Roleplay Battle Hall Challenge - Gerard

Athenodoros

Official Smogon Know-It-All

HP: 80
Energy: 82%

Vs.


HP: 66
Energy: 79%

-----------------------------------------------

Action One

Slowpoke used Light Screen
8 - 1 = 7 Energy
Golden walls etc.

Abra used Shadow Ball
6 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 13
RNG Roll (SpD Drop < 20/100) = 91
(8 - 5 + 3) * 1.5 = 9 Damage

Action Two

Slowpoke used Aqua Tail
7 - 1 = 6 Energy
RNG Roll (Hit < 90/100) = 66
RNG Roll (Crit < 1/16) = 4
9 + 3 + 3 = 15 Damage

Abra used Shadow Ball
6 + 8 = 14 Energy
RNG Roll (Crit < 1/16) = 3
RNG Roll (SpD Drop < 20/100) = 96
(8 - 5 + 3) * 1.5 = 9 Damage


Action Three

Slowpoke used Dig
10 Energy
RNG Roll (Crit < 1/16) = 13
8 + 3 = 11 Damage

Abra used Shadow Ball
6 + 12 = 18 Energy

-----------------------------------------------


HP: 54
Energy: 40%

Vs.


HP: 48
Energy: 56%
Light Screen - Three More Actions

Trick Room - Three More Rounds
 
"I we can't Dig an we can't Dive, we'll just attack"


Kurt: Aqua Tail - Signal Beam - Aqua Tail
*If Abra uses Light Screen use Slack Off A2


PS: I'm pretty sure Dig doesn't activates the second sub since it says [If Dive...]

Edit: no change :3
.
 

Athenodoros

Official Smogon Know-It-All

I think you may have forgotten a small part of Abra's movepool...

Counter ~ Shadow Ball ~ Counter
IF Aqua Tail misses A1 use Shadow Ball + Shadow Ball, and if it misses A3 use Chill
 

Athenodoros

Official Smogon Know-It-All

HP: 54
Energy: 40%

Vs.


HP: 48
Energy: 56%
Light Screen - Three More Actions

-----------------------------------------------

Action One

Slowpoke used Aqua Tail
7 - 1 = 6 Energy
RNG Roll (Hit < 90/100) = 65
RNG Roll (Crit < 1/16) = 16
9 + 3 + 3 = 15 Damage

Abra used Counter
15 * 1.5 = 23 Damage
6 + 23/3 = 14 Energy

Action Two

Slowpoke used Signal Beam
6 Energy
RNG Roll (Confusion < 10/100) = 59
RNG Roll (Crit < 1/16) = 13
8 * 1.5 = 12 Damage

Abra used Shadow Ball
6 Energy
RNG Roll (Crit < 1/16) = 8
RNG Roll (SpD Drop < 20/100) = 63
(8 - 5 + 3) * 1.5 = 9 Damage


Action Three

Slowpoke used Aqua Tail
7 - 1 = 6 Energy
RNG Roll (Hit < 90/100) = 83
RNG Roll (Crit < 1/16) = 13
9 + 3 + 3 = 15 Damage


Abra used Counter
15 * 1.5 = 23 Damage
6 + 23/3 = 14 Energy
Slowpoke Fainted
Abra Won

-----------------------------------------------


HP: 12
Energy: 6%

Vs.


HP: KO
Energy: KO

Trick Room - Two More Rounds
 

Athenodoros

Official Smogon Know-It-All

And you doubted me when I said I forsaw this the whole time.

Bad luck Gerard. You get 12 CC and 12 HC for Slowpoke, because I'm afraid that the type you did twice only counted once, and I get 14 BT. We hope to see you again!
 

"Getting ready for a loooooong wait..."

