Battle Hall Challenge - Iron Caliber

Name: Iron Caliber
Rank: 2
Pokemon: Phanpy
Pokemon Ability: Pickup

Richter - Phanpy (M)
Nature: Adamant (+1 Attack, -1 Sp. Attack)

Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 4/6
MC: 4
AC: 2/5

Abilities: Pickup / Sand Veil (H)
Pickup (Passive): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (Passive) (H): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves (19):
=====Level-Up=====
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Slam
=====Egg=====
Ice Shard
Play Rough
Counter
Head Smash
Heavy Slam
=====TM/HM=====
Bulldoze
Protect
Roar
Rock Slide
Facade
=====Tutor=====
=====Other=====







Iron Caliber select your first type and lets get this show on the road.

(Best of luck!)








 
Last edited:
RNG: 5/5


Arm wants to fight!




Grrrr get ready! We are armed and dangerous!




Riolu (M)

Type: Fighting

Nature: Mild
+SpA, -Def

Abilities: Steadfast / Inner Focus / Prankster [HA]

Stats:
HP: 90
Atk: 3
Def: 1 [-]
SpA: 3 [+]
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 5/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Agility
Blaze Kick
Crunch
Hi Jump Kick
Iron Defense
Vacuum Wave

Dig
Focus Blast
Hidden Power Ice
Poison Jab
Rock Slide
Shadow Claw


RNG: 1/3

Steadfast!
 
Hm...a daunting foe. Guess we'll have to dis-arm him, huh, Richter?

Play Rough - Bulldoze - Play Rough

IF
Riolu uses Counter, THEN use Odor Sleuth, but only once.

IF Riolu uses Evasive Agility and is not under the effects of Odor Sleuth, THEN use Odor Sleuth.
 


ATTAAAAAAAAAAAAAAAAACK!


Dig -> High Jump Kick -> High Jump Kick





Richter


100 HP
100 EN
3/2/1/2/40


Arm

90 HP
100 EN
3/1/3/2/60



Action 1

Riolu used Dig - 5 energy

Richter used Play Rough - 7 energy

Riolu attack! - 5 energy
To crit (5992) - No
(8 + 1,5) = 9,5 damage

Action 2

Riolu used HJK - 7 energy
To hit (3450) - Yes
To crit (9595) - No
(13 + 3 + 1,5) = 17,5 damage

Richter used Bulldoze - 4 energy
TO crit (6186) - No
(6 + 3 + 3) = 12 damage

Action 3

Riolu used HJK - 11 energy
To hit (6160) - Yes
To crit (6291) - No
(13 + 3 + 1,5) = 17,5 damage


Richter used Play Rough - 7 energy
To hit (4100) - Yes
To crit (5814) - Nio
To lower (1729) - No
(9 + 3)*1,5 = 18 damage






Richter


55 HP
82 EN
3/2/1/2/40


Arm

60 HP
72 EN
3/1/3/2/34
-1 Speed for 1 round



Take this one too!


Hidden Power -> Focus Blast -> Hidden Power



If damaging Fairy type combo, use Dig that action
 

Richter


55 HP
82 EN
3/2/1/2/40


Arm
60 HP
72 EN
3/1/3/2/34
-1 Speed for 1 round



Sorry, Play Rough Combo's priority is -2.

Normally, that would mean Phanpy would hit as soon as Riolu's Dig ended (-2 priority, as well, but Phanpy is normally slower).

Since Riolu is slower for this round, however, Phanpy attacks before Riolu leaves the ground.


Action 1

Dig - 5 energy

Play Roughest! - 45,5 energy
Miss

Dig attack! - 5 energy
To crit (2602) - No
(8 + 1,5) = 9,5 damage

Action 2

Focus Blast - 7 energy
To hit (2044) - No
To crit (6010) - No
To lower SP.Def (3008) - No
(12 + 3 + 1,5) = 16,5 damage

Action 3

Flail - 6 energy
To crit (7832) - No
(8 + 3) = 11 damage

Hidden Power - 4 energy
To crit (6854) - No
(6 + 1,5)*1,5 = 11,25 damage



Richter


18 HP
30 EN
3/2/1/2/40


Arm
49 HP
51 EN
3/1/3/2/60
 
Oh. Welp.

Flail - Flail - Flail

I guess after three years, Richter still isn't good at the Battle Hall.
or maybe I'm just not good at the Battle Hall.
 
Last edited:
Common mistake. No biggie.


Hidden-Power Combo*3




Richter

18 HP
30 EN
3/2/1/2/40



Arm
49 HP
51 EN
3/1/3/2/60

Phanpy fainted!



