Roleplay Battle Hall Challenge - IceSpade

#1
Note: Only IceSpade and TheWolfe should be posting in this thread unless there is a request for a subref.

IceSpade will be using the following:


Exterminator - Golett (M)
Ability: Iron Fist
Rank: 3



Golett [Exterminator] (M)

Traits: Cool, calm, and collected. Loyal and protective of its trainer.

Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Iron Fist
Type: Trait
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Klutz
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard (DW: Locked)
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:

Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Hammer Arm
Earthquake

Drain Punch
Ice Punch
Magic Coat

Rock Slide
Brick Break
Rock Polish


Let's get this party started!






 
#2

Yeah guys, I'm the "Cool" trainer and I think you know me by now.

"Let's go, I'm gonna exterminate everything that comes at me!"

I choose Electric.
 
#3
BATTLE 1!


VS. Necro

"You think you're cool? You better go back to school!"

Pokemon check: 1 (Duclohm)
Ability check: 1 (Shield Dust)


Duclohm (F)
Ability: Shield Dust

Duclohm (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Discharge
Dragon Tail
Slack Off
Thrash

Thunderbolt
Flamethrower
Light Screen

Hydro Pump
Power Gem
Gust

Dragon Pulse
 
#5
Music: DJ Kairu - Snowland Remix



"You better check yourself before you wreck yourself!"

Hydro Pump ~ Hydro Pump ~ Hydro Pump

Round 1! Fighters ready! ENGAGE!

Action 1
-Duclohm used Hydro Pump!
To hit (<=8000): 1250 (Yes)
To critical (<=625): 7927 (No)
Damage: 22.5
Energy: -8

-Golett used Earthquake + Magnitude!
Magnitude check (1-4): 2 (9 BAP)
Magnitude 9!
To critical (<=625): 4989 (No)
Damage: 35.25
Energy: -18.5

Action 2
-Duclohm used Hydro Pump!
To hit (<=8000): 5567 (Yes)
To critical (<=625): 5382 (No)
Damage: 22.5
Energy: -12

-Golett must recharge!

Action 3
-Duclohm used Hydro Pump!
To hit (<=8000): 4930 (Yes)
To critical (<=625): 7750 (No)
Damage: 22.5
Energy: -16

-Golett used Earthquake + Magnitude!
Magnitude check (1-4): 4 (11 BAP)
Magnitude 11!
To critical (<=625): 7819 (No)
Damage: 38.25
Energy: -18.5

Damage taken:
Golett: 22.5 from A1 + 22.5 from A2 + 22.5 from A3 = 67.5 ~ 68
Duclohm: 35.25 from A1 + 38.25 from A3 = 73.5 ~ 74

Energy used:
Golett: 18.5 from A1 + 18.5 from A3 = 37
Duclohm: 8 from A1 + 12 from A2 + 16 from A3 = 36

HP Left:
Golett: 90 - 68 = 22
Duclohm: 90 - 74 = 16

Energy Left:
Golett: 100 - 37 = 63
Duclohm: 100 - 36 = 64

Stat modifiers:
Golett: Nothing
Duclohm: Nothing

Rewards:
Ice Spade: 2 CC
Exterminator the Golett: 2 HC
TheWolfe: 5 UC

Ice Spade
O

Exterminator - Golett (M)
HP: 22
EN: 63
Ability: Iron Fist
Effects: Cooldown (1a)
Status: OK!

VS.

Necro

O

Duclohm (F)
HP: 16
EN: 64
Ability: Shield Dust
Effects: Nothing
Status: OK!​



"Outta' my way!"

Hydro Pump ~ Hydro Pump ~ Hydro Pump
 
#7
Ice Spade, you had no idea of how much you lucked out in this round. xD

Music: DJ Kairu - Snowland Remix

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Duclohm used Hydro Pump!
To hit (<=8000): 8877 (No)
Duclohm's attack missed!
Energy: -20

-Golett must recharge!

