Battle Hall Challenge - Its_A_Random


"Can we pull through?"

Mud Sport ~ Ice Beam ~ Ice Beam

-----------


Rotom-C (N)
HP: 90
En: 100
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Feraligatr (M)
HP: 100
En: 100
Ranks: 4/3/4/3
Speed: 78
SC/WC: 4/4
Ability: Torrent
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Rotom-C used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 1263/10000 (No)
(10+3+2+(7.5-4.5))*1.5 = 27 damage
RNG Roll (Effect) [<=1000 Effect]: 9242/10000 (No)
-6 energy
Feraligatr used Mud Sport!
Other Change: Mud Sport (Feraligatr)
-5 energy

Action 2:
Rotom-C used Discharge!
RNG Roll (Crit) [<=625 Crit]: 1582/10000 (No)
(8+3+2+(7.5-4.5))*1.5/2 = 12 damage
RNG Roll (Effect) [<=3000 Effect]: 5342/10000 (No)
-5 energy
Feraligatr used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 4284/10000 (No)
(10+3+(6-6))*1.5 = 19.5 damage
-2 HP (Life Orb)
RNG Roll (Effect) [<=1000 Effect]: 6329/10000 (No)
-7 energy

Action 3:
Rotom-C used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 5378/10000 (No)
(10+3+2+(7.5-4.5))*1.5/2 = 13.5 damage
RNG Roll (Effect) [<=1000 Effect]: 1264/10000 (No)
-6 energy
Feraligatr used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 6101/10000 (No)
(10+3+(6-6))*1.5 = 19.5 damage
-2 HP (Life Orb)
RNG Roll (Effect) [<=1000 Effect]: 3341/10000 (No)
-11 energy



Rotom-C (N)
HP: 51
En: 83
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Feraligatr (M)
HP: 43
En: 77
Ranks: 4/3/4/3
Speed: 78
SC/WC: 4/4
Ability: Torrent
Item: Life Orb
Stats: N/A
Status: N/A
Other: Mud Sport (3a)

-----------


"Hmm, this looks bad..."

Ice Beam ~ Ice Beam ~ Ice Beam
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Just a heads up: Mud Sport actually halves final damage instead of reducing the type multiplier to the next resistance level. :(

"We might just pull through here. . ."

Substitute (25 HP) > Thunderbolt > Leaf Storm
 

Rotom-C (N)
HP: 51
En: 83
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Feraligatr (M)
HP: 43
En: 77
Ranks: 4/3/4/3
Speed: 78
SC/WC: 4/4
Ability: Torrent
Item: Life Orb
Stats: N/A
Status: N/A
Other: Mud Sport (3a)


Action 1:
Rotom-C used Substitute!
-25 HP
Other Change: 25 HP Substitute (Rotom-C)
-24 energy
Feraligatr used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 9514/10000 (No)
(10+3+(6-6))*1.5 = 19.5 damage
-15 energy

Action 2:
Rotom-C used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 7344/10000 (No)
(10+3+2+(7.5-4.5))*1.5/2 = 13.5 damage
RNG Roll (Effect) [<=1000 Effect]: 9436/10000 (No)
-6 energy
Feraligatr used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 9788/10000 (No)
(10+3+(6-6))*1.5 = 19.5 damage
Rotom-C's Substitute faded
-19 energy

Action 3:
Rotom-C used Leaf Storm!
RNG Roll (Hit) [<=9000 Hit]: 2173/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 6809/10000 (No)
(14+3+2+(7.5-4.5))*1.5 = 33 damage
Feraligatr fainted!
Stat Change: -2 SpA (Rotom-C)
-8 energy



Rotom-C (N)
HP: 26
En: 45
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: -2 SpA
Status: N/A
Other: N/A


Feraligatr (M)
HP: KO
En: KO
Ranks: 4/3/4/3
Speed: 78
SC/WC: 4/4
Ability: Torrent
Item: Life Orb
Stats: N/A
Status: N/A
Other: Mud Sport (1a)

-----------


"We lost?"

