Battle Hall Challenge - Frosty

Confuse Ray -> Chill -> Thunder-Wave

If Taunted A2, use Discharge A3
Rain (3 Rounds)


69 HP
17 EN
4/5/2/5/21
Water Absorb
Sleeping (1 Action)


55 HP
25 EN
1/2/4/3/67
Pressure
Aqua Ring (4 Actions)


Lanturn used Confuse Ray - 5 energy
Duration: 3/3
4 Actions!

Dusclops is fast asleep.
+12 HP

Action 2

Lanturn chilled + 12 energy

Dusclops tries to use Taunt....
To hitself (1-5000=No) (7449) - Yes
-4 energy
(4 - 1,5) = 2,5 damage

Action 3

Lanturn used Thunder-Wave - 6 energy

Dusclops tries to Chill.....
To hitself (3298) - No
To move (3057) - Yes
+12 energy to Dusclops

Aqua Ring gives Lanturn a total of 6 HP


Raining (2 Actions)


78 HP
25 EN
4/5/2/5/21
Water Absorb
1 Recover, 3 Chills left
Confused (1 Action)

61 HP
26 EN
1/2/4/3/67
Pressure
Aqua Ring (1 Action)
Cant recover :(, 4 Chills left


Chill -> Confuse Ray -> Thunder

If Taunt you are taunted A1, use Spark A2.
 
''Dear Matezoide.

If Gespent hits self A1, you will be eviscerated with a spoon.

Yours truly

Frosty.''


D:

Raining (2 Rounds)


78 HP
25 EN
4/5/2/5/21
Water Absorb
1 Recover, 3 Chills left
Confused (1 Action)
20% paralysed

61 HP
26 EN
1/2/4/3/67
Pressure
Aqua Ring (1 Action)
Cant recover :(, 4 Chills left

Action 1

Gespent tries to use Snatch....
To hitself (1-5000=No) (9461) -> Yes....sorry, Frosty.
-4 energy
(4 - 1,5) = 2,5 damage
Gespent snapped out of it's confusion!


Lanturn Chilled +12 energy
+2 HP to Lanturn
Action 2

Lanturn used Confuse Ray - 5 energy
Duration: 1/3
2 Actions!

Gespent tries to use Taunt....
To hitself (1-5000=No) -> (1867) - Nope
To move (7651) - Yes
-12 energy
Lanturn was taunted!

Action 3

Lanturn used Thunder - 7 energy
To crit (9982) - No
(12 + 3 - 1,5) = 13,5 damage

Gespent tries to Chill.....
To hitself (1-5000=No) -> 7612 - Yes
-4 energy
Gespent snapped out of it!


Raining (1 Round)


64 HP
5 EN
4/5/2/5/21
Water Absorb
1 Recover, 3 Chills left
Confused (1 Action)
15% paralysed

63 HP
26 EN
1/2/4/3/67
Pressure
Cant recover :(, 3 Chills left
Taunted (5 Actions)
 
Spark -> Electro Ball -> Spark



Raining (1 Round)


64 HP
5 EN
4/5/2/5/21
Water Absorb
1 Recover, 3 Chills left
Confused (1 Action)
15% paralysed

63 HP
26 EN
1/2/4/3/67
Pressure
Cant recover :(, 3 Chills left
Taunted (5 Actions)


Lanturn used Discharge - 5 energy
To crit (7535) - No
To boost para (7784) - No
Dusclops was 20% paralysed!
(8 + 3 - 1,5) = 9,5 damage

Dusclops tries to Chill....
To move (4321) - Yes....lol
+12 energy

Action 2

Lanturn used Electro Ball - 8 energy
To crit (5096) - No
(15 + 3 - 1,5) = 16,5 damage

Dusclops tries to Chil....
To move (7260) - Yes
+12 energy

Action 3

Lanturn used Discharge - 5 energy
To crit (1294) - No
To boost para (447) - Yes
Dusclops was 20% paralysed!
(8 + 3 - 1,5) = 9,5 damage

Dusclops tries to Chill....
To move (5672) - Yes
+12 energy




28 HP
41 EN
4/5/2/5/21
Water Absorb
1 Recover, No chill left
20% paralysed

63 HP
8 EN
1/2/4/3/67
Pressure
Cant recover :(, 3 Chills left
Taunted (2 Actions)

Bubble -> Water Gun -> Chill
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay here goes nothing.

