Roleplay Battle Hall Challenge - Gerard


Tranquill (M)
HP: 100
EN: 100
SPE: 65
ABIL: Super Luck
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 100
EN: 100
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Tranquill used Hypnosis!
Hit: 331/1000: Yes
Duration: 699/1000: 2 actions
-7 Energy
Mirage was fast asleep!

Action 2:

Tranquill began charging!
Mirage was fast asleep!
Tranquill used Sky Attack!
Crit: 22/1000: Yes
(14+3+3+0) x 2/3 = 13.333 Damage
-9 Energy

Action 3:

Tranquill began charging!
Mirage used Gyro Ball!
Crit: 287/1000: No
(13+3+1.5) = 17.5 Damage
-6 Energy
Tranquill used Sky Attack!
Crit: 72/1000: Yes
(14+3+3+0) x 2/3 = 13.333 Damage
-13 Energy


Tranquill (M)
HP: 82
EN: 71
SPE: 65
ABIL: Super Luck
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 73
EN: 94
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
Gerard issues actions.
REFEREE
 

Tranquill (M)
HP: 82
EN: 71
SPE: 65
ABIL: Super Luck
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 73
EN: 94
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Tranquill began charging!
Mirage used Heavy Slam!
Crit: 451/1000: No
(16+2+3+1.5) = 22.5 Damage
-9 Energy
Tranquill used Sky Attack!
Crit: 85/1000: No
(14+3+0) x 2/3 = 11.333 Damage
-17 Energy

Action 2:

Tranquill began charging!
Mirage used Heavy Slam!
Crit: 150/1000: No
(16+2+3+1.5) = 22.5 Damage
-13 Energy
Tranquill used Sky Attack!
Crit: 298/1000: No
(14+3+0) x 2/3 = 11.333 Damage
-21 Energy

Action 3:

Tranquill began charging!
Mirage used Safeguard!
-10 Energy
Tranquill used Sky Attack!
Crit: 997/1000: No
(14+3+0) x 2/3 = 11.333 Damage
-25 Energy


Tranquill (M)
HP: 37
EN: 8
SPE: 65
ABIL: Super Luck
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 39
EN: 62
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:


Gerard issues actions.
Opponent issues actions.
REFEREE
 

That was close but we have to finish this...

Mirage: Heavy Slam ~ Heavy Slam ~ Heavy Slam
* If Tranquill uses a Chill & then uses Roost then use Heal Block A1 and push actions
* If Tranquill uses an Evasive Damaging move then use Trick Room (Once) and push actions

 

Tranquill (M)
HP: 37
EN: 8
SPE: 65
ABIL: Super Luck
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 39
EN: 62
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Tranquill used Taunt!
-10 Energy


Tranquill (M)
HP: KO
EN: KO
SPE: 65
ABIL: Super Luck
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 39
EN: 62
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: Taunted (6 actions)

Arena: N/A

You mat choose your next type:





 



Timmy wants to battle!

TIMMEH!



RNG: 3/5


Simisage (F)
Nature: Rash (+1 SpA, -1 SpA)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Attacks:
Leer
Lick
Fury Swipes
Seed Bomb
Scratch
Vine Whip
Leech Seed
Bite
Torment
Fling
Acrobatics
Grass Knot
Recycle
Natural Gift

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Nasty Plot
Bullet Seed
Role Play

Synthesis


Ability: 2/2

Overgrow!



Dat 3 Abilites Bronzong.
 

Well, this doesn't look like it should be too hard, so let's hope we don't screw up

Mirage: Gyro Ball ~ Heavy Slam ~ Gyro Ball
* If Simisage uses Syntesis A2 or A3 then use Heal Block A1 and push actions
* If Simisage uses Leech Seed & He doesn't use it again in the round then use Protect (once)
 


TIMMEH!


Leech Seed -> Synthesis -> Hidden Power



100 HP
100 EN
4/4/3/4/28


100 HP
100 EN
4/3/5/2/101


Simisage used Leech Seed - 9 energy
Bronzong was seeded!

Bronzong used Heal Block - 9 energy

-3 HP to Bronzong!

