Roleplay Battle Hall Challenge - Imanalt

#77
I am over DQ, and I apologize.


35 HP
81 Energy
1/7/3/5/30
Magnet Rise (3a)


95 HP
83 Energy
3/3/4/3/39(-)
-2 SpD

==

Gastrodoom used Brine
RNG roll to crit; 8358 = no crit
[13 + 3 + (4 - 5)*1.5]*1.5 = 21.75 Damage
-7 Energy

Bastiodon used Ice Beam
RNG roll to crit; 4468 = no crit
RNG roll for effect; 8418 = no freeze
[10 + (3 - 3)*1.5] + 3.5 = 13.5 Damage

Gastrodoom used Scald
RNG roll to crit; 1397 = no crit
RNG roll for effect; 6965 = no burn
[8 + 3 + (4 - 5)*1.5]*1.5 = 14.25 Damage
-5 Energy

Bastiodon was KO'ed

==


35 HP
81 Energy
1/7/3/5/30
Magnet Rise (3a)


95 HP
83 Energy
3/3/4/3/39(-)
-2 SpD



BASTIODOOOOOOOOOOOON!








Please pick your next type!
 
#79
Ninja Boy Steven would like to battle!



RNG roll for pokemon; 4/5 = Magcargo
RNG roll for ability; 3/3 = Weak Armor

My pokemon makes smoke for me to hide in!!


Magcargo (F)

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 4
Base Rank Total: 17

Abilities:

Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
AncientPower
Amnesia
Lava Plume
Shell Smash
Flamethrower

Overheat
Toxic
Protect

Inferno
Heat Wave
Earth Power

Pain Split


Your orders, please!
 
#83


RNG roll for pokemon; 1 = Ivysaur
RNG roll for ability; 1/2 = Overgrow

My Ivysaur helps me with research in the lab. But sometimes he helps me win battles!

Ivysaur (F)

Nature: Modest

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14.)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
Seed Bomb

Venoshock
Protect
Giga Drain

Light Screen
Petal Dance
Endure

Grass Knot


Your orders, please!
 
#85


My studies suggest I will win here!!

Petal Dance > Petal Dance > Petal Dance


90 HP
100 Energy
2/3/4/3/60


110 HP
100 Energy
3/3/4/3/39(-)

==

Ivysaur used Petal Dance
RNG roll to crit; 7747 = no crit
[12 + 3 + (4 - 3)*1.5]*2.25 = 37.125 Damage
-7 Energy

Gastrodoom used Ice Beam
RNG roll to crit; 3534 = no crit
RNG roll for effect; 9394 = no freeze
[10 + (4 - 3)*1.5]*1.5 = 17.25 Damage
-7 Energy

Ivysaur used Petal Dance
RNG roll to crit; 1176 = no crit
[12 + 3 + (4 - 3)*1.5]*2.25 = 37.125 Damage
-7 Energy

Gastrodoom used Earth Power
RNG roll to crit; 5136 = no crit
RNG roll for effect; 5677 = no SpD drop
[9 + 3 + (4 - 3)*1.5] = 13.5 Damage
-6 Energy

Ivysaur used Petal Dance
RNG roll to crit; 9357 = no crit
[12 + 3 + (4 - 3)*1.5]*2.25 = 37.125 Damage
-7 Energy

Gastrodoom was KO'ed

==


59 HP
79 Energy
2/3/4/3/60


-1 HP
87 Energy
3/3/4/3/39(-)



You see? My research is always accurate!!

So sorry, Imanalt. Your challenge ends here. But you may challenge again in exactly one week from this post!

Prizes
Imanalt; 12 CC
Gastrodoom; 12 HC
Elevator Music; 8 UC
rickheg; 6 UC
 
#86
I won't make you get a subref this time >.<

Challenge #4


Imanalt will be using TUSKS the Mamoswine with Thick Fat in Rank 4.

Mamoswine TUSKS (m)
Nature: Mild (+satk, -def)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack

Icicle Crash
Rock Slide
Avalanche

Earthquake
Substitute
Dig
Stealth rock
Superpower
Ice Beam
Double Team
Hidden Power (fire, 7)
23 moves


Pick a type and let your hall challenge commence!






 
#88
wow i need to get back to updating these....

Battle 1


Veteran Fogie would like to battle!

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 1/3


Cyclohm (F)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:

Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Item: Expert Belt

Attacks:

Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Double Hit
Spark
Discharge
Tri Attack
Sonicboom
Slack Off
Hyper Beam
Thrash
Zap Cannon

Flamethrower
Dragon Pulse
Thunder

Magnet Rise
Power Gem
Hydro Pump

Draco Meteor
Signal Beam


"Back in my day, Shield Dust was all the rage!"
 
#90

"We'll put our all into this!"

