Roleplay Battle Hall Challenge - Leethoof

#1
Only Leethoof and the ref are allowed to post in here

Leethoof will be using Locust the Seedot. Its ability will be Early Bird.

EDIT: Also, this is rank 1 singles.


Seedot [Locust] (M)
Nature
: Jolly (-Special Attack, 1.15 Boost to speed)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)

EC: 2/9
MC: 2
DC: 2/5

Attacks:
Bide
Harden
Growth
Nature Power
Synthesis

Leech Seed
Bullet Seed
Defog

Explosion
Dig
Swords Dance
Rollout


So Leethoof, choose your first type and then meet your first opponent. You will give orders first.






 
#3

Idol Melissa wants to battle!

"Hello to all my fans! I'm here to stun you all!"
Roll a D5 for pokemon: 2 - Barboach
"I had to borrow my brother's ugly pokemon for today."
Roll a D3 for ability: 1 - Oblivious
"It doesn't even look at me adoringly. But it'll have to do."


Barboach (M)

Nature: Quiet

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)

Abilities:

Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm.

Attacks:

Mud Slap
Mud Sport
Water Sport
Water Gun
Mud Bomb
Magnitude
Amnesia
Water Pulse

Earthquake
Ice Beam
Waterfall

Spark
Hydro Pump
Earth Power
 
#4
Come one Locust, act ninja-like and deflate her ego significantly! I know you can do it!

Begin by preparing for a long haul with Leech Seed. Then, hype yourself up with Swords Dance and Bullet Seed its face.
 
#6

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 100%
Other: None


HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Energy: 100%
Other: None

Action 1

Barboach uses Ice Beam for 7 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for freeze: 1 - partial freeze
Roll a D100 for location (1-10 = feet, 11-95 = face, 96-100 = top of head): 90 - face
Locust takes (10+(3-2)*1.5)*1.5=17.25 damage (round to 17)

Roll a D100 for thaw: 12 - thaw
Locust uses Leech Seed for 9 energy
Accuracy boosted to 100%
Barboach is seeded for 6 actions

Barboach takes 3 damage due to Leech Seed
Locust restores 3 HP
Barboach's Leech Seed counter drops to 5

Action 2

Barboach uses Ice Beam for 11 energy
Roll a D16 for crit: 1 - crit
Roll a D100 for freeze: 95 - no freeze
Locust takes (10+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)

Locust uses Swords Dance for 7 energy
Locust's attack is raised by 2 stages

Barboach takes 3 damage due to Leech Seed
Locust restores 3 HP
Barboach's Leech Seed counter drops to 4

Action 3

Barboach uses Ice Beam for 15 energy
Roll a D16 for crit: 4 - no crit
Roll a D100 for freeze: 86 - no freeze
Locust takes (10+(3-2)*1.5)*1.5=17.25 damage (round to 17)

Locust uses Bullet Seed for 5 energy
Roll a D8 for hits (1-3 = 2, 4-6 = 3, 7 = 4, 8 = 5): 4 - 3 hits
Roll 3D16 for crits: 11, 7, 11 - no crits
Barboach takes (3*3+3+(2-2)*1.5)*2.25+(2-0)*1.75=30.5 damage (round to 31)

Barboach takes 3 damage due to Leech Seed
Locust restores 3 HP
Barboach's Leech Seed counter drops to 3


HP: 43
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 79%
Other: +2 attack (1 more round)


HP: 50
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Energy: 67%
Other: Leech Seed (3 more actions)
 
#9

HP: 43
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 79%
Other: +2 attack (1 more round)


HP: 50
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Energy: 67%
Other: Leech Seed (3 more actions)

Action 1

Barboach uses Ice Beam for 19 energy
Roll a D16 for crit: 8 - no crit
Roll a D100 for freeze: 6 - partial freeze
Roll a D100 for location (1-10 = feet, 11-95 = face, 96-100 = top of head): 13 - face
Locust takes (10+(3-2)*1.5)*1.5=17.25 damage (round to 17)

Roll a D100 for thaw: 24 - no thaw
Locust uses Bullet Seed for 9 energy
Roll a D8 for hits (1-3 = 2, 4-6 = 3, 7 = 4, 8 = 5): 7 - 4 hits
Roll 4D16 for crits: 5, 13, 5, 8 - no crits
Barboach takes (3*4+3+(2-2)*1.5)*2.25+(2-0)*1.75=37.25 damage (round to 37)

Barboach takes 3 damage due to Leech Seed
Locust restores 3 HP
Barboach's Leech Seed counter drops to 2

