Battle Hall Challenge - jayjinde

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Only jayjinde and referees should post in this thread.

Challenge 1:
Name: Jay
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 2 Singles
Pokemon #1: Elekid
Pokemon #1 Ability: Static
Pokemon #1 Info:

Elekid(*) Big Boy (M)
Nature: Hasty (+Spe, +30% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
Rank Total: 15
Size: Class 1
Weight: Class 2

EC: 1/9
MC: 1
DC: 1/5

Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock(*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Thunder

Cross Chop (*)
Fire Punch (*)
Ice Punch (*)

Psychic (*)
Volt Switch (*)
Charge Beam (*)
Wild Charge

Moves Known: 16
Choose any type!






 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
RNG Rolls: 1/5, 1/3


Medium Old Woman would like to fight!
"I normally don't use Skiploom, but I can't help annoying people to no end..."

Skiploom (F)

Nature: Timid

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
+15% Accuracy

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Acrobatics
Cotton Spore

Giga Drain
Toxic
Double Team

Encore
Cotton Guard
Amnesia


"IT GETS GREENER AND GREENER IF IT'S SUNNY"
 
OK, Big Boy! Start off by Ice Punching this stupid floating flower, then shock it with a powerful Thunder, and finish off with another Ice Punch!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"MOOOOOOOOOO"

Double Team (4) - Toxic - Sleep Powder
IF (You are frozen) THEN (Move actions down but always keeping Toxic as A3)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Big Boy (M)
HP: 90 | En: 100
3 / 1 / 3 / 2 / 110 (+30)
SC:1 | WC:2 | Sub:1
Static

Skiploom (F)
HP: 90 | En: 100
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll

Big Boy used Ice Punch!
RNG Roll (To-Crit) (<=63 Yes) 79/1000 (No)
RNG Roll (To-FRZ) (<=100 Yes) 716/1000 (No)
(8 + 1.5) * 2.25 = 21.375 ~ 21 damage
-5 energy
Skiploom used Double Team!
Four clones were created!
-16 energy

Big Boy used Thunder!
RNG Roll (Clones) (<=200 Yes) 471/1000 (No)
A clone dissipated!
-7 energy
Skiploom used Toxic!
Big Boy was badly poisoned!
-7 energy
Big Boy was hurt by poison!
-1 HP

Big Boy used Ice Punch!
RNG Roll (Clones) (<=250 Yes) 349/1000 (No)
A clone dissipated!
-6 energy
Skiploom used Sleep Powder!
RNG Roll (To-Hit) (<=900 Yes) 332/1000 (Yes)
RNG Roll (Duration) (1|1|2) 595/1000 (1a)
Big Boy fell asleep!
-7 energy
Big Boy was hurt by poison!
-1 HP

Big Boy (M)
HP: 88 | En: 81
3 / 1 / 3 / 2 / 110 (+30)
SC:1 | WC:2 | Sub:1
Static
BPSN (2 NR), SLP (1a)

Skiploom (F)
HP: 69 | En: 70
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
DT Clones (2)


"MOOOOOOOOOOOO"

Leech Seed - Stun Spore - Bullet Seed
IF (Elekid uses Shock Wave) THEN (Encore and push your actions down, but only once)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Big Boy (M)
HP: 88 | En: 81
3 / 1 / 3 / 2 / 110 (+30)
SC:1 | WC:2 | Sub:1
Static
BPSN (2 NR), SLP (1a)

Skiploom (F)
HP: 69 | En: 70
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
DT Clones (2)

Big Boy is fast asleep...
Skiploom used Leech Seed!
Big Boy was seeded!
-9 energy
Big Boy was hurt by poison!
-2 HP
Big Boy's health was sapped by Leech Seed!
-3 HP (Big Boy)
+3 HP (Skiploom)

Big Boy woke up!
Big Boy used Swift!

