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Roleplay Battle Hall Challenge - Imanalt

Discussion in 'ASB' started by Elevator Music, May 5, 2012.

  1. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,160
    Gastrodoom>>>bastiodon

    (hence I>>>leethoof?)
    Anyways,
    Brine, scald, brine
  2. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    I am over DQ, and I apologize.

    [​IMG]
    35 HP
    81 Energy
    1/7/3/5/30
    Magnet Rise (3a)

    [​IMG]
    95 HP
    83 Energy
    3/3/4/3/39(-)
    -2 SpD

    ==

    Gastrodoom used Brine
    RNG roll to crit; 8358 = no crit
    [13 + 3 + (4 - 5)*1.5]*1.5 = 21.75 Damage
    -7 Energy

    Bastiodon used Ice Beam
    RNG roll to crit; 4468 = no crit
    RNG roll for effect; 8418 = no freeze
    [10 + (3 - 3)*1.5] + 3.5 = 13.5 Damage

    Gastrodoom used Scald
    RNG roll to crit; 1397 = no crit
    RNG roll for effect; 6965 = no burn
    [8 + 3 + (4 - 5)*1.5]*1.5 = 14.25 Damage
    -5 Energy

    Bastiodon was KO'ed

    ==

    [​IMG]
    35 HP
    81 Energy
    1/7/3/5/30
    Magnet Rise (3a)

    [​IMG]
    95 HP
    83 Energy
    3/3/4/3/39(-)
    -2 SpD

    [​IMG]

    BASTIODOOOOOOOOOOOON!

    [​IMG][​IMG][​IMG]
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    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Please pick your next type!
  3. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,160
    Fire next
  4. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Ninja Boy Steven would like to battle!

    [​IMG]

    RNG roll for pokemon; 4/5 = Magcargo
    RNG roll for ability; 3/3 = Weak Armor

    My pokemon makes smoke for me to hide in!!

    Magcargo (open)
    [​IMG][​IMG]
    Magcargo (F)

    Nature: Modest

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 30
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 17

    Abilities:

    Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:

    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst
    AncientPower
    Amnesia
    Lava Plume
    Shell Smash
    Flamethrower

    Overheat
    Toxic
    Protect

    Inferno
    Heat Wave
    Earth Power

    Pain Split


    Your orders, please!
  5. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,160
    Lol I'm getting such lucky rolls for mons...

    Earth power, scald, earth power
  6. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    I just noticed you already did fire. It was your first match. It was Magcargo then, too. So, pick a new type, this doesn't count.

    [​IMG][​IMG][​IMG]
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    [​IMG]
  7. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,160
    Whoops I had completely forgotten

    Poison next
  8. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG]

    RNG roll for pokemon; 1 = Ivysaur
    RNG roll for ability; 1/2 = Overgrow

    My Ivysaur helps me with research in the lab. But sometimes he helps me win battles!

    Ivysaur (open)

    Ivysaur (F)

    Nature: Modest

    Type:

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14.)
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:

    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Double-Edge
    Worry Seed
    Synthesis
    Seed Bomb

    Venoshock
    Protect
    Giga Drain

    Light Screen
    Petal Dance
    Endure

    Grass Knot


    Your orders, please!
  9. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,160
    oh FUCK
    Ice beam, earth power, Ice beam
    i dont think i can beat this :(
  10. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG]

    My studies suggest I will win here!!

    Petal Dance > Petal Dance > Petal Dance

    [​IMG]
    90 HP
    100 Energy
    2/3/4/3/60

    [​IMG]
    110 HP
    100 Energy
    3/3/4/3/39(-)

    ==

    Ivysaur used Petal Dance
    RNG roll to crit; 7747 = no crit
    [12 + 3 + (4 - 3)*1.5]*2.25 = 37.125 Damage
    -7 Energy

    Gastrodoom used Ice Beam
    RNG roll to crit; 3534 = no crit
    RNG roll for effect; 9394 = no freeze
    [10 + (4 - 3)*1.5]*1.5 = 17.25 Damage
    -7 Energy

    Ivysaur used Petal Dance
    RNG roll to crit; 1176 = no crit
    [12 + 3 + (4 - 3)*1.5]*2.25 = 37.125 Damage
    -7 Energy

    Gastrodoom used Earth Power
    RNG roll to crit; 5136 = no crit
    RNG roll for effect; 5677 = no SpD drop
    [9 + 3 + (4 - 3)*1.5] = 13.5 Damage
    -6 Energy

    Ivysaur used Petal Dance
    RNG roll to crit; 9357 = no crit
    [12 + 3 + (4 - 3)*1.5]*2.25 = 37.125 Damage
    -7 Energy

    Gastrodoom was KO'ed

    ==

    [​IMG]
    59 HP
    79 Energy
    2/3/4/3/60

    [​IMG]
    -1 HP
    87 Energy
    3/3/4/3/39(-)

    [​IMG]

    You see? My research is always accurate!!

