Battle Hall Challenge - Korski


HP: 70
Energy:64
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)
Substitute(1hp)

vs.



HP: 72
Energy:82
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Bulk up (+1 attack and defence) 3 actions
Just realized I'm super retarted and used Bide on a 1Hp sub
Round 1

Murkrow used Sky Attack
RNG roll for Hit (<=90 out of 100) 55
28 damage, 9 energy

Timbur began storing energy

Action 2

Murkrow used Sky Attack
RNG roll for Hit (<=90 out of 100) 98 MISS
-13 energy

Timbur is holding in its power

Action 3

Murkrow used Brave Bird
25 damage, 7 energy, 8 damage recoil

Timburr released its energy at an almost dead doll cause its trainer sucks.
93 damage,53 energy




HP: 62
Energy:35
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)
Substitute(So dead that it makes a dead person from the Midevil times look alive)

vs.



HP: 19
Energy:29
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
 

HP: 53
Energy:28
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

vs.



HP: 0
Energy:0
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35


Murkrow used Brave Bird
27 damage, 7 energy, 9 damage recoil

Timburr has fainted


Korski while your pokemon is being healed(barely) please select your next type







 

Psychic Lex would like to battle
"I can predict what you're going to do before you even do it!"

RNG roll for pokemon 3/5 Solosis
RNG roll for ability 2/5 Magic Guard


Solosis (M)

Nature: Calm

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 20

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock
Endeavor

Thunder
Thunder Wave
Shadow Ball

Confuse Ray
Night Shade
Acid Armor
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus

"Out of curiosity, what Hidden Power does Solosis have?"

Taunt~Sucker Punch~Fly

IF Solosis is ordered to use Thunder on any Action, THEN replace that Action with Sucker Punch AND push Actions back.
 

HP: 90
Energy:100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

vs.



HP: 90
Energy:100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 20



Action 1

Murkrow used Taunt
-10 energy

Solosis used Night Shade
10 damage, 7 energy

Action 2

Murkrow used Sucker Punch
21 damage, 6 energy

Solosis used Thunder
RNG roll for hit (<=70 out of 100) 45 YES
RNG roll for Paralyzation (<=30 out of 100) 16 YES
23 damage, 8 energy

Action 3

Murkrow used Sucker Punch
RNG roll for Paralyzation (<=20 out of 100) 77 NO
21 damage, 6 energy

Solosis used Thunder
RNG roll for hit (<=70 out of 100) 10 YES
23 damage, 12 energy




HP: 34
Energy:78
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)
Paralyzed(20)


vs.



HP: 42
Energy:73
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 20
Taunted(3)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus

"Don't you hax me now!"

Torment~Sucker Punch~Sucker Punch

IF you are fully paralyzed A1, THEN push Actions back (and I will also explode if that happens).
 
I did't see torment -.- FFFFFIIIIIIII




HP: 34
Energy:78
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)
Paralyzed(20)


vs.



HP: 42
Energy:73
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 20
Taunted(3)


Action 1

Murkrow used Torment
RNG roll for Paralyzation (<=20 out of 100) 12 YES Please don't explode

Solosis used Thunder
RNG roll for Hit (<=85 out of 100) 43 YES
23 damage, 16 energy

Action 2

Murkrow used Torment
RNG roll for Paralyzation (<=10 out of 100)69 NO
-10 energy

Solosis used Thunder
Tormented

Action 3

Murkrow used Sucker Punch
RNG roll for Paralyzation(<=10 out of 100) 19 NO
21 damage 6 energy

Solosis used Thunder
Tormented



HP: 11
Energy:62
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)
Paralyzed(10)


vs.



HP: 21
Energy:57
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 20
Tormented (4)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus

"Operating under the assumption that Solosis has 21 HP..."

Roost~Taunt~Sucker Punch

IF Solosis uses Night Shade on A1 or A2, THEN replace that Action with Sucker Punch and move Actions back.
 

