Battle Hall Challenge - Its_A_Random

Battle 5

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/3


Magneton (U)

Nature: Modest

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks:

Tri Attack
Metal Sound
Tackle
Sonic Boom
ThunderShock
Supersonic
Thunder Wave
Spark
Electro Ball
Lock-On
Swift
Magnet Bomb
Screech
Discharge
Magnet Rise
Mirror Shot
Zap Cannon

Rain Dance
Thunder
Hidden Power [Ice] (7)

Signal Beam


Your actions, Its_A_Random!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Oh no, an Electric Type...What are we to do?

Dig > Dive > Dig
IF Magneton would use (Damaging Electric Type Combo) successfully, THEN replace the current action with Substitute (15 HP), AND the next with Surf
(Once Only) IF Magneton would use Magnet Rise, THEN replace that action with Taunt, pushing Actions back if Dig was subbed
 

Magneton (U)
HP: 90
EN: 100
SPE: 70
ABIL: Sturdy
STAT: N/A
OTHR: N/A

Blind (M)
HP: 100
EN: 100
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Blind burrowed underground!
Magneton used Lock-On!

-6 Energy
Blind used Dig!
Crit: 625/1000: No
(8-1+1.5) x 2.25 = 19 Damage
-10 Energy

Action 2:

Blind went underwater!
Magneton used Zap Cannon!

Crit: 311/1000: No
(12+3+4) x 1.5 = 28.5 ~ 29 Damage
-7 Energy
Blind used Dive!
Crit: 150/1000: No
(8-1+3+1.5) = 11.5 ~ 12 Damage
-9 Energy

Action 3:

Magneton used Discharge!
Crit: 504/1000: No
(8+3+4) x 1.5 = 22.5 ~ 23 Damage
-5 Energy
Paralysis: 828/1000: No
Blind burrowed underground!
Blind used Dig!

Crit: 625/1000: No
(8-1+1.5) x 2.25 = 19 Damage
-10 Energy


Magneton (U)
HP: 40
EN: 82
SPE: 70
ABIL: Sturdy
STAT: N/A
OTHR: N/A

Blind (M)
HP: 48
EN: 71
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: Paralyzed (20%)

Arena: N/A

Turn Order:


Opponent issues actions.
Its_A_Random issues actions.
REFEREE
 
Discharge, Thunder, Thunder
IF Torment A1 or A2, THEN Electro Ball A3
IF Dig+Dig A1 or A2 AND not Taunted, THEN Magnet Rise and push actions back
 

Magneton (U)
HP: 40
EN: 82
SPE: 70
ABIL: Sturdy
STAT: N/A
OTHR: N/A

Blind (M)
HP: 48
EN: 71
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: Paralyzed (20%)

Arena: N/A

Action 1:

Magneton used Discharge!
Crit: 247/1000: No
(8+3+4) x 1.5 = 22.5 ~ 23 Damage
-9 Energy
Paralysis: 736/1000: No
Blind used Focus Blast+Focus Blast!
Hit: 362/1000: Yes :(
Crit: 546/1000: No
Effect: 207/1000: No
(12*2.25-1+1.5) x 1.5 = 41.25 ~ 41 Damage
(8+(8+4)) x 2 = -40 Energy


Magneton (U)
HP: KO
EN: KO
SPE: 70
ABIL: Sturdy
STAT: N/A
OTHR: N/A

Blind (M)
HP: 25
EN: 31
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: Paralyzed (15%)

Arena: N/A

You may choose your next type:





 
Battle 6

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/3


Duclohm (F)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:

Double Hit
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Spark
SonicBoom
Discharge
Slack Off

Thunderbolt
Flamethrower
Dragon Pulse

Hydro Pump
Power Gem
Magnet Rise


Your actions, Its_A_Random!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Called it.

