Roleplay Battle Hall Challenge - Korski

#1
This is Korski's challenge thread; unless you're him or his current ref (and that would be me), fuggeddabout posting.

Korski will be using his Sableye, with the ability Prankster.

Sableye Evol (F)

Type: Dark/Ghost
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Keen Eye, Stall, Prankster
  • Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
  • Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
  • Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)

MC: 0
DC: 5/5

Attacks:

Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Confuse Ray
Foul Play
Zen Headbutt

Metal Burst
Recover
Sucker Punch

Ice Punch
ThunderPunch

Toxic
Taunt
Brick Break
Will-o-Wisp
Payback
Substitute


Korski, the types you can choose from are as follows:







Best of luck - this Sableye looks like it will go far!
 
#3

Psychic Marie would like to battle!

RNG Roll for Pokemon: 5/5
"Sigilyph, relic of the past, I choose you!"
RNG Roll for Ability: 3/3
"Resistances don't frighten me!"


Sigilyph (M)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97

Abilities:

Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Tinted Lens (DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:

Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Reflect
Sychronoise
Mirror Move
Gravity

Psychic
Charge Beam
Energy Ball

AncientPower
Roost
Psycho Shift
 
#6
Before Round 1:

HP: 90
Energy: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Boosts/Drops: None
Status Conditions: None

Other: None

Action 1:

Evol uses Taunt
RNG Roll for hit: 74/100 (yes)
Energy: 10-1=9
Sigilyph is Taunted for 6 Actions

Sigilyph uses Charge Beam
RNG Roll for hit: 74/100 (yes)
RNG Roll for boost: 5/100 (yes)
RNG Roll for crit: 5/16 (no)
Damage: 5+1.5(5-3)=8
Energy: 6
Sigilyph's SpA rises a stage!

Action 2:

Evol uses Confuse Ray
RNG Roll for hit: 53/100 (yes)
RNG Roll for confusion length in actions: 1/3 (2)
Energy: 5-1=4

Sigilyph uses AncientPower
RNG Roll for self-hit: 89/100 (yes)
RNG Roll for hit: 1/100 (yes)
RNG Roll for boosts: 4/100 (yes)
RNG Roll for crit: 4/16 (no)
Damage: 6+1.5(5-3)+1.75=10.75~11
Energy: 4
Sigilyph's Atk, Def, SpA, SpD, and Spe all rise a stage!

Action 3:

Sigilyph uses Charge Beam
RNG Roll for self-hit: 45/100 (yes)
Sigilyph hit itself in confusion!
Damage: 4+1.5(1-3)+1.75-1.75=1
Energy: 3
Sigilyph snaps out of confusion!

Evol uses Payback
RNG Roll for hit: 67/100 (yes)
RNG Roll for crit: 16/16 (no)
Damage: (10+3+1.5(4-3))*1.5-1.75=20
Energy: 7-1=6

After Round 1:

HP: 71
Energy: 81
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None


HP: 79
Energy: 87
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Boosts/Drops: +1 Atk, +1 Def, +2 SpA, +1 SpD, +1 Spe
Status Conditions: Taunted (3 Actions)

Other: None
 
#9
Before Round 2:

HP: 71
Energy: 81
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None


HP: 79
Energy: 87
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Boosts/Drops: +1 Atk, +1 Def, +2 SpA, +1 SpD, +1 Spe
Status Conditions: Taunted (3 Actions)

Other: None

Action 1:

Evol uses Confuse Ray
RNG Roll for hit: 47/100 (yes)
RNG Roll for confuse length in actions: 3/3 (4)
Energy: 5-1=4
Sigilyph is confused for 4 actions

Sigilyph uses Charge Beam
RNG Roll for self-hit: 77/100 (no)
RNG Roll for hit: 83/100 (yes)
RNG Roll for boost: 9/100 (yes)
RNG Roll for crit: 13/16 (no)
Damage: 5+1.5(5-3)+1.75(2)=11.5~12
Energy: 6
Sigilyph's SpA rises a stage

Action 2:

