Battle Hall Challenge - Imanalt

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Fire fang, earthquake, fire fang
If leech seed and you do not have a sub up use substitute ~ encore
If ingrain use taunt
 
BEEP BOP BOODY BOP BEEP


Power-Whip -> Seed Bomb -> Power-Whip


If you are burned, scream
If flinched, push-back


120 HP
100 EN
5/3/2/3/110
+14% accuracy



100 HP
100 EN
4/5/1/4/20

Action 1

Whale? used Fire-Fang - 5 energy
To crit (2290) - No
To burn (8284) - No
To flinch (5761) - No
(7)*2,25 = 15,75 damage
3,93 damage to Whale?

Ferrothorn used Power-Whip - 7 energy
To hit (3817) - Yes
To crit (9812) - No
(12 + 3 + 1,5)*1,5 = 24,75 damage

Action 2

Whale? used Earthquake - 6 energy
To crit (7419) - No
(10 + 3) = 13 damage

Ferrothorn used Seed Bomb - 5 energy
To crit (4555) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Action 3


Whale? used Fire-Fang - 5 energy
To crit (215) - Yes
To burn (7521) - No
To flinch (6044) - No
(7 + 3)*2,25 = 22,5 damage
5,6 damage to Whale?

Ferrothorn used Power-Whip - 7 energy
To hit (2884) - Yes
To crit (543) - Yes
(12 + 3 + 3 + 1,5)*1,5 = 29,25 damage



38 HP
84 EN
5/3/2/3/110
+14% accuracy



49 HP
81 EN
4/5/1/4/20


Seed-Bomb*3


If damaging-evasive outside of a combo, use Self-Destruct combo that action
If damaging-evasive move in a combo, use Iron-Defense that action


This looks fairily solid.....both i probably missed something stupid >_>
 
BOOOOOOOOOOOOOOOOOOOM!!!!




Discord wants to battle!

Destroying the fun makes no sense! Even for me!



Alakazam (M)

Nature: Bold

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (DW) (Innate) his Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Item: Sticky Barb

Attacks:

Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Telekinesis
Recover
Psycho Cut
Future Sight
Calm Mind
Psychic
Trick
Role Play

Shadow Ball
Charge Beam
Focus Blast

Encore
Light Screen
Skill Swap

Signal Beam
Trick





I call it....the Alakabra!
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
crunch, megahorn, crunch
if disable use u-turn that action (do only once)
if reflect encore that action (do only once)
 


This....is not good at all.



Signal Beam -> Focus-Blast -> Signal Beam

If Colossoil gets confused, change the following actions to Focus-Blast.


120 HP
100 EN
5/3/2/3/110
+14% accuracy


90 HP
100 EN
1/3/5/3/120


Action 1

Alakabra used Signal Beam - 6 energy
To crit (7458) - No
To confuse (6971) - No
(8 + 3)*1,5 = 16,5 damage

Whale? used Crunch - 5 energy
To crit (8077) - No
To lower def (9811) - No
(8 + 3 + 3)*1,5 = 21 damage

Action 2

Alakabra used Focus-Blast - 8 energy
To hit (2197) - Yes
To crit (5615) - No
To lower Sp.Def (3244) - No
(12 + 3)*1,5 = 22,5 damage

Whale? used Megahorn - 8 energy
To crit (918) - No
(12 + 3)*1,5 = 22,5 damage

Action 3

Alakabra used Signal Beam - 6 energy
To crit (7007) - No
To confuse (3261) - No
(8 + 3)*1,5 = 16,5 damage


Whale? used Crunch - 5 energy
To crit (1198 - No
To lower def (8649) - No
(8 + 3 + 3)*1,5 = 21 damage



65 HP
82 EN
5/3/2/3/110
+14% accuracy


25 HP
80 EN
1/3/5/3/120




Fawk!


Reflect -> Recover -> Focus-Blast

If Encore A1 or A2, change that action to Focus-Blast and push-back.IfCrunch in a combo A1, use Disable (Crunch) that action and push-back.
 
That thing got Fake-Out too?

For the love of God....




65 HP
82 EN
5/3/2/3/110
+14% accuracy


25 HP
80 EN
1/3/5/3/120

Colossoil used Fake-Out
(4 + 3) = 7 damage

Action 2

Alakabra used Recover
+20 HP

Colossoil used Crunch
(8 + 3 + 3)*1,5 = 21 damage


Colossoil used Sucker-Punch
(8 + 3 + 3)*1,5 = 21 damage

Alakabra fainted!



65 HP
82 EN
5/3/2/3/110
+14% accuracy


KO HP
KO EN
1/3/5/3/120
 

Muscle Man wants to battle!

Hi Five Ghost was busy, so i am taking the Ghost-Type for a while.


