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Roleplay Battle Hall Challenge - Imanalt

Discussion in 'ASB' started by Elevator Music, May 5, 2012.

  1. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Poliwag
    HP: 90
    Energy: 100
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb

    [​IMG]
    Snorunt
    HP: 90
    Energy: 100
    2 / 1 / 3 / 2 / 90
    Moody: +2 Def, -1 SpD

    Toxic ~ Hex ~ Hex

    --------------------------------------------
    --------------------------------------------

    Action One:

    Poliwag used Surf
    7 - 1 = 6 Energy
    RNG Roll (Crit < 1/16) = 15
    10 + 3 + 1.5 + 1.75 = 16.25 Damage

    Snorunt used Toxic
    7 Energy
    RNG Roll (Hit < 90/100) = 72
    Poliwag got Toxic'd

    Poliwag was hurt by poison


    Action Two:

    Poliwag used Surf
    7 - 1 + 4 = 10 Energy
    RNG Roll (Crit < 1/16) = 6
    10 + 3 + 1.5 + 1.75 = 16.25 Damage

    Snorunt used Hex
    7 Energy
    RNG Roll (Crit < 1/16) = 7
    10 + 1.5 = 11.5 Damage

    Poliwag was hurt by poison


    Action Three:

    Poliwag used Surf
    7 - 1 + 8 = 14 Energy
    RNG Roll (Crit < 1/16) = 13
    10 + 3 + 1.5 + 1.75 = 16.25 Damage

    Snorunt used Hex
    7 + 4 = 11 Energy
    RNG Roll (Crit < 1/16) = 16
    10 + 1.5 = 11.5 Damage

    Poliwag was hurt by poison

    --------------------------------------------
    --------------------------------------------

    Hex + Hex ~ Cool Down (Hex + Hex) ~ Hex + Hex (Cool Down)

    [​IMG]
    Poliwag
    HP: 64
    Energy: 70
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb
    Other: Toxic'd (2DPA)

    [​IMG]
    Snorunt
    HP: 41
    Energy: 75
    2 / 1 / 3 / 2 / 90
    Moody: +2 Def, -15% Speed, -10% Evasion
  2. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
    Bubblebeam, bubblebeam, surf+surf

    Dragon next I guess (wow I didn't expect this run to go this long)
  3. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Poliwag
    HP: 64
    Energy: 70
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb
    Other: Toxic'd (2DPA)

    [​IMG]
    Snorunt
    HP: 41
    Energy: 75
    2 / 1 / 3 / 2 / 90
    Moody: +2 Def, -15% Speed, -10% Evasion

    --------------------------------------------
    --------------------------------------------

    Action One:

    Poliwag used Bubblebeam
    5 - 1 = 4 Energy
    RNG Roll (Crit < 1/16) = 16
    RNG Roll (Spd Drop < 10/100) = 52
    7 + 3 + 1.5 = 11.5 Damage

    Snorunt used Hex + Hex
    (7 + 8 + 7 + 12) * 1.75 = 59.5 Energy
    RNG Roll (Crit < 1/16) = 3
    10 * 2.25 + 1.5 = 24 Damage

    Poliwag was hurt by poison


    Action Two:

    Poliwag used Bubblebeam
    5 - 1 + 4 = 8 Energy
    RNG Roll (Crit < 1/16) = 7
    RNG Roll (Spd Drop < 10/100) = 49
    7 + 3 + 1.5 = 11.5 Damage

    Poliwag was hurt by poison


    Action Three:

    Poliwag used Surf + Surf
    (7 + 7 + 4) * 1.75 - 1 = 30.5 Energy
    RNG Roll (Crit < 1/16) = 13
    10 * 2.25 + 3 + 1.5 = 16.25 Damage
    Snorunt Fainted

    Poliwag was hurt by poison

    --------------------------------------------
    --------------------------------------------

    [​IMG]
    Poliwag
    HP: 34
    Energy: 27
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb
    Other: Toxic'd (2DPA)

    [​IMG]
    Snorunt
    HP: KO
    Energy: KO
    2 / 1 / 3 / 2 / 90
    Moody: +2 Def, -15% Speed, -10% Evasion

    --------------------------------------------
    --------------------------------------------


    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]


    --------------------------------------------
    --------------------------------------------

    [​IMG]

    [​IMG]
    Dragons are always the trouble in the battle hall. Here we go!