Pick your next type:






 
Battle 4:


Battle Girl Veronica would like to battle!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/3


Scrafty (F)

Nature: Adamant

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (DW) (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Item: Life Orb

Attacks:

Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch

Taunt
Dig
Stone Edge

Counter
ThunderPunch
Ice Punch


"Can you help us perfect Scrafty's Shed Skin?"
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"...And we get an opponent that can out-damage us easily..."

Reflect > Thunderbolt > Thunderbolt
IF Brick Break is issued when you are to use Reflect, THEN use Thunderbolt that action, pushing actions back.
IF Focus Punch is issued when you are to use Reflect, THEN use Thunderbolt that action, pushing actions back.
 

"Maybe Scrafty should practice more support moves; all it knows how do to is attack."

Hi Jump Kick ~ Brick Break ~ Hi Jump Kick

-----------


Rotom-C (N)
HP: 90
En: 100
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Scrafty (F)
HP: 100
En: 100
Ranks: 4/4/1/4
Speed: 58
SC/WC: 2/3
Ability: Shed Skin
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Rotom-C used Reflect!
Other Change: Reflect (Rotom-C)
-8 energy
Scrafty used Hi Jump Kick!
RNG Roll (Hit) [<=9000 Hit]: 2541/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 7104/10000 (No)
(7.5+3+3+(6-6)) = 13.5 damage
-2 HP (Life Orb)
-7 energy

Action 2:
Rotom-C used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 4965/10000 (No)
(10+3+(7.5-6)) = 14.5 damage
RNG Roll (Effect) [<=1000 Effect]: 7146/10000 (No)
-6 energy
Scrafty used Brick Break!
RNG Roll (Crit) [<=625 Crit]: 4235/10000 (No)
(8+3+3+(6-6)) = 14 damage
-2 HP (Life Orb)
-5 energy

Action 3:
Rotom-C used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 2676/10000 (No)
(10+3+(7.5-6)) = 14.5 damage
RNG Roll (Effect) [<=1000 Effect]: 3636/10000 (No)
-10 energy
Scrafty used Hi Jump Kick!
RNG Roll (Hit) [<=9000 Hit]: 1057/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 4373/10000 (No)
(13+3+3+(6-6)) = 19 damage
-2 HP (Life Orb)
-7 energy



Rotom-C (N)
HP: 43
En: 76
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Scrafty (F)
HP: 65
En: 81
Ranks: 4/4/1/4
Speed: 58
SC/WC: 2/3
Ability: Shed Skin
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A

-----------


"I guess it works though."

Ice Punch ~ Crunch ~ Ice Punch
IF (Reflect is used) THEN (use Brick Break and push actions back)​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Well...When in doubt, rely on hax!"

Double Team (4 Clones) > Thunderbolt > Thunderbolt
IF your Double Team Clones dissipate, THEN use Pain Split next action.
 

Rotom-C (N)
HP: 43
En: 76
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Scrafty (F)
HP: 65
En: 81
Ranks: 4/4/1/4
Speed: 58
SC/WC: 2/3
Ability: Shed Skin
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Rotom-C used Double Team!
Other Change: Double Team (Rotom-C)
-16 energy
Scrafty used Ice Punch!
RNG Roll (Hit) [1 (Hit)|2-5 (Clone)]: 4 (Clone)
Missed [-1 clone]
-6 energy

Action 2:
Rotom-C used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 464/10000 (Crit)
(10+3+3+(7.5-6)) = 17.5 damage
RNG Roll (Effect) [<=1000 Effect]: 7681/10000 (No)
-6 energy
Scrafty used Crunch!
RNG Roll (Hit) [1 (Hit)|2-4 (Clone)]: 4 (Clone)
Missed [-1 Clone]
-5 energy

Action 3:
Rotom-C used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 4123/10000 (No)
(10+3+(7.5-6)) = 14.5 damage
RNG Roll (Effect) [<=1000 Effect]: 1618/10000 (No)
-10 energy
Scrafty used Ice Punch!
RNG Roll (Hit) [1 (Hit)|2-3 (Clone)]: 2 (Clone)
Missed [-1 clone]
-6 energy



Rotom-C (N)
HP: 43
En: 44
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: Double Team (1 clone)


Scrafty (F)
HP: 33
En: 64
Ranks: 4/4/1/4
Speed: 58
SC/WC: 2/3
Ability: Shed Skin
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"I suppose it is a clean 2HKO from here?"

