Battle Hall Challenge - Kaxtar


HP:29
Energy:32
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

vs.


HP: 100
Energy:47
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3


Action 1

Infernape used Blast Burn
21 damage, 9 energy

Crustle used Earthquake Combo
39 damage, 27 energy


Infernape has fainted,

I'm sorry Kaxtar but your challenge is now over.

Battles Completed 5

5 TC, 5 BP, and 10 HC

I get 12 BT
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 4:
Name: Kaxtar
Thread: http://www.smogon.com/forums/showthread.php?t=3449940&page=6
Rank/Format: Rank 2 Singles
Pokemon Ability: Shed Skin


Sgraggy (M)
Adamant Nature (+1 to Attack, -1 to Special Attack.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Facade
Focus Punch
Head Smash

Counter
Ice Punch
ThunderPunch

Dig
Taunt
Substitute
Torment
pick your poison








EDIT: Since Kaxtar has opted to completely disregard this challenge and issue a new one, even after it was accepted, I am claiming 2 BT.
 
There are three options: You are me, you are Kaxtar, or you are in for a world of hurt.

Kaxtar said:

Scrafty (M)
Adamant Nature (+1 to Attack, -1 to Special Attack)

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW- UNLOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 5/5

Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Facade
Focus Punch
Head Smash

Counter
Ice Punch
ThunderPunch
Fire Punch
Drain Punch
Zen Headbutt

Dig
Return
Protect
Double Team
Taunt
Substitute
Torment
Dragon Claw


Rank Four
Item: Exp. Share (if Exp. Share does not work in the Hall, then Life Orb instead).
Shed Skin Ability
You were there when MK said that Exp. Share would multiply HC by 1.5x.

Here are your types. Good luck.





 

Psychic Wilma would like to battle!

RNG Roll for Pokemon: 3/5
"Look at its grace and majesty..."
RNG Roll for Ability: 1/3
"It is in tune with the entire world...

Gardevoir (F)

Nature: Bold

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (DW) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Item: Sticky Barb

Attacks:

Healing Wish
Growl
Confusion
Double Team
Teleport
Wish
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Lucky Chant
Charm
Hypnosis
Dream Eater

Thunderbolt
Shadow Ball
Focus Blast

Will-O-Wisp
Destiny Bond
Disable

Signal Beam
Trick
 

"Perhaps, if your Pokemon is Burned, this task will be easier... yes, this reduction in your offensive prowess is even preferrable to freedom from the foul barb which my loyal companion is forced to carry."

Will-O-Wisp ~ Focus Blast ~ Thunderbolt

-----------------------------------------------------------------------------------------------------------------------------

Before Round 1:

Gardevoir (F)
100 HP
100 EN
2-/4+/5/4/80
Synchronize
Sticky Barb


Scrafty (M)
100 HP
100 EN
4+/4/1-/4/58
Shed Skin
Exp. Share

Action 1:

Gardevoir uses Will-O-Wisp
RNG Roll (To-Hit) (<=7500 Yes) 6142/10000 (Yes)
-7 EN
Scrafty is Burned

Scrafty uses Taunt
-9 EN
Gardevoir is Taunted (6A)

Gardevoir takes 2 DMG (Sticky Barb)
Scrafty takes 2 DMG (Burn)

Action 2:

Gardevoir uses Focus Blast
RNG Roll (To-Hit) (<=7000 Yes) 9610/10000 (No)
-8 EN

Scrafty uses Payback
RNG Roll (To-Crit) (<=625 Yes) 276/10000 (Yes)
Damage: (10+3+3)*1.5=24
-6 EN

Gardevoir takes 2 DMG (Sticky Barb)
Scrafty takes 2 DMG (Burn)

Action 3:

Gardevoir uses Thunderbolt
RNG Roll (To-Paralyze) (<=1000 Yes) 6074/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 193/10000 (Yes)
Damage: 10+1.5(5-4)+3=14.15~15
-7 EN

Scrafty uses Crunch
RNG Roll (To-Drop) (<=2000 Yes) 7582/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 2706/10000 (No)
Damage: (8+3-3)*1.5=12
-5 EN

Gardevoir takes 2 DMG (Sticky Barb)
Scrafty takes 2 DMG (Burn)

RNG Roll (To-Heal From Burn) (<=3333 Yes) 818/10000 (Yes)
Scrafty is cured of its Burn

After Round 1:

Gardevoir (F)
58 HP
78 EN
2-/4+/5/4/80
Synchronize
Sticky Barb
Taunted (3A)


Scrafty (M)
79 HP
80 EN
4+/4/1-/4/58
Shed Skin
Exp. Share

----------------------------------------------------------------------------------


"It seems that fate is not with me today. You are... a monstrosity."

