Battle Hall Challenge - Its_A_Random

Battle #4

Lass would like to battle!

RNG roll (for Pokemon) 2/5

Togepi (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Sunny Day
Fire Blast
SolarBeam

Nasty Plot
Stored Power
Morning Sun

"Oh my... That Pokemon over there looks pretty scary..."

RNG roll (for ability) 3/3 = Super Luck
"I hope we can do this..."
 

"Uh oh..."
Ancientpower -> Solarbeam -> Ancientpower

Pre-Round stats:

HP: 90
EN: 100
3/1/3/2/75/ +13% Acc

Togepi
HP: 90
EN: 100
1/3/3/3/17/ -10 Eva

Action 1
Taunt -> Togepi (9 EN)
Togepi fell for the Taunt!

Ancientpower -> Surprise (4 EN)
RNG roll (to crit, <=1250 crit) 6797 = no crit
RNG roll (to raise all) 3579 = no raise
(6+(3-2)1.5) = 7.5 DMG

Action 2
Night Daze -> Togepi (6 EN)
RNG roll (to crit) 9644 = no crit
RNG roll (to lower Acc) 1552 = lower
(9+3+(3-3)1.5) = 12 DMG

Solarbeam -> Surprise (8 EN)
RNG roll (to hit, <=7500 hit) 5699 = hit
RNG roll (to crit) 440 = crit
(12+3+(3-2)1.5) = 16.5 DMG

Action 3
Night Daze -> Togepi (10 EN)
RNG roll (to crit) 4362 = no crit
RNG roll (to lower Acc) 5648 = no lower
(9+3+(3-3)1.5) = 12 DMG

Ancientpower -> Surprise (4 EN)
RNG roll (to hit) 2020 = hit
RNG roll (to crit) 4251 = no crit
RNG roll (to raise all) 7212 = no raise
(6+(3-2)1.5) = 7.5 DMG


Post-Round stats:

HP: 58
EN: 75
3/1/3/2/75/ +13% Acc

Togepi
HP: 66
EN: 84
1/3/3/3/17/ -10 Eva
-1 Acc
Taunted (3a)


"Umm... It could be worse... I guess..."
Solarbeam -> Ancientpower -> Solarbeam
If Torment, change remaining actions to Fire Blast -> Stored Power -> Fire Blast
If Ancientpower raises all stats AND the previous sub is not activated, change A3 to Stored Power
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Ahahahaha...Some players need to do their research, it seems..."

Dig > Night Daze > Dig
IF Togepi's Ancientpower raises all stats A2, THEN use Night Daze A3.
 

"Research? More like the fact that, out of my mighty movepool of Stored Power, Solarbeam, Fire Blast, and AncientPower, which one of them gets around Dig without a combo? Fuck the fact that I'm out of character, but I mean come on."

Pre-Round stats:

HP: 58
EN: 75
3/1/3/2/75/ +13% Acc

Togepi
HP: 66
EN: 84
1/3/3/3/17/ -10 Eva
-1 Acc
Taunted (3a)

Action 1
Surprise dug underground! (10 EN)

Solarbeam -> Surprise (8 EN)
Surprise avoided the attack!

Dig -> Togepi
RNG roll (to crit) 667 = no crit
(8+(3-3)1.5) = 8 DMG

Action 2
Night Daze -> Togepi (6 EN)
RNG roll (to crit) 5249 = no crit
RNG roll (to lower Acc) 6242 = no lower
(9+3+(3-3)1.5) = 12 DMG

Ancientpower -> Surprise (4 EN)
RNG roll (to hit) 6856 = hit
RNG roll (to crit) 9466 = no crit
RNG roll (to raise all) 5604 = no raise
(6+(3-2)1.5) = 7.5 DMG

Action 3
Surprise dug underground! (10 EN)

Solarbeam -> Surprise (8 EN)
Surprise avoided the attack!

Dig -> Togepi
RNG roll (to crit) 4079 = no crit
(8+(3-3)1.5) = 8 DMG


Post-Round stats:

HP: 50
EN: 49
3/1/3/2/75/ +13% Acc

Togepi
HP: 38
EN: 64
1/3/3/3/17/ -10 Eva


"Your move..."
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Looks like we will be doing this for another round..."

