Roleplay Battle Hall Challenge - King Serperior

#1
Ok, Let me try this. I heard that I get a lot of points on this thing!!

Name: King Serperior
Challenge Thread (If Any): Come again? What thread?
Rank: 1
Pokemon: Random (Togepi)
Pokemon Ability: Serene Grace
Pokemon Info:

Togepi [Random] (Female)
Rash (+1 SpA, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Inate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW-Locked): (Inate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 2 (-1)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5
KOC: 0

Growl
Charm
Metronome
Sweet Kiss
Encore
Yawn
Ancientpower
Follow Me
Bestow

Nasty Plot
Extrasensory
Morning Sun

Flamethrower
Shadow Ball
Protect

Move Total: 15
You may choose your first type:






 
#3
Battle 1

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/2


Shieldon (M)

Nature: Brave

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Attacks:

Tackle
Protect
Metal Sound
Take Down
Iron Defense
Swagger

Rock Slide
Stone Edge
Ice Beam

Wide Guard
Counter
Body Slam


Your actions, King Serperior!
 
#4
Ok, Random, let's do this!!

Nasty Plot - Metronome (Earth Power, Focus Blast, Metal Sound, Fire Blast, Calm Mind, Scald, Acid, Thunderbolt, Ice Beam, Quiver Dance) - Flamethrower

Sorry if this is late. I had to go work on a house and had no way to get to the Internet :(
 
#6

Shieldon (M)
HP: 90
EN: 100
SPE: 26
ABIL: Sturdy
STAT: -10% Evasion
OTHR: N/A

Random (F)
HP: 90
EN: 100
SPE: 20
ABIL: Serene Grace
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Shieldon used Swagger!
Hit: 801/1000: Yes
Duration: 784/1000: 4 actions
-7 Energy
Random is confused!
Confusion (<=500=Yes): 92/1000: Yes
Random hit itself in confusion!
(4-3) + 3.5 = 4.5 Damage
-3 Energy

Action 2:

Shieldon used Stone Edge!
Hit: 268/1000: Yes
Crit: 740/1000: No
(10+3+0) = 13 Damage
-6 Energy
Random is confused!
Confusion (<=500=Yes): 356/1000: Yes
Random hit itself in confusion!
(4-3) + 3.5 = 4.5 Damage
-3 Energy

Action 3:

Shieldon used Stone Edge!
Hit: 490/1000: Yes
Crit: 584/1000: No
(10+3+0) = 13 Damage
-10 Energy
Random used Flamethrower!
Crit: 514/1000: No
Effect: 272/1000: No
(10-1+0) = 9 Damage
-7 Energy


Shieldon (M)
HP: 81
EN: 77
SPE: 26
ABIL: Sturdy
STAT: -10% Evasion
OTHR: N/A

Random (F)
HP: 55
EN: 87
SPE: 20
ABIL: Serene Grace
STAT: +1 Atk
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
King Serperior issues action.
REFEREE
 
#8
"Stupid ****ing HAX!!!"

Nasty Plot - Metronome (Earth Power, Focus Blast, Metal Sound, Fire Blast, Calm Mind, Scald, Acid, Thunderbolt, Ice Beam, Quiver Dance) - Metronome (Earth Power, Focus Blast, Scald, Thunderbolt, Fire Blast, Recover, Giga Drain, Metal Sound, Roost, Ice Beam)

Let's repeat what we did and hope for some damage!!
 
#9

Shieldon (M)
HP: 81
EN: 77
SPE: 26
ABIL: Sturdy
STAT: -10% Evasion
OTHR: N/A

Random (F)
HP: 55
EN: 87
SPE: 20
ABIL: Serene Grace
STAT: +1 Atk
OTHR: N/A

Arena: N/A

Action 1:

Shieldon used Swagger!
Hit: 941/1000: No
-7 Energy
Random used Nasty Plot!
-7 Energy

Action 2:

Shieldon used Stone Edge!
Hit: 657/1000: Yes
Crit: 193/1000: No
(10+3+0) = 13 Damage
-6 Energy
Random used Metronome!
Move: 562/1000: Scald
Random used Scald!
Crit: 265/1000: No
Effect: 881/1000: No
(8-1+0) x 1.5 + 3.5 Damage = 14 Damage
-13 Energy

Action 3:

Shieldon used Stone Edge!
Hit: 434/1000: Yes
Crit: 966/1000: No
(10+3+0) = 13 Damage
-10 Energy
Random used Metronome!
Move: 519/1000: Fire Blast
Random used Fire Blast!
Hit: 815/1000: Yes
Crit: 889/1000: No
Effect: 116/1000: No
(12-1+0) + 3.5 Damage = 14.5 Damage
-19 Energy