Action 2
-Duclohm used Hydro Pump!
To hit (<=8000): 8186 (No)
Duclohm's attack missed!
Energy: -24

-Golett used Earthquake!
To critical (<=625): 8960 (No)
Damage: 21.75
Energy: -6

Duclohm fainted!

Damage taken:
Golett: 0
Duclohm: 21.75 from A2 = 21.75 ~ 22

Energy used:
Golett: 6 from A1 = 6
Duclohm: 20 from A1 + 24 from A2 = 44

HP Left:
Golett: 22
Duclohm: 16 - 22 = -6

Energy Left:
Golett: 63 - 6 = 57
Duclohm: 64 - 44 = 20

Stat modifiers:
Golett: Nothing
Duclohm: Nothing

Rewards:
Ice Spade: 2 CC
Exterminator the Golett: 2 HC
TheWolfe: 5 UC

Ice Spade
O

Exterminator - Golett (M)
HP: 22
EN: 57
Ability: Iron Fist
Effects: Nothing
Status: OK!

VS.

Necro

x

Duclohm (F)
HP: 0
EN: 20
Ability: Shield Dust
Effects: Nothing
Status: FAINTED - Unable to battle



"Man, this is raw! This loss doesn't suit someone with no flaws!"

Congratulations! Your current streak is 1.

Choose your next type!






 
#9
BATTLE 2!


VS. Hugo

"Imma' gonna huff, n' puff, n' blow yer house in!"

Pokemon check: 2 (Graveler)
Ability check: 2 (Sturdy)


Graveler (M)
Ability: Sturdy

Graveler (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 15

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Harden
Rollout
Rock Blast
Smack Down
Earthquake
Bulldoze
Stealth Rock
Double-Edge
Explosion

Stone Edge
Dig
Sandstorm

Rock Slide
Hammer Arm
Endure

ThunderPunch
 
#11
Music: Street Fighter x Tekken - Hugo's Theme



"EIN ZWEI DREI!!! ENDE!!!!"

Earthquake ~ Bulldoze ~ Earthquake

Round 1! Fighters ready! ENGAGE!

Action 1
Speed tie (1-2): 2 (Graveler)

-Graveler used Earthquake!
To critical (<=625): 607 (Yes)
Damage: 19
Energy: -6

-Golett used Earthquake!
To critical (<=625): 7697 (No)
Damage: 18
Energy: -6

Action 2
Speed tie (1-2): 1 (Golett)

-Golett used Magnitude!
Magnitude check (1-5, 6-15, 16-35, 36-65, 66-85, 86-95, 96-100): 62 (9 BAP)
Magnitude 9!
To critical (<=625): 9458 (No)
Damage: 16.5
Energy: -5

-Graveler used Bulldoze!
To critical (<=625): 1582 (No)
Damage: 12
Energy: -4
Golett's Speed fell to -1! (20 Spd)

Action 3
-Graveler used Earthquake!
To critical (<=625): 4043 (No)
Damage: 16
Energy: -6

-Golett used Earthquake!
To critical (<=625): 6999 (No)
Damage: 18
Energy: -6

Damage taken:
Golett: 19 from A1 + 12 from A2 + 16 from A3 = 47
Graveler: 18 from A1 + 16.5 from A2 + 18 from A3 = 52.5 ~ 53

Energy used:
Golett: 6 from A1 + 5 from A2 + 6 from A3 = 17
Graveler: 6 from A1 + 4 from A2 + 6 from A3 = 16

HP Left:
Golett: 90 - 47 = 43
Graveler: 90 - 53 = 37

Energy Left:
Golett: 100 - 17 = 83
Graveler: 100 - 16 = 84

Stat modifiers:
Golett: -1 Spd (Will rise to 0 at end of R2)
Graveler: Nothing

Rewards:
Ice Spade: 4 CC
Exterminator the Golett: 4 HC
TheWolfe: 8 UC

Ice Spade
O

Exterminator - Golett (M)
HP: 43
EN: 83
Ability: Iron Fist
Effects: -1 Spd (20 Spd)
Status: OK!

VS.