Rain Dance ~ Hydro Pump ~ Weather Ball

-----------


Mamoswine (M)
HP:
110
EN: 100
SPE: 80
RANK: 5/2/4/2
ABIL: Thick Fat
STAT: N/A
OTHR: N/A


Cyclohm (F)
HP:
110
EN: 100
SPE: 80
RANK: 1/4/5/3
ABIL: Shield Dust
STAT: N/A
OTHR: N/A


Action 1:
RNG Roll (Speed Tie) [1 (Mamoswine)|2 (Cyclohm)]: 1 (Mamoswine)
Mamoswine used Earthquake!
RNG Roll (To-Crit) [<=625 Crit]: 4706/10000 (No)
(10+3+(7.5-6))*1.5 = 21.75 damage
-6 energy
Cyclohm used Rain Dance!
Arena Change: Rain (4 rounds)
-10 energy

Action 2:
RNG Roll (Speed Tie) [1 (Mamoswine)|2 (Cyclohm)]: 1 (Mamoswine)
Mamoswine used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 2217/10000 (No)
(10+3+(6-4.5))*1.5 = 21.75 damage
-6 energy
Cyclohm used Hydro Pump!
RNG Roll (To-Hit) [<=8000 Hit]: 263/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 2978/10000 (No)
(12+(7.5-3)+3)*1.5 = 29.25 damage
-8 energy

Action 3:
RNG Roll (Speed Tie) [1 (Mamoswine)|2 (Cyclohm)]: 2 (Cyclohm)
Cyclohm used Weather Ball!
RNG Roll (To-Crit) [<=625 Crit]: 3574/10000 (No)
(10+(7.5-3)+3)*1.5 = 26.25 damage
-7 energy
Mamoswine used Icicle Crash!
RNG Roll (To-Hit) [<=9000 Hit]: 7102/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 4740/10000 (No)
(9+3+(7.5-6))*1.5 = 20.25 damage
-5 energy



Mamoswine (M)
HP:
44
EN: 83
SPE: 80
RANK: 5/2/4/2
ABIL: Thick Fat
STAT: N/A
OTHR: N/A


Cyclohm (F)
HP:
36
EN: 75
SPE: 80
RANK: 1/4/5/3
ABIL: Shield Dust
STAT: N/A
OTHR: N/A

Arena: Rain (3r)

-----------


"Go for it!"

Weather Ball+Weather Ball ~ Cooldown (Slack Off) ~ Twister
IF (Endure is used) THEN (Whirlwind and push actions back)
IF (Substitute is used) THEN (use Hydro Pump that action and Weather Ball the next action)
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#91
ugh this is going to come down to a speed tie isnt it...
Substitute (15), earthquake + earthquake combo, hope i won speed tie (earthquake)
 
#92

Mamoswine (M)
HP:
44
EN: 83
SPE: 80
RANK: 5/2/4/2
ABIL: Thick Fat
STAT: N/A
OTHR: N/A


Cyclohm (F)
HP:
36
EN: 75
SPE: 80
RANK: 1/4/5/3
ABIL: Shield Dust
STAT: N/A
OTHR: N/A

Arena: Rain (3r)


Action 1:
RNG Roll (Speed Tie) [1 (Mamoswine)|2 (Cyclohm)]: 2 (Cyclohm)
Cyclohm used Hydro Pump!
RNG Roll (To-Hit) [<=8000 Hit]: 1497/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 8610/10000 (No)
(12+(7.5-3)+3)*1.5 = 29.25 damage
-8 energy
Mamoswine used Substitute!
Failed
-12 energy

Action 2:
Cyclohm used Weather Ball!
RNG Roll (To-Crit) [<=625 Crit]: 4994/10000 (No)
(10+(7.5-3)+3)*1.5 = 26.25 damage
Mamoswine fainted!
-7 energy



Mamoswine (M)
HP:
KO
EN: KO
SPE: 80
RANK: 5/2/4/2
ABIL: Thick Fat
STAT: N/A
OTHR: N/A


Cyclohm (F)
HP:
36
EN: 60
SPE: 80
RANK: 1/4/5/3
ABIL: Shield Dust
STAT: N/A
OTHR: N/A

Arena: Rain (2r)

-----------


"Whew... That was a close one..."

Better luck next time :(

Rewards
Imanalt:
2 CC
- Mamoswine:
2 HC
Elevator Music: 2(1)+2 = 4 UC

You may rechallenge in exactly one week.
 
#93
Challenge #5

Imanalt is challenging Rank 4 with OHAI the Lucario, using Inner Focus, using a Soothe Bell. Also note that this is the first use of a Soothe Bell in ASB. Yaaaay!!!

Lucario(*) OHAI (M)
Nature: Hasty (+12% accuracy)
Type:

Fighting:
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Ec: 6/6
MC: 1
DC: 5/5

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Close Combat
Aura Sphere
Extremespeed
Dragon Pulse
Heal Pulse
Me First

Hi Jump Kick(*)
Blaze Kick(*)
Crunch(*)

Dig(*)
Rock Slide(*)
Substitute(*)
Drain Punch
Psychic
23 moves


Now, choose your first type before some other schmuck uses their Soothe Bell!






