Roleplay Battle Hall Challenge - Geodude6

#27
I knew that. I was just testing you is all. >.>

Battle #2

Black Belt would like to battle!

RNG roll (for Pokemon) 3/5

Mankey (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Acrobatics
Taunt
U-turn

Revenge
Encore
Focus Punch

"We've trained for years for this battle!"

RNG roll (for ability) 3/3 = Defiant
"We will crush you!"
 

Geodude6

Look at my shiny CT!
#28
Sure you knew.

Wing Attack~Hone Claws~Wing Attack

IF Taunt, Encore, or Focus Punch A2 THEN change that action to Aerial Ace.
IF Taunt A1 THEN change A2 action to Aerial Ace.
 
#29
I know you're impatient, but requesting a subref when I'm about 5 hours over DQ is just ridiculous. If you look at the last two subref requests for the Battle Hall, they have not been reffed for 2 WEEKS. I'm not the Flash, and I have a life, so stop it.


"Looks like we're in a damage race then!"
Revenge -> Acrobatics -> Revenge

Pre-Round stats:

HP: 100
EN: 100
4/2/1/2/60

Mankey
HP: 90
EN: 100
4/2/1/2/70

Action 1
Wing Attack -> Mankey (3 EN)
RNG roll (to crit) 6767 = no crit
(6+3+(4-2)1.5)(1.5) = 18 DMG

Revenge -> Rufflet (7 EN)
RNG roll (to crit) 9126 = no crit
(12+3+(4-2)1.5) = 18 DMG

Action 2
Rufflet used Hone Claws! (6 EN)
Rufflet's Atk and Acc rose!

Acrobatics -> Rufflet (8 EN)
RNG roll (to crit) 5960 = no crit
(12+(4-2)1.5) = 15 DMG

Action 3
Wing Attack -> Mankey (3 EN)
RNG roll (to crit)1744 = no crit
(6+3+(4-2)1.5)(1.5)+1.75 = 19.75 DMG

Revenge -> Rufflet (7 EN)
RNG roll (to crit) 5651 = no crit
(12+3+(4-2)1.5) = 18 DMG


Post-Round stats:

HP: 49
EN: 88
4/2/1/2/60
+1 Atk
+1 Acc

Mankey
HP: 52
EN: 78
4/2/1/2/70


"All right now! Keep pushing Mankey!"
Revenge -> Acrobatics -> Revenge
If Hone Claws, change that action to Focus Punch. Do not activate three times in a row.
If Roost, change that action to Focus Punch. Do not activate three times in a row.
 
#31

"Maybe we should have put more thought into our actions..."

Pre-Round stats:

HP: 49
EN: 88
4/2/1/2/60
+1 Atk
+1 Acc

Mankey
HP: 52
EN: 78
4/2/1/2/70

Action 1
Sky Drop -> Mankey (3+(3/2) = 4.5 EN)
RNG roll (to crit) 4926 = no crit
(9+3+(4-2)1.5)(1.5) = 22.5 DMG

Revenge -> Rufflet (11 EN)
RNG roll (to crit) 1582 = no crit
(12+3+(4-2)1.5) = 18 DMG

Action 2
Acrobatics -> Rufflet (8 EN)
RNG roll (to crit) 6796 = no crit
(12+(4-2)1.5) = 15 DMG

Wing Attack -> Mankey (3 EN)
RNG roll (to crit) 701 = no crit
(6+3+(4-2)1.5)(1.5)+1.75 = 19.75 DMG

Action 3
Aerial Ace -> Mankey (3 EN)
RNG roll (to crit) 9712 = no crit
(6+3+(4-2)1.5)(1.5)+1.75 = 19.75 DMG
Mankey fainted!


Post-Round stats:

HP: 16
EN: 77
4/2/1/2/60

Mankey
HP: -10
EN: KO
4/2/1/2/70


"All our training... And we still failed..."

Please choose your next type:





 
#33
Battle #4

Psychic Emily would like to battle!

RNG roll (for Pokemon) 2/5

Shuppet (F)
Nature: Rash (+SpA, -SpD)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp
Faint Attack

Thunderbolt
Shadow Ball
Psychic

Gunk Shot
Confuse Ray
Disable

"I have seen the future..."

RNG roll (for ability) 3/3 = Cursed Body
"Your challenge ends here!"
 