    RNG Roll for Pokemon: 3/5
    RNG Roll for Ability: 1/3

    Hopefully this should do it. Brute force will out!

    Axew (open)

    [​IMG]
    Axew (M)

    Nature: Adamant

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abilities:

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW): Innate The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:

    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe

    X-Scissor
    Dig
    Aerial Ace

    Iron Tail
    Night Slash
    Counter
  4. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
    Ice beam, rain dance, ice beam
  5. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Poliwag
    HP: 90
    Energy: 100
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb

    [​IMG]
    Snorunt
    HP: 90
    Energy: 100
    4 / 2 / 1 / 2 / 57
    Rivalry: +2 BP

    Dual Chop * 3

    --------------------------------------------
    --------------------------------------------

    Action One:

    Poliwag used Ice Beam
    7 Energy
    RNG Roll (Crit < 1/16) = 10
    RNG Roll (Freeze < 10/100) = 62
    (10 + 1.5) * 1.5 = 17.25 Damage

    Axew used Dual Chop
    6 - 1 = 5 Energy
    RNG Roll (Hit < 90/100) = 4
    RNG Rolls (Crit < 1/16) = 2, 10
    4 * 2 + 3 + 3 + 2 = 14 Damage


    Action One:

    Poliwag used Rain Dance
    10 - 1 = 9 Energy
    It started to rain!

    Axew used Dual Chop
    6 - 1 + 4 = 5 Energy
    RNG Roll (Hit < 90/100) = 36
    RNG Rolls (Crit < 1/16) = 1, 11
    4 * 2 + 3 + 3 + 2 + 2 = 16 Damage


    Action Three:

    Poliwag used Ice Beam
    7 Energy
    RNG Roll (Crit < 1/16) = 14
    RNG Roll (Freeze < 10/100) = 38
    (10 + 1.5) * 1.5 = 17.25 Damage

    Axew used Dual Chop
    6 - 1 + 8 = 13 Energy
    RNG Roll (Hit < 90/100) = 83
    RNG Rolls (Crit < 1/16) = 10, 13
    4 * 2 + 3 + 3 + 2 = 14 Damage

    --------------------------------------------
    --------------------------------------------

    Dual Chop * 3
    IF
    he uses Dive, use Dig

    [​IMG]
    Poliwag
    HP: 46
    Energy: 77
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb

    [​IMG]
    Axew
    HP: 55
    Energy: 73
    4 / 2 / 1 / 2 / 57
    Rivalry: +2 BP

    Rain: Four More Rounds
  6. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
    Ice beam, surf, ice beam + ice beam

    Dark next I guess
  7. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Poliwag
    HP: 46
    Energy: 77
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb

    [​IMG]
    Axew
    HP: 55
    Energy: 73
    4 / 2 / 1 / 2 / 57
    Rivalry: +2 BP

    --------------------------------------------
    --------------------------------------------

    Action One:

    Poliwag used Ice Beam
    7 + 4 = 11 Energy
    RNG Roll (Crit < 1/16) = 10
    RNG Roll (Freeze < 10/100) = 18
    (10 + 1.5) * 1.5 = 17.25 Damage

    Axew used Dual Chop
    6 - 1 + 12 = 17 Energy
    RNG Roll (Hit < 90/100) = 47
    RNG Rolls (Crit < 1/16) = 8, 10
    4 * 2 + 3 + 3 + 2 = 14 Damage


    Action One:

    Poliwag used Surf
    7 - 1 = 6 Energy
    RNG Roll (Crit < 1/16) = 6
    (10 + 3 + 3 + 1.5) / 1.5 = 11.67 Damage