Richter

KO HP
KO EN
3/2/1/2/40



Arm
35 HP
Something EN
3/1/3/2/60


Sorry Caliber, your Hall has come to an end.


Iron Caliber: 2 CC
Ritcher: 2 HC

Matezoide: 6 UC because Dogfish is sex
 
Alright maggots, listen up! Only Iron Caliber and The Wanderer should be posting in this thread! Failure to comply will result in things happening. Terrible things. Things that will make you piss yourself at the sight of mahogany desks. YOU HAVE BEEN WARNED.

Iron will be challenging rank 2 with a Whirlipede. Said Whirlipede has Swarm.

Belladonna - Whirlipede (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Bug / Poison
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 47
Size Class: 3
Weight Class: 4
Base Rank Total: 15

EC: 4/9
MC: 0
AC: 2/5

Abilities: Poison Point / Swarm / Speed Boost (H)
Poison Point (Toggle): By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Swarm (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2.
Speed Boost (Passive) (H): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Moves (20):
=====Level-Up=====
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Toxic
Steamroller
=====Egg=====
Pin Missile
Spikes
Toxic Spikes
Twineedle
Take Down
=====TM/HM=====
Poison Jab
Infestation
Double Team
Solarbeam
=====Tutor=====
=====Other=====

AND NOW, CHOOSE YOUR DESTINY!





 
BATTLE 1

Fairy Pixie wants to fight!


"Don't think you're better than me just because you're big!"

Mon: 4 = Floette
Ability: 2 = Symbiosis


Floette (F)

Type: Fairy

Nature: Bold
+Def, -Atk

Abilities: Flower Veil / Symbiosis [HA]

Stats:
HP: 90
Atk: 1 [-]
Def: 3 [+]
SpA: 3
SpD: 4
Spe: 52
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Tackle
Vine Whip
Fairy Wind
Lucky Chant
Razor Leaf
Wish
Magical Leaf
Grassy Terrain

Camoflage
Captivate
Copycat

Calm Mind
Toxic
Double Team
Protect
Dazzling Gleam
Energy Ball
Psychic
Hidden Power (Fire)
Substitute

Your move.​
 
Poison Jab - Toxic - Poison Jab

IF
Floette is Poisoned A2, THEN use Poison Tail instead.

IF Floette is under the effects of a Protective/Evasive move, THEN use Double Team (2) instead.
 

"And of course she doesn't have Sukukaja...oh? What have we here?"
Camouflage -> Psychic -> Hidden Power

It's hee ho time!
♫Tier 1 Demon
Iron Caliber: | Pixie:
|

Belladonna | Floette
HP: 90 | HP: 90
EN: 100 | EN: 100
Stats: 3/4/1/3/47 | Stats: 1/3/3/4/52
Swarm | Symbiosis (ON)
No ailments | No ailments
No changes | No changes
No other | No other

Field:
Nothing
Order: Floette, Whirlipede

Action 1
Floette used Camouflage!
Floette became Normal-type!

Belladonna used Poison Jab!
-Crit chance (Crit <= 625 unless stated otherwise): 3632 = NOPE.
-Damage: 8 + 3 + 4.5 - 4.5 = 11 damage
-Effect chance (Poison <= 3000): 2972 = EEEEEEEEEEEEEEEYUP.
Floette was poisoned!
Floette was hurt by poison!
(-2 HP)
Numbers:
-Whirlipede: -5 EN
-Floette: -13 HP, -8 EN

Action 2
Floette used Psychic!
-Crit chance: 4831 = NOPE.
-Damage: (10 + 4.5 - 4.5) * 1.5 = 15 damage
-Energy cost: 5 + (4 / 2) = 7 EN
-Effect chance (-1 SpD <= 1000): 3617 = NOPE.
Belladonna used Poison Tail!
-Crit chance (Crit <= 1250): 948 = WELP.
-Damage: 5 + 3 + 3 + 4.5 - 4.5 = 11 damage
Floette was hurt by poison! (-2 HP)
Numbers:
-Whirlipede: -15 HP, -3 EN
-Floette: -13 HP, -7 EN

Action 3
Floette used Hidden Power!
-Crit chance: 2474 = NOPE.
-Damage: (6 + 4.5 - 4.5) * 1.5 = 9 damage
Belladonna used Poison Jab!
-Crit chance: 8294 = NOPE.
-Damage: 8 + 3 + 4.5 - 4.5 = 11 damage
Floette was hurt by poison! (-2 HP)
Numbers:
-Whirlipede: -9 HP, -5 EN
-Floette: -13 HP, -4 EN