Confuse ray - skill swap - snatch

Also dusclops should be 15% paralysed.

And again, I will gut you with a plastic spoon if dusclops gets FP A3.
 
01:53:31 AM ~ <+dogfish44> DK: Snatch used on a chill. Does it work, and who's max Chill count does it go against?
01:55:21 AM ~ <~Deck_Knight> I'd say it does work, and it goes against the Snatcher's Chill count. The Snatcher would only get net 8 EN though, so it probably isn't helpful in the long run


<Dogfish44>Snatching a chill isn't illegal, technically
<Dogfish44>it's not a direct order of a chill
<Objection>maybe because it could still stop the opponent from getting the chill?
<Objection>if the snatch would still technically succeed
<Objection>even though the chill would fail



28 HP
41 EN
4/5/2/5/21
Water Absorb
1 Recover, No chill left
15% paralysed

63 HP
8 EN
1/2/4/3/67
Pressure
Cant recover :(, 3 Chills left
Action 1

Lanturn used Bubble - 2 energy
(4 + 3 - 1,5) = 5,5 ''damage''
+2,25 HP to Dusclops!

Dusclops used Confuse Ray - 6 energy
To move (8848) - Yes
Duration: 1/3
3 Actions!

Action 2

Lanturn tries to use Water Gun....
To hitself (1-5000=No) -> 8845 -> Yes
-4 energy
(4 - 1,5) = 2,5 damage
Dusclops tries to use Skill-Swap...
To move (1354) - No

Action 3

Lanturn tries to Chill....
To hitself (1-5000=No) -> 2969 - No

Dusclops used Snatch - 4 energy
Dusclops stole the Chill!
But it didnt recover Energy!



30 HP
31 EN
4/5/2/5/21
Water Absorb
1 Recover, No chill left
5% paralysed

60 HP
4 EN
1/2/4/3/67
Pressure
Cant recover :(, 3 Chills left
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
1) I'd like to stay on record that my life would be a looooooooooooooooot easier if it weren't for that Full Paralysis A2.

2) According to bulbapedia (http://bulbapedia.bulbagarden.net/wiki/Snatch), Snatch is a target-self move, so it doesn't get affected by Pressure. If that is not the case, then I'd like to reorder.

3) Discharge boosted the paralysis to 20%, which was lowered to 15% on that turn. Last turn I got a FP, lowering it to 10% and then it gets lowered again to 5%, where it should be right now.

Oh well. I need my Gespenst back for my plan, so let's just end this. I'll need a lucky run here due to me forgeting stuff so...yeah, I'll lose haha.

Earthquake - Shadow Punch - Earthquake
IF A1 is Chill AND A2 isn't Chill AND A3 isn't Chill THEN Snatch A1 AND push back
IF A1 is Chill AND A2 is Chill AND A3 is Electroball + Electroball THEN Snatch A2

If any of those subs is illegal (can't see why but oh well), I'd like to reorder.
 
1) Indeed

2) Interesting, i could swear it would be affected. If it is self-targetting in-game, theres no reason to believe ASB is any different.

3) You are right again, my sincerest appologies.

Chill -> Aqua Ring -> Chill



30 HP
31 EN
4/5/2/5/21
Water Absorb
1 Recover, No chill left
5% paralysed

60 HP
4 EN
1/2/4/3/67
Pressure
Cant recover :(, 3 Chills left


Action 1

Lanturn chilled +12 energy

Dusclops tries to use Earthquake....
To move (7024) - Yes
To crit (8472) - No
-9 energy
(10 + 3)*1,5 = 19,5 damage

Action 2

Lanturn used Aqua Ring - 8 energy

Dusclops used Shadow Punch - 5 energy
To move (991) - Yes
To crit (4835) - No
(6 + 3 + 3) = 12 damage

+2 HP to Lanturn

Action 3

Lanturn chilled +12 energy

Dusclops tries to use Earthquake....
To move (8467) - Yes
To crit (9982) - No
-9 energy
(10 + 3)*1,5 = 19,5 damage

+2 HP to Lanturn



30 HP
8 EN
4/5/2/5/21
Water Absorb
1 Recover, No chill left


13 HP
16 EN
1/2/4/3/67
Pressure
Cant recover :(, 1 Chill left
Aqua Ring (4 Actions)

Confuse Ray -> Chill -> Water Gun


If Snatch A2, use Chill A3
If Confuse Ray, use Evasive Agility that action, but only once


Making orders last time was much harder than i thought it would be....

