Battle Hall Challenge - Kaxtar

Athenodoros

Official Smogon Know-It-All

Yay! I'm going for a celebratory swim!

Consensus was that it wouldn't work, and even if it did the Fake Out would lose priority because it would be done on the coming down part of HJK, after the jumping up part which would have 0 priority. Bad luck, although you still get 16 of those newfangled TC and 16 HC for Scrafty, and I get 18 BT or whatever they are now. We hope to see you again!
 
Rank 4 with Items
Dusknoir @ Reaper Cloth
Thread: http://www.smogon.com/forums/showthread.php?t=3449940

Dusknoir [Requiem] (Male)
Nature: Quiet (+1 SpA, -15% Speed, +10% Accuracy on Opponent's Attacks)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)

EC: 9/9
MC: 0
DC: N/A

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Future Sight
Payback
Shadow Punch
Mean Look

Pain Split
Skill Swap
Destiny Bond

Counter

Ice Beam
Shadow Ball
Torment
Taunt
Earthquake
Brick Break
Protect
Choose your type:






 
Battle 1


Black Belt wants to battle!

Roll for Pokemon: 5/5
Roll for Ability: 1/3


"I'll chop you in half! Oh wait, you're a ghost..."


Heracross (F)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Item: Muscle Band

Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Take Down
Close Combat
Reversal
Feint

Earthquake
Shadow Claw
Stone Edge

Bide
Focus Punch
Megahorn

Low Kick
Knock Off
 
Fantastic opponent.

Will-o-Wisp~Future Sight~Shadow Ball

IF Night Slash or Shadow Claw, THEN Counter that action and push actions back.
 

Heracross (F)
HP: 100
EN: 100
SPE: 85
ABIL: Swarm
STAT: N/A
OTHR: N/A

Requiem (M)
HP: 90
EN: 100
SPE: 39
ABIL: Pressure
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Heracross used Night Slash!
Crit: 724/1000: No
(7+2) x 1.5 = 13.5 ~ 14 Damage
-5 Energy
Requiem used Counter!
14 x 1.5 = 21 Damage
6 + 21/3 = -13 Energy

Action 2:

Heracross used Shadow Claw!
Crit: 251/1000: No
(7+2) x 1.5 = 13.5 ~ 14 Damage
-5 Energy
Requiem used Counter!
14 x 1.5 = 21 Damage
6 + 21/3 + 4 = -17 Energy

Action 3:

Heracross used Night Slash!
Crit: 38/1000: Yes
(7+3+2) x 1.5 = 18 Damage
-5 Energy
Requiem used Counter!
18 x 1.5 = 27 Damage
6 + 27/3 + 8 = -23 Energy


Heracross (F)
HP: 31
EN: 85
SPE: 85
ABIL: Swarm
STAT: N/A
OTHR: N/A

Requiem (M)
HP: 44
EN: 47
SPE: 39
ABIL: Pressure
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:


Black Belt issues actions.
Kaxtar issues actions.
REFEREE
 

Heracross (F)
HP: 31
EN: 85
SPE: 85
ABIL: Swarm
STAT: N/A
OTHR: N/A

Requiem (M)
HP: 44
EN: 47
SPE: 39
ABIL: Pressure
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Heracross used Shadow Claw!
Crit: 896/1000: No
(7+2) x 1.5 = 13.5 ~ 14 Damage
-5 Energy
Requiem used Shadow Ball!
Crit: 110/1000: No
Effect: 401/1000: No
(8+3+1.5) = 12.5 ~ 13 Damage
-5 Energy

Action 2:

Heracross used Night Slash!
Crit: 251/1000: No
(7+2) x 1.5 = 13.5 ~ 14 Damage
-5 Energy
Requiem used Counter!
14 x 1.5 = 21 Damage
6 + 21/3 = -13 Energy


Heracross (F)
HP: KO
EN: KO
SPE: 85
ABIL: Swarm
STAT: N/A
OTHR: N/A

Requiem (M)
HP: 16
EN: 29
SPE: 39
ABIL: Pressure
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Next type:






 
Battle 2


Psychic wants to battle!

Roll for Pokemon: 4/5
Roll for Ability: 2/2


"Look at how many moves Gallade knows! No way you can win!"


Gallade (M)

Nature: Impish

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Expert Belt

Attacks:

Leaf Blade
Night Slash
Leer
Confusion
Double team
Teleport
Fury Cutter
Slash
Heal Pulse
Swords Dance
Psycho Cut
Helping Hand
False Swipe
Protect
Magical Leaf
Growl
Lucky Chant
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis

Earthquake
Drain Punch
Stone Edge

Shadow Sneak
Will-O-Wisp
Disable

ThunderPunch
Ice Punch
 
Will-o-Wisp~Shadow Ball~Shadow Punch

IF Double Team is used A1 or A2, THEN swap Actions two and three.

