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Roleplay Battle Hall Challenge - Geodude6

Discussion in 'ASB' started by waterwarrior, Jan 12, 2013.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "Mmph... Looks like we're done for, but one last hurrah! FUCK YEEEEAAAH!"
    Poison Sting (contact) x3

    Pre-Round stats:
    [​IMG]
    HP: 40
    EN: 34
    4/2/1/2/60
    Poisoned (2 DPA)
    [​IMG]
    Wurmple
    HP: 13
    EN: 78
    3/2/0/2/20

    Show Hide

    Action 1
    Rufflet must cool down!

    Poison Sting -> Rufflet (3 EN)
    (4+3+(3+2)1.5) = 8.5 DMG

    Poison -> Rufflet (2 DMG)

    Action 2
    Rufflet used Hone Claws! (6 EN)
    Rufflet's Atk and Acc rose!

    Poison Sting -> Rufflet (7 EN)
    (4+3+(3+2)1.5) = 8.5 DMG

    Poison -> Rufflet (2 DMG)

    Action 3
    Poison Sting -> Rufflet (11 EN)
    (4+3+(3+2)1.5) = 8.5 DMG

    Aerial Fury -> Wurmple ((4+4)1.75 -1 = 11 EN)
    Oowie!
    Wurmple fainted!

    Poison -> Rufflet (2 DMG)


    Post-Round stats:
    [​IMG]
    HP: 8
    EN: 17
    4/2/1/2/60
    [​IMG]
    Wurmple
    HP: KO
    EN: KO
    3/2/0/2/20

    [​IMG]
    "Hey, we came pretty damn close! FUCK YEAH!"

    Please choose your next type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  2. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
    I said I choose fighting.

    Also 100th post w00t!
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    I knew that. I was just testing you is all. >.>

    Battle #2
    [​IMG]
    Black Belt would like to battle!

    RNG roll (for Pokemon) 3/5
    Mankey (open)

    [​IMG]
    Mankey (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    Abilities:
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Attacks:
    Covet
    Scratch
    Low Kick
    Leer
    Focus Energy
    Fury Swipes
    Karate Chop
    Seismic Toss
    Screech
    Assurance

    Acrobatics
    Taunt
    U-turn

    Revenge
    Encore
    Focus Punch

    "We've trained for years for this battle!"

    RNG roll (for ability) 3/3 = Defiant
    "We will crush you!"
  4. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
    Sure you knew.

    Wing Attack~Hone Claws~Wing Attack

    IF Taunt, Encore, or Focus Punch A2 THEN change that action to Aerial Ace.
    IF Taunt A1 THEN change A2 action to Aerial Ace.
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    I know you're impatient, but requesting a subref when I'm about 5 hours over DQ is just ridiculous. If you look at the last two subref requests for the Battle Hall, they have not been reffed for 2 WEEKS. I'm not the Flash, and I have a life, so stop it.

    [​IMG]
    "Looks like we're in a damage race then!"
    Revenge -> Acrobatics -> Revenge

    Pre-Round stats:
    [​IMG]
    HP: 100
    EN: 100
    4/2/1/2/60
    [​IMG]
    Mankey
    HP: 90
    EN: 100
    4/2/1/2/70

    Show Hide

    Action 1
    Wing Attack -> Mankey (3 EN)
    RNG roll (to crit) 6767 = no crit
    (6+3+(4-2)1.5)(1.5) = 18 DMG

    Revenge -> Rufflet (7 EN)
    RNG roll (to crit) 9126 = no crit
    (12+3+(4-2)1.5) = 18 DMG

    Action 2
    Rufflet used Hone Claws! (6 EN)
    Rufflet's Atk and Acc rose!

    Acrobatics -> Rufflet (8 EN)
    RNG roll (to crit) 5960 = no crit
    (12+(4-2)1.5) = 15 DMG

    Action 3
    Wing Attack -> Mankey (3 EN)
    RNG roll (to crit)1744 = no crit
    (6+3+(4-2)1.5)(1.5)+1.75 = 19.75 DMG

    Revenge -> Rufflet (7 EN)
    RNG roll (to crit) 5651 = no crit
    (12+3+(4-2)1.5) = 18 DMG


    Post-Round stats:
    [​IMG]
    HP: 49
    EN: 88
    4/2/1/2/60
    +1 Atk
    +1 Acc
    [​IMG]
    Mankey
    HP: 52
    EN: 78
    4/2/1/2/70

    [​IMG]
    "All right now! Keep pushing Mankey!"
    Revenge -> Acrobatics -> Revenge
    If Hone Claws, change that action to Focus Punch. Do not activate three times in a row.
    If Roost, change that action to Focus Punch. Do not activate three times in a row.
  6. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
    WHAT?! You're NOT the Flash?

