Roleplay Battle Hall Challenge - GemOftheDay

#1
Name: Gem
Thread: none yet
Rank: 1
Pokemon: élechoc @ static
Voltorb (élechoc pronounced AY-le-shock) (genderless)
Nature: Naive (+15% Speed, +30% Accuracy, -1 SpD)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Ability 1: Static - This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Ability 3: Aftermath (dw) - If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 115(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Charge
Tackle
SonicBoom
Spark
Rollout
Screech
Charge Beam
Light Screen
Selfdestruct

No egg moves. these are tutor moves
magnet rise
sucker punch
thunderbolt

thunder wave
taunt
volt switch







 
#3
Too tired for (silly) flavor.

RNG: 5/5


Tympole (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks:
Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar

Toxic
Rest
Scald

Water Pulse
Earth Power
Sleep Talk


Ability: 1/3
Swift Swim!
 
#5


<3

Mud-Shot -> Mud-Shot -> Toxic




90 HP
100 EN
2/2/2/1/115


90 HP
100 EN
1/2/3/2/64

Action 1

Voltorb used Magnet Rise - 5 energy

Tympole used Toxic - 7 energy
To hit (8531) - Yes
Voltorb was poisoned!

Action 2

Tympole used Mud-Shot - 4 energy
To hit (8374) - Yes
To crit (1284) - No
(6 + 3)*1,5 = 13,5 damage
Voltorb's speed fell


Flavor - I do feel Charge's boost will increase for this move
Voltorb used Chaaaaaaarge Beam - 20 energy
To hit (6971) - No
To raise (5911) - No
To crit (1941) - No
(5 + 4 + 3)*1,5 = 18 damage

Action 3

Tympole used Mud-Shot - 8 energy
To hit (7471) - Yes
To crit (873) - No
(6 + 3)*1,5 = 13,5 damage
Voltorb's speed fell

Voltorb cooled down!

-3 HP to Voltorb due to Poison




60 HP
75 EN
2/2/2/1/115
-2 Speed
Badly Poisoned (2 DPA)
Magnet Rised (3 Actions)
Charge (4 Actions)

72 HP
81 EN
1/2/3/2/64


Super-Sonic -> Mud Shot -> Earth Power


If Light Screen AND Voltorb is not confused, use Super-Sonic that action, but dont push-back..
 
#7
Ops, missed Taunt.


60 HP
75 EN
2/2/2/1/115
-2 Speed
Badly Poisoned (2 DPA)
Magnet Rised (3 Actions)
Charge (4 Actions)

72 HP
81 EN
1/2/3/2/64


Action 1

Tympole used Supersonic - 4 energy
To hit (7649) - No

Voltorb used Taunt - 10 energy

Action 2

Tympole tries to use Supersonic.....but it failled!

Voltorb used Light Screen - 10 energy

Action 3

Tympole used Earthpower - 7 energy
To crit (7461) - No
To lower Sp.Def (9871) - No
(4,5 - 3 + 3)*1,5 = 6,75 damage

Voltorb used Thunderbolt - 6 energy
To crit (9671) - No
To para (8731) - No
(10 + 3 + 3)*1,5 = 24 damage

-6 HP to Voltorb due to Poison



47 HP
49 EN
2/2/2/1/115
-1 Speed
Badly Poisoned (3 DPA)
Charge (1 Actions)
Light Screen (4 Actions)

48 HP
60 EN
1/2/3/2/64
Taunted (3 Actions)
 
#9
Mud-Shot -> Earthpower -> Mud-Shot
If you are paralysed A3, use Earthpower A3.

47 HP
49 EN
2/2/2/1/115
-1 Speed
Badly Poisoned (3 DPA)
Charge (1 Actions)
Light Screen (4 Actions)

48 HP
60 EN
1/2/3/2/64
Taunted (3 Actions)



Action 1

Tympole used Mud-Shot - 4 energy
To hit (4998) - Yes
To crit (1127) - No
(3 + 3)*1,5 = 9 damage
Voltorb's speed fell

Voltorb used Charge.....Spark - 18,5 energy
To crit (8981) - No
To para (9901) - No
(7 + 3 + 4)*1,5 = 21 damage

Action 2


Tympole used Earthpower - 7 energy
To crit (9491) - No
To lower Sp.Def (2842) - No
(4,5 + 3)*1,5 = 11,25 damage


Action 3


Tympole used Mud-Shot - 4 energy
To hit (4412) - Yes
To crit (845) - No
(3 + 3)*1,5 = 9 damage
Voltorb's speed fell


Voltorb used Thunderbolt - 6 energy
To crit (2607) - No
To para (9005) - No
(10 + 3 + 3)*1,5 = 24 damage

-9 HP to Voltorb due to Poison



14 HP
24 EN
2/2/2/1/115
-3 Speed
Badly Poisoned (4 DPA)
Charge (4 Actions)
Light Screen (1 Action)

3 HP
45 EN
1/2/3/2/64

Supersonic -> Earthpower -> Earthpower

If Sucker-Punch A2 or A3, use Rest that action and Sleep-Talk (Earthpower, Scald, Bubblebeam, Mud-Shot) next action.
 
