Battle Hall Challenge - Fort Colorcastle

Evasive Agility -> Wing Attack -> Evasive Agility




125 HP l 100 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts




100 HP l 100 EN
4/3/1/3/150
+26% Accuracy


Action 1

Agility - 7 energy

Heavy Slam - 11 energy

Action 2

Wing Attack - 3 energy
To crit (1715) - No
(6 + 3 + 3)*1,5 = 18 damage

Thunder Punch - 8 energy
To crit (1974) - No
To para (7610) - No
(8 + 4,5)*1,5 = 18,75 damage

Action 3

Agility - 7 energy

Heavy Slam - 11 energy






107 HP l 70 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts




81 HP l 83 EN
4/3/1/3/150
+26% Accuracy



Aerodactyl's speed is not helping it against Hariyama's sheer power and durability!


Fly*3



If Smackdown, use Roost that action and Wing Attack the following ones. Only activate this sub once
If damaging Steel type move in a combination, use Evasive Agility that action.



Leet would have a heart attack if he saw an Aero without Sky Attack.
 

Hariyama [Bloodviolet, 7-Star Fiend] (M)
Nature: Adamant
Type: Fighting
Abilities: Thick Fat / Guts / Sheer Force (Unlocked)
BALEFUL AURA: 6

Stats
:
HP: 125
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves:
Arm Thrust
Belly Drum
Brick Break
Brine
Bullet Punch
Chip Away
Close Combat
Counter
Cross Chop
Detect
Dig
Earthquake
Endure
Facade
Fake Out
Feint
Fire Punch
Focus Energy
Focus Punch
Force Palm
Giga Impact
Heavy Slam
Helping Hand
Ice Punch
Iron Head
Knock Off
Low Kick
Metronome
Payback
Poison Jab
Rest
Reversal
Rock Slide
Rock Tomb
Sand Attack
Sleep Talk
Smack Down
Smelling Salts
Substitute
Superpower
Swagger
Tackle
Thunder Punch
Toxic
Vital Throw
Wake-up-slap
Whirlpool
Whirlwind
Wide Guard
Work Up

---
46 Moves




107 HP l 70 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts



81 HP l 83 EN
4/3/1/3/150
+26% Accuracy



Action 1

Fly - 10 energy
Attack!
(9 + 3 + 3)*1,5 = 22,5 damage

Counter! - 16,25 damage
33,75 damage

Action 2


Fly - 10 energy
Attack!
(9 + 3 + 3)*1,5 = 22,5 damage

Action 3


Fly - 10 energy
Attack!
(9 + 3 + 3)*1,5 = 22,5 damage

Counterest - 62,875 energy
50,625 damage




39 HP l 3 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts



KO HP l KO EN
4/3/1/3/150
+26% Accuracy




A spectacular attack! Bloodviolet used Aerodactyl's own power against it!


Next?!







 
RNG: 4/5


For the next opponent, i bring you.......


Raikou (-)

Type: Electric

Nature: Naughty
+Atk, -SpD

Abilities: Pressure / Volt Absorb [HA]

Item: Everstone

Stats:
HP: 100
Atk: 4 [+]
Def: 3
SpA: 4
SpD: 3 [-]
Spe: 115
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: N/A
MC: 0
AC: 5/5

Attacks:
Extrasensory
Discharge
Bite
Leer
Thunder Shock
Roar
Quick Attack
Spark
Reflect

Toxic
Hidden Power Ice
Light Screen
Rain Dance
Thunderbolt
Thunder
Dig
Shadow Ball
Rest
Giga Impact
Volt Switch
Thunder Wave
Sleep Talk
Bulldoze
Substitute
Wild Charge


1/2

Pressure!


Dum dum duuuuuuum!
 
not bad

Earthquake ~ Cross Chop ~ Earthquake

IF raikou is underground when you are to act, THEN restart action queue.
IF extrasensory, THEN fake out on first instance and restart queue.
 


Why couldnt i have a better nature?