Night Daze > Faint Attack > Night Daze
IF Morning Sun is issued, AND Togepi is not Taunted, THEN use Snatch on the first instance, Taunt the second.
IF Encore is issued, AND Togepi is not Taunted, THEN use Taunt on the first instance.
 

"I... I hope this works..."
Solarbeam -> Fire Blast -> Solarbeam + Solarbeam combo

Pre-Round stats:

HP: 50
EN: 49
3/1/3/2/75/ +13% Acc

Togepi
HP: 38
EN: 64
1/3/3/3/17/ -10 Eva

Action 1
Night Daze -> Togepi (6 EN)
RNG roll (to crit) 8284 = no crit
RNG roll (to lower Acc) 9033 = no lower
(9+3+(3-3)1.5) = 12 DMG

Solarbeam -> Surprise (8 EN)
RNG roll (to crit) 7896 = no crit
(12+(3-2)1.5) = 13.5 DMG

Action 2
Faint Attack -> Togepi (3 EN)
RNG roll (to crit) 6180 = no crit
(6+3+(3-3)1.5) = 9 DMG

Fire Blast -> Surprise (8 EN)
RNG roll (to hit, <=8500 hit) 3530 = hit
RNG roll (to crit) 267 = crit
RNG roll (to burn) 3349 = no burn
(12+3+(3-2)1.5) = 16.5 DMG

Action 3
Night Daze -> Togepi (6 EN)
RNG roll (to crit) 7409 = no crit
RNG roll (to lower Acc) 8371 = no lower
(9+3+(3-3)1.5) = 12 DMG

SUPAH SOLAH LAZAH -> Surprise ((8+12)1.75 = 35 EN)
RNG roll (to crit) 5358 = no crit
((12x2.25)+(3-2)1.5) = 28.5 DMG
Surprise fainted!


Post-Round stats:

HP: -9
EN: KO
3/1/3/2/75/ +13% Acc

Togepi
HP: 5
EN: 13
1/3/3/3/17/ -10 Eva


"We... we did it! Yaaaay!"

Its_A_Random's Battle Hall Challenge has ended

Its_A_Random gets 8 CC
Surprise! the Zorua gets 8 HC

waterwarrior gets 3(4)+2 = 14 UC

Please come back on the 12th!
 
Challenge #13

Its_A_Random is using Rotom-C with Levitate and an Expert Belt in Rank 4.

Rotom [motoR] (-)
NATURE: Modest

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 90
Atk: Rank 1 2 (-)
Def: Rank 3 4
SpA: Rank 4 5 (+)
SpD: Rank 3 4
Spe: 91 86
Size Class: 1 2
Weight Class: 1 3
Base Rank Total: 16 20

EC: N/A
MC: 0
DC: N/A

ATTACKS (53/53)
PHYSICAL
Astonish
Facade
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief

SPECIAL
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Electroweb
Hex
Hidden Power (Ground 7)
Leaf Storm
Mud-Slap
Ominous Wind
Round
Shock Wave
Shadow Ball
Signal Beam
Snore
Swift
Thunder
Thunderbolt
Thundershock
Uproar
Volt Switch

OTHER
Charge
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp


Pick your first type:






 
Battle 1:


Worker Bee would like to battle!

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 3/3


Probopass (M)

Nature: Modest

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 6
Spe: 40
Size Class: 3
Weight Class: 7
Base Rank Total: 21

Item: Leftovers

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Magnet Rise
Gravity
Tackle
Iron Defense
Magnet Bomb
Block
Harden
Rock Throw
Thunder Wave
Rock Slide
Sandstorm
Rest
Power Gem
Discharge

Flash Cannon
Thunder
Toxic

Endure
Head Smash
Explosion

Gravity
Pain Split


"Probopass and I have Sand Force! Think you can take us?"
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Easy out there, this will be a pretty slow fight..."

Hidden Power > Thunderbolt > Hidden Power
IF Thunder Wave is issued, AND you do not have a Substitute up, THEN use Substitute (15 HP) that action.
IF Pain Split is issued, AND you do not have a Substitute up, THEN use Substitute (15 HP) that action.
 

"We'll do things our way!"