#11

14 HP
24 EN
2/2/2/1/115
-3 Speed
Badly Poisoned (4 DPA)
Charge (4 Actions)
Light Screen (1 Action)

3 HP
45 EN
1/2/3/2/64

Tympole used Supersonic
To hit (3918) - Yes

Voltorb tries to use Thunderbolt..
To hitself (3129) - No
Tympole fainted!



10 HP
14 EN
2/2/2/1/115
-3 Speed
Badly Poisoned (4 DPA)
Charge (4 Actions)
Light Screen (1 Action)

KO HP
KO EN
1/2/3/2/64







 
#13
RNG: 3/5


Hoothoot (F)
Nature: Naive (+15% Spe, +8% Acc, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tinted Lens (DW): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Take Down
Echoed Voice

Dream Eater
Shadow Ball
Frustration

Sky Attack
Agility
Supersonic

RNG: 3/3
Tinted Lens!
 
#14
ugh, tinted lens >.>

charge -> thunderbolt -> charge beam

IF Hypnosis, growl, supersonic, agility, foresight, or growl, THEN use taunt A1 and push all actions back.
 
#15
Sorry Gem, that sub is illegal.


Supersonic -> Sky Attack -> Sky Attack


If Voltorb uses Thunderbolt A2, use Frustation A3.


90 HP
100 EN
2/2/2/1/115



90 HP
100 EN
2/2/2/1/58
+8% Accuracy


Action 1

Voltorb used Charge - 7 energy

Hoothoot used Supersonic - 3 energy
To hit (1875) - Yes
Duration: 2/3
3 Actions!

Action 2

Voltorb tries to use Thunderbolt....
To hitself (6715) - Yes
-4 energy
(4) = 4 damage

Hoothoot used Sky Attack - 9 energy
To crit (8831) - No
To hit (7712) - Yes
To para (211) - Yes
(14 + 3) = 17 damage

Action 3

Voltorb tries to use Charge-Beam....
To hitself (9782) - Yes
-4 energy
(4) = 4 damage

Voltorb snapped out of it's confusion!

Hoothoot used Sky Attack - 13 energy
To move (8812) - Yes
To crit (8741) - No
To hit (174) - Yes
(14 + 3) = 17 damage



48 HP
85 EN
2/2/2/1/115
Charged (3 Actions)


90 HP
75 EN
2/2/2/1/58
+8% Accuracy
Paralysed (15%)


Frustation -> Sky Attack -> Sky Attack


If damaging electric move in a combo AND you are not taunted AND Voltorb is not asleep, use Agility (Evasive) that action and push-back.


(Sorry for the hax)
 
#17
Believe it or not, my internet actually died when i was going to post, so i wont really post the calcs or the rolls because i dont wish to do it all over again....i will do so if you want though.



48 HP
85 EN
2/2/2/1/115
Charged (3 Actions)


90 HP
75 EN
2/2/2/1/58
+8% Accuracy
Paralysed (15%)

Voltorb used Rollout 3 times
6, 10.5 and 15 damage

Hoothoot used Frustation
11 damage

Hoothoot used Sky Attack twice in a row.
17 damage both times
Voltorb fainted



KO HP
KO EN
2/2/2/1/115
Charged (3 Actions)


58 HP
52 EN
2/2/2/1/58
+8% Accuracy
Paralysed (15%)


Gem: 4 CC
Voltorb: 4 HC


Matezoide: 8 UC


See you in a week.
 
#18
Only users: King Serperior and GemOftheDay should be posting in this thread.

GemOftheDay will be using Cupra with Shield Dust in the Rank 2 Hall:

Cupra [cuivre] (F)
Nature: Adamant(+Atk, - SpA)
Type:Bug - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Close Combat
megahorn
Hydro pump

Protect
Psychic
Safeguard


GemOftheDay, you may choose your first type. Your options are:








Good luck!
 
#20

Yajirobe would like to battle!!
"Aww man!"

RNG Pokemon: 2/5 (Togepi)
"It's an egg! I'm hungry! I'll scramble it!"
RNG Ability: 1/3 (Hustle)
"This thing's fast!"