Extrasensory -> Thunder -> Extrasensory




125 HP l 100 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts




100 HP l 100 EN
4/3/4/3/115
Size: 4 l Weight: 5
Ability: Pressure


Action 1

Fake Out - 4 energy
To crit (5817) - No
(4 + 4,5) = 8,5 damage


Action 2

Thunder - 7 energy
To hit (1250) - Yes
To crit (8710) - No
To para (7999) - No
(11 +3 + 3) = 17 damage

Earthquake - 7 energy
To crit (51) - Yes
(10 + 3 + 4,5)*1,5 = 26,25 damage


Action 3

Extrasensory - 5 energy
To crit (7829) - No
To flinch (8820) - No
(8 + 3)*1,5 = 16,5 damage

Cross Chop - 6 energy
To hit (9883) - No





91 HP l 83 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts




65 HP l 88 EN
4/3/4/3/115
Size: 4 l Weight: 5
Ability: Pressure


Thunder -> Extrasensory -> Thunder
 



91 HP l 83 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts



65 HP l 88 EN
4/3/4/3/115
Size: 4 l Weight: 5
Ability: Pressure



Action 1


Thunder - 7 energy
To hit (1785) - Yes
To crit (7772) - No
To para (1274) - Yes
(11 +3 + 3) = 17 damage


Earthquake
To move (7544) - Yes - 7 energy
To crit (5708) - No
(10+ 4,5 + 2)*1,5 = 24,75 damage


Action 2

Extrasensory - 5 energy
To crit (6152) - No
To flinch (121) - Yes
(8 + 3)*1,5 = 16,5 damage

Action 3

Thunder - 7 energy
To hit (8679) - No

Mega Quake - 33,5 energy
To move (6500) - Yes
(22,5 + 2 + 4,5)*1,5 = 43,5 damage






57 HP l 43 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts



KO HP l KO EN
4/3/4/3/115
Size: 4 l Weight: 5
Ability: Pressure



Bit of luck at the end there, but you have defeated me fair and square. Congratulations, young one.



*Disapears*


Did Raikou leave?


Or was he never there?








 
RNG: 2/5


Whats with me and rolling mons i actually own in Hall lately?



Hydreigon (M)

Type: Dark / Dragon

Nature: Hasty
+Speed, -Def, +15% Acc

Abilities: Levitate

Item: Expert Belt

Stats:
HP: 100
Atk: 4
Def: 2 [-]
SpA: 5
SpD: 3
Spe: 113 [+]
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
AC: N/A

Attacks:
Outrage
Hyper Voice
Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Slam
Dragon Pulse
Work Up

Astonish
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang

Taunt
Protect
Earthquake
Fire Blast
Rock Slide
Flash Cannon
Fly
Surf


RNG: 1/1 (No, really?)

Levitate!
 
Dragon Pulse*3






125 HP l 100 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts



100 HP l 100 EN
4/2/5/3/113
Size: 4 l Weight: 5
Ability: Levitate


Action 1

Dragon Pulse - 6 energy
To crit (2612) - No
(9 + 3 + 4,5) = 16,5 damage

Vital Throw - 4 energy
To crit (5635) - No
(9 + 3 + 6)*1,5 = 27 damage

Action 2

Dragon Pulse - 10 energy
To crit (8100) - No
(9 + 3 + 4,5) = 16,5 damage

Cross Chop - 6 energy
To hit (4616) - Yes
To crit (7859) - No
(10 + 3 + 6)*1,5 = 28,5 damage

Action 3



Dragon Pulse - 14 energy
To crit (665) - No
(9 + 3 + 4,5) = 16,5 damage

Vital Throw - 4 energy
To crit (8007) - No
(9 + 3 + 6)*1,5 = 27 damage





75 HP l 86 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts



17 HP l 70 EN
4/2/5/3/113
Size: 4 l Weight: 5
Ability: Levitate


Dragon Pulse*3
 


75 HP l 86 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts


17 HP l 70 EN
4/2/5/3/113
Size: 4 l Weight: 5
Ability: Levitate


Dragon Pulse - 18 energy
To crit (665) - No
(9 + 3 + 4,5) = 16,5 damage


CC - Who cares
Enough damage




58 HP l 79 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts


KO HP l KO EN
4/2/5/3/113
Size: 4 l Weight: 5
Ability: Levitate


Next?







 
RNG: 5/5


Steelix (M)

Type: Steel / Ground

Nature: Brave
+Atk, -Speed, -10% Eva

Abilities: Rock Head / Sturdy / Sheer Force [HA]

Item: Life Orb

Stats:
HP: 100
Atk: 4 [+]
Def: 9
SpA: 2
SpD: 3
Spe: 26 [-]
Size Class: 7
Weight Class: 8
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Curse
Rock Throw
Rock Tomb
Rage
Stealth Rock
Autotomize
Rock Polish
Gyro Ball
Smack Down
Sandstorm
Slam
Screech
Rock Slide
Crunch
Sand Tomb
Iron Tail

Block
Defense Curl
Flail
Heavy Slam
Rock Blast
Rock Climb
Rollout
Rototiller

Taunt
Protect
Earthquake
Dig
Torment
Dragon Tail
Substitute
Flash Cannon



RNG: 3/3

Sheer Force!