Dig > Ice Beam > Dig
IF (Damaging Electric-Type combo), THEN replace that action with Substitute (15 HP), AND replace the next action with Ice Beam
(Once Only) IF Magnet Rise, THEN replace that action with Taunt
 
DAT said:
Bulldoze, Earth Power, Earthquake, Fissure, and Magnitude can always strike a digging opponent, while other attacks can hit if aimed properly.
so uhh...

Thunderbolt (aim properly), Discharge, Thunderbolt (aim properly)

If you don't think this should be allowed, then you should mention it on IRC if you have the time and see what other people think about it. Since I probably won't be able to go onto IRC until the weekend, you would just have to tell me what the majority thought.

EDIT: new actions:

Charge, Thunderbolt, Slack Off
 

Duclohm (M)
HP: 100
EN: 100
SPE: 60
ABIL: Static
STAT: N/A
OTHR: N/A

Blind (M)
HP: 100
EN: 100
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Blind burrowed underground!
Duclohm used Charge!

-7 Energy
Blind used Dig!
Crit: 513/1000: No
Static: 790/1000: No
(8+1.5) x 1.5 = 14.25 ~ 14 Damage
-10 Energy

Action 2:

Blind used Ice Beam!
Crit: 488/1000: No
Effect: 845/1000: No
(10+3) x 1.5 - 1.75 = 17.75 ~ 18 Damage
-7 Energy
Duclohm used Thunderbolt!
Crit: 735/1000: No
Effect: 646/1000: No
(10+3+3+1.5) x 1.5 = 26.25 ~ 26 Damage
-6 Energy

Action 3:

Blind burrowed underground!
Duclohm used Slack Off!

-12 Energy
Blind used Dig!
Crit: 683/1000: No
Static: 101/1000: No
(8+1.5) x 1.5 = 14.25 ~ 14 Damage
-10 Energy


Duclohm (M)
HP: 74
EN: 75
SPE: 60
ABIL: Static
STAT: N/A
OTHR: Charged (3 actions)

Blind (M)
HP: 74
EN: 73
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: Paralysis (15 %)

Arena: N/A

Turn Order:


Opponent issues actions.
Its_A_Random issues actions.
REFEREE
 
Thunderbolt, Discharge, Thunderbolt
IF Blind successfully uses Torment, THEN replace remaining actions with Charge, Thundershock, Spark
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
08:54 MK_Ultra iar
08:54 MK_Ultra how are you so popular
08:54 MK_Ultra lol
08:54 IAR ...
08:54 MK_Ultra not that you shouldn't be
08:55 MK_Ultra i was jw
08:55 IAR Also, does the Battle Hall strictly follow in-game mechanics?
08:55 MK_Ultra uh
08:55 MK_Ultra depends
08:55 MK_Ultra just ask me
08:55 dogfish44 It follows in-game mechanics unless there is a direct ruling (Rounding rules, Agility Dodge) afaik.
08:55 MK_Ultra lol
08:55 MK_Ultra df be quiet~
08:55 dogfish44 Or, ask the crazy man
08:56 MK_Ultra wave
08:56 IAR Say, an attacked was "aimed properly" to hit a Pokemon using Dig
08:56 IAR *attack
08:56 dogfish44 !no
08:56 Onion_Bubs Never, not in a million years, absolutely not, no way Jose, no chance Lance, nyet, negatory, mm-mm, nuh-uh, uh-uh! And of course my own personal favourite of all time, man falling off of a cliff: NNNOOOOOOOOOoooooooo.......
08:56 IAR Is this legal in Hall?
08:56 Ranger97 i gtg
08:56 Ranger97 be back tomortow
08:56 Onion_Bubs ... pff
08:56 *** Ranger97 quit (Quit: CGI:IRC)
08:57 dogfish44 ....I'm sure Onion times that last bit to when someone says something non-remarkable
08:57 MK_Ultra yeah sure that's legal
08:57 MK_Ultra i mean
08:57 MK_Ultra don't be lenient
08:57 MK_Ultra but if you think it's plausible as a ref, go for it
08:58 IAR I'm the one who's on the receiving end of the attack...
08:58 IAR And I'm the Challenger...
08:58 MK_Ultra oh
08:58 MK_Ultra hm
08:58 MK_Ultra refs shouldn't pull stuff like that
08:58 MK_Ultra because of the bias
08:58 MK_Ultra who's the ref
08:58 IAR Link: http://www.smogon.com/forums/showthread.php?t=3449179&page=9
08:59 IAR CMFP
09:00 SevenDeadlySins hiya
09:00 SevenDeadlySins whats goin on everyone
09:00 SevenDeadlySins rofl
09:00 MK_Ultra i don't see a thunderbolt being able to be 'aimed properly'
09:00 MK_Ultra so
09:00 MK_Ultra no
09:00 --- Engaway is back
09:00 Engaway hmm I have new respect for zarator
09:00 MK_Ultra porque
09:00 Engaway reffing eleven mons going at it is not easy
09:01 Engaway also raids just got a ton harder with new reflect/ls
09:01 SevenDeadlySins by the way
09:01 IAR You're reffing a ten-mon melee, Engi...
09:01 SevenDeadlySins "aimed properly" means that dig can be counteracted by moves that guarantee hit
09:01 SevenDeadlySins js
09:01 Engaway ten =/= eleven
09:02 SevenDeadlySins that is, stuff like lock on / mind reader results in a move being "aimed properly"
09:02 Engaway also everybody here has an item
09:02 IAR So, something with -- Accuracy is considered aimed properly, while 100 Accuracy isn't, right?
09:02 MK_Ultra yup
09:03 SevenDeadlySins alternately
09:03 MK_Ultra though i would not count rain thunder in thatt even though it has --
09:03 MK_Ultra because there's ground in the way
09:03 SevenDeadlySins there might be arenas
09:04 SevenDeadlySins that, say... point out where the target is, or have some modifier on the ground/water that reveals where the digging/diving pokemon is
09:04 SevenDeadlySins the idea of not being able to hit a digging pokemon is not being able to know where it is
09:04 SevenDeadlySins if you can know exactly where it is for any reason
09:04 Alchemator I guess you could say that this discussion is
09:04 SevenDeadlySins you can aim at it and counteract the effects of dig
09:04 Alchemator shades
09:04 Alchemator ground-breaking
09:04 SevenDeadlySins or dive
09:04 IAR heh
09:04 SevenDeadlySins or fly, etc
09:04 SevenDeadlySins though i would argue that you still cant hit flying/bouncing mons with contact moves
09:04 Alchemator moving onto fly, eh?
09:04 Alchemator that's a
09:04 SevenDeadlySins even if aimed properly
09:05 Alchemator shades
09:05 Alchemator lofty proposal
09:05 SevenDeadlySins swear to god
09:05 SevenDeadlySins dont finish that
09:05 Alchemator sorry you were too slow

Yeah, requesting a re-ref. Sorry...
 
Re-reffed, here are my new actions:

Thunderbolt, Discharge, Thunderbolt
IF Tormented, THEN replace remaining Thunderbolts with Thundershock
IF Blind is underground AND you are not Taunted, THEN chill and push actions back
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hmmm, we need something here...

Mud Sport > Torment > Ice Beam

Also, apparently, IF Tormented is illegal, but IF Torment is legal, so...Sitting around A3 for Duclohm, I guess? Also, if I get parahaxxed, then I think I am going to kill someone.
 
Alright. But honestly, it is so goddamn stupid that illegal substitutions aren't re-reffed, but illegal actions are.


Duclohm (M)
HP: 74
EN: 75
SPE: 60
ABIL: Static
STAT: N/A
OTHR: Charged (3 actions)

Blind (M)
HP: 74
EN: 73
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: Paralysis (15 %)

Arena: N/A

Action 1:

Duclohm used Thunderbolt!
Crit: 161/1000: No
(10+3+3+1.5) x 1.5 = 26.25 ~ 26 Damage
-6 Energy
Paralysis: 146/1000: Yes
Blind is fully paralyzed!

