Battle Hall Challenge - Leethoof

Battle 1, Round 1


"You might as well forfeit now! Seriously!"

Poison Sting + Poison Sting Combo ~ Cooldown ~ Bug Bite

Pre-round:

Cubchoo (M) Winnie
Health: 90
Energy: 100
Boosts: None
Other: None

Weedle (M)
Health: 90
Energy: 100
Boosts: None
Other: None
Action One:
Winnie used Hail!
It began to hail!
-9 energy (STAB)

Weedle used a Double Poison Sting Combo!
RNG roll to hit: (1-8000=hit) 6609 HIT
RNG roll to crit: (1-625=crit) 5834 NO
4*2.25+3+1.5=13.5=14
14 Damage
-17 energy (STAB)
RNG roll to poison: (1-6000=poisoned) 4996 YES
Winnie was poisoned!

Weedle was buffeted by the hail! -2 HP

Winnie was hurt by poison! -2 HP

Action Two:
Weedle cooled down!
Winnie used Icy Wind!
RNG roll to hit: (1-9500=hit) 593 HIT
RNG roll to crit: (1-625=crit) 9401 NO
6+3+1.5=10.5=11
11 Damage
-4 energy (STAB)

Weedle was buffeted by the hail! -2 HP

Winnie was hurt by poison! -2 HP

Action Three:
Weedle used Bug Bite!
RNG roll to hit: (1-8000=hit) 766 HIT
RNG roll to crit: (1-625=crit) 791 NO
6+3+1.5=10.5=11
11 Damage
-3 energy (STAB)
Winnie used Ice Punch!
RNG roll to crit: (1-625=crit) 3572 NO
8+3+2(1.5)=14
14 Damage
-5 energy (STAB)

Weedle was buffeted by the hail! -2 HP

Winnie was hurt by poison! -2 HP

Post-round:

Cubchoo (M) Winnie
Health: 59
Energy: 82
Boosts: +20% Evasion (Snow Cloak)
Other: Poisoned (2 DPA)

Weedle (M)
Health: 59
Energy: 80
Boosts: None
Other: None
Arena: Hail (3r)

"Why even bother? Forfeit now! Please?"

Bug Bite ~ Bug Bite ~ Bug Bite
IF Bide is used, then Chill on all actions he is storing energy
 
Battle 1, Round 2

Pre-round:

Cubchoo (M) Winnie
Health: 59
Energy: 82
Boosts: +20% Evasion (Snow Cloak)
Other: Poisoned (2 DPA)

Weedle (M)
Health: 59
Energy: 80
Boosts: None
Other: None
Arena: Hail (3r)

Action One:
Weedle used Bug Bite!
RNG roll to hit: (1-8000=hit) 1494 HIT
RNG roll to crit: (1-625=crit) 7044 NO
6+3+1.5=10.5=11
11 Damage
-7 energy (STAB)

Winnie used Fury Swipes!
RNG roll to hit: (1-8000=hit) 5074 HIT
RNG roll for amount: (1-3330=2, 3331-6660=3, 6661-8320=4, 8321-10000=5) 5079 3
RNG rolls to crit: (1-625=crit) 8842 NO, 2770 NO, 7807 NO
(2+2+2)+2(1.5)=9
9 Damage
-4 energy

Weedle was buffeted by the hail! -2 HP

Winnie was hurt by poison! -2 HP

Action Two:
Weedle used Bug Bite!
RNG roll to hit: (1-8000=hit) 2614 HIT
RNG roll to crit: (1-625=crit) 9986 NO
6+3+1.5=10.5=11
11 Damage
-11 energy (STAB)

Winnie used Ice Punch!
RNG roll to crit: (1-625=crit) 695 NO
8+3+2(1.5)=14
14 Damage
-5 energy (STAB)

Weedle was buffeted by the hail! -2 HP

Winnie was hurt by poison! -2 HP

Action Three:
Weedle used Bug Bite!
RNG roll to hit: (1-8000=hit) 7474 HIT
RNG roll to crit: (1-625=crit) 5237 NO
6+3+1.5=10.5=11
11 Damage
-15 energy (STAB)

Winnie used Ice Punch!
RNG roll to crit: (1-625=crit) 7050 NO
8+3+2(1.5)=14
14 Damage
-9 energy (STAB)

Weedle was buffeted by the hail! -2 HP

Winnie was hurt by poison! -2 HP

Post-round:

Cubchoo (M) Winnie
Health: 20
Energy: 64
Boosts: +20% Evasion (Snow Cloak)
Other: Poisoned (2 DPA)

Weedle (M)
Health: 16
Energy: 47
Boosts: None
Other: None
Arena: Hail (2r)​
 
Battle 1, Round 3


"Could we force a tie?"