"Simple tricks will not stop a master"

Snatch- Rollout- Hidden Power(Ice)

Waiting for MK to tell me HP type, please hold.
MK said Ice, so thats what we'll go with. I'll ref after dinner
 

HP: 11
Energy:62
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)
Paralyzed(10)


vs.



HP: 21
Energy:57
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 20
Tormented (4)



Action 1

Solosis is waiting for Murkrow to make a move

Murkrow used Roost
RNG roll for Paralyzation(<=10 out of 100) 78
-11 energy

Solosis Snatched the Roost
+20 Hp, -8 energy


Action 2

Murkrow used Taunt
RNG roll for Paralyzation(<=10 out of 100) 50
-10 energy

Solosis used Rollout
4 damage, 5 energy

Action 3

Murkrow used Sucker Punch
RNG roll for Paralyzation (<=5 out of 100) 10
21 damage, 6 damage

Solosis used Hidden Power(Ice)
15 damage, 5 energy

Murkrow has fainted



I'm sorry Korski but your challenge has ended, please try again in a week!

Battles completed: 4

You recieve 4 TC, 4 BP and 8 HC

I recieve 4*2=8 8+2=10 BT
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
"Grah that's embarrassing."

Anyways, thanks, B-Zeo, for reffing, and sorry Murkrow sucks at not being FP'd on crucial Actions.
 
Name: Korski
Thread: Thread
Rank: 4
Pokemon: Pyroak
Ability: Rock Head
Items: OFF
Info:

Pyroak Kitch (M)

Type: Fire/Grass
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Rock Head, Battle Armor, Chlorophyll
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (29):

Wood Hammer
Flare Blitz
Heat Wave
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Aromatherapy
Blaze Kick
Counter
Earth Power
Revenge

Worry Seed

Toxic
Sunny Day
Light Screen
Protect
Earthquake
Will-o-Wisp
Rock Slide
Dragon Tail
Substitute
You may choose your first type:






 
Battle 1

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 3/3


Escavalier (F)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (DW) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Item: Occa Berry

Attacks:

Peck
Leer
Quick Guard
Twineedle
Fury Attack
Headbutt
False Swipe
Bug Buzz
Slash
Iron Head
Iron Defence
X-Scissor
Reversal
Endure
Fury Cutter
Take Down
Scary Face
Flail

Aerial Ace
Return
Poison Jab

Counter
Faint Attack
Megahorn


Your actions, Korski!
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Occa Berries, yuck.

Flare Blitz~Lava Plume~Flare Blitz
IF Counter is ordered on A1 or A3, THEN switch that Action to Heat Wave.
 

Escavalier (F)
HP: 100
EN: 100
SPE: 20
ABIL: Overcoat
STAT: N/A
OTHR: N/A

Kitch (M)
HP: 120
EN: 100
SPE: 52
ABIL: Rock Head
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Kitch used Flare Blitz!
Crit: 627/1000: No
Effect: 737/1000: No
(15+3+0) x 2.25 = 40.5 Damage
-9 Energy
Escavalier used Megahorn!
Hit: 90/1000: Yes
Crit: 263/1000: No
(12+3+2.5) = 17.5 Damage
-7 Energy

Action 2:

Kitch used Lava Plume!
Crit: 608/1000: No
Effect: 894/1000: No
(8+3-1.5) x 2.25 = 21.375 Damage
-5 Energy
Escavalier used Megahorn!
Hit: 355/1000: Yes
Crit: 736/1000: No
(12+3+2.5) = 17.5 Damage
-11 Energy

Action 3:

Kitch used Flare Blitz!
Crit: 132/1000: No
Effect: 488/1000: No
(15+3+0) x 2.25 = 40.5 Damage
-9 Energy


Escavalier (F)
HP: KO
EN: KO
SPE: 20
ABIL: Overcoat
STAT: N/A
OTHR: N/A

Kitch (M)
HP: 85
EN: 77
SPE: 52
ABIL: Rock Head
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
Korski issues actions.
REFEREE

You may choose your next type:






 

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