    So sorry, Imanalt. Your challenge ends here. But you may challenge again in exactly one week from this post!

    Prizes
    Imanalt; 12 CC
    Gastrodoom; 12 HC
    Elevator Music; 8 UC
    rickheg; 6 UC
  11. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    I won't make you get a subref this time >.<

    Challenge #4


    Imanalt will be using TUSKS the Mamoswine with Thick Fat in Rank 4.
    Mamoswine (open)

    [​IMG]
    Mamoswine TUSKS (m)
    Nature: Mild (+satk, -def)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 80
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Ancientpower
    Peck
    Horn Attack

    Icicle Crash
    Rock Slide
    Avalanche

    Earthquake
    Substitute
    Dig
    Stealth rock
    Superpower
    Ice Beam
    Double Team
    Hidden Power (fire, 7)
    23 moves


    Pick a type and let your hall challenge commence!

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  12. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,160
    I dint like any of my choices, but I guess dragon
  13. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    wow i need to get back to updating these....

    Battle 1

    [​IMG]
    Veteran Fogie would like to battle!

    RNG Roll for Pokemon: 4/5
    RNG Roll for Ability: 1/3

    Cyclohm (open)
    [​IMG]
    Cyclohm (F)

    Nature: Modest

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Abilities:

    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Item: Expert Belt

    Attacks:

    Weather Ball
    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Double Hit
    Spark
    Discharge
    Tri Attack
    Sonicboom
    Slack Off
    Hyper Beam
    Thrash
    Zap Cannon

    Flamethrower
    Dragon Pulse
    Thunder

    Magnet Rise
    Power Gem
    Hydro Pump

    Draco Meteor
    Signal Beam


    "Back in my day, Shield Dust was all the rage!"
  14. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
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    Earthquake, ice beam, Icicle crash
    If magnet rise A1, substitute 25 that action
  15. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,745
    [​IMG]
    "We'll put our all into this!"

    Rain Dance ~ Hydro Pump ~ Weather Ball

    -----------

    [​IMG]
    Mamoswine (M)
    HP:
    110
    EN: 100
    SPE: 80
    RANK: 5/2/4/2
    ABIL: Thick Fat
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Cyclohm (F)
    HP:
    110
    EN: 100
    SPE: 80
    RANK: 1/4/5/3
    ABIL: Shield Dust
    STAT: N/A
    OTHR: N/A


    Action 1:
    RNG Roll (Speed Tie) [1 (Mamoswine)|2 (Cyclohm)]: 1 (Mamoswine)
    Mamoswine used Earthquake!
    RNG Roll (To-Crit) [<=625 Crit]: 4706/10000 (No)
    (10+3+(7.5-6))*1.5 = 21.75 damage
    -6 energy
    Cyclohm used Rain Dance!
    Arena Change: Rain (4 rounds)
    -10 energy

    Action 2:
    RNG Roll (Speed Tie) [1 (Mamoswine)|2 (Cyclohm)]: 1 (Mamoswine)
    Mamoswine used Ice Beam!
    RNG Roll (To-Crit) [<=625 Crit]: 2217/10000 (No)
    (10+3+(6-4.5))*1.5 = 21.75 damage
    -6 energy
    Cyclohm used Hydro Pump!
    RNG Roll (To-Hit) [<=8000 Hit]: 263/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 2978/10000 (No)
    (12+(7.5-3)+3)*1.5 = 29.25 damage
    -8 energy

    Action 3:
    RNG Roll (Speed Tie) [1 (Mamoswine)|2 (Cyclohm)]: 2 (Cyclohm)
    Cyclohm used Weather Ball!
    RNG Roll (To-Crit) [<=625 Crit]: 3574/10000 (No)
    (10+(7.5-3)+3)*1.5 = 26.25 damage
    -7 energy
    Mamoswine used Icicle Crash!
    RNG Roll (To-Hit) [<=9000 Hit]: 7102/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 4740/10000 (No)
    (9+3+(7.5-6))*1.5 = 20.25 damage
    -5 energy


    [​IMG]
    Mamoswine (M)
    HP:
    44
    EN: 83
    SPE: 80
    RANK: 5/2/4/2
    ABIL: Thick Fat
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Cyclohm (F)
    HP:
    36
    EN: 75
    SPE: 80
    RANK: 1/4/5/3
    ABIL: Shield Dust
    STAT: N/A
    OTHR: N/A

    Arena: Rain (3r)

    -----------

    [​IMG]
    "Go for it!"

