Battle Hall Challenge - Glacier Knight

Before Round 2:

Nincada (F)
90 HP
83 EN
2/2/3+/2/34-
Run Away


Shellder (M)
55 HP
82 EN
3/3-/2/2+/40
Skill Link
+2 Def
-1 SpD

Action 1:

Shellder uses Razor Shell
RNG Roll (To-Hit) (<=5000 Yes) 8019/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3247/10000 (No)
Damage: (8+3+1.5(3-2))*1.5=18.75~19
-5 EN

Nincada uses Bug Buzz
RNG Roll (To-Drop) (<=1000 Yes) 5187/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3696/10000 (No)
Damage: 8+3+1.5(3-2)+1.75=14.25~14
-10 EN

Action 2:

Shellder uses Razor Shell
RNG Roll (To-Hit) (<=5000 Yes) 8912/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5590/10000 (No)
Damage: (8+3+1.5(3-2))*1.5=18.75~19
-9 EN

Nincada uses Shadow Ball
RNG Roll (To-Drop) (<=1000 Yes) 3629/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 8551/10000 (No)
Damage: 8+1.5(3-2)+1.75=11.25~11
-6 EN

Action 3:

Shellder uses Razor Shell
RNG Roll (To-Hit) (<=5000 Yes) 2561/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 6125/10000 (No)
Damage: (8+3+1.5(3-2))*1.5=18.75~19
-13 EN
Nincada's Def falls a stage

Nincada uses Bug Buzz
RNG Roll (To-Drop) (<=1000 Yes) 9805/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9859/10000 (No)
Damage: 8+3+1.5(3-2)+1.75=14.25~14
-6 EN

Shellder's Def falls a stage
Shellder's SpD rises a stage

After Round 2:

Nincada (F)
33 HP
61 EN
2/2/3+/2/34-
Run Away
-1 Def


Shellder (M)
16 HP
55 EN
3/3-/2/2+/40
Skill Link
+1 Def
 
um, lets see. razor shells are hitting 19 damage. bug buzzes and stuff hit like 14. im faster. can i trust luck, AGAIN? or will my luck finally run dry? STAY TUNED FOR THE NEXT EPISODE IN, "GLACIER IS NOT GOOD AT THIS AND DRAKE KEEPS BARELY WINNING!"

Razor Shell + Razor Shell combo~ rest~ Bubble Beam
 

"It's time to dig deep and pull off a victory!"

Dig ~ Bug Buzz ~ Shadow Ball

----------------------------------------------------------------------------

Before Round 3:

Nincada (F)
33 HP
61 EN
2/2/3+/2/34-
Run Away
-1 Def


Shellder (M)
16 HP
55 EN
3/3-/2/2+/40
Skill Link
+1 Def

Action 1:

Nincada uses Dig
-9 EN
Nincada Digs underground

Shellder uses Space-Rending Shell
The opponent is underground
-31 EN

Nincada attacks
RNG Roll (To-Crit) (<=625 Yes) 9447/10000 (No)
Damage: 8+3-1.5(2-3)-1.75=7.75~8

Action 2:

Shellder is cooling down from its combo

Nincada uses Bug Buzz
RNG Roll (To-Drop) (<=1000 Yes) 913/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3066/10000 (No)
Damage: 8+3+1.5(3-2)=12.5~13
-6 EN

Nincada's Def rises a stage

After Round 3:

Nincada (F)
33 HP
46 EN
2/2/3+/2/34-
Run Away


Shellder (M)
-5 HP
24 EN
3/3-/2/2+/40
Skill Link

------------------------------------------------------------------------------------------

"Good game, Glacier Knight. Your rewards are below, and you may rechallenge the Hall starting 10:28 PM PST on Friday, November 4, 2011*.

Rewards
Glacier Knight: 6 TC, 6 HC
HC are like KOC; they can either become TC or counters for your Shellder.
Terrador: 8 UT

*I'm giving you slack for DST; you're waiting one week of time, not one calendar week. Meh, as if an hour matters.
 
Name: Glacier Knight
Challenge Thread (if there is one already): http://www.smogon.com/forums/showthread.php?t=3456501
Rank and Format: Rank Three Singles
Pokemon: Ninja the Machoke
Ability: Guts
Pokemon Info:

Machoke [Ninja] (male)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Info on Ninja: because of Glacier's limited strength he gets sent on easy missions by the ice knights. one day while he was on one of these tasks (one of the ice Knights received a venomous wound from a seviper and needed medicine asap) he took a shortcut through some uncharted woods, where he encountered Ninja. the pokemon attacked and managed to take out most of the team before Glacier thought quickly and caught the weakened champ. ever since then when Truffles was down for the count Glacier would use Ninja to save the day. Ninja is strong but hard-headed, usually taking Fernando's taunts and getting into fights with the monkey. because he is the newest addition isn't as close as the others are, but glacier makes the effort to include him in so he feels welcomed. Ninja enjoys breaking things with his fists and is secretly a pretty decent cook


Type:
Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Low Kick
Leer
Focus Energy
Karate chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch

Light Screen
Thunder Punch
Rolling Kick
Ice Punch

Bulk Up
Brick Break
Focus Blast
Choose your type:








Good luck!
 