Final Numbers:
-Whirlipede: -24 HP, -13 EN
-Floette: -39 HP, -19 EN
Iron Caliber: | Pixie:
|

Belladonna | Floette
HP: 66 | HP: 51
EN: 87 | EN: 81
Stats: 3/4/1/3/47 | Stats: 1/3/3/4/52
Swarm | Symbiosis (ON)
No ailments | Poison
No changes | No changes
No other | Camouflage (Normal)

Field:
Nothing

"Nngh...stupid rngs..."
Psychic -> Hidden Power -> Psychic
*If Whirlipede uses a p/e move, use Wish, but only once​
 

Round 2, ho!
Order: Floette, Whirlipede

Action 1
Floette used Psychic!
-Crit chance: 328 = EEEEEEEEEEYUP.
-Damage: (10 + 3 + 4.5 - 4.5) * 1.5 = 19.5 damage
-Effect chance (-1 SpD <= 1000): 7563 = NOPE.
-Energy cost: 5 + (4 / 2) = 7 EN
Belladonna used Steamroller!
-Crit chance: 1828 = NOPE.
-Damage: 12 + 3 + 4.5 - 4.5 = 15 damage
Floette is hurt by poison! (-2 HP)
Numbers:
-Whirlipede: -19.5 HP, -6 EN
-Floette: -17 HP, -7 EN

Action 2
Floette used Hidden Power!
-Crit chance: 3675 = NOPE.
-Damage: (6 + 4.5 - 4.5) * 1.5 = 9 damage
Belladonna used Poison Jab!
-Crit chance: 3313 = NOPE.
-Damage: 8 + 3 + 4.5 - 4.5 = 11 damage
Floette is hurt by poison! (-2 HP)
Numbers:
-Whirlipede: -9 HP, -4 EN
-Floette: -13 HP, -5 EN

Action 3
Floette used Psychic!
-Crit chance: 7061 = NOPE.
-Damage: (10 + 4.5 - 4.5) * 1.5 = 15 damage
-Effect chance (-1 SpD <= 1000): 1634 = NOPE.
-Energy cost: 5 + (4 / 2) = 7 EN
Belladonna used Steamroller!
-Crit chance: 3423 = NOPE.
-Damage: 12 + 3 + 2 + 4.5 - 4.5 = 17 damage
Floette is hurt by poison! (-2 HP)
Numbers:
-Whirlipede: -15 HP, -6 EN
-Floette: -19 HP, -7 EN

Final Numbers:
-Whirlipede: -44 (43.5) HP, -16 EN
-Floette: -49 HP, -19 EN
Iron Caliber: | Pixie:
|

Belladonna | Floette
HP: 22 | HP: 2
EN: 71 | EN: 62
Stats: 3/4/1/3/47 | Stats: 1/3/3/4/52
Swarm (ON) | Symbiosis (ON)
No ailments | Poison
No changes | No changes
No other | Camouflage (Normal)

Field:
Nothing
Your move, ho!​
 
Well done, Bella. Crush this stupid flower.

Steamroller - Steamroller - Steamroller

IF
successful P/E move, THEN win anyways. (Defense Curl)
 

"You were doomed from the start! Now eat MegidolaoWHADDAYAMEANIDON'THAVEENOUGHSP?!"
Zanma (Psychic x2) -> Cooldown (Psychic) -> Psychic

Round 3, ho!
Order: Floette, Whirlipede

Action 1 (Priority: Whirlipede, Floette)
Belladonna used Steah, who cares? This fight's over.
Numbers:
-Whirlipede: -10 EN
-Floette: -2 HP
Iron Caliber: | Pixie:
|

Belladonna | Floette
HP: 22 | HP: KO
EN: 61 | EN: 62
Stats: 3/4/1/3/47 | Stats: 1/3/3/4/52
Swarm (ON) | Symbiosis (ON)
No ailments | Faint
No changes | No changes
No other | No other

Field:
Nothing


"Gaaaaah IhateyouIhateyouIhateyouIhateyouyoustupidjerk!"

CHOOSE YOUR DESTINY!





 
BATTLE 2

Fairy Dryad wants to fight!