IF Protect, THEN chill and push actions back.
 

Gallade (M)
HP: 100
EN: 100
SPE: 80
ABIL: Justified
STAT: N/A
OTHR: N/A

Requiem (M)
HP: 90
EN: 100
SPE: 39
ABIL: Pressure
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Gallade used Imprison!
-11 Energy
Requiem used Will-o-Wisp!
But it failed!


Action 2:

Gallade used Night Slash!
Crit: 128/1000: No
(7+2+0) x 1.5 = 13.5 ~ 14 Damage
-9 Energy
Requiem used Shadow Ball!
Crit: 420/1000: No
Effect: 618/1000: No
(8+3+0) x 1.5 = 16.5 ~ 17 Damage
-5 Energy

Action 3:

Gallade used Night Slash!
Crit: 128/1000: No
(7+2+0) x 1.5 = 13.5 ~ 14 Damage
-13 Energy
Requiem used Shadow Punch!
Crit: 831/1000: No
(6+3+0) x 1.5 = 13.5 ~ 14 Damage
-3 Energy


Gallade (M)
HP: 69
EN: 67
SPE: 80
ABIL: Justified
STAT: N/A
OTHR: N/A

Requiem (M)
HP: 62
EN: 92
SPE: 39
ABIL: Pressure
STAT: -10% Evasion
OTHR: Imprisoned (Will-o-Wisp, Shadow Sneak, Protect; 3 actions)

Arena: N/A

Turn Order:


Psychic issues actions.
Kaxtar issues actions.
REFEREE
 

"Let's keep up the damage!"

Ice Punch, Night Slash, Night Slash
IF Shadow Ball, THEN Disable (Shadow Ball) that action
 

Gallade (M)
HP: 69
EN: 67
SPE: 80
ABIL: Justified
STAT: N/A
OTHR: N/A

Requiem (M)
HP: 62
EN: 92
SPE: 39
ABIL: Pressure
STAT: -10% Evasion
OTHR: Imprisoned (Will-o-Wisp, Shadow Sneak, Protect; 3 actions)

Arena: N/A

Action 1:

Gallade used Ice Punch!
Crit: 446/1000: No
Effect: 726/1000: No
(8+0) = 8 Damage
-10 Energy
Requiem used Taunt!
-10 Energy

Action 2:

Gallade used Disable!
But it failed!

Requiem used Shadow Ball!
Crit: 688/1000: No
Effect: 459/1000: No
(8+3+0) x 1.5 = 16.5 ~ 17 Damage
-5 Energy

Action 3:

Gallade used Struggle!
(5+0) = 5 Damage
-5 Energy
Requiem used Shadow Ball!
Crit: 134/1000: No
Effect: 647/1000: No
(8+3+0) x 1.5 = 16.5 ~ 17 Damage
-9 Energy


Gallade (M)
HP: 35
EN: 56
SPE: 80
ABIL: Justified
STAT: N/A
OTHR: Taunted (3 actions)

Requiem (M)
HP: 54
EN: 68
SPE: 39
ABIL: Pressure
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:


Kaxtar issues actions.
Psychic issues actions.
REFEREE
 

Gallade (M)
HP: 35
EN: 56
SPE: 80
ABIL: Justified
STAT: N/A
OTHR: Taunted (3 actions)

Requiem (M)
HP: 54
EN: 68
SPE: 39
ABIL: Pressure
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Gallade used Night Slash!
Crit: 122/1000: Yes
(7+3+2+0) x 1.5 = 18 Damage
-9 Energy
Requiem used Shadow Punch!
Crit: 489/1000: No
(6+3+0) x 1.5 = 13.5 ~ 14 Damage
-3 Energy

Action 2:

Gallade used Night Slash!
Crit: 20/1000: Yes
(7+3+2+0) x 1.5 = 18 Damage
-13 Energy
Requiem used Shadow Ball!
Crit: 568/1000: No
Effect: 684/1000: No
(8+3+0) x 1.5 = 16.5 ~ 17 Damage
-5 Energy

Action 3:

Requiem used Shadow Sneak!
Crit: 855/1000: No
(4+3+0) x 1.5 = 10.5 ~ 11 Damage
-2 Energy


Gallade (M)
HP: KO
EN: KO
SPE: 80
ABIL: Justified
STAT: N/A
OTHR: N/A

Requiem (M)
HP: 18
EN: 58
SPE: 39
ABIL: Pressure
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Next type:






 

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