Unless i missed something, everything that would KO Lanturn will EN KO Gespent....good match, regardless, i had a lot of fun using Lanturn :D

If i made some mistake with the energy/HP calculations, i would like to re-order.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I guess it is my fault for not reading the Aqua Ring Description. Thought it was recovery.

Oh well

Shadow Punch*3

Gotta rely on a Critical Hit hahah.
 

30 HP
8 EN
4/5/2/5/21
Water Absorb
1 Recover, No chill left


13 HP
16 EN
1/2/4/3/67
Pressure
Cant recover :(, 1 Chill left
Aqua Ring (4 Actions)

Lanturn used Confuse Ray - 5 energy

Dusclops was confused!
To hitself (1-5000=No) -> 3821 = No
To crit (9934) - No
(6 + 3 + 3) = 12 damage
-5 Energy
Action 2

Gespent used Shadow Punch again and KO'ed Lanturn
Then he fainted.
Also, Frosty is gay.
He is gay and smells like a foot.
He also got 6 fingers on each hang.



KO HP
KO EN
4/5/2/5/21
Water Absorb
1 Recover, No chill left


KO HP
KO EN
1/2/4/3/67
Pressure
Cant recover :(, 1 Chill left
Aqua Ring (4 Actions)


Frosty: 6 CC
Gespent: 6 HC

Matezoide: 11 UC
Simon: 0 UC (IRC said you need to complete a match, sorry).
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Only ZhengTann and Frosty should be posting in this thread, until stated otherwise.

Frosty is challenging Rank 4 with Majora's Wrath the Regenerating Tangrowth:


Tangrowth [Majora's Wrath] (F)
Nature: Sassy (+ SpD, - Spe, -10% evasion)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (46):
Absorb
Aerial Ace
Ancientpower
Bide
Bind
Block
Brick Break
Bulldoze
Constrict
Covet
Earthquake
Endeavor
Endure
Flail
Focus Blast
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power Fire [7]
Ingrain
Knock Off
Leaf Storm
Leech Seed
Mega Drain
Natural Gift
Nature Power
Pain Split
Payback
Poison Jab
PoisonPowder
Power Whip
Protect
Rage Powder
Reflect
Rock Slide
Seed Bomb
Sleep Powder
Sleep Talk
Sludge Bomb
Solarbeam
Stun Spore
Substitute
Sunny Day
Synthesis
Thief
Vine Whip
Wring Out


State your first choice, Frosty. Your options are:








Good luck!
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Coal miner Brandon waved a pickaxe at you!
"Would you happen to know where is the nearest lode is?"

RNG Roll (HALL): 3711/10000 (GASTRODON)
RNG Roll (ABILITY): 787/10000 (STICKY HOLD)

"Oh, and this little guy needs a long draught too."


Gastrodon (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power [Grass] (7)
Rain Dance
Body Slam
Muddy Water
Recover

Scald
Ice Beam
Dig

Mirror Coat
Brine
Counter

Earth Power
Pain Split

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Power Whip - Power Whip - Power Whip
IF Counter THEN Giga Drain the first time, Grass Knot the second and Giga Drain the third and push back
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
"I said a draught of water, not a dish of vines."
Ice Beam > Pain Split > Ice Beam

Hall Brandon’s team:

HP: 110
En: 100
Spe: 33 (-)
Ranks: 3/3/4/3
Status: N/A
Stats: N/A
Other: N/A

DFrog's team:

HP: 110
En: 100
Spe: 43 (-)
Ranks: 4/5/4/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Tangrowth used Power Whip!
RNG Roll (HIT) [<=9500 HIT]: 5948/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 3282/10000 (NO)
[12+3+(6-4.5)]*2.25 = 37.125 damage (Gastrodon)
-7 energy
Gastrodon used Ice Beam!
RNG Roll (CRIT) [<=625 CRIT]: 9963/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 824/10000 (EFFECT)
[10+(6-4.5)]*1.5 = 17.25 damage (Tangrowth)
Tangrowth is Frozen!
RNG Roll (FRZ) [<=5000 LIGHT ; >5000 DEEP]: 7884/10000 (DEEP)
Status changes: FRZ 2a (Tangrowth)
-7 energy

Action 2:
Tangrowth is frozen solid!
Status changes: FRZ 1a (Tangrowth)
Gastrodon used Pain Split!
Both Gastrodon and Tngrowth shared their vitality!
72.875+9.938 = 82.813 HP (Gastrodon)
92.75-9.938 = 82.813 HP (Tangrowth)
-12.625 energy