RNG Roll (To-Crit) (<=63 Yes) 749/1000 (No)
(6) * 1 = 6 damage
All the clones dissipated!
-4 energy
Skiploom used Stun Spore!
RNG Roll (To-Hit) (<=900 Yes) 520/1000 (Yes)
Big Boy was paralyzed! It may be unable to move!
-6 energy
Big Boy was hurt by poison!
-2 HP
Big Boy's health was sapped by Leech Seed!
-3 HP (Big Boy)
+3 HP (Skiploom)

Skiploom used Bullet Seed!
RNG Roll (Hits) (1-375:2; 376-750:3; 751-875:4; 876-1000:5) 251/1000 (2)
RNG Roll (To-Crit) (<=63 Yes) 169/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 298/1000 (No)
((3 * 2) + 3) * 1 = 9 damage
-5 energy
Big Boy used Ice Punch!
RNG Roll (Full PRZ) (<=200 Yes) 847/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 601/1000 (No)
RNG Roll (To-FRZ) (<=100 Yes) 375/1000 (No)
(8 + 1.5) * 2.25 = 21.375 ~ 21 damage
-6 energy
Big Boy was hurt by poison!
-2 HP
Big Boy's health was sapped by Leech Seed!
-3 HP (Big Boy)
+3 HP (Skiploom)

Big Boy (M)
HP: 64 | En: 71
3 / 1 / 3 / 2 / 110 (+30)
SC:1 | WC:2 | Sub:1
Static
BPSN (3 NR), PRZ (15)
Seeded (3a)

Skiploom (F)
HP: 51 | En: 50
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"YOU FELL FOR MY TRAP CARD AGAIN"

Double Team (4) - Bullet Seed - chill

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Big Boy (M)
HP: 64 | En: 71
3 / 1 / 3 / 2 / 110 (+30)
SC:1 | WC:2 | Sub:1
Static
BPSN (3 NR), PRZ (15)
Seeded (3a)

Skiploom (F)
HP: 51 | En: 50
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll

Skiploom used Double Team!
Four clones were created!
-16 energy
Big Boy used Thunder!
RNG Roll (Full PRZ) (<=150 Yes) 605/1000 (No)
RNG Roll (Clones) (<=200 Yes) 492/1000 (No)
A clone dissipated!
-7 energy
Big Boy was hurt by poison!
-3 HP
Big Boy's health was sapped by Leech Seed!
-3 HP (Big Boy)
+3 HP (Skiploom)

Skiploom used Bullet Seed!
RNG Roll (Hits) (1-375:2; 376-750:3; 751-875:4; 876-1000:5) 650/1000 (3)
RNG Roll (To-Crit) (<=63 Yes) 108/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 419/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 8/1000 (Yes)
A critical hit!
((3 * 3) + 1 + 3) * 1 = 13 damage
-5 energy
Big Boy used Ice Punch!
RNG Roll (Full PRZ) (<=150 Yes) 8/1000 (Yes)
Big Boy is paralyzed! It can't move!
-0 energy
Big Boy was hurt by poison!
-3 HP
Big Boy's health was sapped by Leech Seed!
-3 HP (Big Boy)
+3 HP (Skiploom)

Skiploom chilled!
+12 energy
Big Boy used Wild Charge!
RNG Roll (Full PRZ) (<=100 Yes) 16/1000 (Yes)
Big Boy is paralyzed! It can't move!
-0 energy
Big Boy was hurt by poison!
-3 HP
Big Boy's health was sapped by Leech Seed!
-3 HP (Big Boy)
+3 HP (Skiploom)

Big Boy (M)
HP: 33 | En: 64
3 / 1 / 3 / 2 / 110 (+30)
SC:1 | WC:2 | Sub:1
Static
BPSN (4 NR)

Skiploom (F)
HP: 60 | En: 41
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
DT Clones (3)


"IT SEEMS THAT YOU'RE REALLY BAD AT MOVING AROUND."