Yay more challenge! Well, rank 3 means scarier mons. lets see if we can get through 3 types Machoke! Smash and bash your way through the enemies!

Rock
 
Battle 1


Hiker Robert wants to battle!

"Hohohohohohohohohoho!"

RNG Roll for Pokemon: 1/5

"Hoho! Look at these floating rocks!"

RNG Roll for Ability: 2/3

"It's quite a Technician!"


Bolderdash (U)

Nature: Modest

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Double-Edge
Metal Sound
Vacuum Wave
Paleo Wave
Rock Polish
Head Smash
AncientPower
Earth Power

Volt Switch
Shadow Ball
Giga Drain

Heat Wave


Your actions, Glacier Knight!
 

Bolderdash (U)
HP: 90
EN: 100
SPE: 110
NATR: Modest
ABIL: Technician
STAT: N/A
OTHR: N/A

Ninja (M)
HP: 100
EN: 100
SPE: 45
NATR: Adamant
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Bolderdash used Earth Power!
Crit: 23/1000: Yes
Effect: 11/1000: Yes
(9+3+4.5) = 16.5 ~ 17 Damage
-7 Energy
Ninja used Brick Break!
Crit: 290/1000: No
(8+3+4.5) x 1.5 = 23.25 ~ 23 Damage
-5 Energy

Action 2:

Bolderdash used Earth Power!
Crit: 60/1000: Yes
Effect: 954/1000: No
(9+3+4.5) + 1.75 = 18.25 ~ 18 Damage
-11 Energy
Ninja used Vital Throw!
Crit: 602/1000: No
(4+3+3+4.5) x 1.5 = 21.75 ~ 22 Damage
-4 Energy

Action 3:

Bolderdash used Earth Power!
Crit: 838/1000: No
Effect: 561/1000: No
(9+4.5) + 1.75 = 15.25 ~ 15 Damage
-15 Energy
Ninja used Brick Break!
Crit: 290/1000: No
(8+3+4.5) x 1.5 = 23.25 ~ 23 Damage
-5 Energy


Bolderdash (U)
HP: 22
EN: 67
SPE: 110
NATR: Modest
ABIL: Technician
STAT: N/A
OTHR: N/A

Ninja (M)
HP: 50
EN: 86
SPE: 45
NATR: Adamant
ABIL: Guts
STAT: -1 SpD
OTHR: N/A

Arena: N/A

Turn Order:


Hiker Robert issues actions.
Glacier Knight issues actions.
REFEREE
 

Bolderdash (U)
HP: 22
EN: 67
SPE: 110
NATR: Modest
ABIL: Technician
STAT: N/A
OTHR: N/A

Ninja (M)
HP: 50
EN: 86
SPE: 45
NATR: Adamant
ABIL: Guts
STAT: -1 SpD
OTHR: N/A

Arena: N/A

Action 1:

Bolderdash used Giga Drain!
Crit: 701/1000: No
(8+4.5) + 1.75 = 14.25 ~ 14 Damage, 7 Healed
-12 Energy
Ninja used Brick Break!
Crit: 274/1000: No
(8+3+4.5) x 1.5 = 23.25 ~ 23 Damage
-9 Energy

Action 2:

Bolderdash used Earth Power!
Crit: 46/1000: Yes
Effect: 698/1000: No
(9+3+4.5) = 16.5 ~ 17 Damage
-7 Energy
Ninja used Vital Throw!
Crit: 31/1000: Yes
(4+3+3+3+4.5) x 1.5 = 26.25 ~ 26 Damage
-4 Energy

Action 3:

Bolderdash used Earth Power!
Crit: 838/1000: No
Effect: 561/1000: No
(9+4.5) + 1.75 = 15.25 ~ 15 Damage
-15 Energy
Ninja used Brick Break!
Crit: 290/1000: No
(8+3+4.5) x 1.5 = 23.25 ~ 23 Damage
-5 Energy


Bolderdash (U)
HP: KO
EN: KO
SPE: 110
NATR: Modest
ABIL: Technician
STAT: N/A
OTHR: N/A

Ninja (M)
HP: 19
EN: 73
SPE: 45
NATR: Adamant
ABIL: Guts
STAT: -1 SpD
OTHR: N/A

Arena: N/A

Choose your next type:






 
Hmmmmmm more smash and bash!

lets think with some brains. Normal could become normal/flying. Ice might release a jynx. Steel.....*shudders at thought of metagross or brongzong* so that means.....