    Sky Drop~Wing Attack~Aerial Ace
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "Maybe we should have put more thought into our actions..."

    Pre-Round stats:
    [​IMG]
    HP: 49
    EN: 88
    4/2/1/2/60
    +1 Atk
    +1 Acc
    [​IMG]
    Mankey
    HP: 52
    EN: 78
    4/2/1/2/70

    Show Hide

    Action 1
    Sky Drop -> Mankey (3+(3/2) = 4.5 EN)
    RNG roll (to crit) 4926 = no crit
    (9+3+(4-2)1.5)(1.5) = 22.5 DMG

    Revenge -> Rufflet (11 EN)
    RNG roll (to crit) 1582 = no crit
    (12+3+(4-2)1.5) = 18 DMG

    Action 2
    Acrobatics -> Rufflet (8 EN)
    RNG roll (to crit) 6796 = no crit
    (12+(4-2)1.5) = 15 DMG

    Wing Attack -> Mankey (3 EN)
    RNG roll (to crit) 701 = no crit
    (6+3+(4-2)1.5)(1.5)+1.75 = 19.75 DMG

    Action 3
    Aerial Ace -> Mankey (3 EN)
    RNG roll (to crit) 9712 = no crit
    (6+3+(4-2)1.5)(1.5)+1.75 = 19.75 DMG
    Mankey fainted!


    Post-Round stats:
    [​IMG]
    HP: 16
    EN: 77
    4/2/1/2/60
    [​IMG]
    Mankey
    HP: -10
    EN: KO
    4/2/1/2/70

    [​IMG]
    "All our training... And we still failed..."

    Please choose your next type:
    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  8. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
    Hoo... That. Was close. I was starting to think I might actually lose, as farfetch'd as that seems.

    [​IMG]
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Battle #4
    [​IMG]
    Psychic Emily would like to battle!

    RNG roll (for Pokemon) 2/5
    Shuppet (open)

    [​IMG]
    Shuppet (F)
    Nature: Rash (+SpA, -SpD)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Knock Off
    Screech
    Night Shade
    Curse
    Spite
    Shadow Sneak
    Will-O-Wisp
    Faint Attack

    Thunderbolt
    Shadow Ball
    Psychic

    Gunk Shot
    Confuse Ray
    Disable

    "I have seen the future..."

    RNG roll (for ability) 3/3 = Cursed Body
    "Your challenge ends here!"
  10. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
    Shadow Claw~Hone Claws~Shadow Claw
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "Ha! That won't work! I can read your mind!"
    Will-o-Wisp -> Disable (Shadow Claw) -> Thunderbolt
    If Cursed Body activates A1, change A2 to Thunderbolt

    Pre-Round stats:
    [​IMG]
    Rufflet
    HP: 100
    EN: 100
    4/2/1/2/60
    [​IMG]
    Shuppet
    HP: 90
    EN: 100
    3/2/4/1/45

    Show Hide

    Action 1
    Shadow Claw -> Shuppet (5 EN)
    RNG roll (to crit) 2926 = no crit
    RNG roll (for Cursed Body) 8099 = no disable
    (7+(4-2)1.5)(1.5) = 15 DMG

    Will-o-Wisp -> Rufflet (7 EN)
    RNG roll (to hit, <=7500 hit) 3804 = hit
    Rufflet was burned!

    Burn -> Rufflet (2 DMG)

    Action 2
    Rufflet used Hone Claws (6 EN)
    Rufflet's Atk and Acc rose!

    Disable -> Rufflet (7 EN)
    Rufflet's Shadow Claw was disabled!

    Burn -> Rufflet (2 DMG)

    Action 3
    Rufflet's Shadow Claw is disabled!

    Thunderbolt -> Rufflet (7 EN)
    RNG roll (to crit) 6928 = no crit
    RNG roll (to para) 8653 = no para
    (10+(4-2)1.5)(1.5) = 19.5 DMG

    Burn -> Rufflet (2 DMG)


    Post-Round stats:
    [​IMG]
    Rufflet
    HP: 75
    EN: 89
    4/2/1/2/60
    Burned (2 DPA, -3 BAP from physical attacks)
    Disable (Shadow Claw- 4a)
    +1 Atk
    +1 Acc
    [​IMG]
    Shuppet
    HP: 75
    EN: 79
    3/2/4/1/45

    [​IMG]
    "I already know how this battle will end!"
    Thunderbolt -> Gunk Shot -> Thunderbolt
  12. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
    Roost~Aerial Ace~Roost
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "Hmph. We both know that that's going to be fruitless!"