    Axew used Dual Chop
    6 - 1 + 16 = 21 Energy
    RNG Roll (Hit < 90/100) = 66
    RNG Rolls (Crit < 1/16) = 6, 10
    4 * 2 + 3 + 3 + 2 = 14 Damage


    Action Three:

    Axew used Dual Chop
    6 - 1 + 20 = 25 Energy
    RNG Roll (Hit < 90/100) = 27
    RNG Rolls (Crit < 1/16) = 9, 2
    4 * 2 + 3 + 3 + 2 = 14 Damage

    Poliwag used Ice Beam + Ice Beam
    (7 + 7 + 4) * 1.75 = 31.5 Energy
    RNG Roll (Crit < 1/16) = 5
    RNG Roll (Freeze < 20/100) = 36
    (10 * 2.25 + 1.5) * 1.5 = 36 Damage

    --------------------------------------------
    --------------------------------------------

    [​IMG]
    Poliwag
    HP: 4
    Energy: 28
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb

    [​IMG]
    Axew
    HP: KO
    Energy: KO
    4 / 2 / 1 / 2 / 57
    Rivalry: +2 BP

    Rain: Three More Rounds

    --------------------------------------------
    --------------------------------------------


    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG]
    [​IMG]
    [​IMG][​IMG]


    --------------------------------------------
    --------------------------------------------

    [​IMG]

    [​IMG]
    I need Dark-type Pokemon in the caves. They're very well trained.

    RNG Roll for Pokemon: 5/5
    RNG Roll for Ability: 2/3

    Let's go, Pawniard!

    Pawniard (open)
    [​IMG]

    Pawniard (M)

    Nature: Adamant

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Abilities:

    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:

    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Slash

    Thunder Wave
    Toxic
    Double Team

    Psycho Cut
    Revenge
    Sucker Punch
  8. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
    Surf, rain dance, surf
  9. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Poliwag
    HP
    : 90
    Energy: 100
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb

    [​IMG]
    Pawniard
    HP
    : 90
    Energy: 100
    4 / 3 / 1 / 2 / 60
    Inner Focus

    Fury Cutter * 3

    -----------------------------------
    -----------------------------------

    Action One

    Poliwag used Surf
    7 - 1 = 6 Energy
    RNG Roll (Crit < 1/16) = 14
    10 + 3 + 1.5 = 14.5 Damage

    Pawniard used Fury Cutter
    4 Energy
    RNG Roll (Hit < 95/100) = 63
    RNG Roll (Crit < 1/16) = 5
    4 + 3 = 7 Damage


    Action Two

    Poliwag used Rain Dance
    10 - 1 = 9 Energy
    It started to rain

    Pawniard used Fury Cutter
    4 + 1 = 5 Energy
    RNG Roll (Hit < 95/100) = 73
    RNG Roll (Crit < 1/16) = 3
    4 + 3 + 3 = 10 Damage


    Action Three

    Poliwag used Surf
    7 - 1 = 6 Energy
    RNG Roll (Crit < 1/16) = 1
    10 + 3 + 3 + 3 + 1.5 = 20.5 Damage

    Pawniard used Fury Cutter
    4 + 2 = 6 Energy
    RNG Roll (Hit < 95/100) = 68
    RNG Roll (Crit < 1/16) = 14
    4 + 6 + 3 = 13 Damage

    -----------------------------------
    -----------------------------------

    [​IMG]
    Poliwag
    HP
    : 60
    Energy: 79
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb

    [​IMG]
    Pawniard
    HP
    : 55
    Energy: 85
    4 / 3 / 1 / 2 / 60
    Inner Focus

    Fury Cutter * 3
  10. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
    so uh it looks like surf critted a3, in which case i guess you didnt apply rain boost ?_?
    anyways assuming im correct on that...
    surf, dive, surf + surf
  11. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Poliwag
    HP
    : 60
    Energy: 79
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb

    [​IMG]
    Pawniard
    HP
    : 55
    Energy: 85
    4 / 3 / 1 / 2 / 60
    Inner Focus