Sandstorm ~ Toxic ~ Power Gem

-----------


Rotom-C (N)
HP: 90
En: 100
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Probopass (M)
HP: 90
En: 100
Ranks: 1/6/4/6
Speed: 40
SC/WC: 3/7
Ability: Sand Force
Item: Leftovers
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Rotom-C used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 6417/10000 (No)
(7+2+(7.5-8.5))*2.25 = 18 damage
-5 energy
Probopass used Sandstorm!
Arena Change: Sandstorm (4r)
-9 energy
Post-action:
-2 HP due to Sandstorm (Rotom-C)
+1 HP due to Leftovers (Probopass)

Action 2:
Rotom-C used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 9843/10000 (No)
(10+3+(7.5-8.5)-2) = 10 damage
RNG Roll (Effect) [<=1000 Effect]: 9322/10000 (No)
-6 energy
Probopass used Toxic!
RNG Roll (Hit) [<=9000 Hit]: 3718/10000 (Hit)
Status Change: BPSN (Rotom-C)
-7 energy
Post-action:
-2 HP due to Sandstorm (Rotom-C)
+1 HP due to Leftovers (Probopass)
-1 HP due to PSN (Rotom-C)

Action 3:
Rotom-C used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 1729/10000 (No)
(7+2+(7.5-8.5)-2)*2.25 = 13.5 damage
-5 energy
Probopass used Power Gem!
RNG Roll (Crit) [<=625 Crit]: 7425/10000 (No)
(7+3+2+(6-6)) = 12 damage
-4 energy
Post-action:
-2 HP due to Sandstorm (Rotom-C)
+1 HP due to Leftovers (Probopass)
-1 HP due to PSN (Rotom-C)



Rotom-C (N)
HP: 70
En: 84
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: BPSN (2 DPA)
Other: N/A


Probopass (M)
HP: 51
En: 80
Ranks: 1/6/4/6
Speed: 40
SC/WC: 3/7
Ability: Sand Force
Item: Leftovers
Stats: N/A
Status: N/A
Other: N/A

Arena: Sandstorm (3r)

-----------


"Hmm... now what..?"

Power Gem ~ Rock Slide ~ Power Gem
 

Rotom-C (N)
HP: 70
En: 84
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: BPSN (2 DPA)
Other: N/A


Probopass (M)
HP: 51
En: 80
Ranks: 1/6/4/6
Speed: 40
SC/WC: 3/7
Ability: Sand Force
Item: Leftovers
Stats: N/A
Status: N/A
Other: N/A

Arena: Sandstorm (3r)


Action 1:
Rotom-C used Light Screen!
Other Change: Light Screen (Rotom-C)
-8 energy
Probopass used Power Gem!
RNG Roll (Crit) [<=625 Crit]: 4165/10000 (No)
(3.5+3+2+(6-6)) = 8.5 damage
-8 energy
Post-action:
-2 HP due to Sandstorm (Rotom-C)
+1 HP due to Leftovers (Probopass)
-2 HP due to PSN (Rotom-C)

Action 2:
Rotom-C used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 1889/10000 (No)
(7+2+(7.5-8.5)-2)*2.25 = 13.5 damage
-5 energy
Probopass used Rock Slide!
RNG Roll (Hit) [<=9000 Hit]: 8840/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 5160/10000 (No)
(8+3+2+(1.5-6)) = 8.5 damage
-5 energy
Post-action:
-2 HP due to Sandstorm (Rotom-C)
+1 HP due to Leftovers (Probopass)
-2 HP due to PSN (Rotom-C)

Action 3:
Rotom-C used Volt Switch!
RNG Roll (Crit) [<=625 Crit]: 2973/10000 (No)
(7+3+(7.5-8.5)-2) = 7 damage
-4 energy
Probopass used Power Gem!
RNG Roll (Crit) [<=625 Crit]: 1359/10000 (No)
(3.5+3+2+(6-6)) = 8.5 damage
-4 energy
Post-action:
-2 HP due to Sandstorm (Rotom-C)
+1 HP due to Leftovers (Probopass)
-1 HP due to PSN (Rotom-C)



Rotom-C (N)
HP: 33
En: 67
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: BPSN (2 DPA)
Other: Light Screen (3a)


Probopass (M)
HP: 33
En: 63
Ranks: 1/6/4/6
Speed: 40
SC/WC: 3/7
Ability: Sand Force
Item: Leftovers
Stats: N/A
Status: N/A
Other: N/A

Arena: Sandstorm (2r)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Just one hit..."