 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#94
yay i think im firts to buy and use a soothe bell
ugh...anythign i pick might be able to annoy the hell out of me... lets go steel
 
#95
Battle #1

"Fuck yeah Soothe Bell!"

RNG roll (for Pokemon) 1/5
Escavalier (F)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (DW) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Item: Occa Berry

Attacks:

Peck
Leer
Quick Guard
Twineedle
Fury Attack
Headbutt
False Swipe
Bug Buzz
Slash
Iron Head
Iron Defence
X-Scissor
Reversal
Endure
Fury Cutter
Take Down
Scary Face
Flail

Aerial Ace
Return
Poison Jab

Counter
Faint Attack
Megahorn

"Jab him where the son don't shine!"

RNG roll (for ability) 1 = Swarm
"Well that doesn't help at all!"
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#96
blaze kick, dig, blaze kick
IF counter AND you do not have a substitute, substitute 15 and push back if blaze kick was replaced
IF counter AND you do have a substitute, aura sphere and push back if blaze kick was replaced
 
#97

"Uhhh...."
Aerial Ace -> Iron Defense -> Aerial Ace

Pre-Round stats:

OHAI @ Soothe Bell
HP: 100
EN: 100
5/2/5/3/104/ +12 Acc

Escavalier @ Occa Berry
HP: 100
EN: 100
6/4/1/4/20

Action 1
Blaze Kick -> Escavalier (7 EN)
Escavalier's Occa Berry activated!
RNG roll (to crit, <=1250 crit) 3164 = no crit
RNG roll (to burn, <=1000 burn) 8044 = no burn
(9+(5-4)1.5)(1.5) = 15.75 DMG

Aerial Ace -> OHAI (4 EN)
RNG roll (to crit, <=625 crit) 7256 = no crit
(6+1+(5-2)1.5) = 11.5 DMG

Action 2
OHAI dug underground! (10 EN)

Escavalier used Iron Defense! (6 EN)
Escavalier's Defense rose sharply!

Dig -> Escavalier
RNG roll (to crit) 8497 = no crit
(8+(5-4)1.5)-3.5 = 6 DMG = 1.5 recoil

Action 3
Blaze Kick -> Escavalier (7 EN)
Escavalier's Occa Berry activated!
RNG roll (to crit) 7223 = no crit
RNG roll (to burn) 2941 = no burn
(9+(5-4)1.5)(1.5)-3.5 = 12.25 DMG

Aerial Ace -> OHAI (4 EN)
RNG roll (to crit) 8132 = no crit
(6+1+(5-2)1.5) = 11.5 DMG


Post-Round stats:

OHAI @ Soothe Bell
HP: 75
EN: 76
5/2/5/3/104/ +12 Acc

Escavalier @ Occa Berry (1 use)
HP: 66
EN: 86
6/4/1/4/20
+2 Def


"Aaaand our Occa Berry is almost gone. Wonderful..."
Aerial Ace -> Aerial Ace -> Reversal
 

"Er um... I was tuning my bike up. Yeah, that's it."

Post-Round stats:

OHAI @ Soothe Bell
HP: 75
EN: 76
5/2/5/3/104/ +12 Acc

Escavalier @ Occa Berry (1 use)
HP: 66
EN: 86
6/4/1/4/20
+2 Def

Action 1
Blaze Kick -> Escavalier (11 EN)
Escavalier's Occa Berry activated!
RNG roll (to crit) 8649 = no crit
RNG roll (to burn) 5754 = no burn
(9+(5-4)1.5)(1.5)-3.5 = 12.25 DMG

Aerial Ace -> OHAI (8 EN)
RNG roll (to crit) 4159 = no crit
(6+1+(5-2)1.5) = 11.5 DMG

Action 2
OHAI used Substitute! (12 EN, 15 HP)

Aerial Ace -> OHAI (12 EN)
RNG roll (to crit) 566 = crit
(6+3+1+(5-2)1.5) = 14.5 DMG
The substitute faded!

Action 3
Blaze Kick -> Escavalier (7 EN)
RNG roll (to crit) 4120 = no crit
RNG roll (to burn) 56 = burn
(9+(5-4)1.5)(2.25)-3.5 = 20.125 DMG
Escavalier was burned!

Reversal -> OHAI (33% remaining, 6 EN)
RNG roll (to crit) 477 = crit
(5+3+1+(5-2)1.5)(1.5) = 20.25 DMG

Burn -> Escavalier (2 DMG)


Post-Round stats:

OHAI @ Soothe Bell
HP: 28
EN: 46
5/2/5/3/104/ +12 Acc

Escavalier
HP: 32
EN: 60
6/4/1/4/20
Burned (2 DPA, -3 BAP from physical attacks)
+1 Def


"Well that was an interesting round."