Mankey (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
"We've trained for years for this battle!"
RNG roll (for ability) 3/3 = Defiant
"We will crush you!"
I know you're impatient, but requesting a subref when I'm about 5 hours over DQ is just ridiculous. If you look at the last two subref requests for the Battle Hall, they have not been reffed for 2 WEEKS. I'm not the Flash, and I have a life, so stop it.
"Looks like we're in a damage race then!" Revenge -> Acrobatics -> Revenge
Action 1 Wing Attack -> Mankey (3 EN)
RNG roll (to crit) 6767 = no crit
(6+3+(4-2)1.5)(1.5) = 18 DMG
Revenge -> Rufflet (7 EN)
RNG roll (to crit) 9126 = no crit
(12+3+(4-2)1.5) = 18 DMG
Rufflet used Hone Claws! (6 EN)
Rufflet's Atk and Acc rose!
Acrobatics -> Rufflet (8 EN)
RNG roll (to crit) 5960 = no crit
(12+(4-2)1.5) = 15 DMG
Action 3 Wing Attack -> Mankey (3 EN)
RNG roll (to crit)1744 = no crit
(6+3+(4-2)1.5)(1.5)+1.75 = 19.75 DMG
Revenge -> Rufflet (7 EN)
RNG roll (to crit) 5651 = no crit
(12+3+(4-2)1.5) = 18 DMG
"All right now! Keep pushing Mankey!" Revenge -> Acrobatics -> Revenge If Hone Claws, change that action to Focus Punch. Do not activate three times in a row.
If Roost, change that action to Focus Punch. Do not activate three times in a row.
Shuppet (F) Nature: Rash (+SpA, -SpD) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
"I have seen the future..."
RNG roll (for ability) 3/3 = Cursed Body
"Your challenge ends here!"
"Welcome back to the battle hall Mr. Geodude. I see you will be taking a change from your first two runs and be using Conbusken instead of that Ruflett! Maybe that could work to help you... Anyways, they say third time's the charm, so lets see how that affects you and Combusken! May the odds be ever in your favour!"
Geodude6 will be challenging hall Rank 3 with Combusken @Speed Boost
Naughty nature (+1 Atk, -1 SpD) Type: Fire/Fighting Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Boldore (F) Nature: Sassy (+1 SpD, -15% Spe, -10% Eva) Type: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
I could have rolled Graveler or Aerodactyl but noooooo