Action 2:

Duclohm used Discharge!
Crit: 165/1000: No
(8+3+3+1.5) x 1.5 = 23.25 ~ 23 Damage
-5 Energy
Paralysis: 173/1000: No
Blind used Torment!
-10 Energy

Action 3:

Duclohm sat around!
Blind used Ice Beam!
Crit: 283/1000: No
Effect: 307/1000: No
(10+3) x 1.5 - 1.75 = 17.75 ~ 18 Damage
-7 Energy


Duclohm (M)
HP: 56
EN: 64
SPE: 60
ABIL: Static
STAT: N/A
OTHR: Tormented (5 actions)

Blind (M)
HP: 25
EN: 56
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: Paralysis (5%)

Arena: N/A

Turn Order:


Its_A_Random issues actions.
Opponent issues actions.
REFEREE
 

Duclohm (M)
HP: 56
EN: 64
SPE: 60
ABIL: Static
STAT: N/A
OTHR: Tormented (5 actions)

Blind (M)
HP: 25
EN: 56
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: Paralysis (5%)

Arena: N/A

Action 1:

Duclohm used Thundershock!
Crit: 150/1000: No
(4+3+1.5) x 1.5 = 12.75 ~ 13 Damage
-2 Energy
Paralysis: 69/1000: No
Blind used Ice Beam!
Crit: 291/1000: No
Effect: 307/1000: No
(10+3) x 1.5 - 1.75 = 17.75 ~ 18 Damage
-11 Energy

Action 2:

Duclohm used Slack Off!
+20 HP
-12 Energy
Paralysis: 542/1000: No
Blind used Ice Beam!
Crit: 83/1000: No
Effect: 430/1000: No
(10+3) x 1.5 - 1.75 = 17.75 ~ 18 Damage
-11 Energy

Action 3:

Duclohm used Thundershock!
Crit: 312/1000: No
(4+3+1.5) x 1.5 = 12.75 ~ 13 Damage
-2 Energy


Duclohm (M)
HP: 40
EN: 48
SPE: 60
ABIL: Static
STAT: N/A
OTHR: Tormented (2 actions)

Blind (M)
HP: KO
EN: KO
SPE: 116
ABIL: Torrent
STAT: N/A
OTHR: N/A

Arena: N/A

Rewards:
Its_A_Random: 12 CC
Blind the Simipour: 12 HC
Danmantincan: 2 UC
C$FP: 12 UC
 
Alrightio, let's see if I can make it past 6 matches with a Simipour...

Name: Its_A_Random
Challenge Thread (if any): Ah yes...This one...
Rank: 3
Pokemon: Blind (Simipour)
Pokemon Ability: Torrent
Pokemon Info:

Simipour [Blind] (M)
NATURE: Hasty (+15% Accuracy)

TYPE

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Gluttony
: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 116 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (49)

PHYSICAL
Acrobatics
Aqua Tail
Bite
Brick Break
Crunch
Dig
Dive
Facade
Frustration
Fury Swipes
Giga Impact
Lick
Low Kick
Low Sweep
Return
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Thief
Waterfall

SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric 7)
Hydro Pump
Hyper Beam
Ice Beam
Scald
Surf
Water Gun

OTHER

Attract
Double Team
Hail
Hone Claws
Leer
Mud Sport
Nasty Plot
Protect
Rain Dance
Recycle
Rest
Role Play
Substitute
Taunt
Torment
Toxic
Water Sport
You may choose your first type:






 
Battle 1

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/1


Pupitar (F)

Nature: Adamant

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Base Rank Total: 17

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:

Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch

Smack Down
Earthquake
Protect

Dragon Dance
Outrage
Stomp

Superpower


Your actions, Its_A_Random!
 

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