Roleplay Battle Hall Challenge - King Serperior

#27

Camper Evan would like to battle!

"Time for me to stomp you flat!"

RNG Roll for Pokemon: 2/5=Togepi

"Togepi will crush you like an egg."

RNG Roll for Ability: 2/3=Serene Grace

"And she'll do it gracefully like she always does!"


Togepi (F)

Nature: Quiet

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Sunny Day
Fire Blast
SolarBeam

Nasty Plot
Stored Power
Morning Sun


Your move King Serperior!
 
#30
16 Days?! That's a new record for me! :P

Team KS:

Landslide (Dwebble)
Hp: 90
En: 100
Atk(+): 4
Def: 3
SpA(-): 1
SpD: 2
Spe: 55
SC: 1
WC: 3
BRT: 14
Other: None

Home Team:

Togepi
HP: 90
Energy: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Other: None

Action One:
Dwebble used Hone Claws
+1 Attack, +1 Accuracy
[-6 Energy D]

Togepi used Encore
Dwebble was locked onto Hone Claws for 2 actions
[-9 Energy T]

Action Two:
Dwebble used Hone Claws
+1 Atk +1 Acc
[-6 Energy D]

Togepi used Yawn
Dwebble became Drowsy
[-6 Energy T]

Action Three:
Dwebble used Hone Claws
+1 Atk +1 Acc
[-6 Energy D]

Togepi used Sunny Day
the sunlight became intense for 4 rounds
[-10 Energy T]

Totals:
Togepi: -25 Energy
Dwebble: -18 Energy

Team KS:

Landslide (Dwebble)
Hp: 90
En: 82
Atk(+): 4
Def: 3
SpA(-): 1
SpD: 2
Spe: 55
SC: 1
WC: 3
BRT: 14
Other: +3 Attack, +3 Accuracy (3A), Drowsy (will fall asleep after first action)

Home Team:

Togepi
HP: 90
Energy: 75
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Other: None

Sunny Day 3 Rounds



"Time to seal the deal!"

Fire Blast~Solarbeam~Fire Blast
 

Athenodoros

Official Smogon Know-It-All
#33
Nobody post, yada yada.

Pokemon: Nidoking
Ability: Sheer Force
Item: Expert Belt
Rank: Four

Nidoking [King] (Male)
Mild: (+1 Sp.Atk, -1 Def)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 3
Def: Rank 2 (-1)
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: Maxed
MC: 3
DC: Maxed
KOC: 0

Attacks:
1). Leer(*)
2). Peck(*)
3). Focus Energy(*)
4). Tackle(*)
5). Horn Attack(*)
6). Double Kick(*)
7). Poison Sting(*)
8). Focus Energy(*)
9). Fury Attack(*)
10). Helping Hand(*)
11). Poison Jab
12). Fire Blast
13). Sludge Wave
14). Sucker Punch(*)
15). Head Smash(*)
16). Confusion(*)
17). Sludge Bomb(*)
18). Thunderbolt(*)
19). Ice Beam(*)
20). Protect
21). Water Pulse
22). Dig
23). Double Team
24). Hone Claws
25). Chip Away
26). Thrash
27). Earth Power
28). Megahorn
29). Blizzard
30). Flamethrower
31). Thunder


Please choose your first type:





 

Athenodoros

Official Smogon Know-It-All
#35


My Electric Pokemon will shock you!

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 1/2

This guy looks just perfect to beat you. Electivire's Motor Drive will ramp him up to smash you!


Electivire (M)

Nature: Quiet

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Abilities:

Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Item: Expert Belt

Attacks:

Fire Punch
Quick Attack
Leer
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Electro Ball
ThunderPunch
Discharge
Thunderbolt
Screech
Thunder

Taunt
Earthquake
Rock Slide

Ice Punch
Focus Punch
Cross Chop

Signal Beam
Magnet Rise
 
#36

"Though it looks good now, we are in a bind."


"Hahaha!! Forget that! Let's just destroy him!!"

King: (Activate Sheer Force) Earth Power ~ Earthquake ~ Earth Power
Sub1: If Magnet Rise, change A2 to Sludge Wave.
Sub2: If Light Screen, use Focus Energy on the Following action and push actions down.
 