Thunderbolt > Leaf Storm > Leaf Storm
IF Swagger is issued A1, THEN use Substitute (15 HP) A1, pushing actions back.
 

"We should probably work on that..."

Scary Face ~ Dig ~ Dig

-----------


Rotom-C (N)
HP: 43
En: 44
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: Double Team (1 clone)


Scrafty (F)
HP: 33
En: 64
Ranks: 4/4/1/4
Speed: 58
SC/WC: 2/3
Ability: Shed Skin
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Rotom-C used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 586/10000 (Crit)
(10+3+3+(7.5-6)) = 17.5 damage
RNG Roll (Effect) [<=1000 Effect]: 1788/10000 (No)
-14 energy
Scrafty used Scary Face!
RNG Roll (Hit) [1 (Hit)|2 (Clone)]: 1 (Hit)
Stat Change: -2 Spe (Rotom-C)
-6 energy

Action 2:
Scrafty burrowed under the ground!
Rotom-C used Leaf Storm!
Missed
-8 energy
Scrafty used Dig!
Missed
-10 energy

Action 3:
Scrafty burrowed under the ground!
Rotom-C used Leaf Storm!
Missed
-12 energy
Scrafty used Dig!
Missed
-14 energy



Rotom-C (N)
HP: 43
En: 10
Ranks: 2/4/5/4
Speed: 86 (49)
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: -1 Spe
Status: N/A
Other: N/A


Scrafty (F)
HP: 15
En: 34
Ranks: 4/4/1/4
Speed: 58
SC/WC: 2/3
Ability: Shed Skin
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A

-----------


"Let's see if we can get this to work."

Swagger ~ Dig ~ Swagger
IF (Chill is used) THEN (use Taunt)​
 

Rotom-C (N)
HP: 43
En: 10
Ranks: 2/4/5/4
Speed: 86 (49)
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: -1 Spe
Status: N/A
Other: N/A


Scrafty (F)
HP: 15
En: 34
Ranks: 4/4/1/4
Speed: 58
SC/WC: 2/3
Ability: Shed Skin
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Scraggy used Swagger!
RNG Roll (Hit) [<=9000 Hit]: 3386/10000 (Hit)
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 2 (Severe)
Status Change: Severe Confusion (Rotom-C)
Stat Change: +2 Atk
-7 energy
Rotom-C used Volt Switch!
RNG Roll (Hit Self) [<=5000 Hit Self]: 9165/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 4184/10000 (No)
(7+3+(7.5-6)) = 11.5 damage
-4 energy

Action 2:
Rotom-C chilled!
+12 energy
Scrafty used Taunt!
Other Change: Taunt (Rotom-C)
-9 energy

Action 3:
Rotom-C used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 6489/10000 (No)
(10+3+(7.5-6)) = 14.5 damage
Scrafty fainted!
-6 energy



Rotom-C (N)
HP: 43
En: 12
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Scrafty (F)
HP: KO
En: KO
Ranks: 4/4/1/4
Speed: 58
SC/WC: 2/3
Ability: Shed Skin
Item: Life Orb
Stats: N/A
Status: N/A
Other: N/A

-----------


"We have to train so much more..."

Pick your next type:






 

Rotom [motoR] (-)
NATURE: Modest

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 90
Atk: Rank 1 2 (-)
Def: Rank 3 4
SpA: Rank 4 5 (+)
SpD: Rank 3 4
Spe: 91 86
Size Class: 1 2
Weight Class: 1 3
Base Rank Total: 16 20

EC: N/A
MC: 0
DC: N/A

ATTACKS (53/53)
PHYSICAL
Astonish
Facade
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief

SPECIAL
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Electroweb
Hex
Hidden Power (Ground 7)
Leaf Storm
Mud-Slap
Ominous Wind
Round
Shock Wave
Shadow Ball
Signal Beam
Snore
Swift
Thunder
Thunderbolt
Thundershock
Uproar
Volt Switch

OTHER
Charge
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp


Battle 5:


Psychic Sylar would like to battle!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/1


Claydol (U)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Item: Sticky Barb

Attacks:

Teleport
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
Selfdestruct
Ancientpower
Power Trick
Sandstorm
Hyper Beam
Extrasensory
Cosmic Power
Guard Split
Power Split
Explosion
Earth Power
Heal Block

Shadow Ball
Psychic
Ice Beam

Signal Beam
Trick


"Our powers can't be matched!"
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Well...To work!"

