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Roleplay Battle Hall Challenge - Imanalt

Discussion in 'ASB' started by Elevator Music, May 5, 2012.

  1. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,153
    Fire fang, earthquake, fire fang
    If leech seed and you do not have a sub up use substitute ~ encore
    If ingrain use taunt
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    BEEP BOP BOODY BOP BEEP


    Power-Whip -> Seed Bomb -> Power-Whip


    If you are burned, scream
    If flinched, push-back

    [​IMG]
    120 HP
    100 EN
    5/3/2/3/110
    +14% accuracy


    [​IMG]
    100 HP
    100 EN
    4/5/1/4/20

    Calcs (open)


    Action 1

    Whale? used Fire-Fang - 5 energy
    To crit (2290) - No
    To burn (8284) - No
    To flinch (5761) - No
    (7)*2,25 = 15,75 damage
    3,93 damage to Whale?

    Ferrothorn used Power-Whip - 7 energy
    To hit (3817) - Yes
    To crit (9812) - No
    (12 + 3 + 1,5)*1,5 = 24,75 damage

    Action 2

    Whale? used Earthquake - 6 energy
    To crit (7419) - No
    (10 + 3) = 13 damage

    Ferrothorn used Seed Bomb - 5 energy
    To crit (4555) - No
    (8 + 3 + 1,5)*1,5 = 18,75 damage

    Action 3


    Whale? used Fire-Fang - 5 energy
    To crit (215) - Yes
    To burn (7521) - No
    To flinch (6044) - No
    (7 + 3)*2,25 = 22,5 damage
    5,6 damage to Whale?

    Ferrothorn used Power-Whip - 7 energy
    To hit (2884) - Yes
    To crit (543) - Yes
    (12 + 3 + 3 + 1,5)*1,5 = 29,25 damage


    [​IMG]
    38 HP
    84 EN
    5/3/2/3/110
    +14% accuracy


    [​IMG]
    49 HP
    81 EN
    4/5/1/4/20


    Seed-Bomb*3


    If damaging-evasive outside of a combo, use Self-Destruct combo that action
    If damaging-evasive move in a combo, use Iron-Defense that action


    This looks fairily solid.....both i probably missed something stupid >_>
  3. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,153
    Boom!

    Dig (stay under), dig (attack), chill

    Psychic next
  4. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    BOOOOOOOOOOOOOOOOOOOM!!!!


    [​IMG]

    Discord wants to battle!

    Destroying the fun makes no sense! Even for me!


    Show Hide

    [​IMG]
    Alakazam (M)

    Nature: Bold

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard: (DW) (Innate) his Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Item: Sticky Barb

    Attacks:

    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Telekinesis
    Recover
    Psycho Cut
    Future Sight
    Calm Mind
    Psychic
    Trick
    Role Play

    Shadow Ball
    Charge Beam
    Focus Blast

    Encore
    Light Screen
    Skill Swap

    Signal Beam
    Trick



    [​IMG]

    I call it....the Alakabra!
  5. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,153
    crunch, megahorn, crunch
    if disable use u-turn that action (do only once)
    if reflect encore that action (do only once)
  6. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    This....is not good at all.



    Signal Beam -> Focus-Blast -> Signal Beam

    If Colossoil gets confused, change the following actions to Focus-Blast.

    [​IMG]
    120 HP
    100 EN
    5/3/2/3/110
    +14% accuracy

    [​IMG]
    90 HP
    100 EN
    1/3/5/3/120


    Calcs (open)


    Action 1

    Alakabra used Signal Beam - 6 energy
    To crit (7458) - No
    To confuse (6971) - No
    (8 + 3)*1,5 = 16,5 damage

    Whale? used Crunch - 5 energy
    To crit (8077) - No
    To lower def (9811) - No
    (8 + 3 + 3)*1,5 = 21 damage

    Action 2

    Alakabra used Focus-Blast - 8 energy
    To hit (2197) - Yes
    To crit (5615) - No
    To lower Sp.Def (3244) - No
    (12 + 3)*1,5 = 22,5 damage

    Whale? used Megahorn - 8 energy
    To crit (918) - No
    (12 + 3)*1,5 = 22,5 damage

    Action 3

    Alakabra used Signal Beam - 6 energy
    To crit (7007) - No
    To confuse (3261) - No
    (8 + 3)*1,5 = 16,5 damage


    Whale? used Crunch - 5 energy
    To crit (1198 - No
    To lower def (8649) - No
    (8 + 3 + 3)*1,5 = 21 damage


    [​IMG]
    65 HP
    82 EN
    5/3/2/3/110
    +14% accuracy

    [​IMG]
    25 HP
    80 EN
    1/3/5/3/120


    [​IMG]

    Fawk!