Action 2

Simisage tries to use Synthesis.... - 14 energy
But it failled!

Bronzong used Heavy Slam - 9,3 energy
To crit (6918) - No
(14 + 3 + 1,5) = 18,5 damage

-3 HP to Bronzong

Action 3

Simisage used Hidden Power - 5 energy
To crit (4152) - No
(7 + 1,5) = 8,5 damagelol

Bronong used Gyro Ball - 6 energy
To crit (180) - Yes
(16,3 + 3 + 1,5) = 20,8 damage
-3 HP to Bronzong



85 HP
76 EN
4/4/3/4/28
Leech Seed (3 Actions)

61 HP
72 EN
4/3/5/2/101

Heal Block (3 Rounds)




Ti....mmeh?


Sunny Day -> Hidden Power -> Hidden Power

If Gyro Ball, use Torment A1 and push-back.
If Heavy Slam, use Torment A1 and push-back
 

85 HP
76 EN
4/4/3/4/28
Leech Seed (3 Actions)

61 HP
72 EN
4/3/5/2/101

Heal Block (3 Rounds)


Action 1

Mirage used Protect - 7 energy

Simisage used Torment - 10 energy
But it failled!

-3 HP to Bronzong

Action 2

Simisage used Sunny Day - 10 energy

Mirage used Trick Room - 9 energy

-3 HP to Mirage

Action 3


Simisage used Hidden Power - 5 energy
To crit (4152) - No
(7 + 1,5) = 11,5 damage

Mirage used Gyro Ball - 6 energy
To crit (6147) - No
(16,3 + 1,5) = 17,8 damage
-3 HP to Bronzong



73 HP
54 EN
4/4/3/4/28


43 HP
47 EN
4/3/5/2/101

Heal Block (2 Rounds)
Trick Room (3 Rounds)
 
Really sorry for forgetting this.

Torment -> Hidden Power -> Hidden Power



73 HP
54 EN
4/4/3/4/28


43 HP
47 EN
4/3/5/2/101

Heal Block (2 Rounds)
Trick Room (3 Rounds)
Sun (4 Rounds)

Mirage used Gyro Ball - 10 energy
To crit (9912) - No
(16,3 + 1,5) = 17,8 damage


Simisage used Torment - 10 energy

Action 2

Mirage used Heavy Slam - 9,3 energy
To crit (9671) - No
(14 + 3 + 1,5) = 18,5 damage

Simisage used Hidden Power - 5 energy
To crit (7371) - No
(7 + 3 + 1,5) = 11,5 damage

Action 3

Mirage used Zen Headbutt - 5 energy
To crit (9128) - No
To flinch (5998) - No
(8 + 3 + 1,5) = 12,5 damage


Simisage used Hidden Power - 9 energy
To crit (358) - Yes
(7 + 3 + 1,5 + 3) = 14,5 damage


But Simisage fainted :(



47 HP
34 EN
4/4/3/4/28


KO HP
KO EN
4/3/5/2/101

Heal Block (1 Round)
Trick Room (2 Rounds)
Sun (3 Rounds)




Timmeh.....






 


Butters wants to battle!

Goo....Good luck.


RNG: 2/5


Ledian (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 15

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Agility
Swift
Double-Edge

Hidden Power [Flying] (7)
Hyper Beam
Focus Blast

Encore
Bug Buzz
Bide

Giga Drain


Ability: 1/3

Swarm!
 

As much as I love little Ledian here I have no other course of action than to completely exterminate this plague,nothing personal my dear...

Mirage: Rock Slide ~ Heavy Slam ~ Rock Slide
*If Ledian uses Bide (Hold) then use Sandstorm (first) & Trick Room (second)
*If Ledian uses an Evasive Agility when you target him with Heavy Slam then use Rock Slide and push actions (once)
 


I....hum....err....