Focus Blast ~ Thunderbolt ~ Focus Blast
IF (Scrafty uses Torment), THEN (Initiate the action sequence Signal Beam ~ Magical Leaf ~ Signal Beam as soon as you can act)
 
Before Round 2:

Gardevoir (F)
58 HP
78 EN
2-/4+/5/4/80
Synchronize
Sticky Barb
Taunted (3A)


Scrafty (M)
79 HP
80 EN
4+/4/1-/4/58
Shed Skin
Exp. Share

Action 1:

Gardevoir uses Focus Blast
RNG Roll (To-Hit) (<=7000 Yes) 4011/10000 (Yes)
RNG Roll (To-Drop) (<=3000 Yes) 8135/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3221/10000 (No)
Damage: (12+1.5(5-4))*1.5=20.25~20
-8 EN

Scrafty uses Payback
RNG Roll (To-Crit) (<=625 Yes) 5838/10000 (No)
Damage: (10+3)*1.5=19.5~20
-6 EN

Gardevoir takes 2 DMG (Sticky Barb)

Action 2:

Gardevoir uses Thunderbolt
RNG Roll (To-Paralyze) (<=1000 Yes) 5897/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5616/10000 (No)
Damage: 10+1.5(5-4)=12.5~13
-7 EN

Scrafty uses Payback
RNG Roll (To-Crit) (<=625 Yes) 3253/10000 (No)
Damage: (10+3)*1.5=19.5~20
-10 EN

Gardevoir takes 2 DMG (Sticky Barb)

Action 3:

Gardevoir uses Focus Blast
RNG Roll (To-Hit) (<=7000 Yes) 5194/10000 (Yes)
RNG Roll (To-Drop) (<=3000 Yes) 4453/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1094/10000 (No)
Damage: (12+1.5(5-4))*1.5=20.25~20
-8 EN

Scrafty uses Payback
RNG Roll (To-Crit) (<=625 Yes) 5670/10000 (No)
Damage: (10+3)*1.5=19.5~20
-14 EN

After Round 2:

Gardevoir (F)
-6 HP
55 EN
2-/4+/5/4/80
Synchronize
Sticky Barb


Scrafty (M)
26 HP
50 EN
4+/4/1-/4/58
Shed Skin
Exp. Share

--------------------------------------------------------------------------

Battle 2


Aroma Lady Flora would like to battle!

RNG Roll for Pokemon: 3/5
"I know you've fought me in facilities before, but I bet you didn't see this coming!"
RNG Roll for Ability: 1/3
"This Pokemon must be putting you under a lot of Pressure!"


Colossoil (M)

Nature: Careful

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Abilities:

Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Item: Muscle Band

Attacks:

Leer
Peck
Horn Attack
Bite
Rapid Spin
Magnitude
Pursuit
Body Slam
Bounce
Stockpile
Swallow
Spit Up
Horn Drill
Crunch
Megahorn
Muddy Water
Mud Bomb
Dark Pulse
BubbleBeam
Mud Shot
Dig

Earthquake
Stone Edge
Brick Break

Fake Out
Fire Fang
Thunder Fang

Aqua Tail
Sucker Punch
 

"It's time to lay down some hurt!"