Togepi (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Sunny Day
Fire Blast
SolarBeam

Nasty Plot
Stored Power
Morning Sun


"Okay, let's do this! We'll eat afterwards!"
 
#22

"Do I really have to?"

Sunny Day ~ Encore ~ Yawn

--------------------------------------------------------------------------------------------

90HP | 100en
3/2/2/2
44spd
Shield Dust
1SC | 1WC
Status: None
Round Actions: megahorn -> bug bite -> megahorn
if yawn is used, then use safeguard that action. only do once.

VS


90HP | 100en
1/3/3/3
17spd (-10% evasion)
Hustle
1SC | 1WC
Status: None
Round Actions: Sunny Day ~ Encore ~ Yawn

------------------------------------------------------------------------------------------------
Action 1:
Cupra used Megahorn!!
(-7 Energy)
Hit Chance: 5878/10000 (Yes)
Crit Chance: 4729/10000 (No)
Damage: [(12 + 3 + 3 - 4.5)] = 13.5 Damage!!​

Togepi used Sunny Day!!
(-10 Energy)
The sun is shining harshly (4r)!!​

Action 2:
Cupra used Bug Bite!!
(-3 Energy)
Crit Chance: 237/10000 (Yes)
Damage: [(6 + 3 + 3 + 3 - 4.5)] = 10.5 Damage!!​

Togepi used Encore!!
(-10 Energy)
Cupra recieved an Encore (2a)!!​

Action 3:
Cupra used Bug Bite!!
(-3 Energy)
Crit Chance: 3935/10000 (Yes)
Damage: [(6 + 3 + 3 - 4.5)] = 7.5 Damage!!​

Togepi used Yawn!!
(-6 Energy)
Cupra became drowsy!!
It will fall asleep at the end of A1 of the next round!!​

-----------------------------------------------------------------------------------------

90HP | 87en
3/2/2/2
44spd
Shield Dust
1SC | 1WC
Status: Sunny Day (3r); Drowsy (asleep at the end of a1); Encore-Bug Bite (1a)
Round Actions: megahorn -> bug bite -> megahorn
if yawn is used, then use safeguard that action. only do once.​


VS



59HP | 74en
1/3/3/3
17spd (-10% evasion)
Hustle
1SC | 1WC
Status: Sunny Day (3r)
Round Actions: Sunny Day ~ Encore ~ Yawn

--------------------------------------------------------------------------------------------

"Alllll riight!!"

Fire Blast ~ Fire Blast ~ Fire Blast
 
#24

90HP | 87en
3/2/2/2
44spd
Shield Dust
1SC | 1WC
Status: Sunny Day (3r); Drowsy (asleep at the end of a1); Encore-Bug Bite (1a)
Round Actions: Close combat + close combat -> cooldown (close combat) -> protect
VS


59HP | 74en
1/3/3/3
17spd (-10% evasion)
Hustle
1SC | 1WC
Status: Sunny Day (3r)
Round Actions: Fire Blast ~ Fire Blast ~ Fire Blast

--------------------------------------------------------------------------------------------
Action 1:
Cupra used Bug Bite!!
(-3 Energy)
Crit Chance: 2162/10000 (No)
Damage: [(6 + 3 + 3 - 4.5)] = 7.5 Damage!!​

Togepi used Fire Blast!!
(-8 Energy)
Hit Chance: 6329/10000 (Yes)
Crit Chance: 6081/10000 (No)
Damage: [(15 + 4.5 - 3) * 1.5] = 24.75 Damage!!
Effect Chance: Shield Dust​

Cupra fell asleep!!
Sleep Level: 6329/10000 (Deep Sleep)
Cupra will be asleep for one action!!​

Action 2:
Cupra is fast asleep!!​

Togepi used Fire Blast!!
(-12 Energy)
Hit Chance: 8549/10000 (No)​

Action 3:
Cupra woke up!!
Cupra used Protect!!
(-18.7 Energy)​

Togepi used Fire Blast!!
(-16 Energy)
Hit Chance: 7840/10000 (Yes)
Crit Chance: 42/10000 (Yes)
Damage: [(15 + 3 + 4.5 - 3) * 1.5] = 29.25 Damage!!
Cupra Protected itself!!​

--------------------------------------------------------------------------------------

65HP | 65en
3/2/2/2
44spd
Shield Dust
1SC | 1WC
Status: Sunny Day (2r)
Round Actions: Close combat + close combat -> cooldown (close combat) -> protect​

VS



52HP | 38en
1/3/3/3
17spd (-10% evasion)
Hustle
1SC | 1WC
Status: Sunny Day (2r)
Round Actions: Fire Blast ~ Fire Blast ~ Fire Blast