energy
Audino: 12 Damage, -20 Energy

Challenger's Team:

Butler (Audino)
HP: 37
Energy: 28
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: Leech Seed (4 HP Drain Per Action) [5A]

Home Team:

Bulbasaur
HP: 53
Energy: 31
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Other: Light Screen (3A)

Actions forthcoming.
 

"I think it's about time we finished this once and for all!"

Giga Drain~Leaf Storm + Leaf Storm combo~Cooldown (Chill)
If Protect is used, then Chill and push actions back, but never do so twice in a row.
If you are unable to attack A1 and you are about to use Leaf Storm combo, then use Chill A2 instead, and Poisonpowder A3
 
Challenger's Team:

Butler (Audino)
HP: 37
Energy: 28
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: Leech Seed (4 HP Drain Per Action) [5A]

Home Team:

Bulbasaur
HP: 53
Energy: 31
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Other: Light Screen (3A)

Action One:
Bulbasaur used Giga Drain
To Crit: [1=Yes]=10=No
Damage: [8+3-1.5]=9.5
[9.5 Damage A] [-11 Energy B]

Audino used Simple Beam
Bulbasaur's ability changed to Simple
[-5 Energy A]

[-4 HP A] [+4 HP B]

Action Two:
Audino used Ice Beam
To Crit: [1=Yes]=8=No
To Freeze: [10>=Yes]=12=No
Damage: [10/2-1.5]*1.5=5.25
[5.25 Damage B] [-7 Energy A]

Bulbasaur used Leaf Fury combo
Accuracy: (.9^2)+.9=90%
To Hit: [10>= Miss]=29
BAP: 14*2.25=31.5
Energy Cost: [9+13-1]*1.75=36.75
Effect: Irrelevant
To Crit: [1=Yes]=16=No
Damage: [31.5+3-1.5]=33
[33 Damage A] [-37 Energy B]
Bulbasaur fainted
Audino fainted

Eternal Drifter failure

Totals:
Bulbasaur: -49 Energy, FAINT
Audino: 47 Damage, -12 Energy

Challenger's Team:

Butler (Audino)
HP: KO
Energy: 28
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Other: Leech Seed (4 HP Drain Per Action) [5A]

Home Team:

Bulbasaur
HP: 53
Energy: KO
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Other: Light Screen (3A)



"Haha yes! Team Aqua still has power."

How unfortunate Eternal Drifter, you may challenge the hall one week from now. Here are your rewards.

Rewards:

Maxim:

  • 6 Universal Counters
Eternal Drifter:

  • Butler: 4 KOC
  • 4 Currency Counters
Thanks for playing!
 
CHALLENGE 3

"Welcome back to the battle hall Eterna Drifter! We hope you enjoy your stay!"

Eternal Drifter will be using...

Fear the Dieno

Dieno (Fear) (Female)
Jolly Nature
Type: Dark/Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:
Hustle: Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Accuracy: +7% (6.6758620689655172413793103448276% Unrounded)

EC: 0/9
MC: 0

Attacks: (14 Moves Known)

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Fire Fang
Ice Fang
Thunder Fang

Toxic
Protect
Thief


"Please select your first type!"






 
BATTLE 1

Chosen Type:


RNG Roll Pkmn: 1/5


Skiploom (F)

Nature: Timid

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
+15% Accuracy

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Acrobatics
Cotton Spore

Giga Drain
Toxic
Double Team

Encore
Cotton Guard
Amnesia


RNG Roll Ability: 2/3 Leaf Guard


"Skip, skip, skip to my loom, skip to my loom, skip to my loom.
Skip, skip, skip to my loom, skip to my loom my darling!

YOUR ACTIONS PLEASE ETERNAL DRIFTER!
 

"FIRE AND ICE DONT MIX WITH GRASS!"

Double Team (4 Clones)-Toxic-Leech Seed

Round 1


Fear the Deino (F)
HP: 90 | EN: 100
Spe: 44 | Ranks: 3/2/1/2
Ability: Hustle
Boosts:
Other:

Skiploom the Skiploom (F)
HP: 90 | EN: 100
Spe: 92 | Ranks: 1/2/2/3
Ability: Leaf Guard
Boosts:
Other:

Action 1

Skiploom used Double Team!
4 Clones were created!
16EN

Deino used Ice Fang!
Clone roll (<=2000=real) = 7107 Clone
A clone disappeared!
5EN

Action 2

Skiploom used Toxic!
Deino was badly poisoned!
7EN

Deino used Fire Fang!
Clone roll (<=2500=real) = 4799 Clone
A clone disappeared!
5EN

Deino took Toxic DMG
1DMG

Action 3

Skiploom used Leech Seed!
Deino was seeded!
9EN

Deino used Ice Fang!
Clone roll (<=3333=real) = 4535 Clone
A clone disappeared!
5EN

Deino took Toxic DMG
1DMG

Deino took Leech Seed DMG
3DMG

Totals:

Deino: -5HP,-15EN
Skiploom: -0HP,-32EN


Fear the Deino (F)
HP: 85 | EN: 85
Spe: 44 | Ranks: 3/2/1/2
Ability: Hustle
Boosts:
Other: Toxic (2DPA), Seeded (3DPA) (5A)

Skiploom the Skiploom (F)
HP: 90 | EN: 68
Spe: 92 | Ranks: 1/2/2/3
Ability: Leaf Guard
Boosts: 1 Clone
Other:
------------------------------------------

"WE DODGED THE FANGS OF FURY!"
Double Team (3 Clones)-Acrobatics-Chill
 

"...Smarter than expected... this will not be easy... but keep training!"

Fear:
Action 1: Bite
Action 2: Crunch
Action 3: Bite

IF there are no Double Teams up, alternate between Ice Fang and Fire Fang.
 

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