    -----------------------------------
    -----------------------------------

    Action One

    Poliwag used Surf
    7 - 1 + 4 = 6 Energy
    RNG Roll (Crit < 1/16) = 15
    10 + 3 + 3 + 1.5 = 17.5 Damage

    Pawniard used Fury Cutter
    4 + 3 = 7 Energy
    RNG Roll (Hit < 95/100) = 41
    RNG Roll (Crit < 1/16) = 1
    4 + 9 + 3 + 3 = 19 Damage


    Action Two

    Poliwag used Dive
    10 - 1 = 9 Energy

    Pawniard used Fury Cutter
    4 + 4 = 8 Energy

    Poliwag Came Up
    RNG Roll (Crit < 1/16) = 1
    8 + 3 + 3 - 1.5 + 3 = 15.5 Damage

    Action Three

    Pawniard used Fury Cutter
    4 + 5 = 9 Energy
    RNG Roll (Hit < 95/100) = 15
    RNG Roll (Crit < 1/16) = 5
    4 + 6 + 3 = 13 Damage

    Poliwag used Surf + Surf
    (7 + 7 + 4) * 1.75 - 1 = 30.5 Energy
    RNG Roll (Crit < 1/16) = 16
    10 * 2.25 + 3 + 3 + 1.5 = 30 Damage
    Pawniard Fainted

    -----------------------------------
    -----------------------------------

    [​IMG]
    Poliwag
    HP
    : 28
    Energy: 33
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb

    [​IMG]
    Pawniard
    HP
    : KO
    Energy: KO
    4 / 3 / 1 / 2 / 60
    Inner Focus

    -----------------------------------
    -----------------------------------

    Next type...

    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
  12. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
    steel next
  13. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    I calculate barely a reasonable chance of success.

    RNG Roll for Pokemon: 4/5
    RNG Roll for Ability: 1/3

    And now I calculate a much improved chance. Let's go.

    Magnemite (open)
    [​IMG]

    Magnemite (U)

    Nature: Timid

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    +10% Accuracy

    Abilities:

    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Attacks:

    Metal Sound
    Tackle
    Thundershock
    Supersonic
    SonicBoom
    Thunder Wave
    Spark
    Electro Ball
    Lock-On
    Magnet Bomb
    Discharge
    Magnet Rise
    Zap Cannon

    Hidden Power [Ice] (7)
    Double Team
    Flash Cannon
  14. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
    Oh shit...
    Surf, dive, surf
    If damaging electric move, use dive
    If thunder wave use dive
  15. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Poliwag
    HP
    : 90
    Energy: 100
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb

    [​IMG]
    Magnemite
    HP
    : 80
    Energy: 100
    1 / 3 / 3 / 2 / 52
    +10% Accuracy
    Magnet Pull


    Discharge + Zap Cannon ~ Cool Down ~ Discharge

    -----------------------------------
    -----------------------------------

    Action One

    Poliwag used Dive
    10 - 1 = 9 Energy
    RNG Roll (Crit < 1/16) = 16
    8 + 3 - 1.5 = 9.5 Damage

    Pawniard used Zap Cannon + Discharge
    (9 + 6) * 1.5 - 1 = 21.5 Energy
    RNG Roll (Hit < 95/100) = 84
    RNG Roll (Crit < 1/16) = 14
    (10 + 8 + 3 + 1.5) * 1.5 = 33.75 Damage


    Action Two

    RNG Roll (Paralysis < 25/100) = 76
    Poliwag used Dive
    10 - 1 + 4 = 13 Energy
    RNG Roll (Crit < 1/16) = 13
    8 + 3 - 1.5 = 9.5 Damage


    Action Three

    Magnemite used Discharge
    6 + 4 - 1 = 9 Energy
    RNG Roll (Crit < 1/16) = 14
    (8 + 3 + 1.5) * 1.5 = 18.75 Damage