Muddy Water ~ Peck ~ Muddy Water

-----------------------------------------------------

Before Round 1:

Colossoil (M)
120 HP
100 EN
5/3/2-/4+/95
Pressure
Muscle Band


Scrafty (M)
100 HP
100 EN
4+/4/1-/4/58
Shed Skin
Exp. Share

Action 1:

Colossoil uses Muddy Water
RNG Roll (To-Hit) (<=8500 Yes) 8084/10000 (Yes)
RNG Roll (To-Drop) (<=3000 Yes) 2636/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8032/10000 (No)
Damage: 10+1.5(2-4)=7
-7 EN
Scrafty's Acc drops a stage

Scrafty uses Counter
But it fails
-7 EN

Action 2:

Scrafty uses Protect
-7 EN
Scrafty is Protected

Colossoil uses Peck
Peck is blocked by the Protect
-2 EN (Colossoil)
-3 EN (Scrafty)

Action 3:

Colossoil uses Muddy Water
RNG Roll (To-Hit) (<=8500 Yes) 3752/10000 (Yes)
RNG Roll (To-Drop) (<=3000 Yes) 5751/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1176/10000 (No)
Damage: 10+1.5(2-4)=7
-7 EN

Scrafty uses Counter
But it fails
-7 EN

After Round 1:

Colossoil (M)
120 HP
84 EN
5/3/2-/4+/95
Pressure
Muscle Band


Scrafty (M)
86 HP
76 EN
4+/4/1-/4/58
Shed Skin
Exp. Share

------------------------------------------------------------------------


"I'll show you girl power!"

Bounce ~ Brick Break ~ Bounce
IF (Scrafty uses Counter), THEN (Use Muddy Water and re-initiate the action string)
IF (Scrafty uses Dig on A1 or A3), THEN (Use Brick Break and re-initiate the action string)
 
Before Round 2:

Colossoil (M)
120 HP
84 EN
5/3/2-/4+/95
Pressure
Muscle Band


Scrafty (M)
86 HP
76 EN
4+/4/1-/4/58
Shed Skin
Exp. Share

Action 1:

Colossoil uses Bounce
Colossoil Bounces high
-11 EN

Scrafty uses Substitute (20)
-20 HP
-18 EN
A Substitute (20) is formed

Colossoil comes crashing down
RNG Roll (To-Hit) (<=8500 Yes) 6147/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8160/10000 (No)
Damage: (7+(10/2.5)+1.5(5-4)+1)*1.5=20.25~20
The Substitute takes the hit
The Substitute breaks

Action 2:

Colossoil uses Brick Break
RNG Roll (To-Crit) (<=625 Yes) 3016/10000 (No)
Damage: (8+1.5(5-4)+1)*1.5=15.75~16
-6 EN

Scrafty uses Dig
-12 EN
Scrafty burrows underground

Scrafty attacks
RNG Roll (To-Crit) (<=625 Yes) 3472/10000 (No)
Damage: 8+1.5(4-3)=9.5~10

Action 3:

Scrafty is focusing hard
-11 EN

Colossoil uses Bounce
Colossoil Bounces high
-11 EN

Colossoil comes crashing down
RNG Roll (To-Hit) (<=8500 Yes) 2332/10000 (Yes)
RNG Roll (To-Paralyze) (<=3000 Yes) 8997/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 4364/10000 (No)
Damage: (7+(10/2.5)+1.5(5-4)+1)*1.5=20.25~20

Scrafty's focus was broken...

After Round 2:

Colossoil (M)
110 HP
56 EN
5/3/2-/4+/95
Pressure
Muscle Band


Scrafty (M)
30 HP
35 EN
4+/4/1-/4/58
Shed Skin
Exp. Share
 

"The straightforward course of action is often the best, Kaxxypoo!"

Fake Out ~ Brick Break ~ Brick Break

------------------------------------------------------------------------

Before Round 3:

Colossoil (M)
110 HP
56 EN
5/3/2-/4+/95
Pressure
Muscle Band


Scrafty (M)
30 HP
35 EN
4+/4/1-/4/58
Shed Skin
Exp. Share

Action 1:

Colossoil uses Fake Out
RNG Roll (To-Crit) (<=625 Yes) 1881/10000 (No)
Damage: 4+1.5(5-4)+1=6.5~7
-4 EN

Scrafty flinches

Action 2:

Colossoil uses Brick Break
RNG Roll (To-Crit) (<=625 Yes) 4043/10000 (No)
Damage: (8+1.5(5-4)+1)*1.5=15.75~16
-6 EN

Scrafty uses Brick Break
RNG Roll (To-Crit) (<=625 Yes) 9727/10000 (No)
Damage: (8+3+1.5(4-3))*1.5=18.75~19
-7 EN