Action 2

Barboach uses Ice Beam for 23 energy
Roll a D16 for crit: 16 - no crit
Roll a D100 for freeze: 10 - partial freeze
Roll a D100 for location (1-10 = feet, 11-95 = face, 96-100 = top of head): 63 - face
Locust takes (10+(3-2)*1.5)*1.5=17.25 damage (round to 17)

Roll a D100 for thaw: 45 - no thaw
Locust uses Bullet Seed for 13 energy
Roll a D8 for hits (1-3 = 2, 4-6 = 3, 7 = 4, 8 = 5): 2 - 2 hits
Roll 2D16 for crits: 11, 15 - no crits
Barboach takes (3*2+3+(2-2)*1.5)*2.25+(2-0)*1.75=23.75 damage (round to 24)
Barboach is KO'd by the attack


HP: 12
Energy: 57%


HP: -14
Energy: 25%



"What do you mean you're the star? WAAAAAAAAAAAAAAAAAH!"

Leethoof has won 1 battle. What will his next type be?






 
#10
The simple-mindedness of ROCK types cannot compare to our ninja skills, Locust.

*the acorn somehow manages to nod, even though it has no neck*
 
#11
(btw seedot's animation is hypnotic)


Worker Matt wants to battle!

"I have to do a lot of hard work, but my pokemon keeps my spirits high."
Roll a D5 for pokemon: 4 - Aron
"Aron's a nice blend of metal and rock - tough stuff."
Roll a D3 for ability: 1 - Sturdy
"I'd like to see you take him down."


Aron (M)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Attacks:

Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Hone Claws
Earthquake
Shadow Claw

Head Smash
Dragon Rush
Iron Head
 
#14

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 100%
Other: None


HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Energy: 100%
Other: None

Action 1

Locust uses Leech Seed for 9 energy
Roll a D100 for accuracy (boosted to 95%): 82 - hit
Aron is seeded for 6 actions

Aron uses Hone Claws for 6 energy
Aron's attack and accuracy are raised by 1 stage

Aron takes 3 Leech Seed damage
Locust restores 0 HP
Aron's Leech Seed counter drops to 5

Action 2

Locust uses Swords Dance for 7 energy
Locust's attack is raised by 2 stages

Aron uses Head Smash for 8 energy
Accuracy boosted to 100%
Roll a D16 for crit: 2 - no crit
Locust takes (15+3+(4-2)*1.5)+(1-0)*1.75=22.75 damage (round to 23)
Aron takes (23/2)=11.5 recoil damage (round to 12)

Aron takes 3 Leech Seed damage
Locust restores 3 HP
Aron's Leech Seed counter drops to 4

Action 3

Locust uses Dig for 6 energy
Locust burrows underground

Aron uses Iron Defense for 6 energy
Aron's defence is raised by 2 stages

Locust unleashes Dig
Roll a D16 for crit: 10 - no crit
Aron takes (8+(2-4)*1.5-1)*2.25+(2-2)*1.75=9 damage

Aron takes 3 Leech Seed damage
Locust restores 3 HP
Aron's Leech Seed counter drops to 3


HP: 63
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 78%
Other: +2 attack (1 more round)


HP: 60
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Energy: 80%
Other: Leech Seed (3 more actions), +1 attack (1 more round), +1 accuracy (1 more round), +2 defence (1 more round)
 
#17
Yeah, judging by the arena description, I think Nature Power would equate to Earthquake in the hall. Fun fact: Nature Power itself is a non-attacking move so gets its priority boosted by Prankster.


HP: 63
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 78%
Other: +2 attack (1 more round)


HP: 60
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Energy: 80%
Other: Leech Seed (3 more actions), +1 attack (1 more round), +1 accuracy (1 more round), +2 defence (1 more round)

Action 1

Locust uses Nature Power to call Earthquake for 7+2=9 energy
Roll a D16 for crit: 8 - no crit
Aron takes (10+(2-4)*1.5-1)*2.25+(2-2)*1.75=13.5 damage (round to 14)

Aron uses Head Smash for 8 energy
Accuracy boosted to 100%
Roll a D16 for crit: 8 - no crit
Locust takes (15+3+(4-2)*1.5)+(1-0)*1.75=22.75 damage (round to 23)
Aron takes (23/2)=11.5 recoil damage (round to 12)

Aron takes 3 Leech Seed damage
Locust restores 3 HP
Aron's Leech Seed counter drops to 2