Action 3:
Tangrowth is frozen solid!
Status changes: FRZ 0a (Tangrowth)
Tangrowth started to thaw out!
Gastrodon used Ice Beam!
RNG Roll (CRIT) [<=625 CRIT]: 8622/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4407/10000 (NO)
[10+(6-4.5)]*1.5 = 17.25 damage (Tangrowth)
-7 energy

Post Round:

Gastrodon: -27.187 HP, -26.625 EN
Tangrowth: -44.437 HP, -7 EN


Hall Brandon’s team:

HP: 83
En: 73
Spe: 33 (-)
Ranks: 3/3/4/3
Status: N/A
Stats: N/A
Other: N/A

DFrog's team:

HP: 66
En: 93
Spe: 43 (-)
Ranks: 4/5/4/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Though a bowl of Tangrowth Cendol could do ol' Gastrodon some good."
Ice Beam > Recover > Ice Beam

IF Tangrowth uses Power Whip, THEN replace that action with Counter.
IF Tangrowth uses Giga Drain, THEN replace that action with Mirror Coat.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
"Wow, I guess some juice from the sun might do it good..."

Hall Brandon’s team:


HP: 83
En: 73
Spe: 33 (-)
Ranks: 3/3/4/3
Status: N/A
Stats: N/A
Other: N/A

DFrog's team:

HP: 66
En: 93
Spe: 43 (-)
Ranks: 4/5/4/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Tangrowth used Mega Drain!
RNG Roll (CRIT) [<=625 CRIT]: 9096/10000 (NO)
[6+3+(6-4.5)]*2.25 = 23.625 damage (Gastrodon) ~ +11.813 HP (Tangrowth)
-8 energy
Gastrodon used Ice Beam!
RNG Roll (CRIT) [<=625 CRIT]: 689/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 5780/10000 (NO)
[10+(6-4.5)]*1.5 = 17.25 damage (Tangrowth)
-7 energy

Action 2:
Tangrowth used Solarbeam!
(+1 Priority Charge, -1 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 4032/10000 (NO)
[12+3+(6-4.5)]*2.25 = 37.125 damage (Gastrodon)
-7 energy
Gastrodon used Recover!
Gastrodon recovered some health!
+20 HP (Gastrodon)
-13 energy

Action 3:
Gastrodon used Ice Beam!
RNG Roll (CRIT) [<=625 CRIT]: 2024/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9150/10000 (NO)
[10+(6-4.5)]*1.5 = 17.25 damage (Tangrowth)
-7 energy
Tangrowth used Sun's Particle Cannon!
(+2 Priority Charge, -4 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 6460/10000 (NO)
[(12*2.25)+3+(6-4.5)]*2.25 = 70.875 damage (Gastrodon)
Gastrodon is KO'ed!
-50.75 energy

Post Round:

Gastrodon: -111.625 HP, -27 EN
Tangrowth: -22.687 HP, -65.75 EN


Hall Brandon’s team:

HP: KO
En: 46
Spe: 33 (-)
Ranks: 3/3/4/3
Status: N/A
Stats: N/A
Other: N/A

DFrog's team:

HP: 43
En: 27
Spe: 43 (-)
Ranks: 4/5/4/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Maybe it got too high from overexposure... Anyway, where are you off to next?"






 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
I'm terribly sorry, but I deleted Grass when you defeated Ground (in Gastrodon) at the first battle. Please restate your 2nd choice again, and I can only hope my apology will alleviate any inconveniences caused. That, or maybe I can offer to help you sub-referee some matches.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Sexy swimmer Wendy stretches her bikini-clad body!
"Hey, darlin' - fancy a suntan together?"

RNG Roll (HALL): 9216/10000 (OCTILLERY)
RNG Roll (ABILITY): 4903/10000 (SNIPER)

"My babe is good with her guns, and she can massage us while she's at it."


Octillery (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Item: Expert Belt

Attacks:
Gunk Shot
Rock Blast
Water Gun
Constrict
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Octazooka
Bullet Seed
Wring Out
Signal Beam
Ice Beam
Lock-On
Water Pulse
Hydro Pump
Hyper Beam
Soak

Flamethrower
Brine
Surf

Water Spout
Acid Spray
Haze

Bounce
Seed Bomb
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top