    Weather Ball+Weather Ball ~ Cooldown (Slack Off) ~ Twister
    IF (Endure is used) THEN (Whirlwind and push actions back)
    IF (Substitute is used) THEN (use Hydro Pump that action and Weather Ball the next action)
  16. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,160
    ugh this is going to come down to a speed tie isnt it...
    Substitute (15), earthquake + earthquake combo, hope i won speed tie (earthquake)
  17. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    [​IMG]
    Mamoswine (M)
    HP:
    44
    EN: 83
    SPE: 80
    RANK: 5/2/4/2
    ABIL: Thick Fat
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Cyclohm (F)
    HP:
    36
    EN: 75
    SPE: 80
    RANK: 1/4/5/3
    ABIL: Shield Dust
    STAT: N/A
    OTHR: N/A

    Arena: Rain (3r)


    Action 1:
    RNG Roll (Speed Tie) [1 (Mamoswine)|2 (Cyclohm)]: 2 (Cyclohm)
    Cyclohm used Hydro Pump!
    RNG Roll (To-Hit) [<=8000 Hit]: 1497/10000 (No)
    RNG Roll (To-Crit) [<=625 Crit]: 8610/10000 (No)
    (12+(7.5-3)+3)*1.5 = 29.25 damage
    -8 energy
    Mamoswine used Substitute!
    Failed
    -12 energy

    Action 2:
    Cyclohm used Weather Ball!
    RNG Roll (To-Crit) [<=625 Crit]: 4994/10000 (No)
    (10+(7.5-3)+3)*1.5 = 26.25 damage
    Mamoswine fainted!
    -7 energy


    [​IMG]
    Mamoswine (M)
    HP:
    KO
    EN: KO
    SPE: 80
    RANK: 5/2/4/2
    ABIL: Thick Fat
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Cyclohm (F)
    HP:
    36
    EN: 60
    SPE: 80
    RANK: 1/4/5/3
    ABIL: Shield Dust
    STAT: N/A
    OTHR: N/A

    Arena: Rain (2r)

    -----------

    [​IMG]
    "Whew... That was a close one..."

    Better luck next time :(

    Rewards
    Imanalt:
    2 CC
    - Mamoswine:
    2 HC
    Elevator Music: 2(1)+2 = 4 UC

    You may rechallenge in exactly one week.
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Challenge #5

    Imanalt is challenging Rank 4 with OHAI the Lucario, using Inner Focus, using a Soothe Bell. Also note that this is the first use of a Soothe Bell in ASB. Yaaaay!!!
    OHAI (open)

    [​IMG]
    Lucario(*) OHAI (M)
    Nature: Hasty (+12% accuracy)
    Type:

    Fighting:
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15) (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Ec: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Close Combat
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Heal Pulse
    Me First

    Hi Jump Kick(*)
    Blaze Kick(*)
    Crunch(*)

    Dig(*)
    Rock Slide(*)
    Substitute(*)
    Drain Punch
    Psychic
    23 moves


    Now, choose your first type before some other schmuck uses their Soothe Bell!

    [​IMG][​IMG][​IMG]
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  19. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,160
    yay i think im firts to buy and use a soothe bell
    ugh...anythign i pick might be able to annoy the hell out of me... lets go steel
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Battle #1
    [​IMG]
    "Fuck yeah Soothe Bell!"

    RNG roll (for Pokemon) 1/5
    Escavalier (open)


    Escavalier (F)

    Nature: Adamant

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 20
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat: (DW) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Item: Occa Berry

    Attacks:

    Peck
    Leer
    Quick Guard
    Twineedle
    Fury Attack
    Headbutt
    False Swipe
    Bug Buzz
    Slash
    Iron Head
    Iron Defence
    X-Scissor
    Reversal
    Endure
    Fury Cutter
    Take Down
    Scary Face
    Flail

    Aerial Ace
    Return
    Poison Jab

    Counter
    Faint Attack
    Megahorn

    "Jab him where the son don't shine!"