    Pre-Round stats:
    [​IMG]
    Rufflet
    HP: 75
    EN: 89
    4/2/1/2/60
    Burned (2 DPA, -3 BAP from physical attacks)
    Disable (Shadow Claw- 4a)
    +1 Atk
    +1 Acc
    [​IMG]
    Shuppet
    HP: 75
    EN: 79
    3/2/4/1/45

    Show Hide

    Action 1
    Rufflet used Roost! (11 EN)
    Rufflet gained 20 HP!

    Thunderbolt -> Rufflet (11 EN)
    RNG roll (to crit) 3621 = no crit
    RNG roll (to para) 6789 = no para
    (10+(4-2)1.5)(1.5) = 13 DMG

    Burn -> Rufflet (2 DMG)

    Action 2
    Aerial Ace -> Shuppet (3 EN)
    RNG roll (to crit) 5798 = no crit
    (3+3+(4-2)1.5)+1.75 = 10.75 DMG

    Gunk Shot -> Rufflet (8 EN)
    RNG roll (to hit, <=7000 hit) 3940 = hit
    RNG roll (to crit) 5 = crit
    RNG roll (to poison) 1012 = poison (RNG fucking hates you :/)
    (12+3+(3-2)1.5) = 16.5 DMG
    Rufflet was poisoned!

    Status -> Rufflet (4 DMG)

    Action 3
    Rufflet used Roost! (11 EN)
    Rufflet gained 20 HP!

    Thunderbolt -> Rufflet (7 EN)
    RNG roll (to crit) 1145 = no crit
    RNG roll (to para) 8731 = no para
    (10+(4-2)1.5)(1.5) = 13 DMG

    Status -> Rufflet (4 DMG)


    Post-Round stats:
    [​IMG]
    Rufflet
    HP: 66
    EN: 64
    4/2/1/2/60
    Burned (2 DPA, -3 BAP from physical attacks)
    Poisoned (2 DPA)
    Disable (Shadow Claw- 1a)
    [​IMG]
    Shuppet
    HP: 65
    EN: 53
    3/2/4/1/45

    [​IMG]
    "You will soon taste our wrath!"
  14. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
    Aerial Ace~Shadow Claw x2
    IF Shadow Claw is disabled, THEN use Wing Attack instead.
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    You only have 2 recovers in Hall, and you've already used both of them. Please re-order
  16. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
  17. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
    Just a heads up, I may not have access to any sort of Internet connection until Tuesday. Please don't DQ me as I will resume normal activity after that.
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "This ends here!"
    Thunderbolt x3

    Pre-Round stats:
    [​IMG]
    Rufflet
    HP: 66
    EN: 64
    4/2/1/2/60
    Burned (2 DPA, -3 BAP from physical attacks)
    Poisoned (2 DPA)
    Disable (Shadow Claw- 1a)
    [​IMG]
    Shuppet
    HP: 65
    EN: 53
    3/2/4/1/45

    Show Hide

    Action 1
    Aerial Ace -> Shuppet (3 EN)
    RNG roll (to crit) 5901 = no crit
    (3+3+(4-2)1.5) = 9 DMG

    Thunderbolt -> Rufflet (11 EN)
    RNG roll (to crit) 451 = crit
    RNG roll (to para) 6622 = no para
    (10+3+(4-2)1.5)(1.5) = 24 DMG

    Status -> Rufflet (4 DMG)

    Action 2
    Shadow Claw -> Shuppet (5 EN)
    RNG roll (to crit) 6578 = no crit
    RNG roll (for Cursed Body) 7114 = no disable
    (7+(4-2)1.5)(1.5) = 15 DMG

    Thunderbolt -> Rufflet (15 EN)
    RNG roll (to crit) 7606 = no crit
    RNG roll (to para) 1580 = no para
    (10+(4-2)1.5)(1.5) = 19.5 DMG

    Status -> Rufflet (4 DMG)

    Action 3
    Shadow Claw -> Shuppet (9 EN)
    RNG roll (to crit) 4194 = no crit
    RNG roll (for Cursed Body) 5278 = no disable
    (7+(4-2)1.5)(1.5) = 15 DMG

    Thunderbolt -> Rufflet (19 EN)
    RNG roll (to crit) 8305 = no crit
    RNG roll (to para) 1377 = no para
    (10+(4-2)1.5)(1.5) = 19.5 DMG
    Rufflet fainted!