RNG: 3/5


Kitsunoh (M)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Item: Expert Belt

Attacks:

Tackle
Ice Fang
Thunder Fang
Tail Whip
Scratch
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Copycat
Metal Claw
Metal Burst
Memento
Fake Out
Scary Face
Shadow Claw
Revenge
Iron Head
ShadowStrike

Earthquake
Rock Slide
U-Turn

Yawn
Psycho Shift
Meteor Mash

Superpower
Pain Split


Ability: 1/3
Frisk! (FUCK)
 


These are good orders.

You know who else makes good orders?

MY MOM!


Scary Face -> Revenge -> Meteor Mash


If you are taunted A1 before using Scary Face, change actions to U-Turn -> Fake-Out -> Earthquake



120 HP
100 EN
5/3/2/3/110
+14% accuracy


100 HP
100 EN
5/3/1/3/110

Speed-Tie
(1-5000=Colossoil goes first. 5001-10000=Kitsunoh goes first) - 9291 - Kitsunoh

Kitsunoh used Scary Face - 6 energy
Colossoil's speed sharply fell!

Colossoil used Taunt - 9 energy

Action 2

Colossoil used Earthquake - 6 energy
To crit (3259) - No
(10 + 3 + 3)*1,5 = 24 damage

Kitsunoh used Revenge - 7 energy
To crit (8792) - No
(12 + 3)*1,5 = 22,5 damage

Action 3

Kitsunoh used Meteor Mash - 6 energy
To hit (987) - Yes
To crit (1832) - No
To raise attack (5738) - No
(10 + 3 + 3) = 16 damage

Colossoil used Dig - 9 energy
To crit (4872) - No
(8 + 3 + 3)*1,5 = 21 damage



81 HP
76 EN
5/3/2/3/31,4
+14% accuracy


55 HP
80 EN
5/3/1/3/110
Taunted (4 Actions)

OOC: This thing is insane!

Ice-Fang -> Superpower -> Ice-Fang


If ground type combo, use Fake Out that action and push-back, but only once.
 

81 HP
76 EN
5/3/2/3/31,4
+14% accuracy


55 HP
80 EN
5/3/1/3/110
Taunted (4 Actions)


Kitsunoh used Ice-Fang
To freeze (8124) - No
To flinch (1268) - No
(7 + 3)*1,5 = 15 damage

Kitsunoh used Superpower
(12 + 3)*1,5 = 22,5 damage

Kitsunoh used Ice-Fang
To freeze (8495) - No
To flinch (2451) - No
(7 + 3)*1,5 = 15 damage


Colossoil used Earthquake 3 times
(10 + 3 + 3)*1,5 = 24 damage

Kitsunoh fainted




28 HP
58 EN
5/3/2/3/31,4
+14% accuracy


KO HP
KO EN
5/3/1/3/110
Taunted (4 Actions)
 
[Youtube]Pt5xhi6MTpE[/youtube]

Freakazoid wants to battle!




Rotom-W (U)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Item: Sticky Barb

Attacks:

Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball
Charge
Hex
Discharge
Hydro Pump

Will-O-Wisp
Rain Dance
Thunder

Trick
Pain Split


Freaka in, Freaka out!
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
dig, drill run, dig
IF damaging water combo, use dig (stay under)~dig (attack)
IF double team use taunt that action
 


Why am i smiling if i cant even touch Colossoil?!


Rain-Dance -> Confuse Ray -> Hydro Pump

If Colossoil manages to use Dig sucesfully, change that action to.....hum.....Astonish, i guess.

Hydro Pump A2 wouldnt accomplish anything, the only shot here is to try and annoy Colossoil to death or something >_<


120 HP
100 EN
5/3/2/3/110
+14% accuracy



90 HP
100 EN
2/4/5/4/86

Colossoil used Dig - 9 energy

Rotom used astonish - 3 energy

Colossoil attacked!
To crit (9303)
(8 + 3 + 1,5)*1,5 = 18,75 damage

Action 2

Colossoil used Drill-Run - 4 energy
To crit (8260) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Rotom used Confuse Ray - 6 energy
Duration: 3/3
4 Actions!

Action 3

Colossoil tries to use Dig....
To hitself (1-5000=Yes) -> 252 = Yes
(4 + 3) = 7 damage for 4 energy

Rotom used Hydro-Pump - 7 energy
To hit (3124) - Yes
To crit (4490) - No
(12 + 3 + 3)*1,5 = 27 damage



86 HP
81 EN
5/3/2/3/110
+14% accuracy
Confused (2 Actions)



52 HP
78 EN
2/4/5/4/86




This is worse than when Santa didnt give presents to me :(


Hydro-Pump*3

If Colossoil is underground when you attack, use Double-Team (4 Clones) the first time, aim Hydro Pump down the hole the second and third times.
 

