Battle Hall Challenge - Kaxtar

Only users: -Charmander- and Kaxtar should be posting in this thread.

Kaxtar will be using Larvitar with Guts:

Larvitar (M)
Nature: Bashful (No Effect)

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 41

EC: 0/9
MC: 0
DC: 0/5

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Dragon Dance
Stealth Rock
Outrage

Dig
Taunt
Protect


Kaxtar, you may choose your first type. Your options are:








Good luck!
 
Harlequin Noodles would like to battle!

"chuckle chuckle hurr durr!"

RNG roll for Pokemon - 3/5
"hehehoho"

Weedle (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Poison Sting
String Shot
Bug Bite

Snore

RNG roll for ability - 2/2 (Run Away)
"chuckle!"
 

"bahaha!"

Poison Sting ~ Poison Sting ~ Poison Sting
IF Larvitar is poisoned, THEN replace your action with Bug Bite
 

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Run Away

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Guts

Action One

Weedle uses Poison Sting
RNG rolls 9264 (no poison)
RNG rolls 8696 (no crit)
5.695 => 6 damage, -2 energy

Larvitar uses Taunt
-10 energy

Action Two

Weedle uses Poison Sting
RNG rolls 1132 (poison)
RNG rolls 2591 (no crit)
5.695 => 6 damage, -6 energy

Larvitar uses Rock Slide
RNG rolls 5280 (hit)
RNG rolls 4445 (no flinch)
RNG rolls 7308 (no crit)
21.75 => 22 damage, -5 energy

Taunt count => 5

Poison => 2 damage

Action Three

Weedle uses Bug Bite
RNG rolls 3988 (no crit)
7.035 => 7 damage, -3 energy

Larvitar uses Dragon Dance
-7 energy

Taunt count => 4

Poison => 2 damage


Health: 68
Energy: 90
Status: Taunt (4)
Stats: -
Ability: Run Away

Health: 67
Energy: 78
Status: -
Stats: +1 Atk; +1 Spe
Ability: Guts
 

Health: 68
Energy: 90
Status: Taunt (4)
Stats: -
Ability: Run Away

Health: 67
Energy: 78
Status: -
Stats: +1 Atk; +1 Spe
Ability: Guts

Action One

Larvitar uses Rock Slide
RNG rolls 4348 (hit)
RNG rolls 3482 (no flinch)
RNG rolls 3555 (no crit)
23.25 => 23 damage, -5 energy

Weedle uses Bug Bite
RNG rolls 8513 (no crit)
7.035 => 7 damage, -3 energy

Taunt count => 3

Poison => 2 damage

Action Two

Larvitar uses Screech
RNG rolls 5374 (hit)
-6 energy

Weedle uses Bug Bite
RNG rolls 5932 (no crit)
7.035 => 7 damage, -7 energy

Taunt count => 2

Poison => 2 damage

Action Three

Larvitar uses Rock Slide
RNG rolls 2100 (hit)
RNG rolls 150 (flinch)
RNG rolls 4455 (no crit)
26.25 => 26 damage, -5 energy

Weedle flinched!

Taunt count => 1

Poison => 2 damage


Health: 19
Energy: 80
Status: Taunt (1)
Stats: -2 Def
Ability: Run Away

Health: 47
Energy: 62
Status: -
Stats: +1 Atk; +1 Spe
Ability: Guts
 

Health: 19
Energy: 80
Status: Taunt (1)
Stats: -2 Def
Ability: Run Away

Health: 47
Energy: 62
Status: -
Stats: +1 Atk; +1 Spe
Ability: Guts

Action One

Larvitar went under ground!

Weedle chilled.
+12 energy

Larvitar used Dig
19 damage, -x energy

Weedle was knocked out!


Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO

Health: 47
Energy: 62-x
Status: -
Stats: +1 Atk; +1 Spe
Ability: Guts
 
Rich Boy Chase would like to battle!

"Your style is too sloppy for me."

RNG roll for Pokemon - 3/5
"Escargo is among my favorite meals."