Dark?

im going to punch a baby if im facing a honchkrow. or sableye/spiritomb


 
I suggest you check this thread before choosing your next type, so you know what you might be up against.

Battle 2


Fisherman Joe wants to battle!

"I'll destroy you!"

RNG Roll for Pokemon: 2/5

"This ninja tree will... beat you up!"

RNG Roll for Ability: 3/3

"Useless ability gogogogo!"


Shiftry (M)

Nature: Quiet

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: [Ability: Pickpocket (Ally Item Swap) ]

Attacks:

Faint Attack
Whirlwind
Nasty Plot
Razor Leaf
Pound
Harden
Growth
Nature Power
Fake Out
Leaf Tornado
Torment
Faint Attack
Razor Wind
Synthesis
Sunny Day
Bide

SolarBeam
Shadow Ball
Rock Slide

Leech Seed
Quick Attack
Worry Seed

Sucker Punch


Your actions, Glacier Knight!
 
*checks CMFP's helpful link*
sweet jesus i could have gotten spiritomb. that would have sucked

ok, shiftry has more moves to mess with us with....... Still Smash and Bash!

hehe rank 2 defenses YAY. theres nothing much i can do against a fake out though. guess i wont be attacking once this match.

Brick Break~Vital Throw~ Rolling Kick
 
bide. ..... BIDE? noooooooo the lies! it wasn't there! *denial mode* NOOOOOO :(

I used to like shiftry. i still do. but now i hate seedot. DAMN YOU LITTLE ACORN. WHY DO YOU HAVE TO STORE ENERGY!?!?!?!?!
 

Shiftry (M)
HP: 100
EN: 100
SPE: 69
NATR: Quiet
ABIL: Pickpocket
STAT: -10% Evasion
OTHR: N/A

Ninja (M)
HP: 100
EN: 100
SPE: 45
NATR: Adamant
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Shiftry is storing energy!
Ninja used Brick Break!
Crit: 673/1000: No
(8+3+4.5) x 1.5 = 23.25 ~ 23 Damage
-5 Energy

Action 2:

Shiftry is storing energy!
Ninja used Vital Throw!
Crit: 447/1000: No
(4+4+3+4.5) x 1.5 = 23.25 ~ 23 Damage
-5 Energy

Action 3:

Shiftry used Bide!
(23+23) x 1.75 = 80.5 ~ 81 Damage
6 + (81/2) = 46.5 ~ -47 Energy
Ninja used Rolling Kick!
Hit: 355/1000: Yes
Crit: 365/1000: No
(6+3+4.5) x 1.5 = 20.25 ~ 20 Damage
-4 Energy


Shiftry (M)
HP: 34
EN: 59
SPE: 69
NATR: Quiet
ABIL: Pickpocket
STAT: -10% Evasion
OTHR: N/A

Ninja (M)
HP: 19
EN: 86
SPE: 45
NATR: Adamant
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Fisherman Joe issues actions.
Glacier Knight issues actions.
REFEREE
 

"Seed(ot)s need to store energy so they can turn into (Shif)trees!"

Fake Out, Solarbeam, Quick Attack
 
you are so witty.

That solarbeam is scary. im not sure how much damage it will do. methinks not more than 19? please?

Ice Punch~Brick Break + Brick Break Combo~ Cooldown and hopefully stay alive

i mean thats all i can do, if i have a shot. no way i can deal 30+ damage in one action without a combo.
 

Shiftry (M)
HP: 32
EN: 53
SPE: 69
NATR: Quiet
ABIL: Pickpocket
STAT: -10% Evasion
OTHR: N/A

Ninja (M)
HP: 19
EN: 86
SPE: 45
NATR: Adamant
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Shiftry used Fake Out!
Crit: 583/1000: No
(4+1.5) = 5.5 ~ 6 Damage
-3 Energy
Ninja flinched!

Action 2:

Shiftry is storing energy!
Shiftry used Solarbeam!

Crit: 864/1000: No
(12+3+3) = 18 Damage
-7 Energy


Shiftry (M)
HP: 34
EN: 49
SPE: 69
NATR: Quiet
ABIL: Pickpocket
STAT: -10% Evasion
OTHR: N/A

Ninja (M)
HP: KO
EN: KO
SPE: 45
NATR: Adamant
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Yeah, you couldn't do anything after the Bide. Your choice of actions was the best you could have made.

Rewards:
Glacier Knight: 4 CC
Ninja the Machoke: 4 HC (basically KOC)
C$FP: 6 UC
 

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