Athenodoros

Official Smogon Know-It-All
#37

HP: 100
Energy: 100
3 / 2 / 4 / 3 / 85
Sheer Force


HP: 100
Energy: 100
5 / 3 / 4 / 3 / 82 (-)
Motor Drive

Earthquake ~ Earthquake ~ Earthquake + Earthquake

---------------------------------
---------------------------------

Action One

Nidoking used Earth Power
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 2
(9 + 3 + 3 + 2 + 2) * 1.5 = 28.5 Damage

Electivire used Earthquake
7 Energy
RNG Roll (Crit < 1/16) = 4
(10 + 4.5 + 2) * 1.5 = 24.75


Action Two

Nidoking used Earthquake
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 3
(10 + 3 + 2) * 1.5 = 22.5 Damage

Electivire used Earthquake
7 + 4 = 11 Energy
RNG Roll (Crit < 1/16) = 14
(10 + 4.5 + 2) * 1.5 = 24.75


Action Three

Nidoking used Earth Power
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 13
(9 + 3 + 3 + 2 + 2) * 1.5 = 28.5 Damage

Electivire used Earthquake + Earthquake
(7 + 8 + 7 + 12) * 1.75 = 59.5 Energy
RNG Roll (Crit < 1/16) = 12
(10 * 2.25 + 4.5 + 2) * 1.5 = 43.5 Damage

---------------------------------
---------------------------------

Cool Down ~ Quick Attack ~ Quick Attack


HP: 7
Energy: 82
3 / 2 / 4 / 3 / 85
Sheer Force


HP: 18
Energy: 23
5 / 3 / 4 / 3 / 82 (-)
Motor Drive
 

Athenodoros

Official Smogon Know-It-All
#39

Nidoking
HP: 7
Energy: 82
3 / 2 / 4 / 3 / 85
Sheer Force


Electivire
HP
: 18
Energy: 23
5 / 3 / 4 / 3 / 82 (-)
Motor Drive

---------------------------------
---------------------------------

Action One

Nidoking used Earth Power
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 2
(9 + 3 + 3 + 2 + 2) * 1.5 = 28.5 Damage
Electivire Fainted

---------------------------------
---------------------------------


Nidoking
HP: 7
Energy: 72
3 / 2 / 4 / 3 / 85
Sheer Force


Electivire
HP
: KO
Energy: KO
5 / 3 / 4 / 3 / 82 (-)
Motor Drive


---------------------------------
---------------------------------










---------------------------------
---------------------------------



Did someone say Rock-type Pokemon?

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 3/3

This one has rock-hard defences!



Probopass (M)

Nature: Modest

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 6
Spe: 40
Size Class: 3
Weight Class: 7
Base Rank Total: 21

Item: Leftovers

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Magnet Rise
Gravity
Tackle
Iron Defense
Magnet Bomb
Block
Harden
Rock Throw
Thunder Wave
Rock Slide
Sandstorm
Rest
Power Gem
Discharge

Flash Cannon
Thunder
Toxic

Endure
Head Smash
Explosion

Gravity
Pain Split
 
#40

"Last round was great, but I believe that we have the major advantage here.


"Look, can we kill it now?"

Activate Sheer Force Earth Power ~ Earthquake ~ Earth Power
sub: If Magnet Rise, change A2 to Fire Blast
Sub2: If Explosion, use Dig on that action.
 

Athenodoros

Official Smogon Know-It-All
#41

Nidoking
HP
: 100
Energy: 100
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt



Probopass
HP
: 90
Energy: 100
1 / 6 / 4 / 6 / 40
Sand Force
Leftovers


Sandstorm ~ Magnet Rise ~ Pain Split

---------------------------------
---------------------------------

Action One

Nidoking used Earth Power
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 5
(9 + 3 - 3 + 2 + 2) * 2.25 = 29.25 Damage

Probopass used Sandstorm
10 - 1 = 9 Energy
A Sandstorm Kicked Up!

Probopass gained 1 HP


Action Two

Nidoking used Fire Blast
8 Energy
RNG Roll (Hit < 85/100) = 2
RNG Roll (Crit < 1/16) = 6
12 - 3 + 2 + 2 - 2 = 11 Damage

Probopass used Magnet Rise
6 Energy
Probopass started to Levitate

Probopass gained 1 HP


Action Three

Nidoking used Earth Power
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 6
(9 + 3 - 3 + 2 + 2 - 2 - 3) * 2.25 = 18 Damage

Probopass used Pain Split
(100 - 33.75) / 3 + 6 = 28 Energy
25 HP to Probopass
25 HP to Nidoking

Probopass gained 1 HP

---------------------------------
---------------------------------

Flash Cannon * 3
IF
he uses a damaging ground move A3 AND it is in a combo, use Rock Slide and hope.