Slugma (M)

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

Abilities:

Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst

Will-O-Wisp
Fire Blast
Sunny Day

Inferno
Earth Power
Acid Armor


RNG roll for ability - 2/3
"This one even cooks itself."
 

"I love rock-heated saunas..."

Inferno ~ Inferno ~ Earth Power
IF Larvitar is burned A2, THEN use Earth Power instead.
 

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Flame Body


Health: 90
Energy: 100
Status: -
Stats: -
Ability: Guts

Action One

Larvitar uses Taunt
-10 energy

Slugma uses Inferno
RNG rolls 3405 (hit)
RNG rolls 6980 (no crit)
10.72 => 11 damage, -6 energy

Burn => 3 damage

Taunt count => 5

Action Two

Larvitar uses Sandstorm
-9 energy

Slugma uses Earth Power
RNG rolls 4373 (no effect)
RNG rolls 3018 (no crit)
15 damage, -7 energy

Burn => 3 damage

Sandstorm => 2 damage

Taunt count => 4

Action Three

Larvitar uses Rock Slide
RNG rolls 9597 (miss)
-5 energy

Slugma uses Earth Power
RNG rolls 8574 (no effect)
RNG rolls 7723 (no crit)
15 damage, -11 energy

Burn => 3 damage

Sandstorm => 2 damage

Taunt count => 3

End of Round

Sandstorm count => 4


Health: 86
Energy: 76
Status: Taunt (3)
Stats: -
Ability: Flame Body


Health: 40
Energy: 77
Status: BRN (3 DGR)
Stats: -
Ability: Guts
 

Health: 86
Energy: 76
Status: Taunt (3)
Stats: -
Ability: Flame Body


Health: 40
Energy: 77
Status: BRN (3 DGR)
Stats: -
Ability: Guts

Action One

Larvitar goes under ground!

Slugma uses Rock Throw
miss
-3 energy

Larvitar uses Dig
RNG rolls 8629 (no crit)
24 damage, -5 energy

Burn => 3 damage

Sandstorm => 2 damage

Taunt count => 2

Action Two

Larvitar uses Rock Slide
RNG rolls 5753 (hit)
RNG rolls 4114 (no flinch)
RNG rolls 3373 (no crit)
24 damage, -5 energy

Slugma uses Earth Power
RNG rolls 2 (effect)
RNG rolls 1944 (no crit)
15 damage, -7 energy

Burn => 3 damage

Sandstorm => 2 damage

Taunt count => 1

Action Three

Larvitar uses Rock Slide
RNG rolls 6834 (miss)
RNG rolls 3501 (no flinch)
RNG rolls 578 (crit)
28.5 => 29 damage, -9 energy

Slugma uses Earth Power
RNG rolls 8574 (no effect)
RNG rolls 7723 (no crit)
16.5 => 17 damage, -11 energy

Burn => 2 damage

Larvitar was knocked out!


Health: 5
Energy: 46
Status: -
Stats: -
Ability: Flame Body


Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO
 
Rich Boy Chase wins!

"Hax is a quality that will never be deciphered."

Awards

Kaxtar: 2 TC; 2 BP
Larvitar: 4 HC
-Charmander-: 6 BT
 

Athenodoros

Official Smogon Know-It-All
Everyone else, buzz off. This is between myself and Kaxtar.

Kaxtar
Rank 2 Singles
Pokemon: Elekid
Ability: Static
Battle Thread: http://www.smogon.com/forums/showthread.php?t=3449940


Elekid (M)
Nature: Rash (Adds One Rank to Special Attack, Subtracts One Rank from Special Defense)

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 95

EC: 2/9
MC: 0
DC: 1/5

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt

Psychic
Hidden Power Grass
Thunder Wave
Substitute

Counter
Magnet Rise
Signal Beam

Cross Chop
Fire Punch
Ice Punch


Thanks in advance to my ref!
Kaxtar, once again you can choose your first type:








Good luck and have fun!
 

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