81 HP
81 EN
5/3/2/3/110
+14% accuracy
Confused (2 Actions)



52 HP
78 EN
2/4/5/4/86


Hydro Pump being shot down the hole is considerably weaker than usual, as it needs to get past a lot of mud to reach it's target AND theres no rain there to further boost it's power....6 BAP seems reasonable.

Action 1

Colossoil tries to use Dig.... - 13 energy
To hitself (9821) - No

Rotom used Double Team (4 Clones) - 16 energy

Colossoil attacked!
To hit right target (1-2000=Yes) -> 4765 - No
A clone disapeared!

Action 2

Colossoil tries to use Dive.... - 10 energy
To hitself (4606) - Yes
(4 + 3) = 7 damage
Colossoil snapped out of it's confusion!

Rotom used Hydro Pump - 7 energy
To hit (306) - Yes
To crit (8035) - No
(12 + 3 + 3 + 3)*1,5 = 27 damage

Action 3

Colossoil used Dig - 9 energy

Rotom used Hydro Pump! - 11 energy
To crit (5793) - No
(6 + 3 + 3)*1,5 = 18 damage

Colossoil attacked!
To hit correctly (1-2500=Yes) -> 1765 - Yes!
To crit (6524) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage




31 HP
53 EN
5/3/2/3/110
+14% accuracy



33 HP
50 EN
2/4/5/4/86
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
dig, drill run, dig
if damaging water combo use dig (stay under), dig (attack)
if double team, use drill run, muddy water
 


It is all or nothing!


Substitute (25) -> Confuse Ray -> Hydro Pump



31 HP
53 EN
5/3/2/3/110
+14% accuracy



33 HP
50 EN
2/4/5/4/86


Colossoil is digging.... - 13 energy

Rotom used Substitute (25) - 24 HP

Colossoil attacked!
To crit (6943) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Action 2

Colossoil used Drill Run
The substitute was teared apart!

Rotom used Confuse-Ray - 6 energy
Duration: 2/3
3 Actions!

Action 3

Colossoil tries to use Dig....
To hit itself (1-5000=Yes) -> 1535 - Yes
(4 + 3) = 7 damage

Rotom used Hydro Pump - 6 energy
To hit (2751) - Yes....sorry, Ima
(12 + 3 + 3)*1,5 = 27 damage

Colossoil fainted!




KO HP
KO EN
5/3/2/3/110
+14% accuracy



8 HP
14 EN
2/4/5/4/86


Sorry Imanalt, your Hall has come to an end.

Sorry for the hax, but it was the only move Rotom had that could actually do something to Colossoil (Other than Hydro Pump).

Imanalt: 12 CC
Whale?, the Colossoil: 12 HC

Matezoide: 20 UC

See you next week.
 
http://www.smogon.com/forums/showthread.php?p=4565487#post4565487

Challing rank 3 with poliwrath, matezoide has agreed to grab it from my profile since i cant c/p it on my phone :)

Oh and im using swift swim


Poliwrath "frogsarecool" (M)

Nature: Quiet (+1 satk, -15%spe, -10%evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Submission
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam
Hydro Pump
Wake up Slap
Mud Bomb
Belly Drum
Mud Shot
Amnesia
Circle Throw
Dynamic punch
Mind Reader

Encore
Endure
Endeavor
Refresh
Haze
Focus Blast
Surf
Dive
Ice Beam
Protect
Substitute
Dig
30 moves


Frogs never looked that happy before. If it is happy, then so am i ^^






 

Rapidash (M)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Attacks:
Quick Attack
Tackle
Growl
Ember
Tail Whip
Stomp
Poison Jab
Megahorn
Flame Wheel
Flame Charge
Fire Spin
Take Down
Inferno
Agility
Fire Blast
Fury Attack

Will-O-Wisp
Overheat
Giga Impact

Hypnosis
Morning Sun
Low Kick

Bounce

Abiltiy: 2/3
Flash Fire.
 
Hypnosis -> Bounce -> Bounce

If Hypnosis misses, use Agility (Boosting) A2


100 HP
100 EN
3/3/4/3/60


100 HP
100 EN
4/3/4/2/105


Rapidash used Hypnosis - 7 energy
To hit (7362) - Crap

Frogs used Rain-Dance - 9 energy

Action 2

Frogs used Surf - 6 energy
To crit (8563) - No
(10 + 3 + 3 + 3)*1,5 = 28,5 damage

Rapidash used Agility - 7 energy

Action 3

Rapidash used Bounce - 10,3 energy
To crit (9381) - No
To para (8613) - No
(9 + 1,5)*1,5 = 15,75 damage

Frogs used Surf - 10 energy
But it missed!



86 HP
75 EN
3/3/4/3/60


71 HP
76 EN
4/3/4/2/105

Poison-Jab -> Bounce -> Poison Jab

If damaging water type move outside of a combo, use Bounce that action and push-back, but not twice in a row.
If damaging water type move in a combo AND Frogs is not asleep, use Hypnosis that action
 

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