Battle Hall Challenge - inanimate blob

RNG: 2/5



Cant with just skip this one?

Caterpie (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Tackle
String Shot
Bug Bite

Electroweb
Snore

Ability: Run Away!
 
Aww, what a cute little Caterpie. Shame it has to die. :3

Will-o-Wisp -> Shadow Sneak -> Hex
IF Electroweb is used more than one action, Disable it A3.
IF Will-o-Wisp misses A1, change A2 to Will-o-Wisp.
 


yolo

Electro-Web Combo*3




90 HP
100 EN
3/2/0/1/45



80 HP
100 EN
2/4/1/3/25

Action 1

Minion used WoW - 7 energy

Caterpie is burned!

Caterpie used combo! - 26,5 energy
To crit (9198) - No
(13,5 - 3) = 10,5 damage

-2 HP to Caterpie

Action 2

Minion used Shadow Sneak - 3 energy
(4 + 3) = 7 damage

Caterpie is cooling down

Action 3

Minion used Hex - 6 energy
To crit (9284) - No
(10 + 3) = 13 damage

Caterpie used combo! - 54,5 energy
To crit (9198) - No
(13,5 - 3) = 10,5 damage



64 HP
X EN
3/2/0/1/45



59 HP
84 EN
2/4/1/3/25




Holy shit, we got the HP lead

Electroweb combo*3

If Electroweb is Disabled, use Bug Bite A2 and Bug Bite Combo A3
 

64 HP
X EN
3/2/0/1/45



59 HP
84 EN
2/4/1/3/25



Action 1

Filler

Action 2

Caterpie used Bug Bite - 5 energy
Something damage

Action 3

Caterpie used Combo - 36 energy

Caterpie fainted!


KO HP
KO EN
3/2/0/1/45



59 HP
84 EN
2/4/1/3/25









 
RNG: 1/5




I will crush you!


Azurill (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2 [3 Huge Power] (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Splash
Charm
Tail Whip
Bubble
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce

Toxic
Protect
Light Screen

Encore
Sing
Body Slam


Ability: 2/3
Huge Power!
 
Aww crap, Huge Power. That Bounce is something to look out for.

Confuse Ray -> Trick Room -> Payback
IF Azurill uses Encore on any turn, use Payback -> Pursuit -> Payback starting with the first Payback on that turn.
IF Azurill uses Bounce, use Payback + Payback.
 
Blob, you purchased Pain Split twice. Go get a refund!




Destroy him, my dear Azurill!

Toxic -> Bubblebeam -> Encore


If Duskull is not poisoned A2, use Toxic that action.


80 HP
100 EN
2/4/1/3/25


90 HP
100 EN
3/2/0/2/20

Good thing that Trick-Room makes Azurill faster, so i could Encore before Payback.


Action 1

Duskull used Confuse Ray - 4 energy
Duration: 1/3
2 Actions!

Azurill tries to use Toxic....
To hitself (1-5000=No) -> 8812 - Yes
-4 energy
(4 + 1,5) = 5,5 damage

Action 2

Azurill used Toxic - 7 energy
Duskull is poisoned!

Duskull used Trick-Room - 10 energy

-1 HP to Duskull

Action 3

Azurill used Encore - 9 energy

Duskull used Trick-Room - 10 energy
The dimensions are back to normal!

-1 HP to Duskull



78 HP
76 EN
2/4/1/3/25
Badly Poisoned (2 DPA)
Encored (1 Action)

84 HP
80 EN
3/2/0/2/20




Bwahahahahahaha!


Bounce -> Bubblebeam -> Bounce


If Payback when you would use Bubblebeam AND Duskull is not paralysed, use Bounce that action and push-back.
If Payback in a combo, use Protect that action, but do not push-back.
 



So you saw that hole? Not bad.




78 HP
76 EN
2/4/1/3/25
Badly Poisoned (2 DPA)
Encored (1 Action)

84 HP
80 EN
3/2/0/2/20


Action 1

Azurill used Bounce - 11,3 energy
To hit (1727) - Yes
To crit (9481) - No
To para (7716) - No
(8 - 1,5) = 6,5 damage

Duskull used Trick-Room - 10 energy

-2 HP to Duskull

Action 2

Azurill used Bubblebeam - 7 energy
To crit (6125) - No
To lower Speed (17620 - No
(7 - 4,5) = 2,5 damage

Duskull used Disable - 7 energy
Azurill's Bounce is Disabled!

-2 HP to Duskull

Action 3

Azurill cant use Bounce!

Duskull used Will-O-Wisp - 7 energy
To hit (7619) - Yes (Extra accuracy while Trick-Room is active)

Azurill was burned!
-2 HP to Azurill
-2 HP to Duskull




63 HP
52 EN
2/4/1/3/25
Badly Poisoned (3 DPA)



82 HP
62 EN
3/2/0/2/20
Burned
 


It wont be that easy!


Encore -> Protect -> Water Gun





63 HP
52 EN
2/4/1/3/25
Badly Poisoned (3 DPA)



82 HP
62 EN
3/2/0/2/20
Burned
Bounce Disabled (5 Actions)


Trick Room (3 Rounds)

Action 1

Duskull used Protect - 7 energy

Azurill used Encore - 11 energy

-2 HP to Azurill
-3 HP to Duskull

Action 2

Azurill used Protect - 7 energy

Duskull used Pain Split - 12 energy


-2 HP to Azurill
-3 HP to Duskull

Action 3

Azurill used Water Gun - 6 energy
To crit (9529) - No
(4 - 4,5) -> 1 damage (Minimun)

Duskull chilled + 12 energy

-2 HP to Azurill
-3 HP to Duskull




53 HP
45 EN
2/4/1/3/25
Badly Poisoned (4 DPA)



76 HP
38 EN
3/2/0/2/20
Burned
Bounce Disabled (2 Actions)


Trick Room (2 Rounds)

Chill -> Bubblebeam -> Chill


If Pain Split, use Protect the first time, Sing the second and Bounce the third, pushing back every time.
 