Name:
Gerry
Thread: Here!
Rank: 3
Pokemon: Bronzong
Ability: Heatproof [Levitate & Heavy Metal]

Mirage (Bronzor) {O}

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Psychic


  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
  • Heatproof: (Innate)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • Heavy Metal: (Trait)
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:

HP: 100
Atk:
4 (+)
Def:
4
SpA:
3
SpD:
4
Spe:
28 (-)
SC:
3
WC:
5 [8]
BST:
19


EC:
6/6
MC:
0
DC: 5
/5


Attacks: 49

AncientPower
Block
Bulldoze
Confuse Ray
Confusion
Dream Eater
Double Team
Earthquake
Endure
Explosion
Extrasensory
Faint Attack
Flash Cannon
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Payback
Protect
Psychic
Psywave
Rain Dance
Reflect
Rest
Rock Slide
Safeguard
Sandstorm
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
SolarBeam
Stealth Rock
Substitute
Sunny Day
Tackle
Toxic
Trick
Trick Room
Zen Headbutt

You may choose your first type:






 
Pokemon: 2/5 (Abomasnow)
Ability: 2/2 (Soundproof)


Abomasnow (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard
Ingrain
Wood Hammer

Blizzard
Earthquake
Rock Slide

Bullet Seed
Avalanche
Leech Seed
 

No hail aboma? great, so the fied is ours

Mirage: Trick Room ~ Iron Head ~ Heavy Slam
*If Abomasnow uses Leech Seed & TR is active & you don't have substitute up then use Substitute (15) and push actions
 

Abomasnow (M)
HP: 100
EN: 100
SPE: 52
ABIL: Soundproof
STAT: -10% Evasion
OTHR: N/A

Mirage (U)
HP: 100
EN: 100
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Abomasnow used Leech Seed!
-9 Energy
Mirage used Trick Room!
-9 Energy

Mirage: -3 HP

Action 2:

Mirage used Iron Head!
Crit: 289/1000: No
Effect: 715/1000: No
(8+3+1.5) x 1.5 = 18.75 Damage
-5 Energy
Abomasnow used Swagger!
Duration: 941/1000: 4 actions
-7 Energy

Mirage: -3 HP
Abomasnow: +3 HP

Action 3:

Confusion (<=500=Yes): 708/1000: No
Mirage used Heavy Slam!
Crit: 773/1000: No
(12+3+1.5) x 1.5 + 3.5 = 28.25 Damage
-9 Energy
Abomasnow used Ingrain!
-8 Energy

Mirage: -3 HP
Abomasnow: +3 HP
Abomasnow: +2 HP


Abomasnow (M)
HP: 61
EN: 76
SPE: 52
ABIL: Soundproof
STAT: -10% Evasion
OTHR: Ingrain (5 actions)

Mirage (U)
HP: 91
EN: 77
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: Leech Seed (3 actions), Confused (3 actions), +2 Atk

Arena: N/A

Turn Order:


Opponent issues actions.
Gerard issues actions.
REFEREE
 

Abomasnow (M)
HP: 61
EN: 76
SPE: 52
ABIL: Soundproof
STAT: -10% Evasion
OTHR: Ingrain (5 actions)

Mirage (U)
HP: 91
EN: 77
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: Leech Seed (3 actions), Confused (3 actions), +2 Atk

Arena: Trick Room (3 rounds)

Action 1:

Mirage is confused!
Confusion: 614/1000: No
Mirage used Iron Head!
Crit: 227/1000: No
Effect: 758/1000: No
(8+3+1.5) x 1.5 + 3.5 = 22.25 Damage
-5 Energy
Abomasnow used Blizzard!
Hit: 363/1000: Yes
Crit: 894/1000: No
Effect: 716/1000: No
(12+3-1.5) x 2/3 = 9 Damage
-7 Energy

Mirage: -3 HP
Abomasnow: +3 HP
Abomasnow: +2 HP

Action 2:

Mirage is confused!
Confusion (<=500=Yes): 923/1000: No
Mirage used Heavy Slam!
Crit: 966/1000: No
(12+3+1.5) x 1.5 + 3.5 = 28.25 Damage
-9 Energy
Abomasnow used Blizzard!
Hit: 537/1000: Yes
Crit: 605/1000: No
Effect: 709/1000: No
(12+3-1.5) x 2/3 = 9 Damage
-11 Energy

Mirage: -3 HP
Abomasnow: +3 HP
Abomasnow: +2 HP

Action 3:

Mirage is confused!
Confusion (<=500=Yes): 480/1000: Yes
Mirage hit itself in confusion!
(4+0) + 3.5 = 7.5 Damage
-3 Energy
Abomasnow used Blizzard!
Hit: 125/1000: Yes
Crit: 919/1000: No
Effect: 917/1000: No
(12+3-1.5) x 2/3 = 9 Damage
-15 Energy

Mirage: -3 HP
Abomasnow: +3 HP
Abomasnow: +2 HP


Abomasnow (M)
HP: 25
EN: 43
SPE: 52
ABIL: Soundproof
STAT: -10% Evasion
OTHR: Ingrain (2 actions)

Mirage (U)
HP: 47
EN: 60
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: +1 Atk

Arena: Trick Room (2 rounds)

Turn Order:


Gerard issues actions.
Opponent issues actions.
REFEREE
 

Abomasnow (M)
HP: 25
EN: 43
SPE: 52
ABIL: Soundproof
STAT: -10% Evasion
OTHR: Ingrain (2 actions)

Mirage (U)
HP: 47
EN: 60
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: +1 Atk

Arena: Trick Room (2 rounds)

Action 1:

Mirage used Heavy Slam!
Crit: 689/1000: No
(12+3+1.5) x 1.5 + 1.75 = 26.5 Damage
-9 Energy


Abomasnow (M)
HP: KO
EN: KO
SPE: 52
ABIL: Soundproof
STAT: -10% Evasion
OTHR: N/A

Mirage (U)
HP: 47
EN: 51
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: Trick Room (1 round)

You may choose your next type:






 
Pokemon: 5/5 (Abomasnow)
Ability: 1/3 (Rock Head)


Aerodactyl (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Ice Fang
Thunder Fang
Fire Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch

Fly
Stone Edge
Dragon Claw

Pursuit
Steel Wing
Roost

Aqua Tail
 

I knew I was gonna end up with you!

Mirage: Gyro Ball ~ Heavy Slam ~ Gyro Ball
*If Aerodactyl (Succesfully) uses Evasive Agility then use Block and push actions
*If Aerodactyl is currently in the middle of Fly then use Trick Room (once) and push actions
 

Aerodactyl (F)
HP: 100
EN: 100
SPE: 130
ABIL: Rock Head
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 100
EN: 100
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Aerodactyl used Fire Fang!
Crit: 67/1000: No
Burn: 618/1000: No
Flinch: 465/1000: No
(7+1.5) = 8.5 Damage
-5 Energy
Mirage used Gyro Ball!
Crit: 234/1000: No
(15+4+3+1.5) x 1.5 = 35.25 Damage
-6 Energy

Action 2:

Aerodactyl used Fire Fang!
Crit: 347/1000: No
Burn: 973/1000: No
Flinch: 36/1000: Yes
(7+1.5) = 8.5 Damage
-9 Energy
Mirage flinched!

Action 3:

Aerodactyl used Fire Fang!
Crit: 715/1000: No
Burn: 826/1000: No
Flinch: 649/1000: No
(7+1.5) = 8.5 Damage
-13 Energy
Mirage used Gyro Ball!
Crit: 934/1000: No
(15+4+3+1.5) x 1.5 = 35.25 Damage
-6 Energy


Aerodactyl (F)
HP: 30
EN: 73
SPE: 130
ABIL: Rock Head
STAT: N/A
OTHR: N/A

Mirage (U)
HP: 74
EN: 88
SPE: 28
ABIL: Heatproof, Levitate, Heavy Metal
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
Gerard issues actions.
REFEREE