#35

"Ha! That won't work! I can read your mind!"
Will-o-Wisp -> Disable (Shadow Claw) -> Thunderbolt
If Cursed Body activates A1, change A2 to Thunderbolt

Pre-Round stats:

Rufflet
HP: 100
EN: 100
4/2/1/2/60

Shuppet
HP: 90
EN: 100
3/2/4/1/45

Action 1
Shadow Claw -> Shuppet (5 EN)
RNG roll (to crit) 2926 = no crit
RNG roll (for Cursed Body) 8099 = no disable
(7+(4-2)1.5)(1.5) = 15 DMG

Will-o-Wisp -> Rufflet (7 EN)
RNG roll (to hit, <=7500 hit) 3804 = hit
Rufflet was burned!

Burn -> Rufflet (2 DMG)

Action 2
Rufflet used Hone Claws (6 EN)
Rufflet's Atk and Acc rose!

Disable -> Rufflet (7 EN)
Rufflet's Shadow Claw was disabled!

Burn -> Rufflet (2 DMG)

Action 3
Rufflet's Shadow Claw is disabled!

Thunderbolt -> Rufflet (7 EN)
RNG roll (to crit) 6928 = no crit
RNG roll (to para) 8653 = no para
(10+(4-2)1.5)(1.5) = 19.5 DMG

Burn -> Rufflet (2 DMG)


Post-Round stats:

Rufflet
HP: 75
EN: 89
4/2/1/2/60
Burned (2 DPA, -3 BAP from physical attacks)
Disable (Shadow Claw- 4a)
+1 Atk
+1 Acc

Shuppet
HP: 75
EN: 79
3/2/4/1/45


"I already know how this battle will end!"
Thunderbolt -> Gunk Shot -> Thunderbolt
 
#37

"Hmph. We both know that that's going to be fruitless!"

Pre-Round stats:

Rufflet
HP: 75
EN: 89
4/2/1/2/60
Burned (2 DPA, -3 BAP from physical attacks)
Disable (Shadow Claw- 4a)
+1 Atk
+1 Acc

Shuppet
HP: 75
EN: 79
3/2/4/1/45

Action 1
Rufflet used Roost! (11 EN)
Rufflet gained 20 HP!

Thunderbolt -> Rufflet (11 EN)
RNG roll (to crit) 3621 = no crit
RNG roll (to para) 6789 = no para
(10+(4-2)1.5)(1.5) = 13 DMG

Burn -> Rufflet (2 DMG)

Action 2
Aerial Ace -> Shuppet (3 EN)
RNG roll (to crit) 5798 = no crit
(3+3+(4-2)1.5)+1.75 = 10.75 DMG

Gunk Shot -> Rufflet (8 EN)
RNG roll (to hit, <=7000 hit) 3940 = hit
RNG roll (to crit) 5 = crit
RNG roll (to poison) 1012 = poison (RNG fucking hates you :/)
(12+3+(3-2)1.5) = 16.5 DMG
Rufflet was poisoned!

Status -> Rufflet (4 DMG)

Action 3
Rufflet used Roost! (11 EN)
Rufflet gained 20 HP!

Thunderbolt -> Rufflet (7 EN)
RNG roll (to crit) 1145 = no crit
RNG roll (to para) 8731 = no para
(10+(4-2)1.5)(1.5) = 13 DMG

Status -> Rufflet (4 DMG)


Post-Round stats:

Rufflet
HP: 66
EN: 64
4/2/1/2/60
Burned (2 DPA, -3 BAP from physical attacks)
Poisoned (2 DPA)
Disable (Shadow Claw- 1a)

Shuppet
HP: 65
EN: 53
3/2/4/1/45


"You will soon taste our wrath!"
 

Geodude6

Look at my shiny CT!
#41
Just a heads up, I may not have access to any sort of Internet connection until Tuesday. Please don't DQ me as I will resume normal activity after that.
 
#42

"This ends here!"
Thunderbolt x3

Pre-Round stats:

Rufflet
HP: 66
EN: 64
4/2/1/2/60
Burned (2 DPA, -3 BAP from physical attacks)
Poisoned (2 DPA)
Disable (Shadow Claw- 1a)

Shuppet
HP: 65
EN: 53
3/2/4/1/45

Action 1
Aerial Ace -> Shuppet (3 EN)
RNG roll (to crit) 5901 = no crit
(3+3+(4-2)1.5) = 9 DMG

Thunderbolt -> Rufflet (11 EN)
RNG roll (to crit) 451 = crit
RNG roll (to para) 6622 = no para
(10+3+(4-2)1.5)(1.5) = 24 DMG

Status -> Rufflet (4 DMG)

Action 2
Shadow Claw -> Shuppet (5 EN)
RNG roll (to crit) 6578 = no crit
RNG roll (for Cursed Body) 7114 = no disable
(7+(4-2)1.5)(1.5) = 15 DMG