    RNG Roll (Paralysis < 25/100) = 74
    Poliwag used Dive
    10 - 1 + 4 = 13 Energy
    RNG Roll (Crit < 1/16) = 10
    8 + 3 - 1.5 = 9.5 Damage

    -----------------------------------
    -----------------------------------

    [​IMG]
    Poliwag
    HP
    : 37
    Energy: 61
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb
    Paralysis - 20%


    [​IMG]
    Magnemite
    HP
    : 52
    Energy: 69
    1 / 3 / 3 / 2 / 52
    +10% Accuracy
    Magnet Pull


    Discharge * 3
    IF
    he uses Endure, use Supersonic
  16. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
    Endure, endeavor, hypnosis
    If full para a1, endure a2
  17. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Poliwag
    HP
    : 37
    Energy: 61
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb
    Paralysis - 20%


    [​IMG]
    Magnemite
    HP
    : 52
    Energy: 69
    1 / 3 / 3 / 2 / 52
    +10% Accuracy
    Magnet Pull


    -----------------------------------
    -----------------------------------

    Action One

    RNG Roll (Paralysis < 20/100) = 3
    Poliwag was fully paralysed

    Magnemite used Supersonic
    4 Energy
    RNG Roll (Hit < 55/100) = 2
    RNG Roll (Confusion Stage) = 3
    Poliwag was badly confused


    Action Two

    RNG Roll (Paralysis < 15/100) = 37
    RNG Roll (Confusion < 50/100) = 71
    Poliwag used Endure
    15 Energy

    Magnemite used Supersonic
    4 + 4 = 8 Energy
    oops....


    Action Three

    Magnemite used Discharge
    6 - 1 = 5 Energy
    RNG Roll (Crit < 1/16) = 15
    RNG Roll (Paralysis < 30/100) = 14
    (8 + 3 + 1.5) * 1.5 = 18.75 Damage
    Poliwag's Paralysis level was renewed

    RNG Roll (Paralysis < 20/100) = 24
    RNG Roll (Confusion < 50/100) = 37
    Poliwag hurt itself in its confusion
    3 Energy
    4 Damage

    -----------------------------------
    -----------------------------------

    [​IMG]
    Poliwag
    HP
    : 14
    Energy: 43
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb
    Paralysis - 15%
    Cannot Endure


    [​IMG]
    Magnemite
    HP
    : 52
    Energy: 52
    1 / 3 / 3 / 2 / 52
    +10% Accuracy
    Magnet Pull
  18. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
    Dammit...

    Surf+surf, cool down, surf +surf
  19. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Poliwag
    HP
    : 14
    Energy: 43
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb
    Paralysis - 15%
    Cannot Endure


    [​IMG]
    Magnemite
    HP
    : 52
    Energy: 52
    1 / 3 / 3 / 2 / 52
    +10% Accuracy
    Magnet Pull


    Discharge * 3

    -----------------------------------
    -----------------------------------

    Action One

    Magnemite used Discharge
    6 - 1 + 4 = 9 Energy
    RNG Roll (Crit < 1/16) = 1
    RNG Roll (Paralysis < 30/100) = 71
    (8 + 3 + 3 + 1.5) * 1.5 = 23.25 Damage
    Poliwag Fainted

    -----------------------------------
    -----------------------------------

    [​IMG]
    Poliwag
    HP
    : KO
    Energy: KO
    2 / 2 / 3 / 2 / 78 (-)
    Water Absorb
    Paralysis - 15%
    Cannot Endure


    [​IMG]
    Magnemite
    HP
    : 52
    Energy: 43
    1 / 3 / 3 / 2 / 52
    +10% Accuracy
    Magnet Pull


    -----------------------------------
    -----------------------------------

    Bad luck Imanalt. However, you get 18 CC and 18 HC for Poliwag, so I'm sure you're not too unimpressed. And I get 15 UC, so I'm not either. See you in a week!
  20. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
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    Challenge #7