Leech Seed - Bullet Seed - Giga Drain
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Big Boy (M)
HP: 33 | En: 64
3 / 1 / 3 / 2 / 110 (+30)
SC:1 | WC:2 | Sub:1
Static
BPSN (4 NR)

Skiploom (F)
HP: 60 | En: 41
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll
DT Clones (3)

Big Boy used Shock Wave!
RNG Roll (To-Crit) (<=63 Yes) 738/1000 (No)
(6 + 3) * 1 = 9 damage
All the clones dissipated!
-3 energy
Skiploom used Leech Seed!
Big Boy was seeded!
-9 energy
Big Boy was hurt by poison!
-4 HP
Big Boy's health was sapped by Leech Seed!
-3 HP (Big Boy)
+3 HP (Skiploom)

Big Boy used Ice Punch!
RNG Roll (To-Crit) (<=63 Yes) 605/1000 (No)
RNG Roll (To-FRZ) (<=100 Yes) 787/1000 (No)
(8 + 1.5) * 2.25 = 21.375 ~ 21 damage
-6 energy
Skiploom used Bullet Seed!
RNG Roll (Hits) (1-375:2; 376-750:3; 751-875:4; 876-1000:5) 83/1000 (2)
RNG Roll (To-Crit) (<=63 Yes) 776/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 256/1000 (No)
((3 * 2) + 3) * 1 = 9 damage
-5 energy
Big Boy was hurt by poison!
-4 HP
Big Boy's health was sapped by Leech Seed!
-3 HP (Big Boy)
+3 HP (Skiploom)

Big Boy used Ice Punch!
RNG Roll (To-Crit) (<=63 Yes) 144/1000 (No)
RNG Roll (To-FRZ) (<=100 Yes) 210/1000 (No)
(8 + 1.5) * 2.25 = 21.375 ~ 21 damage
-10 energy
Skiploom used Giga Drain!

RNG Roll (To-Crit) (<=63 Yes) 573/1000 (No)
(8 + 3) * 1 = 11 damage
Skiploom healed 5 HP!
-11 energy
Big Boy fainted!

Big Boy (M)
HP: KO | En: 45
3 / 1 / 3 / 2 / 110 (+30)
SC:1 | WC:2 | Sub:1
Static
BPSN (5 NR)
Seeded (3a)

Skiploom (F)
HP: 23 | En: 16
1 / 2 / 2 / 3 / 92 (+15)
SC:1 | WC:1 | Sub:1
Chlorophyll


"GUESS YOUR BIG BOY ISN'T BIG ENOUGH FOR SKIPLOOM."

Medium Old Woman wins!

Final Battle:
Battle 1

jayjinde:
1 TC, 1 BP
Big Boy:
2 HC aka KOC

Engineer Pikachu:
2 + (1 * 2) = 4 BT

Cheers, and pray that you don't get Skiploom next time!
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Only users: LouisCyphre and jayjinde should be posting in this thread.

jayjinde will be using Electibuzz with Static:
[pimg]125[/pimg]
Electabuzz(*) Big Boy (M)
Nature: Hasty (+Spe, +26% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Stats:

HP: 100
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Rank Total: 18
Size: Class 2
Weight: Class 3

EC: 4/9
MC: 2
DC: 2/5

Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock(*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Thunder

Cross Chop (*)
Fire Punch (*)
Ice Punch (*)

Psychic (*)
Volt Switch (*)
Charge Beam (*)
Wild Charge
Substitute
Brick Break

Moves Known: 18


jayjinde, you may choose your first type. Your options are:








Good luck!
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
You will be fighting Super Super Nerd.



"Allow me to demonstrate my battling prowess!"

RNG = 4/5 (Seaking)

"Go, Neptune!"


Seaking (F)

Nature: Naughty

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 68

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks:

Peck
Tail Whip
Water Sport
Poison Jab
Supersonic
Water Pulse
Flail
Aqua Ring
Fury Attack
Horn Attack
Waterfall

Poison Jab
Frustration
Double Team

Hydro Pump
Body Slam
Signal Beam

Bounce


RNG = (3/3)

"I'll impress the girl of my dreams with my Lightningrod!"

jayjinde, please give orders.
 
OK, Big Boy, he stops our main route of attack, but we can play around that.
Start with a Light Screen to weaken any Special attacks he uses for a bit, then hit him with a Cross Chop and then a Psychic

Light Screen - Cross Chop - Psychic
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator


"We need to systematically lower his odds of winning!"