Thunderbolt -> Rufflet (15 EN)
RNG roll (to crit) 7606 = no crit
RNG roll (to para) 1580 = no para
(10+(4-2)1.5)(1.5) = 19.5 DMG

Status -> Rufflet (4 DMG)

Action 3
Shadow Claw -> Shuppet (9 EN)
RNG roll (to crit) 4194 = no crit
RNG roll (for Cursed Body) 5278 = no disable
(7+(4-2)1.5)(1.5) = 15 DMG

Thunderbolt -> Rufflet (19 EN)
RNG roll (to crit) 8305 = no crit
RNG roll (to para) 1377 = no para
(10+(4-2)1.5)(1.5) = 19.5 DMG
Rufflet fainted!


Post-Round stats:

Rufflet
HP: -5
EN: KO
4/2/1/2/60

Shuppet
HP: 26
EN: 23
3/2/4/1/45


"As always, my prediction was correct!"

Geodude6's Battle Hall challenge has ended

Geodude gets 8 CC
Rufflet gets 8 HC

I get 3(4)+2 = 14 UC

Please come back on the 23rd!
 
#43
Battle Hall Challenge #3

"Welcome back to the battle hall Mr. Geodude. I see you will be taking a change from your first two runs and be using Conbusken instead of that Ruflett! Maybe that could work to help you... Anyways, they say third time's the charm, so lets see how that affects you and Combusken! May the odds be ever in your favour!"

Geodude6 will be challenging hall Rank 3 with Combusken @Speed Boost

Combusken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14


EC: 7/9
MC: 0
DC: 5/5

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Flamethrower
Sky Uppercut
Flare Blitz

Baton Pass
Night Slash
Reversal

Protect
Fire Blast
Shadow Claw
Swords Dance
Substitute

Dual Chop
Fire Pledge
Thunderpunch


Please select your first type!









Good Luck!
 

Stratos

Banned deucer.
#45
Roll for opponent: 3/5 Boldore

Roll for Ability: 1/2 Sturdy


Boldore (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 16

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion

Earthquake
Facade
Protect

Heavy Slam
Curse
Take Down

Block


I could have rolled Graveler or Aerodactyl but noooooo
 

Geodude6

Look at my shiny CT!
#46
Sky Uppercut~Double Kick~Sky Uppercut
IF
Boldore uses Earthquake or Explosion THEN replace that action with Protect. Do not use twice in a row.
 

Stratos

Banned deucer.
#47
Earthquake ~ Earthquake ~ Chill

Round 1 Start!

HP: 100
EN: 100
OTHER: none
VS

HP: 90
EN: 100
OTHER: none
Arena Notes: None

Chicken used protect!
-14.8 EN

Boldore used EQ
dmgC = [10+3]*1.5 = 19.5
-7 EN

Chicken used Double Kick!
crits = 9556, 2854 = n
dmgB = [3+3+3-1]*1.5 = 12
-3 EN

Boldore used EQ!
crit = 3099 = no
dmgC = [10+3]*1.5 = 19.5
-11 EN

Chicken used Sky Uppercut!
hit = 4946 = y
crit = 8057 = n
dmgB = [8+3-1]*1.5 = 15
-5 EN

Boldore used Chill
+12 EN

Round 1 End!

HP: 73
EN: 94
OTHER: none
VS

HP: 70
EN: 77
OTHER: none
Arena Notes: None

You have no defense!

Earthquake ~ EXPLOSION + EXPLOSION ~ cool (EXPLOSION + EXPLOSION)

IF Protect is used any action and was not used the previous action then chill and pushback
IF a Substitute is up then use EQ
 

Stratos

Banned deucer.
#49
Round 2 Start!

HP: 73
EN: 94
OTHER: none
VS

HP: 70
EN: 77
OTHER: none
Arena Notes: None

Chicken used focus energy!
-12 EN

rock used EQ
crit = 1388 = n
dmgC = [10+3]*1.5 = 19.5
-7 EN

chicken used sub
-24 EN

rock used EQ
crit = 5332 = n
dmgC = [10+3]*1.5 = 19.5
-11 EN

chicken used protect
-7 EN

rock used chill
+12 en

Round 2 End!

HP: 73
EN: 88
OTHER: none
VS

HP: 25
EN: 34
OTHER: Focus Energy (3a), Substitute (5 HP)
Arena Notes: None
 

Geodude6

Look at my shiny CT!
#50
Double Kick x3
IF Explosion or a combo using Explosion is used THEN replace that action with Protect. Do not use twice in a row.