Action 2

Locust uses Nature Power to call Earthquake for 11+2=13 energy
Roll a D16 for crit: 9 - no crit
Aron takes (10+(2-4)*1.5-1)*2.25+(2-2)*1.75=13.5 damage (round to 14)

Aron uses Head Smash for 12 energy
Accuracy boosted to 100%
Roll a D16 for crit: 9 - no crit
Locust takes (15+3+(4-2)*1.5)+(1-0)*1.75=22.75 damage (round to 23)
Aron takes (23/2)=11.5 recoil damage (round to 12)

Aron takes 3 Leech Seed damage
Locust restores 3 HP
Aron's Leech Seed counter drops to 1

Action 3

Locust uses Nature Power to call Earthquake for 15+2=17 energy
Roll a D16 for crit: 9 - no crit
Aron takes (10+(2-4)*1.5-1)*2.25+(2-2)*1.75=13.5 damage (round to 14)
Aron is KO'd by the attack


HP: 23
Energy: 39%


HP: -12
Energy: 60%



"Even the strongest shield can't withstand everything you hit it with."

Leethoof has won 2 battles. What will his next type be?






 
#19

Fisherman Nick wants to battle!

"I'll take you on with my catch of the day!"
Roll a D5 for pokemon: 2 - Magikarp
"Isn't it just brilliant?"
Roll a D2 for ability: 1 - Swift Swim
"It nearly got away, but I was just too good."


Magikarp (M)

Nature: Hardy

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:

Splash
Tackle
Flail

Bounce
Reversal
 
#20
Even with no arms, you can fish for Magikarp all day with your ninja skills!

Leech Seed->Bullet Seed->Harden

If Magikarp uses bounce, then Dig on action one or two.
 
#22

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 100%
Other: None


HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Energy: 100%
Other: None

Action 1

Magikarp uses Bounce for 7 energy
Magikarp bounces up high

Locust uses Dig for 6 energy
Locust burrows underground

Magikarp unleashes Bounce
The move misses due to Dig

Locust unleashes Dig
Roll a D16 for crit: 5 - no crit
Magikarp takes (8+(2-2)*1.5)=8 damage

Action 2

Magikarp uses Bounce for 11 energy
Magikarp bounces up high

Locust uses Dig for 10 energy
Locust burrows underground

Magikarp unleashes Bounce
The move misses due to Dig

Locust unleashes Dig
Roll a D16 for crit: 5 - no crit
Magikarp takes (8+(2-2)*1.5)=8 damage

Action 3

Magikarp uses Bounce for 15 energy
Magikarp bounces up high

Locust uses Harden for 5 energy
Locust's defence is raised by 1 stage

Magikarp unleashes Bounce
Roll a D100 for accuracy: 34 - hit
Roll a D16 for crit: 15 - no crit
Roll a D100 for paralysis: 60 - no paralysis
Locust takes (9+(1-2)*1.5)*1.5+(0-1)*1.75=5.75 damage (round to 6)
Magikarp takes (6/10)=0.6 recoil damage due to Harden (round to 1)


HP: 84
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 79%
Other: +1 defence (2 more rounds)


HP: 63
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Energy: 67%
Other: None
 
#25

HP: 84
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 79%
Other: +1 defence (2 more rounds)


HP: 63
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Energy: 67%
Other: None

Action 1

Magikarp chills and restores 12 energy

Locust uses Bullet Seed for 5 energy
Roll a D8 for hits (1-3 = 2, 4-6 = 3, 7 = 4, 8 = 5): 5 - 3 hits
Roll 3D16 for crits: 1, 11, 6 - one crit
Magikarp takes (3*3+1+3+(2-2)*1.5)*1.5=19.5 damage (round to 20)

Action 2

Magikarp uses Bounce for 7 energy
Magikarp bounces up high

Locust uses Dig for 6 energy
Locust burrows underground

Magikarp unleashes Bounce
The move misses due to Dig

Locust unleashes Dig
Roll a D16 for crit: 6 - no crit
Magikarp takes (8+(2-2)*1.5)=8 damage

Action 3

Magikarp uses Bounce for 11 energy
Magikarp bounces up high

Locust uses Dig for 10 energy
Locust burrows underground

Magikarp unleashes Bounce
The move misses due to Dig

Locust unleashes Dig
Roll a D16 for crit: 14 - no crit
Magikarp takes (8+(2-2)*1.5)=8 damage


HP: 84
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 58%
Other: +1 defence (1 more round)


HP: 27
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Energy: 61%
Other: None