    Reflect -> Recover -> Focus-Blast

    If Encore A1 or A2, change that action to Focus-Blast and push-back.IfCrunch in a combo A1, use Disable (Crunch) that action and push-back.
  7. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,153
    fake out, crunch, sucker punch

    ghost next
  8. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    That thing got Fake-Out too?

    For the love of God....



    [​IMG]
    65 HP
    82 EN
    5/3/2/3/110
    +14% accuracy

    [​IMG]
    25 HP
    80 EN
    1/3/5/3/120

    Calcs (open)


    Colossoil used Fake-Out
    (4 + 3) = 7 damage

    Action 2

    Alakabra used Recover
    +20 HP

    Colossoil used Crunch
    (8 + 3 + 3)*1,5 = 21 damage


    Colossoil used Sucker-Punch
    (8 + 3 + 3)*1,5 = 21 damage

    Alakabra fainted!


    [​IMG]
    65 HP
    82 EN
    5/3/2/3/110
    +14% accuracy

    [​IMG]
    KO HP
    KO EN
    1/3/5/3/120
  9. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    Muscle Man wants to battle!

    Hi Five Ghost was busy, so i am taking the Ghost-Type for a while.


    RNG: 3/5

    Show Hide

    [​IMG]
    Kitsunoh (M)

    Nature: Adamant

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Item: Expert Belt

    Attacks:

    Tackle
    Ice Fang
    Thunder Fang
    Tail Whip
    Scratch
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Copycat
    Metal Claw
    Metal Burst
    Memento
    Fake Out
    Scary Face
    Shadow Claw
    Revenge
    Iron Head
    ShadowStrike

    Earthquake
    Rock Slide
    U-Turn

    Yawn
    Psycho Shift
    Meteor Mash

    Superpower
    Pain Split


    Ability: 1/3
    Frisk! (FUCK)
  10. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,153
    taunt, earthquake, dig
    IF fake out a1, taunt a2 and push back
  11. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    These are good orders.

    You know who else makes good orders?

    MY MOM!


    Scary Face -> Revenge -> Meteor Mash


    If you are taunted A1 before using Scary Face, change actions to U-Turn -> Fake-Out -> Earthquake


    [​IMG]
    120 HP
    100 EN
    5/3/2/3/110
    +14% accuracy

    [​IMG]
    100 HP
    100 EN
    5/3/1/3/110

    Calcs (open)


    Speed-Tie
    (1-5000=Colossoil goes first. 5001-10000=Kitsunoh goes first) - 9291 - Kitsunoh

    Kitsunoh used Scary Face - 6 energy
    Colossoil's speed sharply fell!

    Colossoil used Taunt - 9 energy

    Action 2

    Colossoil used Earthquake - 6 energy
    To crit (3259) - No
    (10 + 3 + 3)*1,5 = 24 damage

    Kitsunoh used Revenge - 7 energy
    To crit (8792) - No
    (12 + 3)*1,5 = 22,5 damage

    Action 3

    Kitsunoh used Meteor Mash - 6 energy
    To hit (987) - Yes
    To crit (1832) - No
    To raise attack (5738) - No
    (10 + 3 + 3) = 16 damage

    Colossoil used Dig - 9 energy
    To crit (4872) - No
    (8 + 3 + 3)*1,5 = 21 damage


    [​IMG]
    81 HP
    76 EN
    5/3/2/3/31,4
    +14% accuracy

    [​IMG]
    55 HP
    80 EN
    5/3/1/3/110
    Taunted (4 Actions)

    OOC: This thing is insane!

    Ice-Fang -> Superpower -> Ice-Fang


    If ground type combo, use Fake Out that action and push-back, but only once.
  12. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,153
    earthquake*3

    electric next
  13. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    81 HP
    76 EN
    5/3/2/3/31,4
    +14% accuracy

    [​IMG]
    55 HP
    80 EN
    5/3/1/3/110
    Taunted (4 Actions)


    Calcs (open)


    Kitsunoh used Ice-Fang
    To freeze (8124) - No
    To flinch (1268) - No
    (7 + 3)*1,5 = 15 damage

    Kitsunoh used Superpower
    (12 + 3)*1,5 = 22,5 damage

    Kitsunoh used Ice-Fang
    To freeze (8495) - No
    To flinch (2451) - No
    (7 + 3)*1,5 = 15 damage


    Colossoil used Earthquake 3 times
    (10 + 3 + 3)*1,5 = 24 damage

    Kitsunoh fainted



    [​IMG]
    28 HP
    58 EN
    5/3/2/3/31,4
    +14% accuracy

    [​IMG]
    KO HP
    KO EN
    5/3/1/3/110
    Taunted (4 Actions)
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [Youtube]Pt5xhi6MTpE[/youtube]

    Freakazoid wants to battle!