Seaking - Double Team [4] | Body Slam | Waterfall

HP: 100 / 100 En: 100% Speed: 121 Ranks: 3/1/3/3 Status:
HP: 100 / 100 En: 100% Speed: 68 Ranks: 4/3/3/2 Status:

Turn 1

Big Boy used Light Screen!
Big Boy set up a wall!
-8 En

Seaking used Double Team [4]!
Seaking made four clones!
-16 En

Turn 2

Big Boy used Cross Chop!
Attack Roll: 8000 > 2779 (Hit)
Double Team Clone Check: 2000 > 6809 (Miss)
A clone was eliminated!
-7 En

Seaking used Body Slam!
Critical Roll: 625 > 4136 (No)
Static Roll: 3000 > 8707 (No)
Paralysis Roll: 3000 > 6421 (No)
(9 + 6 - 1.5) = 13.5 ~ 13 Damage
-7 En

Turn 3

Big Boy used Psychic!
Double Team Clone Check: 3333 > 6421 (No)
A clone was eliminated!
-5 En

Seaking used Waterfall!
Critical Roll: 625 > 2779 (No)
Static Roll: 3000 > 4087 (No)
(8 + 3 + 6 - 1.5) = 15.5 ~ 15 Damage
-5 En

HP: 72 / 100 En: 87% Speed: 121 Ranks: 3/1/3/3 Status: Light Screen (3 Actions)
HP: 100 / 100 En: 72% Speed: 68 Ranks: 4/3/3/2 Status: Double Team (2 Clones)



"Now we need to break down his advantages!"

Seaking - Body Slam | Waterfall | Body Slam
If Electabuzz is Paralyzed, use Bounce instead of Body Slam.
 
OK, use Swift to get through the double team, then use Cross Chop to damage this stupid fish, then fire off another Psychic
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 72 / 100 En: 87% Speed: 121 Ranks: 3/1/3/3 Status: Light Screen (3 Actions)
HP: 100 / 100 En: 72% Speed: 68 Ranks: 4/3/3/2 Status: Double Team (2 Clones)

Turn 1

Big Boy used Swift!
Critical Roll: 625 > 7039 (No)
(6 + 4.5 - 3) = 7.5 ~ 7 Damage
Seaking's clones faded!
-4 En

Seaking used Body Slam!
Critical Roll: 625 > 9569 (No)
Static Roll: 3000 > 4020 (No)
Paralysis Roll: 3000 > 1327 (No)
(9 + 6 - 1.5) = 13.5 ~ 13 Damage
Big Boy is paralyzed!
-7 En

Turn 2

Seaking used Waterfall!
Critical Roll: 625 > 5619 (No)
Flinch Roll: 2000 > 678 (Yes)
Static Roll: 3000 > 4087 (No)
(8 + 3 + 6 - 1.5) = 15.5 ~ 15 Damage
-5 En

Big Boy flinched!

Turn 3

Seaking lept into the air!

Big Boy used Psychic!
Paralysis roll: 2000 > 9316 (No)
Big Boy's attack missed!
-5 En

Seaking used Bounce!
Critical Roll: 625 > 5632 (No)
Static Roll: 3000 > 7588 (No)
Paralysis Roll: 3000 > 1175 (No)
(9 + 6 - 1.5) * 0.67 = 9.045 ~ 9 Damage
-10 En
Big Boy's Light Screen faded!

Round 2 End
Big Boy's paralysis degraded!

HP: 35 / 100 En: 78% Speed: 121 Ranks: 3/1/3/3 Status: Paralyzed (15%)
HP: 93 / 100 En: 50% Speed: 68 Ranks: 4/3/3/2 Status:

Now, jayjinde posts actions.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator


"Now, finish it efficiently!"