Ridiculous weight, fighting-weak, high defense slow mon...i have seen this before.
 
Low Kick ~ Vital Throw ~ Low Kick

IF autotomize, THEN fake out first instance and begin action chain Focus Punch ~ Earthquake second instance.
If steelix is underground when you are to act, THEN earthquake.
IF steelix is avalugg 2.0, THEN i only have 2 subs
 
More like Avalugg 0.5 for this scenario. None of the tricks i did last time work here.


Sheer Force on i guess

Iron Tail*3




125 HP l 100 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts



100 HP l 100 EN
4/9/2/3/26
Size: 7 l Weight: 8
Ability: Sheer Force


Action 1

Low Kick - 7 energy
To crit (6529) - No
(14 + 3 - 3)*1,5 = 21 damage

Iron Tail - 6 energy
To hit (9985) - No

Action 2

Iron Tail - 10 energy
To hit (3998) - Yes
To crit (1745) - No
(10 + 3 + 2 + 3) = 18 damage

Vita Throw - 4 energy
To crit (6665) - No
(12 + 3 - 3)*1,5 = 18 damage

Action 3



Low Kick - 7 energy
To crit (2079) - No
(14 + 3 - 3)*1,5 = 21 damage

Iron Tail - 14 energy
To hit (6336) - Yes
To crit (7624) - No
(10 + 3 + 2 + 3) = 18 damage





89 HP l 82 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts



40 HP l 70 EN
4/9/2/3/26
Size: 7 l Weight: 8
Ability: Sheer Force



Iron Tail*3
 

89 HP l 82 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts





40 HP l 70 EN
4/9/2/3/26
Size: 7 l Weight: 8
Ability: Sheer Force


Action 1



Low Kick - 11 energy
To crit (2079) - No
(14 + 3 - 3)*1,5 = 21 damage

Iron Tail - 14 energy
To hit (6336) - Yes
To crit (7624) - No
(10 + 3 + 2 + 3) = 18 damage



Low Kick - 15 energy
To crit (2079) - No
(14 + 3 - 3)*1,5 = 21 damage



71 HP l 56 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts





KO HP l KO EN
4/9/2/3/26
Size: 7 l Weight: 8
Ability: Sheer Force



Next?







 
RNG: 2/5



Metagross (-)

Type: Steel / Psychic

Nature: Quiet
+SpA, -Speed, -10% Eva

Abilities: Clear Body / Light Metal [HA]

Item: Weakness Policy

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 4 [+]
SpD: 3
Spe: 60 [-]
Size Class: 4
Weight Class: 9 [Light Metal: 6]
Base Rank Total: 22

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Miracle Eye
Zen Headbutt
Bullet Punch
Psychic
Iron Defense
Agility

Toxic
Light Screen
Protect
Earthquake
Brick Break
Shadow Ball
Double Team
Reflect
Sludge Bomb
Explosion
Gyro Ball
Rock Slide
Grass Knot
Swagger
Substitute
Flash Cannon


Ability: 1/2

Clear Body!
 
ah rip
that metagross is illegal, not enough EC to evolve

earthquake ~ fire punch ~ earthquake
IF reflect is up when you are to act, THEN brick break.
IF you are to use earthquake AND metagross is under the effects of MAgnet Rise, THEN cross chop
 
Psychic -> Zen Headbutt -> Psychic




125 HP l 100 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts



100 HP l 100 EN
5/5/4/3/60
Size: 4 l Weight: 9
Ability: Clear Body


Action 1

Psychic - 7 energy
To crit (6359) - No
To lower Sp.Def (9186) - No
(12 + 3 + 3)*1,5 = 27 damage

Earthquake - 7 energy
To crit (1866) - No
(10 + 1,5)*1,5 = 17,25 damage

Action 2

Zen Headbutt - 6 energy
To hit (7561) - Yes
To crit (5451) - No
To flinch (2847) - No
(8 + 3 + 4,5)*1,5 = 23,25 damage

Fire Punch - 6 energy
To crit (4970) - No
To burn (7750) - No
(8 + 1,5)*1,5 = 14,25 damage

Action 3

Psychic - 7 energy
To crit (2346) - No
To lower Sp.Def (9487) - No
(12 + 3 + 3)*1,5 = 27 damage

Earthquake - 7 energy
To crit (8896) - No
(10 + 1,5)*1,5 = 17,25 damage






48 HP l 80 EN
6/2/1/2/50
Size: 4 l Weight: 6
Ability: Guts



48 HP l 80 EN
5/5/4/3/60
Size: 4 l Weight: 9
Ability: Clear Body



Psychic*3



If Endure, use Reflect that action
 

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