Shadow Ball > Ominous Wind > Shadow Ball
IF Trick is issued, AND you do not have a Substitute up, THEN use Substitute (15 HP) that action.
IF Teleport (Evade) is issued, THEN use Light Screen on the first instance.
 

"We can easily counter that!"

Rock Tomb ~ Trick ~ Signal Beam
IF (Rock Tomb misses) THEN (use it again next action and push actions back)​

-----------


Rotom-C (N)
HP: 90
En: 100
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Claydol (N)
HP: 90
En: 100
Ranks: 2/4/4/5
Speed: 75
SC/WC: 3/5
Ability: Levitate
Item: Sticky Barb
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Rotom-C used Shadow Ball!
RNG Roll (Crit) [<=625 Crit]: 7146/10000 (No)
(8+2+(7.5-7.5))*1.5 = 15 damage
RNG Roll (Effect) [<=2000 Effect]: 3397/10000 (No)
-6 energy
Claydol used Rock Tomb!
RNG Roll (Hit) [<=8000 Hit]: 6586/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 9025/10000 (No)
(5+(3-6)) = 2 damage
Stat Change: -1 Spe (Rotom-C)
-4 energy
Post-action:
-2 HP due to Sticky Barb (Claydol)

Action 2:
Claydol used Trick!
Claydol and Rotom-C switched items
-6 energy
Rotom-C used Substitute!
-15 HP
Other Change: 15 HP Substitute (Rotom-C)
-12 energy
Post-action:
-2 HP due to Sticky Barb (Rotom-C)

Action 3:
Claydol used Signal Beam!
RNG Roll (Crit) [<=625 Crit]: 4318/10000 (No)
(8+2+(6-6))*1.5 = 15 damage
Rotom-C's Substitute faded
-6 energy
Rotom-C used Shadow Ball!
RNG Roll (Crit) [<=625 Crit]: 5599/10000 (No)
(8+(7.5-7.5))*1.5 = 12 damage
RNG Roll (Effect) [<=2000 Effect]: 2161/10000 (No)
-6 energy



Rotom-C (N)
HP: 69
En: 76
Ranks: 2/4/5/4
Speed: 86 (49)
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt (Sticky Barb)
Stats: -1 Spe
Status: N/A
Other: N/A


Claydol (N)
HP: 63
En: 84
Ranks: 2/4/4/5
Speed: 75
SC/WC: 3/5
Ability: Levitate
Item: Sticky Barb (Expert Belt)
Stats: N/A
Status: N/A
Other: N/A

-----------


"We can easily counter that!"

Ice Beam ~ Signal Beam ~ Ice Beam
IF (Trick is used) AND (Rotom-C does not have a Substitute up) THEN (use Trick and push actions back)
[DO ONCE] IF (Trick is used) AND (Rotom-C does have a Substitute up) THEN (use Teleport (Evasive) and push actions back)​
 

Rotom-C (N)
HP: 69
En: 76
Ranks: 2/4/5/4
Speed: 86 (49)
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt (Sticky Barb)
Stats: -1 Spe
Status: N/A
Other: N/A


Claydol (N)
HP: 63
En: 84
Ranks: 2/4/4/5
Speed: 75
SC/WC: 3/5
Ability: Levitate
Item: Sticky Barb (Expert Belt)
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Claydol used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 8695/10000 (No)
(10+2+(6-6))*1.5 = 18 damage
RNG Roll (Effect) [<=1000 Effect]: 5937/10000 (No)
-7 energy
Rotom-C used Confuse Ray!
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 2 (Severe)
-5 energy
Post-action:
-2 HP due to Sticky Barb (Rotom-C)

Action 2:
Claydol used Trick!
RNG Roll (Hit Self) [<=5000 Hit Self]: 8851/10000 (No)
Claydol and Rotom-C switched items
-6 energy
Rotom-C used Trick!
Claydol and Rotom-C switched items
-7 energy
Post-action:
-2 HP due to Sticky Barb (Rotom-C)