Neptune - Waterfall | Bounce | Waterfall

HP: 35 / 100 En: 78% Speed: 121 Ranks: 3/1/3/3 Status: Paralyzed (15%)
HP: 93 / 100 En: 50% Speed: 68 Ranks: 4/3/3/2 Status:

Turn 1

Neptune used Waterfall!
Critical Roll: 625 > 931 (No)
Flinch Roll: 2000 > 2747 (No)
Static Roll: 3000 > 8392 (No)
(8 + 3 + 6 - 1.5) = 15.5 ~ 15 Damage
-5 En

Big Boy used Cross Chop!
Paralysis Roll: 1500 > 2444 (No)
Attack Roll: 8000 > 7731 (Hit)
Critical Roll: 625 > 1926 (No)
(10 + 6 - 4.5) = 11.5 ~ 11 Damage
-7 En

Turn 2

Neptune used Bounce!
Critical Roll: 625 > 82 (Yes)
Static Roll: 3000 > 5650 (No)
Paralysis Roll: 3000 > 9132 (No)
(9 + 3 + 6 - 1.5) * 0.67 = 11.055 ~ 11 Damage
-10 En

Big Boy used Psychic!
Paralysis roll: 1500 > 1986 (No)
Big Boy's attack missed!
-5 En

Turn 3

Neptune used Waterfall![/u]
Critical Roll: 625 > 2689 (No)
Flinch Roll: 2000 > 9473 (No)
Static Roll: 3000 > 1118 (Yes)
(8 + 3 + 6 - 1.5) = 15.5 ~ 15 Damage
Big Boy fainted!
Neptune became paralyzed!
-5 En

HP: 0 / 100 En: 66% Speed: 121 Ranks: 3/1/3/3 Status: Fainted
HP: 82 / 100 En: 30% Speed: 68 Ranks: 4/3/3/2 Status: Paralyzed (20%)

Player lost to Super Super Nerd!



"Alright Neptune, you did outstanding! This A-student just scored a hot date."

jayjinde's challenge has ended.

Big Boy earns 2 HC.
jayjinde earns 2 CC.

I get 4 UC.
 
Trapinch has Arena Trap and stuff. Also, for my reference (since I might think Trapinch is R1 when I roll mons), this is Rank 2.


Bugsy (Trapinch) (M)
Mild (+SpA, -Def)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW LOCKED): (Can Be Activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

EC: 3/9
MC: 0
DC: 0/5

Stats:
HP: 90
Atk: 4
Def: 1(-)
SpA: 3(+)
SpD: 2
Spe: 10
Weight Class: 2
Size Class: 1
Rank Total: 13

Moves:
Bite
Sand-Attack
Faint Attack
Sand Tomb
Crunch
Earthquake

Endure
Flail
Bug Bite

Rock Slide
Bulldoze
Struggle Bug
Moves Known: 12


Here are your types. Bad Good luck.





 

Firebreather would like to battle!

RNG Roll for Pokemon: 1/5
"GOIN' OLD SCHOOL!"
RNG Roll for Ability: 2/2
"BRING OUT THE SUN!"


Charmander (M)

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:

Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flame Burst

Sunny Day
SolarBeam
Double Team

Counter
Dragon Pulse
AncientPower
 

"Nope."

Counter ~ Counter ~ Counter

-------------------------------------------------------------------------------------

Before Round 1:

Trapinch (M)
90 HP
100 EN
4/1-/3+/2/10
Arena Trap


Charmander (M)
90 HP
100 EN
1-/2/3+/2/65
Blaze

Action 1:

Trapinch uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 8095/10000 (No)
Damage: (10+3+1.5(4-2))*1.5=24
-6 EN

Charmander uses Counter
Damage: 24*1.5=36
-18 EN

Action 2:

Trapinch uses Bulldoze
RNG Roll (To-Crit) (<=625 Yes) 921/10000 (No)
Damage: (6+3+1.5(4-2))*1.5=18
Charmander's Spe falls a stage
-4 EN

Charmander uses Counter
Damage: 18*1.5=27
-19 EN

Action 3:

Trapinch uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 2883/10000 (No)
Damage: (10+3+1.5(4-2))*1.5=24
-6 EN

Charmander uses Counter
Damage: 24*1.5=36
-26 EN

After Round 1:

Trapinch (M)
-9 HP
84 EN
4/1-/3+/2/10
Arena Trap


Charmander (M)
24 HP
37 EN
1-/2/3+/2/65
Blaze
-1 Spe

------------------------------------------------------------------------------------------


"And that is that. Your rewards are as follows."

Rewards:

jayjinde: 2 CC, 2 HC

Terrador: 4 UC

Pleasure doing business with you. You may rechallenge starting 10:02 PM PST on December 12, 2011.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top