Nidoking
HP
: 75
Energy: 80
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt



Probopass
HP
: 60
Energy: 55
1 / 6 / 4 / 6 / 40
Sand Force
Leftovers


Sandstorm
 

Athenodoros

Official Smogon Know-It-All
#43

Nidoking
HP
: 75
Energy: 80
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt



Probopass
HP
: 60
Energy: 55
1 / 6 / 4 / 6 / 40
Sand Force
Leftovers


---------------------------------
---------------------------------

Action One

Nidoking used Earth Power
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 6
(9 + 3 - 3 + 2 + 2 - 2 - 3) * 2.25 = 18 Damage

Probopass used Flash Cannon
6 - 1 = 5 Energy
RNG Roll (SpDef Drop < 10/100) = 59
RNG Roll (Crit < 1/16) = 9
8 + 3 + 1.5 + 2 = 21.75 Damage


Action Two

Nidoking used Earth Power
7 - 1 + 8 = 14 Energy
RNG Roll (Crit < 1/16) = 1
(9 + 3 - 3 + 2 + 2 - 2 - 3 + 3) * 2.25 = 24.75 Damage

Probopass used Flash Cannon
6 - 1 + 4 = 9 Energy
RNG Roll (SpDef Drop < 10/100) = 93
RNG Roll (Crit < 1/16) = 2
8 + 3 + 1.5 + 2 = 21.75 Damage


Action Three

Nidoking used Earth Power
7 - 1 + 12 = 18 Energy
RNG Roll (Crit < 1/16) = 16
(9 + 3 - 3 + 2 + 2 - 2 - 3) * 2.25 = 18 Damage
Probopass fainted

---------------------------------
---------------------------------


Nidoking
HP
: 31
Energy: 38
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt



Probopass
HP
: KO
Energy: KO
1 / 6 / 4 / 6 / 40
Sand Force
Leftovers


---------------------------------------------

Cool. Next:






 

Athenodoros

Official Smogon Know-It-All
#45

I calculate a low chance of winning this.

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/1

I sense a large amount of fire in my immediate future



Ferrothorn (F)

Nature: Adamant

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 20
Size Class: 2
Weight Class: 5
Base Rank Total: 18

Abilities:

Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Item: Rocky Helmet

Attacks:

Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defence
Mirror Shot
Ingrain
Selfdestruct
Power Whip
Iron Head
Payback

Thunder Wave
Aerial Ace
Bulldoze

Leech Seed
Seed Bomb
Worry Seed
 
#46

"Fire can either create or destroy. Today, we will choose the latter."

Sheer Force Activate: Fire Blast ~ Flamethrower ~ Fire Blast
Sub: If Worry Seed, use Dig on that action.
Sub2: If Leech Seed, use Dig on that action.
 

Athenodoros

Official Smogon Know-It-All
#47

Nidoking
HP
: 100
Energy: 100
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt



Ferrothorn
HP
: 100
Energy: 100
4 / 5 / 1 / 4 / 20
Iron Barbs
Rocky Helmet


Bulldoze * 3

---------------------------------
---------------------------------

Action One

Nidoking used Fire Blast
8 Energy
RNG Roll (Hit < 85/100) = 70
RNG Roll (Burn < 10/100) = 53
RNG Roll (Crit < 1/16) = 10
(12 + 2 + 2) * 2.25 = 36 Damage

Ferrothorn used Bulldoze
5 Energy
RNG Roll (Crit < 1/16) = 1
(6 + 3 + 3) * 1.5 = 18 Damage
Nidoking's speed fell


Action Two

Nidokind used Flamethrower
7 Energy
RNG Roll (Burn < 10/100) = 96
RNG Roll (Crit < 1/16) = 6
(10 + 2 + 2) * 2.25 = 31.5 Damage

Ferrothorn used Bulldoze
5 + 4 = 9 Energy
RNG Roll (Crit < 1/16) = 10
(6 + 3) * 1.5 = 13.5 Damage
Nidoking's speed fell


Action Three

Ferrothorn used Bulldoze
5 + 8 = 13 Energy
RNG Roll (Crit < 1/16) = 15
(6 + 3) * 1.5 = 13.5 Damage
Nidoking's speed fell

Nidoking used Fire Blast
8 Energy
RNG Roll (Hit < 85/100) = 34
RNG Roll (Burn < 10/100) = 56
RNG Roll (Crit < 1/16) = 4
(12 + 2 + 2) * 2.25 = 36 Damage
Ferrothorn Fainted

---------------------------------
---------------------------------


Nidoking
HP
: 65
Energy: 77
3 / 2 / 4 / 3 / 85
Sheer Force
Expert Belt



Ferrothorn
HP
: KO
Energy: KO
4 / 5 / 1 / 4 / 20
Iron Barbs
Rocky Helmet


---------------------------------
---------------------------------

Surprise.






 

Athenodoros

Official Smogon Know-It-All
#49

Powder attacks are my favourite modus operandi. Let's go

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2

And this is exactly the Pokemon for it.



Roserade (F)

Nature: Bold

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Item: Wise Glasses

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Toxic Spikes
Sweet Scent
Ingrain
Toxic
Petal Dance
Aromatherapy
Synthesis
Weather Ball

Venoshock
SolarBeam
Shadow Ball

Leaf Storm
Sleep Powder
Extrasensory

Swift
Mud-Slap