    Show Hide

    [​IMG]
    Rotom-W (U)

    Nature: Modest

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Item: Sticky Barb

    Attacks:

    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Charge
    Hex
    Discharge
    Hydro Pump

    Will-O-Wisp
    Rain Dance
    Thunder

    Trick
    Pain Split


    Freaka in, Freaka out!
  15. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,153
    dig, drill run, dig
    IF damaging water combo, use dig (stay under)~dig (attack)
    IF double team use taunt that action
  16. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Why am i smiling if i cant even touch Colossoil?!


    Rain-Dance -> Confuse Ray -> Hydro Pump

    If Colossoil manages to use Dig sucesfully, change that action to.....hum.....Astonish, i guess.

    Hydro Pump A2 wouldnt accomplish anything, the only shot here is to try and annoy Colossoil to death or something >_<

    [​IMG]
    120 HP
    100 EN
    5/3/2/3/110
    +14% accuracy


    [​IMG]
    90 HP
    100 EN
    2/4/5/4/86

    Calcs (open)


    Colossoil used Dig - 9 energy

    Rotom used astonish - 3 energy

    Colossoil attacked!
    To crit (9303)
    (8 + 3 + 1,5)*1,5 = 18,75 damage

    Action 2

    Colossoil used Drill-Run - 4 energy
    To crit (8260) - No
    (8 + 3 + 1,5)*1,5 = 18,75 damage

    Rotom used Confuse Ray - 6 energy
    Duration: 3/3
    4 Actions!

    Action 3

    Colossoil tries to use Dig....
    To hitself (1-5000=Yes) -> 252 = Yes
    (4 + 3) = 7 damage for 4 energy

    Rotom used Hydro-Pump - 7 energy
    To hit (3124) - Yes
    To crit (4490) - No
    (12 + 3 + 3)*1,5 = 27 damage


    [​IMG]
    86 HP
    81 EN
    5/3/2/3/110
    +14% accuracy
    Confused (2 Actions)


    [​IMG]
    52 HP
    78 EN
    2/4/5/4/86


    [​IMG]

    This is worse than when Santa didnt give presents to me :(


    Hydro-Pump*3

    If Colossoil is underground when you attack, use Double-Team (4 Clones) the first time, aim Hydro Pump down the hole the second and third times.
  17. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,153
    dig, dive, dig
  18. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    81 HP
    81 EN
    5/3/2/3/110
    +14% accuracy
    Confused (2 Actions)


    [​IMG]
    52 HP
    78 EN
    2/4/5/4/86


    Show Hide


    Hydro Pump being shot down the hole is considerably weaker than usual, as it needs to get past a lot of mud to reach it's target AND theres no rain there to further boost it's power....6 BAP seems reasonable.

    Action 1

    Colossoil tries to use Dig.... - 13 energy
    To hitself (9821) - No

    Rotom used Double Team (4 Clones) - 16 energy

    Colossoil attacked!
    To hit right target (1-2000=Yes) -> 4765 - No
    A clone disapeared!

    Action 2

    Colossoil tries to use Dive.... - 10 energy
    To hitself (4606) - Yes
    (4 + 3) = 7 damage
    Colossoil snapped out of it's confusion!

    Rotom used Hydro Pump - 7 energy
    To hit (306) - Yes
    To crit (8035) - No
    (12 + 3 + 3 + 3)*1,5 = 27 damage

    Action 3

    Colossoil used Dig - 9 energy

    Rotom used Hydro Pump! - 11 energy
    To crit (5793) - No
    (6 + 3 + 3)*1,5 = 18 damage

    Colossoil attacked!
    To hit correctly (1-2500=Yes) -> 1765 - Yes!
    To crit (6524) - No
    (8 + 3 + 1,5)*1,5 = 18,75 damage



    [​IMG]
    31 HP
    53 EN
    5/3/2/3/110
    +14% accuracy


    [​IMG]
    33 HP
    50 EN
    2/4/5/4/86
  19. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,153
    dig, drill run, dig
    if damaging water combo use dig (stay under), dig (attack)
    if double team, use drill run, muddy water
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    It is all or nothing!