Hugo Andore
O

Graveler (M)
HP: 37
EN: 84
Ability: Sturdy
Effects: Nothing
Status: OK!​



"Behold my real power!"

Earthquake ~ Earthquake ~ Earthquake
Sub: IF Golett uses Earthquake in a combination, THEN use Earthquake + Earthquake.
 
#13
Music: Street Fighter x Tekken - Hugo's Theme

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Graveler used Earthquake!
To critical (<=625): 6490 (No)
Damage: 16
Energy: -10

-Golett used Mud-Slap!
To critical (<=625): 9568 (No)
Damage: 6.75
Energy: -3
Graveler's Accuracy fell to -1! (75%)

Action 2
-Graveler used Earthquake!
To hit (<=7500): 4457 (Yes)
To critical (<=625): 6887 (No)
Damage: 16
Energy: -14

-Golett used Shadow Punch + Dynamic Punch!
To critical (<=625): 3780 (No)
Confusion check (1-3): 3 (Intense)
Damage: 25.5
Energy: -18
Graveler is confused! (4a)

Action 3
-Graveler is confused!
Confusion check (1-2): 1 (Pass)
Graveler used Earthquake!
To hit (<=7500): 476 (Yes)
To critical (<=625): 6344 (No)
Damage: 16
Energy: -18

Golett fainted!

Damage taken:
Golett: 16 from A1 + 16 from A2 + 16 from A3 = 48
Graveler: 6.75 from A1 + 25.5 from A2 = 32.25 ~ 32

Energy used:
Golett: 3 from A1 + 18 from A2 = 21
Graveler: 10 from A1 + 14 from A2 + 18 from A3 = 42

HP Left:
Golett: 43 - 48 = -5
Graveler: 37 - 32 = 5

Energy Left:
Golett: 83 - 21 = 62
Graveler: 84 - 42 = 42

Stat modifiers:
Golett: Nothing
Graveler: Nothing

Rewards:
Ice Spade: 4 CC
Exterminator the Golett: 4 HC
TheWolfe: 8 UC

Ice Spade
x

Exterminator - Golett (M)
HP: 0
EN: 62
Ability: Iron Fist
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Hugo Andore
O

Graveler (M)
HP: 5
EN: 42
Ability: Sturdy
Effects: Confused (3a)
Status: OK!​



"Hugo Andore, numbah' one!"

Spoils of battle:
Ice Spade:
-IceSpade gains 4 CC.
-Exterminator the Golett gains 4 HC.
TheWolfe
-I gain 8 UC.​

Thanks for playing! See you again on the 12th!
 
#14
IceSpade will be challenging Rank 3 using Electabuzz with Static.


I'm IceSpade the "Cool"trainer and I'm gonna challenge the Battle Hall... Again!
Name: IceSpade
Thread: http://www.smogon.com/forums/showthread.php?t=3478511
Rank: 3
Pokemon: Obliterator the Electabuzz
Ability: Static
Info:

Electabuzz [Obliterator] (F)

Traits: Wily, bossy and sneaky. Has a habit of making bad puns.

Nature:
Hasty (+15% Speed, +30% Accuracy, -1 Def)

Type:
Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW: Locked)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 3
Spe: 121+
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 3/5

Attacks:

Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball

Cross Chop
Ice Punch
Barrier
Fire Punch

Magnet Rise
Bide
Feint

Double Team
Protect
Thunder
Substitute
Volt Switch
Please choose your first type.






 
#16
I apologize, but I cannot allow you to use any moves that weren't in the signup post. :(

Pokemon Roll: 2/5 (Altaria)
Ability roll: Natural Cute (1/2)

Altaria (F)

Nature: Adamant

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW): (Can be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Attacks:

Peck
Growl
Astonish
Pluck
Sing
Fury Attack
Safeguard
Mist
Take Down
Natural Gift
DragonBreath
Dragon Dance
Mirror Move
Cotton Guard
Refresh

Hone Claws
Earthquake
Protect

Roost
FeatherDance
Dragon Rush

Sky Attack
 
#18
Dragon Dance - Earthquake - Earthquake


HP: 90
EN: 100

HP: 100
EN: 100

Action One:

Electabuzz used Substitute (20)!
(-18 EN)
Electabuzz created a substitute!