Hidden Power + Hidden Power combo > N/A (Hidden Power + Hidden Power combo) > Hidden Power
IF Endure is issued A1, THEN use Will-O-Wisp until it hits, pushing actions back each time.
 

"There's no clean way to win this, but maybe we can luck out..."

Rock Slide ~ Explosion ~ Chill

-----------


Rotom-C (N)
HP: 33
En: 67
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: BPSN (2 DPA)
Other: Light Screen (3a)


Probopass (M)
HP: 33
En: 63
Ranks: 1/6/4/6
Speed: 40
SC/WC: 3/7
Ability: Sand Force
Item: Leftovers
Stats: N/A
Status: N/A
Other: N/A

Arena: Sandstorm (2r)


Action 1:
Probopass used Rock Slide!
RNG Roll (Hit) [<=9000 Hit]: 5500/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 8263/10000 (No)
(8+3+2+(1.5-6)) = 8.5 damage
RNG Roll (Effect) [<=3000 Effect]: 8501/10000 (No)
-5 energy
Rotom-C used Hidden Power+Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 7673/10000 (No)
(15.75+2+(7.5-8.5)-2)*2.25 = 33.1875 damage
Probopass fainted!
-24.5 energy
Post-action:
-2 HP due to Sandstorm (Rotom-C)
-2 HP due to PSN (Rotom-C)



Rotom-C (N)
HP: 20
En: 42
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: BPSN (3 DPA)
Other: Light Screen (2a)


Probopass (M)
HP: KO
En: KO
Ranks: 1/6/4/6
Speed: 40
SC/WC: 3/7
Ability: Sand Force
Item: Leftovers
Stats: N/A
Status: N/A
Other: N/A

Arena: Sandstorm (1r)

-----------


"Oh well, it was worth a try."

Pick your next type:






 
Battle 2:


Roughneck Jean would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/2


Gyarados (M)

Nature: Impish

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Item: Wacan Berry

Attacks:

Splash
Tackle
Flail
Thrash
Bite
Dragon Rage
Twister
Leer
Ice Fang
Aqua Tail
Rain Dance
Hydro Pump
Dragon Dance
Hyper Beam

Earthquake
Stone Edge
Reflect

Bounce
Thunder Wave


"I'm not overcompensating, if I was I'd have a Steelix or Wailord or something..."
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Well, at least this match-up is semi favourable..."

Thunderbolt > Discharge > Thunderbolt
IF Thunder Wave is issued, AND you out-speed Gyarados, AND you do not have a Substitute up, THEN use Substitute (15 HP) that action.
IF (Non-Combo) Bounce is issued, AND Gyarados out-speeds you, THEN use Reflect on the first instance, Rain Dance on the second instance.
 

"Man, I don't know..."

Dragon Dance ~ Bounce ~ Bounce

-----------


Rotom-C (N)
HP: 90
En: 100
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Gyarados (M)
HP: 100
En: 100
Ranks: 5/4/1/4
Speed: 81
SC/WC: 6/6
Ability: Moxie
Item: Wacan Berry (3/8)
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Rotom-C used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 7677/10000 (No)
(10+3+2+(7.5-6))*1.5 = 24.75 damage [-1 Wacan Berry use]
RNG Roll (Effect) [<=1000 Effect]: 6417/10000 (No)
-6 energy
Gyarados used Dragon Dance!
Stat Change: +1 Atk/Spe (Gyarados)
-7 energy

Action 2:
Gyarados sprang up!
Rotom-C used Reflect!
Other Change: Reflect (Rotom-C)
-8 energy
Gyarados used Bounce!
RNG Roll (Hit) [<=8500 Hit]: 783/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 4127/10000 (No)
(5+3+(7.5-6))+1.75 = 11.25 damage
RNG Roll (Effect) [<=3000 Effect]: 3138/10000 (No)
-10 energy

Action 3:
Gyarados sprang up!
Rotom-C used Rain Dance!
Arena Change: Rain (4r)
-8 energy
Gyarados used Bounce!
RNG Roll (Hit) [<=8500 Hit]: 1574/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 5487/10000 (No)
(5+3+(7.5-6))+1.75 = 11.25 damage
RNG Roll (Effect) [<=3000 Effect]: 485/10000 (Effect)
Status Change: 20% PAR (Rotom-C)
-14 energy



Rotom-C (N)
HP: 67
En: 76
Ranks: 2/4/5/4
Speed: 86 (21)
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: PAR (15%)
Other: Reflect (4a)


Gyarados (M)
HP: 75
En: 69
Ranks: 5/4/1/4
Speed: 81 (141)
SC/WC: 6/6
Ability: Moxie
Item: Wacan Berry (2/8)
Stats: +1 Atk, +1 Spe
Status: N/A
Other: N/A

Arena: Rain (3r)

-----------


"Grahh!"