    Substitute (25) -> Confuse Ray -> Hydro Pump


    [​IMG]
    31 HP
    53 EN
    5/3/2/3/110
    +14% accuracy


    [​IMG]
    33 HP
    50 EN
    2/4/5/4/86


    Calcs (open)


    Colossoil is digging.... - 13 energy

    Rotom used Substitute (25) - 24 HP

    Colossoil attacked!
    To crit (6943) - No
    (8 + 3 + 1,5)*1,5 = 18,75 damage

    Action 2

    Colossoil used Drill Run
    The substitute was teared apart!

    Rotom used Confuse-Ray - 6 energy
    Duration: 2/3
    3 Actions!

    Action 3

    Colossoil tries to use Dig....
    To hit itself (1-5000=Yes) -> 1535 - Yes
    (4 + 3) = 7 damage

    Rotom used Hydro Pump - 6 energy
    To hit (2751) - Yes....sorry, Ima
    (12 + 3 + 3)*1,5 = 27 damage

    Colossoil fainted!



    [​IMG]
    KO HP
    KO EN
    5/3/2/3/110
    +14% accuracy


    [​IMG]
    8 HP
    14 EN
    2/4/5/4/86


    Sorry Imanalt, your Hall has come to an end.

    Sorry for the hax, but it was the only move Rotom had that could actually do something to Colossoil (Other than Hydro Pump).

    Imanalt: 12 CC
    Whale?, the Colossoil: 12 HC

    Matezoide: 20 UC

    See you next week.
  21. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513

    Frogsarecool (open)

    [​IMG]
    Poliwrath "frogsarecool" (M)

    Nature: Quiet (+1 satk, -15%spe, -10%evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Submission
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    DoubleSlap
    Rain Dance
    Body Slam
    Bubblebeam
    Hydro Pump
    Wake up Slap
    Mud Bomb
    Belly Drum
    Mud Shot
    Amnesia
    Circle Throw
    Dynamic punch
    Mind Reader

    Encore
    Endure
    Endeavor
    Refresh
    Haze
    Focus Blast
    Surf
    Dive
    Ice Beam
    Protect
    Substitute
    Dig
    30 moves


    Frogs never looked that happy before. If it is happy, then so am i ^^

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  22. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,153
    Thank for reffing :D

    Lets start with fire
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Show Hide

    [​IMG]
    Rapidash (M)
    Nature: Rash (+1 SpA, -1 SpD)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 105
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Attacks:
    Quick Attack
    Tackle
    Growl
    Ember
    Tail Whip
    Stomp
    Poison Jab
    Megahorn
    Flame Wheel
    Flame Charge
    Fire Spin
    Take Down
    Inferno
    Agility
    Fire Blast
    Fury Attack

    Will-O-Wisp
    Overheat
    Giga Impact

    Hypnosis
    Morning Sun
    Low Kick

    Bounce

    Abiltiy: 2/3
    Flash Fire.
  24. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,153
    rain dance, surf, surf
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Hypnosis -> Bounce -> Bounce

    If Hypnosis misses, use Agility (Boosting) A2

    [​IMG]
    100 HP
    100 EN
    3/3/4/3/60

    [​IMG]
    100 HP
    100 EN
    4/3/4/2/105


    Calcs (open)


    Rapidash used Hypnosis - 7 energy
    To hit (7362) - Crap

    Frogs used Rain-Dance - 9 energy

    Action 2

    Frogs used Surf - 6 energy
    To crit (8563) - No
    (10 + 3 + 3 + 3)*1,5 = 28,5 damage

    Rapidash used Agility - 7 energy

    Action 3

    Rapidash used Bounce - 10,3 energy
    To crit (9381) - No
    To para (8613) - No
    (9 + 1,5)*1,5 = 15,75 damage

    Frogs used Surf - 10 energy
    But it missed!


    [​IMG]
    86 HP
    75 EN
    3/3/4/3/60

    [​IMG]
    71 HP
    76 EN
    4/3/4/2/105

    Poison-Jab -> Bounce -> Poison Jab

    If damaging water type move outside of a combo, use Bounce that action and push-back, but not twice in a row.
    If damaging water type move in a combo AND Frogs is not asleep, use Hypnosis that action

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