Altaria used Dragon Dance!
(-6 EN)
Altaria's attack and speed rose slightly!

Action Two:

Altaria used Earthquake!
(-7 EN)
Crit chance: doesn't matter
Damage: (10 + 4.5) * 1.5 + 1.75 = 23.5
Electabuzz's substitute broke!

Electabuzz used Magnet Rise!
(-6 EN)
Electabuzz hovers over the ground!

Action Three:

Altaria used Earthquake!
(-11 EN)
The attack missed!

Electabuzz used Magnet Rise!
(-10 EN)
The attack failed!


HP: 70
EN: 72
Magnet Rise (4a)

HP: 100
EN: 76
+1 Attack, +1 Speed

Dragon Rush - Sky Attack - Dragon Rush
IF successful protective/evasive action THEN Dragon Dance and push actions back.
IF Thunder Wave THEN Refresh.
 
#20

HP: 70
EN: 72
Magnet Rise (4a)

HP: 100
EN: 76
+1 Attack, +1 Speed

Action One:

Altaria used Dragon Rush!
(-6 EN)
Hit chance: 5291/10000 (YES)
Flinch chance: 1130/10000 (YES)
Damage: (10 + 4.5 + 3) + 1.75 = 19.25

Electabuzz flinched!

Action Two:

Altaria became cloaked in a harsh light!

Electabuzz used Barrier!
(-7 EN)
Electabuzz's defense rose sharply!

Altaria used Sky Attack!
(-9 EN)
Hit chance: 8077/10000 (YES)
Crit chance: 4051/10000 (NO)
Damage: (14 + 4.5 + 3) * 0.67 - 3.5 = 10.905

Action Three:

Electabuzz used Ice Punch!
(-6 EN)
Crit chance: 5066/10000 (NO)
Freeze chance: 8558/10000 (NO)
Damage: 8 * 2.25 = 18

Altaria used Dragon Rush!
(-6 EN)
Hit chance: 301/10000 (YES)
Crit chance: 4086/10000 (NO)
Damage: (10 + 4.5 + 3) - 3.5 = 14


HP: 29
EN: 59
Magnet Rise (1a), +1 Defense

HP: 82
EN: 55
 
#21
Hey...
>Electabuzz has 1 Defense (so there should be -1.5 in the calc A1)
>Barrier can block all physical attacks the turn it is used in addition to raising defense

But yeah, just delaying the inevitable.

Ice Punch*3
If P/E move is successfully used, use Sub (15 HP) the first instance, and Feint the next instances
If Earthquake is used A2 or A3, use Magnet Rise that action if Magnet Rise has not been used last action
 
#22
Altaria has Rank 4 Attack, giving it a +4.5 boost when attacking Electabuzz's Rank 1 Defense.
My apologies for making you wait so long on the reffing.


HP: 29
EN: 59
Magnet Rise (1a), +1 Defense

HP: 82
EN: 55

Dragon Dance - Earthquake - DragonBreath

Action One:

Electabuzz used Ice Punch!
(-6 EN)
Crit chance: 903/10000 (NO)
Freeze chance: 4729/10000 (NO)
Damage: 8 * 2.25 = 18

Altaria used Dragon Dance!
(-7 EN)
Altaria's attack and speed rose!

Action Two:

Altaria used Earthquake!
(-7 EN)
Crit chance: 876/10000 (NO)
Damage: (10 + 4.5) * 1.5 + 1.75 = 23.5

Electabuzz used Magnet Rise!
(-5 EN)
Electabuzz hovers over the ground!

Action Three:

Altaria used DragonBreath!
(-4 EN)
Crit chance: --
Para chance: --
Damage: (6 + 3) = 9

Electabuzz fainted!

IceSpade your Battle Hall challenge has ended. You may challenge again in one week.

IceSpade: 2 CC
Electabuzz: 2 KOC
EspyOwner: 5 UC