Eep! *hides behind a pillar*

Mon: 1 = Skiploom
Ability: 2 = Leaf Guard

Skiploom (F)

Types: Grass/Flying

Nature: Naive
+Speed +15% Acc, -SpD

Abilities: Chlorophyll / Leaf Guard / Infiltrator [HA]

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 2 [-]
Spe: 92 [+]
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Fairy Wind
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain

Aromatherapy
Encore
Endure
Reflect
Seed Bomb
Worry Seed

Dazzling Gleam
Acrobatics
Sunny Day
Solar Beam
Hidden Power (Rock)
Substitute
Your move, ho!​
 

"Please don't hurt me..."
Reflect -> Encore -> Acrobatics

The w-hee-l of ho is turning!
♫Tier 1 Demon
Iron Caliber: | Dryad:
|

Belladonna | Skiploom
HP: 90 | HP: 90
EN: 100 | EN: 100
Stats: 3/4/1/3/47 | Stats: 2/2/2/2/92
Swarm | Leaf Guard
No ailments | No ailments
No changes | +15 accuracy
No other | No other

Field:
Nothing
Order: Skiploom, Whirlipede

Action 1
Skiploom used Reflect!
Dryad was shielded!
(6 actions)
Belladonna used Screech!
-Hit chance (Hit <= 8500): 7837 = Hit
Skiploom's defense plummeted! (-2 Def, decays end of round)
Numbers:
-Whirlipede: -6 EN
-Skiploom: -10 EN

Action 2
Skiploom used Encore!
Belladonna was flattered! (2 actions)
Belladonna used Screech!
-Hit chance (Hit <= 8500): 4862 = Hit
Skiploom's defense plummeted! (-4 Def, decays end of round)
Numbers:
-Whirlipede: -6 EN
-Skiploom: -10 EN

Action 3
Skiploom used Acrobatics!
-Crit chance: 2624 = NOPE.
-Damage: (11 + 3 + 3 - 6) * 1.5 = 16.5 damage
Belladonna used Screech!
-Hit chance (Hit <= 8500): 9673 = NOPE.
Numbers
-Whirlipede: -16.5 HP, -6 EN
-Skiploom: -6 EN

Final Numbers:
-Whirlipede: -17 (16.5) HP, -18 EN
-Skiploom: -26 EN
Iron Caliber: | Dryad:
|

Belladonna | Skiploom
HP: 73 | HP: 90
EN: 82 | EN: 74
Stats: 3/4/1/3/47 | Stats: 2/2/2/2/92
Swarm | Leaf Guard
No ailments | No ailments
No changes | -3 Def (decays end of round), +15 accuracy
No other | Reflect (3 actions)

Field:
Nothing

*shrinks even further behind the pillar*
Sleep Powder -> Acrobatics**-> Stun Spore
*If Whirlipede uses a p/e move, use Sunny Day and push actions down, but only once
**If Sleep Powder causes Whirlipede to be asleep for two actions A1, use Stun Spore and push actions down​
 

Round 2, ho!
Order: Skiploom, Whirlipede

Action 1
Skiploom used Sleep Powder!
-Hit chance (Hit <= 9000): 8448 = Hit
-Sleep chance (1 = light; 2 = deep; 3 = intense): 3 = Intense
Belladonna fell asleep! (2 actions)
Belladonna is fast asleep.
Numbers:
-Whirlipede: No changes
-Skiploom: -6 EN

Action 2
Skiploom used Stun Spore!
-Hit chance (Hit <= 9000): 6416 = Hit
Belladonna was paralyzed! (25%)
Belladonna is fast asleep.
Numbers:
-Whirlipede: No changes
-Skiploom: -6 EN

Action 3
Skiploom used Acrobatics!
-Crit chance: 479 = Hot damn!
-Damage: (11 + 3 + 3 + 3 - 6) * 1.5 = 21 damage!
Belladonna woke up!
-Move chance (Paralyzed <= 2500): 8107 = Move
Belladonna used Poison Jab!
-Crit chance: 3923 = NOPE.
-Damage: ((4 + 3 + 4.5 - 3) * 1.5) + 6 = 18.75
-Effect chance (Poison <= 3000): 538 = ...
Skiploom was poisoned!
Skiploom was hurt by poison!
(-2 HP)
Numbers:
-Whirlipede: -21(!) HP, -5 EN
-Skiploom: -20.75(!) HP, -6 EN

Final Numbers:
-Whirlipede: -21 HP, -5 EN
-Skiploom: -21 (26.75) HP, -18 EN
Iron Caliber: | Dryad:
|

Belladonna | Skiploom
HP: 52 | HP: 69
EN: 77 | EN: 56
Stats: 3/4/1/3/47(12) | Stats: 2/2/2/2/92
Swarm | Leaf Guard
Paralysis (20%) | Poison
No changes | -2 Def (decays end of round), +15 accuracy
No other | No other

Field:
Nothing
Your move, hee ho!​
 

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