Shieldon (M)
HP: 52
EN: 56
SPE: 26
ABIL: Sturdy
STAT: -10% Evasion
OTHR: N/A

Random (F)
HP: 29
EN: 48
SPE: 20
ABIL: Serene Grace
STAT: +1 SpA
OTHR: N/A

Arena: N/A

Turn Order:


King Serperior issues actions.
Opponent issues actions.
REFEREE
 
#14

Shieldon (M)
HP: 52
EN: 56
SPE: 26
ABIL: Sturdy
STAT: -10% Evasion
OTHR: N/A

Random (F)
HP: 29
EN: 48
SPE: 20
ABIL: Serene Grace
STAT: +1 SpA
OTHR: N/A

Arena: N/A

Action 1:

Shieldon used Rock Slide!
Hit: 415/1000: Yes
Crit: 901/1000: No
Effect: 515/1000: No
(8+3+0) = 11 Damage
-5 Energy
Random used Morning Sun!
+25 HP
-14 Energy

Action 2:

Shieldon used Stone Edge!
Hit: 252/1000: Yes
Crit: 327/1000: No
(10+3+0) = 13 Damage
-6 Energy
Random used Nasty Plot!
-7 Energy

Action 3:

Shieldon used Rock Slide!
Hit: 301/1000: Yes
Crit: 362/1000: No
Effect: 139/1000: Yes
(8+3+0) = 11 Damage
-5 Energy
Random flinched!


Shieldon (M)
HP: 52
EN: 40
SPE: 26
ABIL: Sturdy
STAT: -10% Evasion
OTHR: N/A

Random (F)
HP: 19
EN: 27
SPE: 20
ABIL: Serene Grace
STAT: +3 SpA
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
King Serperior issues actions.
REFEREE
 
#17

Shieldon (M)
HP: 52
EN: 40
SPE: 26
ABIL: Sturdy
STAT: -10% Evasion
OTHR: N/A

Random (F)
HP: 19
EN: 27
SPE: 20
ABIL: Serene Grace
STAT: +3 SpA
OTHR: N/A

Arena: N/A

Action 1:

Shieldon used Body Slam!
Crit: 236/1000: No
Effect: 311/1000: No
(9+0) = 9 Damage
-7 Energy
Random used Metronome!
Move: 616/1000: Giga Drain
Random used Giga Drain!
Crit: 210/1000: No
(8-1+0) + 5.25 = 12.25 Damage, 6.125 Healed
-19 Energy

Action 2:

Shieldon used Ice Beam!
Crit: 128/1000: No
Effect: 715/1000: No
(10+0) = 10 Damage
-7 Energy
Random used Metronome!
Move: 299/1000: Scald
Random used Scald!
Crit: 862/1000: No
Effect: 186/1000: Yes
(8-1+0) x 1.5 + 5.25 Damage = 15.75 Damage
-17 Energy

Shieldon: -2 HP


Shieldon (M)
HP: 24
EN: 26
SPE: 26
ABIL: Sturdy
STAT: -10% Evasion
OTHR: N/A

Random (F)
HP: KO
EN: KO
SPE: 20
ABIL: Serene Grace
STAT: N/A
OTHR: N/A

Arena: N/A

Rewards:
King Serperior: 2 CC
Random the Togepi: 2 HC (aka KOC)
C$FP: 4 UC
 
#18
Challenge #2

King Serperior is challenging Rank 1 with Landslide the Dwebble using Sturdy.

Dwebble- Landslide (M)
Nature: Adamant (Atk up, SpA decreased)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

Hp: 90
Atk(+): 4
Def: 3
SpA(-): 1
SpD: 2
Spe: 55
SC: 1
WC: 3
BRT: 14

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Shell Smash
Rock Wrecker
Rock Slide
X-Scissor

Sand Tomb
Counter
Endure

Earthquake
Stone Edge
Hone Claws

Total moves: 19


Please choose your first type!





 
#20
Battle #1

Burglar would like to battle!

RNG roll (for Pokemon) 1/5

Larvesta (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Ember
String Shot
Leech Life
Take Down
Flame Charge

Fire Blast
SolarBeam
Sunny Day

Morning Sun
Zen Headbutt
Endure

"Oh great, a mon with a double weakness to the main STAB of that mon..."

RNG roll (for ability) 2/2 = Swarm
"Yea, this'll be in effect quite soon."
 
#22

"Well this is hopeless."
Fire Blast + Fire Blast combo -> cooldown (Sunny Day) -> Fire Blast

Pre-Round stats:

Landslide
HP: 90
EN: 100
4/3/1/2/55

Larvesta
HP: 90
EN: 100
2/2/3/2/60

Action 1
Stone Edge -> Larvesta (6 EN)
RNG roll (to hit, <=8000 hit) 8321 = miss
The attack missed!