Evol uses Sucker Punch
RNG Roll for hit: 92/100 (yes)
RNG Roll for crit: 1/16 (yes)
Damage: (8+3+1.5(4-3)+3)*1.5-1.75=21.5~22
Energy: 6-1=5

Sigilyph uses AncientPower
RNG Roll for self-hit: 95/100 (no)
RNG Roll for hit: 72/100 (yes)
RNG Roll for boosts: 39/100 (no)
RNG Roll for crit: 2/16 (no)
Damage: 6+1.5(5-3)+1.75(3)=14
Energy: 4

Action 3:

Sigilyph uses Charge Beam
RNG Roll for self-hit: 36/100 (yes)
Sigilyph hits itself in confusion!
Damage: 4+1.5(1-3)+1.75-1.75=1
Energy: 3

Sigilyph snaps out of confusion
Sigilyph's Taunt ends

Evol uses Payback
RNG Roll for hit: 63/100 (yes)
RNG Roll for crit: 1/16 (yes)
Damage: (10+3+1.5(4-3)+3)*1.5-1.75=24.5~25
Energy: 7-1=6

Sigilyph's Atk drops a stage
Sigilyph's Def drops a stage
Sigilyph's SpA drops a stage
Sigilyph's SpD drops a stage
Sigilyph's Spe drops a stage

After Round 2:

HP: 45
Energy: 66
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None


HP: 32
Energy: 74
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Boosts/Drops: +2 SpA
Status Conditions: None

Other: None
 
#12
Before Round 3:

HP: 45
Energy: 66
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None


HP: 32
Energy: 74
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Boosts/Drops: +2 SpA
Status Conditions: None

Other: None

Action 1:

Evol uses Taunt
RNG Roll for hit: 95/100 (yes)
Energy: 10-1=9
Sigilyph is Taunted for 6 Actions

Sigilyph uses AncientPower
RNG Roll for hit: 84/100 (yes)
RNG Roll for boosts: 96/100 (no)
RNG Roll for crit: 4/16 (no)
Damage: 6+1.5(5-3)+1.75(2)=12.5~13
Energy: 4

Action 2:

Evol uses Sucker Punch
RNG Roll for hit: 31/100 (yes)
RNG Roll for crit: 10/16 (no)
Damage: (8+3+1.5(4-3))*1.5=18.75~19
Energy: 6-1=5

Sigilyph uses AncientPower
RNG Roll for hit: 76/100 (yes)
RNG Roll for boosts: 93/100 (no)
RNG Roll for crit: 11/16 (no)
Damage: 6+1.5(5-3)+1.75(2)=12.5~13
Energy: 4+4=8

Action 3:

Sigilyph uses AncientPower
RNG Roll for hit: 100/100 (yes)
RNG Roll for boosts: 42/100 (no)
RNG Roll for crits: 11/16 (no)
Damage: 6+1.5(5-3)+1.75(2)=12.5~13
Energy: 4+4+4=12

Evol uses Payback
RNG Roll for hit: 70/100 (yes)
RNG Roll for crit: 8/16 (no)
Damage: (10+3+1.5(4-3))*1.5=21.75~22 (KO)
Energy: 7-1=6

After Round 3:

HP: 6
Energy: 46
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None


HP: -9
Energy: 50
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Boosts/Drops: N/A
Status Conditions: Faint

Congratulations on winning your first battle, Trainer! Choose the next type to face from those shown below:






 
#14

Hex Maniac Greta would like to battle!

RNG Roll for Pokemon: 1/5
"Rise, my faithful minion!"
RNG Roll for Ability: 1/3
"... what a useless ability."


Drifblim (M)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80

Abilities:

Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Attacks:

Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Swallow
Spit Up
Ominous Wind
Baton Pass

Thunderbolt
Silver Wind
Dream Eater

Hypnosis
Destiny Bond
Disable

Icy Wind
 
#17
Before Round 1:

HP: 90
Energy: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None


HP: 125
Energy: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: None

Other: None

Action 1:

Evol uses Substitute (15)
Energy: 12
A Substitute (15) was created!