    Imanalt is using Golurk with No Guard (and Iron Fist) in Rank 4 with no items.
    Golurk (open)
    [​IMG]
    Golurk (Genderless) GOLURK MOAR
    Nature:Quiet (+1 SAtk, -15% Spe, -10% evasion)
    Type: Ground/Ghost
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate)
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Klutz: (Can be Disabled)
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    No Guard (DW): (Innate)
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (-)
    SC: 5
    WC: 7

    EC:6/6
    MC:2
    DC:5/5

    Attacks:
    Pound
    Astonish
    Defense Curl
    Mud-Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    DynamicPunch
    Earthquake
    Hammer Arm
    Heavy Slam
    Night Shade
    Focus Punch
    Curse

    Magic Coat
    Fire Punch
    Ice Punch
    Drain Punch
    Earth Power
    ThunderPunch
    Gravity
    Icy Wind
    Block
    Signal Beam
    Sleep Talk
    Fly
    Grass Knot
    Shadow Ball
    Double Team
    Rock Slide
    Psychic
    Rest
    Substitute
    Zen Headbutt
    36 Moves

    Pick your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
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    [​IMG][​IMG][​IMG]
  21. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
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    Messages:
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  22. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
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    Battle 1:

    [​IMG]
    Hiker Hitch would like to battle!

    RNG Roll for Pokemon: 2/5
    RNG Roll for Ability: 2/2

    Gigalith (open)
    [​IMG]
    Gigalith (M)

    Nature: Careful

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 25
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Item: Muscle Band

    Attacks:

    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Power Gem
    Rock Slide
    Stealth Rock
    Sandstorm
    Stone Edge
    Explosion

    Earthquake
    Protect
    Toxic

    Heavy Slam
    Magnitude
    Gravity


    "Oh my, even with our Sand Force this matchup seems impossible."
  23. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
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    Messages:
    2,027
    Dynamic punch, earthquake, earthquake
    If gigalith is not confused a3, dynamic punch that action
  24. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

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    [​IMG]
    "We... don't stand a chance..."

    Explosion ~ Explosion ~ Explosion

    -----------

    [​IMG]
    Golurk (N)
    HP: 100
    En: 100
    Ranks: 5/3/3/3
    Speed: 47
    SC/WC: 5/7
    Ability: No Guard (+ Iron Fist)
    Stats: -10% Eva
    Status: N/A
    Other: N/A

    [​IMG]
    Gigalith (M)
    HP: 100
    En: 100
    Ranks: 5/5/1/4
    Speed: 25
    SC/WC: 4/6
    Ability: Sand Force
    Stats: N/A
    Status: N/A
    Other: N/A


    Action 1:
    Golurk used DynamicPunch!
    RNG Roll (Crit) [<=625 Crit]: 3301/10000 (No)
    (10+2+(7.5-7.5))*1.5 = 18 damage
    RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 2 (Severe)
    Status Change: Severe Confusion (Gigalith)
    -8 energy
    Gigalith used Explosion!
    RNG Roll (Hit Self) [<=5000 Hit Self]: 2852/10000 (Hit Self)
    (4+(7.5-7.5)) = 4 damage
    -3 energy

    Action 2:
    Golurk used Earthquake!
    RNG Roll (Crit) [<=625 Crit]: 2873/10000 (No)
    (10+3+(7.5-7.5))*1.5 = 19.5 damage
    -6 energy
    Gigalith used Explosion!
    But it had no effect...
    Gigalith fainted!
    -20 energy


    [​IMG]
    Golurk (N)
    HP: 100
    En: 86
    Ranks: 5/3/3/3
    Speed: 47
    SC/WC: 5/7
    Ability: No Guard (+ Iron Fist)
    Stats: -10% Eva
    Status: N/A
    Other: N/A

    [​IMG]
    Gigalith (M)
    HP: KO
    En: KO
    Ranks: 5/5/1/4
    Speed: 25
    SC/WC: 4/6
    Ability: Sand Force
    Stats: N/A
    Status: N/A
    Other: N/A

    -----------

    [​IMG]
    "Let's get out of here fast!"

    Pick your next type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  25. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
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    Messages:
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