Fire Blast + Fire Blast -> Landslide ((8+12)1.75 -1 = 34 EN)
RNG roll (to hit, <=7225 hit) 6149 = hit
RNG roll (to crit, <=625 crit) 1363 = no crit
RNG roll (to burn, <=2000 burn) 473 = burn
((12x2.25)+3-1+(3-2)1.5) = 30.5 DMG

Burn -> Landslie (2 DMG)

Action 2
Larvesta must cool down!

Rock Slide -> Larvesta (5 EN)
RNG roll (to hit, <=9000 hit) 4800 = hit
RNG roll (to crit) 2676 = no crit
(5+3+(4-2)1.5)(2.25) = 24.75 DMG

Burn -> Larvesta (2 DMG)

Action 2
Fire Blast -> Landslide (16 EN)
RNG roll (to hit, <=8500 hit) 3270 = hit
RNG roll (to crit) 7680 = no crit
(12+3-1+(3-2)1.5) = 15.5 DMG

Stone Edge -> Larvesta (6 EN)
RNG roll (to hit) 3679 = hit
RNG roll (to crit, <=1250 crit) 2440 = no crit
(7+3+(4-2)1.5)(2.25) = 29.25 DMG

Burn -> Landslide (2 DMG)


Post-Round stats:

Landslide
HP: 38
EN: 83
4/3/1/2/55
Burn (2 DPA, -3 BAP from physical attacks)

Larvesta
HP: 36
EN: 50
2/2/3/2/60


"Huh. Well then."
Endure -> Fire Blast -> Fire Blast
 
#24

"I'm sorry about the hax, I really am but... That's the way the Hall works, unfortunately."

Pre-Round stats:

Landslide
HP: 38
EN: 83
4/3/1/2/55
Burn (2 DPA, -3 BAP from physical attacks)

Larvesta
HP: 36
EN: 50
2/2/3/2/60

Action 1
Larvesta used Endure! (15 EN)

Landslide used Shell Smash! (20 EN)
I think you already know which stats rise/fall...

Burn -> Landslide (2 DMG)

Action 2
Rock Slide -> Larvesta (5 EN)
RNG roll (to hit) 1789 = hit
RNG roll (to crit) 8964 = no crit
RNG roll (to flinch) 4028 = no flinch
(5+3+(4-2)1.5)(2.25)+3.5 = 28.25 DMG

Fire Blast -> Landslide (8 EN)
RNG roll (to hit) 6932 = hit
RNG roll (to crit) 4339 = no crit
(12+3-1+(3-2)1.5)+1.75 = 17.25 DMG

Burn -> Landslide (2 DMG)

Action 3
Rock Slide -> Larvesta (9 EN)
RNG roll (to hit) 7531 = hit
RNG roll (to crit) 2066 = no crit
RNG roll (to flinch) 7822 = no flinch
(5+3+(4-2)1.5)(2.25)+3.5 = 28.25 DMG
Larvesta Endured the hit!

Fire Blast -> Landslide (12 EN)
RNG roll (to hit) 7657 = hit
RNG roll (to crit) 9313 = no crit
(12+3-1+(3-2)1.5)+1.75 = 17.25 DMG
Landslide fainted!


Post-Round stats:

Landslide
HP: -1
EN: KO
4/3/1/2/55

Larvesta
HP: 1
EN: 15
2/2/3/2/60


"I feel bad for that match, and I just looted some guy's house. I really hope you get better luck when you come back on the 29th. At least you get prizes now, right?"

Prizes:
King Serperior gets 2 CC
Landslide the Dwebble gets 2 HC

I get 4 UC.
 
#25
Only users: Maxim and King Serperior should be posting in this thread.

King Serperior will be using Dwebble with Sturdy:

Dwebble- Landslide (M)
Nature: Adamant (Atk up, SpA decreased)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

Hp: 90
Atk(+): 4
Def: 3
SpA(-): 1
SpD: 2
Spe: 55
SC: 1
WC: 3
BRT: 14

EC: 5/6
MC: 0
DC: 3/5

Attacks:
1). Fury Cutter
2). Rock Blast
3). Withdraw
4). Sand-Attack
5). Faint Attack
6). Smack Down
7). Rock Polish
8). Bug Bite
9). Stealth Rock
10). Shell Smash
11). Rock Wrecker
12). Rock Slide
13). X-Scissor
14). Sand Tomb
15). Counter
16). Endure
17). Earthquake
18). Stone Edge
19). Hone Claws


King Serperior, you may choose your first type. Your options are:








Good luck!