    Post-Round stats:
    [​IMG]
    Rufflet
    HP: -5
    EN: KO
    4/2/1/2/60
    [​IMG]
    Shuppet
    HP: 26
    EN: 23
    3/2/4/1/45

    [​IMG]
    "As always, my prediction was correct!"

    Geodude6's Battle Hall challenge has ended

    Geodude gets 8 CC
    Rufflet gets 8 HC

    I get 3(4)+2 = 14 UC

    Please come back on the 23rd!
  19. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,745
    Battle Hall Challenge #3

    "Welcome back to the battle hall Mr. Geodude. I see you will be taking a change from your first two runs and be using Conbusken instead of that Ruflett! Maybe that could work to help you... Anyways, they say third time's the charm, so lets see how that affects you and Combusken! May the odds be ever in your favour!"

    Geodude6 will be challenging hall Rank 3 with Combusken @Speed Boost
    Combusken (open)
    [​IMG]
    Combusken (F)
    Naughty nature (+1 Atk, -1 SpD)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk: Rank 4+
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1-
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14


    EC: 7/9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Double Kick
    Sand-Attack
    Fire Spin
    Bulk Up
    Quick Attack
    Flamethrower
    Sky Uppercut
    Flare Blitz

    Baton Pass
    Night Slash
    Reversal

    Protect
    Fire Blast
    Shadow Claw
    Swords Dance
    Substitute

    Dual Chop
    Fire Pledge
    Thunderpunch


    Please select your first type!


    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good Luck!
  20. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
    Hm...

    I shall take the ROCK type.
  21. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,449
    Roll for opponent: 3/5 Boldore

    Roll for Ability: 1/2 Sturdy

    Boldore (open)
    [​IMG]
    Boldore (F)
    Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 17 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Power Gem
    Rock Slide
    Stealth Rock
    Sandstorm
    Stone Edge
    Explosion

    Earthquake
    Facade
    Protect

    Heavy Slam
    Curse
    Take Down

    Block


    I could have rolled Graveler or Aerodactyl but noooooo
  22. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
    Sky Uppercut~Double Kick~Sky Uppercut
    IF
    Boldore uses Earthquake or Explosion THEN replace that action with Protect. Do not use twice in a row.
  23. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,449
    Earthquake ~ Earthquake ~ Chill

    Round 1 Start!
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    VS
    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    Arena Notes: None

    Chicken used protect!
    -14.8 EN

    Boldore used EQ
    dmgC = [10+3]*1.5 = 19.5
    -7 EN

    Chicken used Double Kick!
    crits = 9556, 2854 = n
    dmgB = [3+3+3-1]*1.5 = 12
    -3 EN

    Boldore used EQ!
    crit = 3099 = no
    dmgC = [10+3]*1.5 = 19.5
    -11 EN

    Chicken used Sky Uppercut!
    hit = 4946 = y
    crit = 8057 = n
    dmgB = [8+3-1]*1.5 = 15
    -5 EN

    Boldore used Chill
    +12 EN

    Round 1 End!
    [​IMG]
    HP: 73
    EN: 94
    OTHER: none
    VS
    [​IMG]
    HP: 70
    EN: 77
    OTHER: none
    Arena Notes: None

    You have no defense!

    Earthquake ~ EXPLOSION + EXPLOSION ~ cool (EXPLOSION + EXPLOSION)

    IF Protect is used any action and was not used the previous action then chill and pushback
    IF a Substitute is up then use EQ
  24. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
    I really need to get Endure for this guy.

    Focus Energy~Substitute (25)~Protect
  25. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,449
    Round 2 Start!
    [​IMG]
    HP: 73
    EN: 94
    OTHER: none
    VS
    [​IMG]
    HP: 70
    EN: 77
    OTHER: none
    Arena Notes: None

    Chicken used focus energy!
    -12 EN

    rock used EQ
    crit = 1388 = n
    dmgC = [10+3]*1.5 = 19.5
    -7 EN

    chicken used sub
    -24 EN

    rock used EQ
    crit = 5332 = n
    dmgC = [10+3]*1.5 = 19.5
    -11 EN

    chicken used protect
    -7 EN

    rock used chill
    +12 en

    Round 2 End!
    [​IMG]
    HP: 73
    EN: 88
    OTHER: none
    VS
    [​IMG]
    HP: 25
    EN: 34
    OTHER: Focus Energy (3a), Substitute (5 HP)
    Arena Notes: None

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