Drifblim uses Hypnosis
RNG Roll for hit: 11/100
Energy: 7
Hypnosis is blocked by Substitute!

Action 2:

Evol uses Substitute (15)
Energy: 12+4=16
Evol already has a Substitute!

Drifblim uses Hypnosis
RNG Roll for hit: 24/100 (yes)
Energy: 7+4=11
Hypnosis is blocked by Substitute!

Action 3:

Evol uses Substitute (15)
Energy: 12+4+4=20
Evol already has a Substitute!

Drifblim uses Hypnosis
RNG Roll for hit: 54/100 (yes)
Energy: 7+4+4=15
Hypnosis is blocked by Substitute!

After Round 1:

HP: 75
Energy: 52
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: Substitute (15)


HP: 125
Energy: 67
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: None

Other: None
 
#20
Before Round 2:

HP: 75
Energy: 52
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: Substitute (15)


HP: 125
Energy: 67
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: None

Other: None

Action 1:

Evol uses Toxic
RNG Roll for hit: 45/100 (yes)
Energy: 7
Drifblim is Badly Poisoned

Drifblim uses Thunderbolt
RNG Roll for hit: 61/100 (yes)
RNG Roll for paralysis: 87/100 (no)
RNG Roll for crit: 10/16 (no)
Damage: 10+1.5(4-3)=11.5~12
Energy: 7
The Substitute took the damage!

Drifblim loses 1 HP (Toxic)

Action 2:

Evol Chills
+12 Energy

Drifblim uses Ominous Wind
RNG Roll for hit: 4/100 (yes)
RNG Roll for boosts: 76/100 (no)
RNG Roll for crit: 3/16 (no)
Damage: 6+3+1.5(4-3)=10.5~11
Energy: 4-1=3
The Substitute took the damage!
The Substitute faded!

Drifblim takes 1 DMG (Toxic)

Action 3:

Drifblim uses Thunderbolt
RNG Roll for hit: 67/100 (yes)
RNG Roll for paralysis: 24/100 (no)
RNG Roll for crit: 13/16 (no)
Damage: 10+1.5(4-3)=11.5~12
Energy: 7

Evol uses Payback
RNG Roll for hit: 83/100 (yes)
RNG Roll for crit: 1/16 (yes)
Damage: (10+3+1.5(4-2))*1.5=24
Energy: 7-1=6

Drifblim takes 1 DMG (Toxic)

After Round 2:

HP: 63
Energy: 51
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None


HP: 98
Energy: 50
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Badly Poisoned
 
#23
Before Round 3:

HP: 63
Energy: 51
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None


HP: 98
Energy: 50
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Badly Poisoned

Other: None

Action 1:

Drifblim uses Disable (Payback)
Energy: 7
Payback is Disabled (6 Actions)

Evol uses Payback
Payback is Disabled!
Energy: 7-1+4=10

Drifblim loses 2 HP (Bad Poison)

Action 2:

Evol uses Recover
+20 HP
Energy: (90/10)+2=11

Drifblim uses Thunderbolt
RNG Roll for hit: 8/100 (yes)
RNG Roll for paralysis: 94/100 (no)
RNG Roll for crit: 9/16 (no)
Damage: 10+1.5(4-3)=11.5~12

Drifblim loses 2 HP (Bad Poison)

Action 3:

Evol Chills
+12 Energy

Drifblim uses Ominous Wind
RNG Roll for hit: 14/100 (yes)
RNG Roll for boosts: 82/100 (no)
RNG Roll for crit: 11/16 (no)
Damage: 6+3+1.5(4-3)=10.5~11
Energy: 4-1=3

Drifblim loses 2 HP (Bad Poison)

After Round 3:

HP: 40
Energy: 46
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None


HP: 92
Energy: 33
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Badly Poisoned

Other: None
 
#24

"I will strike you down, but the ethereal force... legends describe it as the device by which Arceus controls reality... it must favor me slightly if I am to be victorious. Thus far it has bolstered your efforts..."

Thunderbolt ~ Ominous Wind ~ Thunderbolt