Action 3:
Claydol used Trick!
RNG Roll (Hit Self) [<=5000 Hit Self]: 2863/10000 (Hit Self)
(4+(3-6)) = 1 damage
-3 energy
Rotom-C used Trick!
Claydol and Rotom-C switched items!
-11 energy
Post-action:
-2 HP due to Sticky Barb (Claydol)



Rotom-C (N)
HP: 47
En: 53
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Claydol (N)
HP: 60
En: 68
Ranks: 2/4/4/5
Speed: 75
SC/WC: 3/5
Ability: Levitate
Item: Sticky Barb
Stats: N/A
Status: Confused (0a)
Other: N/A
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"I foresee...A dreadful outcome...But for whom?"

Shadow Ball > Signal Beam > Leaf Storm
IF Trick is issued, THEN use Trick that action.
IF Explosion is issued, THEN use Protect on the first instance.
 

"The end is clear."

Trick ~ Trick ~ Trick

-----------


Rotom-C (N)
HP: 47
En: 53
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Claydol (N)
HP: 60
En: 68
Ranks: 2/4/4/5
Speed: 75
SC/WC: 3/5
Ability: Levitate
Item: Sticky Barb
Stats: N/A
Status: Confused (0a)
Other: N/A


Action 1:
Rotom-C used Trick!
Rotom-C and Claydol switched items!
-15 energy
Claydol used Trick!
Rotom-C and Claydol switched items!
-6 energy
Post-action:
-2 HP due to Sticky Barb (Claydol)

Action 2:
Rotom-C used Trick!
Rotom-C and Claydol switched items!
-19 energy
Claydol used Trick!
Rotom-C and Claydol switched items!
-10 energy
Post-action:
-2 HP due to Sticky Barb (Claydol)

Action 3:
Rotom-C used Trick!
Rotom-C and Claydol switched items!
-23 energy
Rotom-C fainted!
Claydol used Trick!
But there was no target
-14 energy
Post-action:
-2 HP due to Sticky Barb (Claydol)



Rotom-C (N)
HP: KO
En: KO
Ranks: 2/4/5/4
Speed: 86
SC/WC: 2/3
Ability: Levitate
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Claydol (N)
HP: 54
En: 38
Ranks: 2/4/4/5
Speed: 75
SC/WC: 3/5
Ability: Levitate
Item: Sticky Barb
Stats: N/A
Status: N/A
Other: N/A

-----------


"Just as I saw."

Rewards:
Its_A_Random: 10 CC
- Rotom-C: 10 KOC
Elevator Music: 17 UC

You may rechallenge in exactly one week.
 
Note: Only Its_A_Random and TheWolfe should be posting in this thread unless there is a request for a subref.

Its_A_Random will be using the following:


Inzektor - Volbeat (M)
Ability: Prankster; Levitate
Rank: 2


Volbeat [Inzektor] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

ABILITIES
Illuminate: (Can be Enabled) This Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Prankster (DW): (Innate) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.
Levitate: (Trait) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig & Dive will miss. Ground moves can still hit. Levitate Pokémon will retain the Levitate trait when they use Skill Swap on an enemy, & will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokémon with Levitate uses Role Play, they will copy the opponent's abilities & retain Levitate.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

ATTACKS (14/73)
PHYSICAL
Quick Attack
Tackle

SPECIAL
Shadow Ball
Signal Beam
Solarbeam
Thunderbolt

OTHER
Baton Pass
Confuse Ray
Double Team
Encore
Flash
Moonlight
Tail Glow
Trick


Let's rock!






 
BATTLE 1!


VS. Cammy

"My power is more than a match for yo- ugh, what's happening to me?"

Pokemon check: 2 (Abra)
Ability check: 2 (Inner Focus)


Abra (M)
Ability: Inner Focus

Abra (M)
Nature: Bold (+1 Def, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Attacks:
Teleport

Psychic
Shadow Ball
Taunt

Encore
Light Screen
Barrier
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Nice & easy, Inzektor..."

Signal Beam > Shadow Ball > Signal Beam
IF Teleport (Evade) is issued successfully, AND Encore is not issued next action, THEN use Tail Glow that action.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top