Battle Hall Challenge - Korski

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Well if it had to end one way, I'd prefer it to be to Sand Veil :/ Thanks Flora, for jumping in, and thanks to Terrador for kicking this off! We'll see if I come back someday.
 
Noting that, because I had to abandon the challenge, I'm fairly certain that I do not recieve the 2 commitment BT, netting me a total of 8. Forgive me for posting where I shouldn't, but this needs to be sorted out before I Prize Claim.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
lol I guess so if you don't feel "committed". You are now an eight. I'm fine with ten though.

edit: okay if iiMK says "through the end" then it seems you don't get the additional 2 then. I wasn't at the start though so whatever.
 
Only users: Zeo and Korski should be posting in this thread.

Korski will be using Murkrow with Prankster:

Murkrow Big Brass (M)

Type: Dark/Flying
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Insomnia, Super Luck, Prankster
  • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
  • Super Luck: This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
  • Prankster (DW): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

EC: 1/6
MC: 0
DC: 5/5

Attacks:

Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Faint Attack
Tailwind
Sucker Punch

Brave Bird
Drill Peck
Perish Song
Psycho Shift
Roost
Sky Attack

Endure
Heat Wave

Toxic
Icy Wind
Taunt
Protect
Psychic
Torment
Snatch
Payback
Thunder Wave
Substitute
Fly


Korski, you may choose your first type. Your options are:








Good luck!
 

Jogger Tyler would like to battle
"Pacing yourself is very important!"

RNG roll for Pokemon 1/5 Skiploom
RNG roll for Ability 3/3 Infiltrator


Skiploom (F)

Nature: Timid

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Gaurd: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Acrobatics
Cotton Spore

Giga Drain
Toxic
Double Team

Encore
Cotton Guard
Amnesia
 

HP: 90
Energy:100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

vs.



HP: 90
Energy:100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)

Action 1

Murkrow used Taunt
-10 energy

Skiploom used Acrobatics
13 damage, 6 energy

Action 2

Murkrow used Thunder Wave
-7 energy

Skiploom used Tackle
RNG roll for Paralyzation (<=25 out of 100) 56
4 damage, 3 energy

Action 3

Murkrow flies into the sky

Skiploom used Acrobatics
RNG roll for Paralyzation (<=25 out of 100) 67
Missed, 6 energy

Murkrow used Fly
23 damage, 6 energy



HP: 73
Energy:77
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

vs.



HP: 67
Energy:85
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)
Taunted for 3 actions
Paralyzed (20%)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus

"Let's see if we can't finish this one sooner than later."

Sky Attack~Brave Bird~Sky Attack
 

HP: 73
Energy:77
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

vs.



HP: 67
Energy:85
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)

Action 1

Murkrow flew high up into the sky

Skiploom used Acrobatics
13 damage, -10 energy

Murkrow used Sky Attack
RNG roll for Hit(<=90 out of 100) 32
RNG roll for Flinch(<=30 out of 100) 89
30 damage, 9 energy

Action 2

Murkrow used Brave Bird
27 damage, 7 energy, 9 recoil

Skiploom used Acrobatics
RNG roll for Paralyzation (<=20 out of 100) 55
13 damage, 14 energy


Action 3

Murkrow flew high up into the sky

Skiploom used Acrobatics
RNG roll for Paralyzation(<=20 out of 100) 76
13 damage, -18 energy

Murkrow used Sky Attack
RNG roll for Hit (<=90 out of 100) 85
RNG roll for Flinch(<=30 out of 100) 41
30 damage, 9 energy

Skiploom has fainted


HP: 34
Energy:52
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

vs.



HP: 0
Energy:0
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)

Korski while your pokemon are being healed please select your next type






 

Bug Catcher Jones would like to battle
"I'll show you how to bug out" (Really lame)
RNG roll for Pokemon 1/5 Dustox
RNG roll for Ability 1/2 Shield Dust


Dustox (M)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 56

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
CompoundEyes (DW): (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Attacks:

Tackle
String Shot
Poison Sting
Bug Bite
Harden
Confusion
Gust
Protect
Moonlight
Psybeam
Whirlwind

Shadow Ball
Toxic
Venoshock

Quiver Dance
Bug Buzz
Light Screen
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Sky Attack~Thunder Wave~Sky Attack

IF Dustox is ordered to use Toxic, THEN use 15 HP Substitute and push Actions back (one time only).
 

HP: 90
Energy:100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

vs.



HP: 90
Energy:100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 56


Action 1

Murkrow used Substitute(20)
-18 energy

Dustox used Toxic
-6 energy, missed


Action 2

Dustox used Protect
-7 energy

Murkrow used Thunder Wave
-7 energy, Missed

Action 3

Murkrow is Charging

Murkrow used Sky attack
28 damage, 9 energy

Dustox used Whirlwind
-6 energy, Murkrow's substitute is gone



HP: 90
Energy:66
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

vs.



HP: 62
Energy:81
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 56
 

HP: 90
Energy:66
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

vs.



HP: 62
Energy:81
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 56


Action 1

Murkrow flies into the air

Dustox uses Toxic
Misses, -7 energy

Murkrow used Fly
20 damage, 6 energy

Action 2

Murkrow is Charging

Dustox used Shadow Ball
6 damage, 6 energy

Murkrow used Sky Attack
28 damage, 9 energy

Action 3

Murkrow flies high into the sky

Dustox used Venoshock
Missed, -7 energy

Murkrow used Fly
20 damage, 6 energy


HP: 84
Energy:49
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

vs.



HP: 0
Energy:0
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 56


DUSTOX has fainted

Korski, while your next pokemon is being healed, please select your next type







 
(If i had something good to back me up, trust me I would be)


Black Belt Dell would like to battle
"Maybe I'll be enough of a challenge for you!"
RNG roll for pokemon 5/5 Timburr
RNG roll for ability 1/3 Guts


Timburr (M)

Nature: Adamant

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up

Dig
Rock Slide
Payback

Counter
Foresight
Drain Punch
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus

"Hmm I better be careful with this one."

Sky Attack~20 HP Substitute~Sky Attack
IF Timburr is ordered to use Counter on A1 or A3, replace that Action with Psychic
 

HP: 90
Energy:100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

vs.



HP: 100
Energy:100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35


Action 1

Murkrow began to charge up

Timburr dug underground

Murkrow used Sky Attack
Missed, -9 energy

Timbur used Dig
Missed, -6 energy

Action 2

Murkrow used Substitute(20)
-18 energy

Timburr used Bulk Up
-6 energy, +1 attack and +1 defence

Action 3

Murkrow began charging up

Timburr used Rock Slide
19 damage, 6 energy

Murkrow used Sky Attack
28 damage, 9 energy




HP: 70
Energy:64
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)
Substitute(1hp)

vs.



HP: 72
Energy:82
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Bulk up (+1 attack and defence) 3 actions
 

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