Aqua Tail ~ Ice Fang ~ Aqua Tail
IF (Thunderbolt is used outside of a combination) THEN (use Bounce)
IF (Will-O-Wisp is used outside of a combination) THEN (use Bounce)​
 

Rotom-C (N)
HP: 67
En: 76
Ranks: 2/4/5/4
Speed: 86 (21)
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: PAR (15%)
Other: Reflect (4a)


Gyarados (M)
HP: 75
En: 69
Ranks: 5/4/1/4
Speed: 81 (141)
SC/WC: 6/6
Ability: Moxie
Item: Wacan Berry (2/8)
Stats: +1 Atk, +1 Spe
Status: N/A
Other: N/A

Arena: Rain (3r)


Action 1:
Gyarados used Aqua Tail!
RNG Roll (Hit) [<=9000 Hit]: 7305/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 5963/10000 (No)
(4.5+3+(7.5-6)+3)/1.5+1.75 = 9.75 damage
-6 energy
Rotom-C used Thunder!
RNG Roll (PAR) [<=1500 PAR]: 7306/10000 (No)
(12+3+2+(7.5-6))*1.5 = 27.75 damage [-1 Wacan Berry use]
RNG Roll (Effect) [<=3000 Effect]: 7294/10000 (No)
-7 energy

Action 2:
Gyarados used Ice Fang!
RNG Roll (Hit) [<=9500 Hit]: 1675/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 2304/10000 (No)
(3.5+(7.5-6))*1.5+1.75 = 9.25 damage
RNG Roll (Effect (Flinch)) [<=1000 Effect]: 7420/10000 (No)
RNG Roll (Effect (FRZ)) [<=1000 Effect]: 3113/10000 (No)
-5 energy
Rotom-C used Thunder!
RNG Roll (PAR) [<=1500 PAR]: 2875/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 2413/10000 (No)
(12+3+2+(7.5-6))*1.5 = 27.75 damage [-1 Wacan Berry use]
RNG Roll (Effect) [<=3000 Effect]: 1776/10000 (Effect)
Status Change: 20% PAR (Gyarados) [cured by Wacan Berry]
-11 energy

Action 3:
Gyarados used Aqua Tail!
RNG Roll (Hit) [<=9000 Hit]: 3628/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 1867/10000 (No)
(4.5+3+(7.5-6)+3)/1.5+1.75 = 9.75 damage
-6 energy
Rotom-C used Thunder!
RNG Roll (PAR) [<=1500 PAR]: 6696/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 6227/10000 (No)
(12+3+2+(7.5-6))*2.25 = 41.625 damage
Gyarados fainted!
-15 energy



Rotom-C (N)
HP: 38
En: 43
Ranks: 2/4/5/4
Speed: 86 (21)
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: PAR (10%)
Other: Reflect (1a)


Gyarados (M)
HP: KO
En: KO
Ranks: 5/4/1/4
Speed: 81
SC/WC: 6/6
Ability: Moxie
Item: Wacan Berry (0/8)
Stats: N/A
Status: N/A
Other: N/A

Arena: Rain (2r)

-----------


"Whatever dude."

Pick your next type:






 
Battle 3:


Veteran Victor would like to battle!

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 1/2



Feraligatr (M)

Nature: Mild

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14.)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Item: Life Orb

Attacks:

Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Crunch
Thrash
Chip Away
Slash
Screech
Thrash
Aqua Tail
Superpower
Hydro Pump
Agility

Ice Beam
Rain Dance
Earthquake

Aqua Jet
Mud Sport
Rock Slide

Counter
Hydro Cannon


"My trusty Feraligatr always pulls through with Torrent."
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Hit the opponent with full force!"

Thunderbolt > Discharge > Thunderbolt
IF Rain Dance is issued, THEN replace all remaining actions with Thunder.
IF (Evasive Move) is issued successfully when you are to use Thunderbolt, THEN use Discharge that action, pushing actions back.
 

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