Double Bug Bite Combo ~ Cooldown ~ Bug Bite

Pre-round:

Cubchoo (M) Winnie
Health: 20
Energy: 64
Boosts: +20% Evasion (Snow Cloak)
Other: Poisoned (2 DPA)

Weedle (M)
Health: 16
Energy: 47
Boosts: None
Other: None
Arena: Hail (2r)

Action One:
Winnie used Ice Punch!
RNG roll to crit: (1-625=crit) 1627 NO
8+3+2(1.5)=14
14 Damage
-13 energy (STAB)

Weedle used a Double Bug Bite Combo!
RNG roll to hit: (1-8000=hit) 9537 NO
Weedle's attack missed!
-73 energy (STAB) (KO)

Post-round:

Cubchoo (M) Winnie
Health: 20
Energy: 51
Boosts: +20% Evasion (Snow Cloak)
Other: Poisoned (2 DPA)

Weedle (M)
Health: 2
Energy: -26
Boosts: None
Other: None
Arena: Hail (1r)

"SNOOOOOOW CLOOOOOAAAAAAK!"

Well done, Leethoof, that was a close one.

What's up next?







 
Battle 2


Bird Keeper Alyx wants to battle!

"We'll take to the skies to take you on!"

RNG roll for Pokemon: 4/5

"This one's still to little to fly with..."

RNG roll for Ability: 2/3

"It never slacks off, though!"
Ledyba (F)

Nature: Modest

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Abilities:

Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Attacks:

Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Roost
Hidden Power [Rock] (7)
Giga Drain

Encore
Bug Buzz
Bide


Your actions, please!
 
Winnie the Choo, Winnie the Choo...

Icy Wind -> Ice Punch -> Ice Punch
If Bide, then use Substitute (15), and shift actions down.
 
Battle 2, Round 1


Reflect ~ Hidden Power Rock ~ Hidden Power Rock

Pre-round:

Cubchoo (M) Winnie
Health: 90
Energy: 100
Boosts: None
Other: None

Ledyba (F)
Health: 90
Energy: 100
Boosts: None
Other: None
Action One:
Ledyba used Reflect!
A barrier was created! (6a)
-8 energy

Cubchoo used Icy Wind!
RNG roll to hit: (1-9500=hit) 8593 HIT
RNG roll to crit: (1-625=crit) 3266 NO
(6+3-1.5)*1.5=11.25=11
11 Damage
-4 energy (STAB)
Ledyba's speed fell!

Action Two:
Cubchoo used Ice Punch!

RNG roll to crit: (1-625=crit) 4604 NO
(8+3+2(1.5)-4)*1.5=15
15 Damage
-5 energy (STAB)
RNG roll to freeze: (1-1000=frozen) 4284 NO

Ledyba used Hidden Power Rock!
RNG roll to crit: (1-625=crit) 9064 NO
(7+2(1.5))*1.5=15
15 Damage
-5 energy

Action Three:
Cubchoo used Ice Punch!
RNG roll to crit: (1-625=crit) 6980 NO
(8+3+2(1.5)-4)*1.5=15
15 Damage
-9 energy (STAB)
RNG roll to freeze: (1-1000=frozen) 2515 NO

Ledyba used Hidden Power Rock!
RNG roll to crit: (1-625=crit) 2509 NO
(7+2(1.5))*1.5=15
15 Damage
-9 energy

Post-round:

Cubchoo (M) Winnie
Health: 60
Energy: 82
Boosts: None
Other: None

Ledyba (F)
Health: 49
Energy: 78
Boosts: -1 Speed
Other: Reflect (4a)

"Prepare for take-off!"