53 HP
45 EN
2/4/1/3/25
Badly Poisoned (4 DPA)



76 HP
38 EN
3/2/0/2/20
Burned
Bounce Disabled (2 Actions)


Trick Room (2 Rounds)


Action 1

Azurill used Protect - 7 energy

Duskull used Pain Split - 13,6 energy

-4 HP to Duskull
-2 HP to Azurill

Action 2

Azurill Chilled +12 energy

Duskull Chilled +12 energy

-4 HP to Duskull
-2 HP to Azurill

Action 3

Azurill used Sing - 5 energy
To hit (7782) - No

Duskull used Pain Split - 15 energy
58 HP to both pokemon!

-4 HP to Duskull
-2 HP to Azurill



54 HP
28 EN
2/4/1/3/25
Badly Poisoned (5 DPA)



56 HP
38 EN
3/2/0/2/20
Burned
Bounce Disabled (2 Actions)
 
Chill -> Chill -> Pain Split
IF Protect A3, change action order to A2 Pain Split -> A3 Chill.
IF Bounce A3, change action to Payback + Payback.
 


Dont let him recover Energy!


Encore -> Protect -> Bounce



54 HP
28 EN
2/4/1/3/25
Badly Poisoned (5 DPA)



56 HP
38 EN
3/2/0/2/20
Burned


Trick Room (1 Round)

Action 1

Azurill used Encore - 9 energy

Duskull used Pain Split - 6,66 (!) energy
57 HP to both mons!

-5 HP to Duskull
-2 HP to Azurill

Action 2

Azurill Protect - 7 energy

Duskull used Pain Split - 7 energy
It failled!


-5 HP to Duskull
-2 HP to Azurill

Action 3

Azurill used Bounce - 9,3 energy

Duskull used Mega Payback! - 31,5 energy
To crit (8417) - No
(22,5) = 22,5 damage

Duskull fainted!





KO HP
KO EN
2/4/1/3/25
Badly Poisoned (5 DPA)



28 HP
13 EN
3/2/0/2/20
Burned




And with that, we made it to Argenta. Fantastic work, my dear Azurill. Lets have some ice-cream once this is over.




Sorry, Blob, your Hall Challenge is over

Blob: 4 CC
Minion: 4 HC

Matezoide: 8 UC


See you in a week.
 
Challenge #4

inanimate blob is challenging Rank 2 with Panzershrek the Magby using Flame Body

Magby [Panzershrek] (M)

Literally, all Panzershrek does is practice super-powerful Fire-type moves off into the distance. If he can use it, he does. We're gonna have to work on that for battles.

Nature: Hasty (-1 Def, +15% Spd, +21% Acc)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Flame Body: This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW LOCKED):This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 96 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Level Up 12/15
Smog
Leer
Ember
Smokescreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
Flamethrower
Fire Blast

Egg 3/12
Flare Blitz
Mach Punch
Thunder Punch

Tutor /10
Fire Punch
Thunder Punch

Past Gen Tutor 1/14
Flamethrower

TMs/HMs 4/24
Flamethrower
Psychic
Flame Charge
Will-o-Wisp

Past Gen TMs/HMs 2/18
Fire Punch
Thunder Punch


Please choose your first type:





 
Battle #1

Camper Chris would like to battle!

RNG roll (for Pokemon) 3/5

Snover (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Attacks:
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard

Blizzard
Swords Dance
Double Team

Bullet Seed
Avalanche
Seed Bomb

"...Crap."

RNG roll (for ability) 2/2 = Soundproof
"You're a lucky bastard, you know that?"
 
Alright, let's go!


Mag!

Flamethrower -> Fire Blast -> Flamethrower
IF Snover uses Grasswhistle, change action to Dodge and push back.
IF Snover uses Double Team, change next action to Flame Burst to destroy the clones/hit Snover (with the burst damage).
 
Please do not bump a Hall ref after only a day has passed


"Fuck fuck fuck fuck fuck..."
Blizzard x3 or something, fuck if I know

Pre-Round stats:

Panzershrek
HP: 90
EN: 100
3/1/3/2/96/+21% Acc

Snover
HP: 90
EN: 100
4/2/3/2/34/-10% Eva

Action 1
Flamethrower -> Snover (6 EN)
RNG roll (to crit, <=625 crit) 6701 = no crit
RNG roll (to burn, <=1000 bun) 7194 = no burn
(10+3+(3-2)1.5)(2.25) = 32.625 DMG

Blizzard -> Shrek (7 EN)
RNG roll (to hit, <=7000 hit) 8209 = miss
God damn it >.>

Action 2
Fire Blast -> Snover (7 EN)
RNG roll (to crit) 6301 = no crit
RNG roll (to burn) 662 = OH COME THE FUCK ON
(12+3+(3-2)1.5)(2.25) = 37.125 DMG
No. I'm not giving you this burn.

Blizzard -> Shrek (11 EN)
RNG roll (to hit) 7149 = ASDFAJKLASDJFKLSADJFSLKFNLSKDFJASL;DFJS
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Action 3
Flamethrower -> Snover (6 EN)
This kills.
Snover fainted!


Post-Round stats:

Panzershrek
HP: 90
EN: 81
3/1/3/2/96/+21% Acc

Snover
HP: KO
EN: KO
4/2/3/2/34/-10% Eva


"FUCK GOD MOTHER FUCKING DAMN IT FUCK FUCK SHITTITY FUCK FUCK."

Please choose your next type:





 

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