    RNG roll (for ability) 1 = Swarm
    "Well that doesn't help at all!"
  21. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,160
    blaze kick, dig, blaze kick
    IF counter AND you do not have a substitute, substitute 15 and push back if blaze kick was replaced
    IF counter AND you do have a substitute, aura sphere and push back if blaze kick was replaced
  22. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    [​IMG]
    "Uhhh...."
    Aerial Ace -> Iron Defense -> Aerial Ace

    Pre-Round stats:
    [​IMG]
    OHAI @ Soothe Bell
    HP: 100
    EN: 100
    5/2/5/3/104/ +12 Acc
    [​IMG]
    Escavalier @ Occa Berry
    HP: 100
    EN: 100
    6/4/1/4/20

    Show Hide

    Action 1
    Blaze Kick -> Escavalier (7 EN)
    Escavalier's Occa Berry activated!
    RNG roll (to crit, <=1250 crit) 3164 = no crit
    RNG roll (to burn, <=1000 burn) 8044 = no burn
    (9+(5-4)1.5)(1.5) = 15.75 DMG

    Aerial Ace -> OHAI (4 EN)
    RNG roll (to crit, <=625 crit) 7256 = no crit
    (6+1+(5-2)1.5) = 11.5 DMG

    Action 2
    OHAI dug underground! (10 EN)

    Escavalier used Iron Defense! (6 EN)
    Escavalier's Defense rose sharply!

    Dig -> Escavalier
    RNG roll (to crit) 8497 = no crit
    (8+(5-4)1.5)-3.5 = 6 DMG = 1.5 recoil

    Action 3
    Blaze Kick -> Escavalier (7 EN)
    Escavalier's Occa Berry activated!
    RNG roll (to crit) 7223 = no crit
    RNG roll (to burn) 2941 = no burn
    (9+(5-4)1.5)(1.5)-3.5 = 12.25 DMG

    Aerial Ace -> OHAI (4 EN)
    RNG roll (to crit) 8132 = no crit
    (6+1+(5-2)1.5) = 11.5 DMG


    Post-Round stats:
    [​IMG]
    OHAI @ Soothe Bell
    HP: 75
    EN: 76
    5/2/5/3/104/ +12 Acc
    [​IMG]
    Escavalier @ Occa Berry (1 use)
    HP: 66
    EN: 86
    6/4/1/4/20
    +2 Def

    [​IMG]
    "Aaaand our Occa Berry is almost gone. Wonderful..."
    Aerial Ace -> Aerial Ace -> Reversal
  23. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,160
    blaze kick, substitute 15, blaze kick
  24. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,160
  25. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    [​IMG]
    "Er um... I was tuning my bike up. Yeah, that's it."

    Post-Round stats:
    [​IMG]
    OHAI @ Soothe Bell
    HP: 75
    EN: 76
    5/2/5/3/104/ +12 Acc
    [​IMG]
    Escavalier @ Occa Berry (1 use)
    HP: 66
    EN: 86
    6/4/1/4/20
    +2 Def

    Show Hide

    Action 1
    Blaze Kick -> Escavalier (11 EN)
    Escavalier's Occa Berry activated!
    RNG roll (to crit) 8649 = no crit
    RNG roll (to burn) 5754 = no burn
    (9+(5-4)1.5)(1.5)-3.5 = 12.25 DMG

    Aerial Ace -> OHAI (8 EN)
    RNG roll (to crit) 4159 = no crit
    (6+1+(5-2)1.5) = 11.5 DMG

    Action 2
    OHAI used Substitute! (12 EN, 15 HP)

    Aerial Ace -> OHAI (12 EN)
    RNG roll (to crit) 566 = crit
    (6+3+1+(5-2)1.5) = 14.5 DMG
    The substitute faded!

    Action 3
    Blaze Kick -> Escavalier (7 EN)
    RNG roll (to crit) 4120 = no crit
    RNG roll (to burn) 56 = burn
    (9+(5-4)1.5)(2.25)-3.5 = 20.125 DMG
    Escavalier was burned!

    Reversal -> OHAI (33% remaining, 6 EN)
    RNG roll (to crit) 477 = crit
    (5+3+1+(5-2)1.5)(1.5) = 20.25 DMG

    Burn -> Escavalier (2 DMG)


    Post-Round stats:
    [​IMG]
    OHAI @ Soothe Bell
    HP: 28
    EN: 46
    5/2/5/3/104/ +12 Acc
    [​IMG]
    Escavalier
    HP: 32
    EN: 60
    6/4/1/4/20
    Burned (2 DPA, -3 BAP from physical attacks)
    +1 Def

    [​IMG]
    "Well that was an interesting round."

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