Supersonic ~ Bug Buzz ~ HP Rock
IF Encore a2 THEN Bug Buzz a1.
 
Battle 2, Round 2

Pre-round:

Cubchoo (M) Winnie
Health: 60
Energy: 82
Boosts: None
Other: None

Ledyba (F)
Health: 49
Energy: 78
Boosts: -1 Speed
Other: Reflect (4a)
Action One:
Winnie used Substitute! (15)
A Substitute was created! -15 HP
-12 energy

Ledyba used Supersonic!
Winnie's Substitute blocked Supersonic!
-4 energy

Action Two:
Winnie used Hail!
It started to hail! (4r)
-9 energy (STAB)

Ledyba used Bug Buzz!
RNG roll to hit: (1-8000=hit) 4225 NO
RNG roll to crit: (1-625=crit) 8063 NO
9+3+2(1.5)=15
15 Damage (Substitute)
-6 energy (STAB)
Winnie's Substitute faded!

Ledyba was buffeted by the Hail! -2 HP

Action Three:
Cubchoo used Icy Wind!
RNG roll to hit: (1-9500=hit) 4907 HIT
RNG roll to crit: (1-625=crit) 7258 NO
(6+3-1.5)*1.5=11.25=11
11 Damage
-4 energy (STAB)
Ledyba's speed fell!
Ledyba used Hidden Power Rock!
RNG roll to hit: (1-8000=hit) 2641 NO
RNG roll to crit: (1-625=crit) 1106 NO
(7+2(1.5))*1.5=15
15 Damage
-5 energy

Ledyba was buffeted by the Hail! -2 HP

Post-round:

Cubchoo (M) Winnie
Health: 30
Energy: 57
Boosts: +20% evasion (Snow Cloak)
Other: None

Ledyba (F)
Health: 34
Energy: 63
Boosts: -1 Speed
Other: Reflect (1a)
Arena: Hail (3r)
 
Battle 2, Round 3


"We have you now!"

Encore ~ Bug Buzz ~ Hidden Power (Rock)

Pre-round:

Cubchoo (M) Winnie
Health: 30
Energy: 57
Boosts: +20% evasion (Snow Cloak)
Other: None

Ledyba (F)
Health: 34
Energy: 63
Boosts: -1 Speed
Other: Reflect (1a)
Arena: Hail (3r)

Action One:
Winnie used Endure!
Winnie braced himself!
-15 energy

Ledyba used Encore!
RNG roll to hit: (1-8000=hit) 1653 HIT
Winnie recieved an Encore!
-10 energy

Ledyba was buffeted by the Hail! -2 HP

Action Two:
Winnie used Endure!
But it failed!
-15 energy

Ledyba used Bug Buzz!
RNG roll to hit: (1-8000=hit) 1723 HIT
RNG roll to crit: (1-625=crit) 5274 NO
9+3+2(1.5)=15
15 Damage
-6 energy (STAB)
RNG roll to lower special defense: (1-1000=drop) 3941 NO

Ledyba was buffeted by the Hail! -2 HP

Action Three:
Winnie used Endure!
But it failed!
-15 energy

Ledyba used Hidden Power Rock!
RNG roll to hit: (1-8000=hit) 4343 YES
RNG roll to crit: (1-625=crit) 1400 NO
(7+2(1.5))*1.5=15
15 Damage
Winnie endured the hit!
-5 energy

Winnie's Encore ended!
Ledyba was buffeted by the Hail! -2 HP

Post-round:

Cubchoo (M) Winnie
Health: 1
Energy: 12
Boosts: +20% evasion (Snow Cloak)
Other: None

Ledyba (F)
Health: 28
Energy: 42
Boosts: None
Other: None
Arena: Hail (2r)

"Victory is within our many-legged grasp!"

Mach Punch + Tackle Combo ~ Cooldown ~ Bug Buzz

(Fun fact, Mach Punch alone would have done 0 damage)
 
Battle 2, Round 4

Pre-round:

Cubchoo (M) Winnie
Health: 1
Energy: 12
Boosts: +20% evasion (Snow Cloak)
Other: None

Ledyba (F)
Health: 28
Energy: 42
Boosts: None
Other: None
Arena: Hail (2r)

Action One:
Ledyba used a Mach Tackle!
RNG roll to hit: (1-8000=hit) 4712 HIT
RNG roll to crit: (1-625=crit) 3661 NO
(2+4-2(1.5))*1.5=4.5=5
5 Damage (KO)
-9 energy

Winnie fainted!