Reflect -> Bug Buzz -> Supersonic




100 HP
100 EN
4/4/3/4/28


90 HP
100 EN
1/2/3/4/85

Action 1

Ledian used Reflect - 10 energy

Mirage used Rock Slide - 6 energy
To hit (5871) - Yes
To crit (6217) - No
(4 + 3)*2,25 = 15,75 damage

Action 2

Ledian used Bug Buzz - 6 energy
To crit (3388) - No
To lower Sp.Def (9912) - No
(9 + 3 - 1,5) = 10,5 damage

Mirage used Heavy Slam - 9,3 energy
To crit (9671) - No
(7 + 3 + 1,5) = 11,5 damage

Action 3

Ledian used Supersonic - 4 energy
To hit (2819) - Yes
Duration: 1/3
2 Actions!

Mirage tries to use Rock Slide....
To hitself (1-5000=No) -> 5027 - Yes
-4 energy
(4) = 4 damage
Mirage snapped out of it's confusion!




85 HP
81 EN
4/4/3/4/28


62 HP
80 EN
1/2/3/4/85
Reflect (3 Actions)


Bug Buzz*3

If damaging Rock type move AND Trick Room was not sucesfully used AND Mirage is not confused, use Supersonic that action (and pray).
If Trick-Room AND Mirage is not confused, use Supersonic that action.
 

85 HP
81 EN
4/4/3/4/28


62 HP
80 EN
1/2/3/4/85
Reflect (3 Actions)


Ledian used Bug Buzz - 6 energy
To crit (4010) - No
To lower Sp.Def (8020) - No
(9 + 3 - 1,5) = 10,5 damage

Mirage used Safeguard - 10 energy

Action 2

Ledian used Supersonic - 4 energy
It was blocked!

Mirage used Trick-Room - 9 energy

Action 3

Mirage used Rock Slide - 6 energy
To crit (9821) - No
To flinch (4490) - No
(4 + 3)*2,25 = 15,75 damage


Ledian used Bug Buzz - 6 energy
To crit (3651) - No
To lower Sp.Def (3523) - No
(9 + 3 - 1,5) = 10,5 damage




64 HP
64 EN
4/4/3/4/28
Safeguard (3 Rounds)


46 HP
64 EN
1/2/3/4/85


Trick Room (3 Rounds)


Your turn, Gerard.
 

Time to say goodbye...

Mirage: Rock Slide ~ Heavy Slam ~ Rock Slide
*If Ledian uses Bide (Hold) then use Rock Slide A1 & A2
*If Ledian uses an Evasive Agility when you target him with Heavy Slam then use Rock Slide and push actions (once)
 

D:



Bug-Buzz*3






64 HP
64 EN
4/4/3/4/28
Safeguard (3 Rounds)


46 HP
64 EN
1/2/3/4/85


Trick Room (3 Rounds)

Mirage used Rock Slide - 6 energy
To crit (9821) - No
To flinch (4490) - No
(8 + 3)*2,25 = 24,75 damage


Ledian used Bug Buzz - 10 energy
To crit (3651) - No
To lower Sp.Def (3523) - No
(9 + 3 - 1,5 + 2) = 12,5 damage

Action 2


Mirage used Heavy Slam - 9,3 energy
To crit (9671) - No
(14 + 3 + 1,5) = 18,5 damage

Ledian used Bug Buzz - 14 energy
To crit (3651) - No
To lower Sp.Def (3523) - No
(9 + 3 - 1,5 + 2) = 12,5 damage

Action 3

Mirage used Rock-Slide - 6 energy
Ledian fainted!



39 HP
43 EN
4/4/3/4/28
Safeguard (2 Rounds)


KO HP
KO EN
1/2/3/4/85


Trick Room (2 Rounds)







 

Stan wants to battle!

I am like, the only sane person in that show >_<



RNG: 5/5


Clefable (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Attacks:
Sing
DoubleSlap
Minimize
Metronome
Moonlight
Pound
Growl
Charm
Encore
Sweet Kiss
Defense Curl
Copycat
Follow Me
Magical Leaf
Bestow
Wake-Up Slap
Stored Power
Cosmic Power
Lucky Chant
Gravity
Body Slam
Light Screen

Brick Break
Giga Impact
Frustration

Belly Drum
Substitute
Wish

Drain Punch


RNG: 2/3
Magic Guard!