Action 3:

Colossoil uses Brick Break
RNG Roll (To-Crit) (<=625 Yes) 3340/10000 (No)
Damage: (8+1.5(5-4)+1)*1.5=15.75~16
-10 EN

After Round 3:

Colossoil (M)
91 HP
36 EN
5/3/2-/4+/95
Pressure
Muscle Band


Scrafty (M)
-9 HP
28 EN
4+/4/1-/4/58
Shed Skin
Exp. Share

Rewards:

Kaxtar: 2 TC, 2 BP
Scrafty: 6 HC

Terrador: 6 BT

Good game, Kax; see you around!
 

Athenodoros

Official Smogon Know-It-All
Arright. You know the drill.

Name: Kaxtar
Rank and format: Rank 4 Singles
Pokemon: Scrafty
Ability: Shed Skin
Item: Exp. Share (Multiplies HC earned by 1.5)
Thread: http://www.smogon.com/forums/showthread.php?t=3456120

Scrafty (M)
Adamant Nature (+1 to Attack, -1 to Special Attack)

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW- UNLOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Facade
Focus Punch
Head Smash

Counter
Dragon Dance
Fake Out
Ice Punch
ThunderPunch
Fire Punch
Drain Punch
Zen Headbutt

Dig
Return
Protect
Double Team
Taunt
Substitute
Torment
Dragon Claw
Types:








Good luck.
 

Athenodoros

Official Smogon Know-It-All

Psychic Sally wants to battle!
"I forsee a quick defeat in your future"

RNG Roll for Pokemon: 2/5
RNG Roll for Pokemon: 3/3


Reuniclus (M)

Nature: Calm

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 20

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate) his Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item: Sticky Barb

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice] (7)
Light Screen
Charm
Recover
Psyshock
Endeavour
Future Sight
Pain Split
Psychic
Dizzy Punch
Skill Swap
Heal Block
Wonder Room

Thunder
Shadow Ball
Focus Blast

Confuse Ray
Imprison
Trick


"This thing could knock back a truck. It will brush you off!"
 
Torment~Crunch~Crunch

IF Reflect, THEN Brick Break the following action and push attacks back.
IF Focus Blast, THEN Fake Out on the First Instance and Dig on any others, while pushing actions back.
 

Athenodoros

Official Smogon Know-It-All

HP: 100
Energy: 100%

vs.


HP: 110
Energy: 100%

----------------------
--------------------------------
----------------------

Action One

Scrafty used Torment
10 - 1 = 9 Energy
Reuniclus falls for the Torment

Reuniclus used Trick
7 - 1 = 6 Energy
Reuniclus swaps items with Scrafty

The Sticky Barb hurts Scrafty


Action Two

Scrafty used Crunch
6 - 1 = 5 Energy
RNG Roll (Defence Drop < 20/100) = 78
RNG Roll (Crit < 1/16) = 13
(8 + 3 + 1.5) * 1.5 = 19 Damage

Reuniclus used Confuse Ray
5 Energy
RNG Roll (Confusion [2,3,4]) = 2

The Sticky Barb hurts Scrafty


Action Three

RNG Roll (Confusion > 50/100) = 7
Scrafty used Crunch
6 - 1 + 4 = 9 Energy
RNG Roll (Defence Drop < 20/100) = 49
RNG Roll (Crit < 1/16) = 11
(8 + 3 + 1.5) * 1.5 = 19 Damage

Reuniclus used Pain Split
6 + (96 - 72) / 3 = 14 Energy
Both Pokemon go to (96 - 72) / 2 + 72 = 84 HP

The Sticky Barb hurts Scrafty

----------------------
--------------------------------
----------------------


HP: 82
Energy: 77%
Confused - One More Action
ITEM: Sticky Barb

vs.


HP: 84
Energy: 75%
Tormented - Three More Actions
ITEM: Exp. Share
 

Athenodoros

Official Smogon Know-It-All

"That went just as well as I forsaw. Let's keep going."

Focus Blast => Recover => Focus Blast
IF Taunt before Recover, replace Recover with Hidden Power
IF Fake Out A1, move actions along
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top