Post-round:

Cubchoo (M) Winnie
Health: -4
Energy: 12
Boosts: +20% evasion (Snow Cloak)
Other: None

Ledyba (F)
Health: 26
Energy: 33
Boosts: None
Other: None
Arena: Hail (1r)

"I knew you could never overcome the power of Flying-types!"

I'm sorry, Leethoof, but your Battle Hall run has come to an end.

Prizes:
I receive 2(2)+2=6 UC
Leethoof receives 4 CC.
Winnie the Cubchoo receives 4 HC.

Feel free to challenge again in a week!
 
Only the ref and Leethoof should post in this thread.
Name: Leethoof
Thread: Lolol
Rank: 1
Pokemon: Siddhartha the Munna
Ability: Forewarn


Munna (Siddhartha) (M)
Nature: Quiet (+Sp Atk, -15% Speed)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20 (24/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Psychic
Nightmare
Telekinesis
Stored Power
Dream Eater
Future Sight
Calm Mind

Helping Hand
Magic Coat
Baton Pass

Gravity
Heal Bell
Signal Beam
Pain Split
Worry Seed

Psyshock
Light Screen
Shadow Ball
Toxic
Protect
Reflect
Torment
Thunder Wave
Trick Room
Gyro Ball
Rock Slide
Substitute
Leethoof, you may choose your first type. Your options are:








Good luck!
 

Battle Girl Kelsey would like to battle!
"Who are you calling a brute!"

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 2/3
"Do you have any moisturizer? My skin's all dry."


Croagunk (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Attacks:
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Venoshock
Torment
Rock Slide

Fake Out
Drain Punch
Cross Chop
 

Croagunk (M)
Ability: Dry Skin
HP: 90
Energy" 100
Stats: 4/2/3/2/43
Status: N/A

Siddhartha (M)
Ability: Forewarn
HP: 100
Energy: 100
Stats: 1/2/4/2/20
Status: N/A​
Action 1:
Croagunk used Fake Out [-4 Energy]
Roll for Crit: 3961/10000 [No Crit]
4+(4-2)x1.5 = [7 Damage]

Siddhartha flinched!

Action 2:
Croagunk used Swagger [-7 Energy]
Roll for Hit: 4068/10000 [Hit]
Roll for Intensity: 3/3 [4 Actions]
Siddhartha's Attack sharply rose

Roll for Confusion: 5490/10000 [No]
Siddhartha uses Psyshock [-5 Energy]
Roll for Crit: 1909/10000 [No Crit]
[8+3+(4-2)x1.5]x2.25 = [31.5 Damage]

Action 3:
Croagunk used Astonish [-3 Energy]
Roll for Hit: 8280/10000 [Hit]
Roll for Crit: 6070/10000 [No Crit]
[4+(4-3)x1.5]x1.5 = [10.5 Damage]
Roll for Flinch: 3648/10000 [No Flinch]

Roll for Confusion: 1697/10000 [Yes]
Siddhartha hurt itself in confusion [-3 Energy]
4+(1-2)x1.5+2x1.75 = [6 Damage]​

Croagunk (M)
Ability: Dry Skin
HP: 58
Energy" 86
Stats: 4/2/3/2/43
Status: N/A

Siddhartha (M)
Ability: Forewarn
HP: 76
Energy: 92
Stats: 1/2/4/2/20
Status: Confused (1a), +2 Attack​

_____________________________________________________________________________________________________________________

"We appear to be in some trouble!"

Rock Slide~Astonish~Rock Slide
 

Croagunk (M)
Ability: Dry Skin
HP: 58
Energy" 86
Stats: 4/2/3/2/43
Status: N/A

Siddhartha (M)
Ability: Forewarn
HP: 76
Energy: 92
Stats: 1/2/4/2/20
Status: Confused (1a), +2 Attack​
Action 1:
Croagunk used Rock Slide [-6 Energy]
Roll for Crit: 2872/10000 [No]
8+(4-2)x1.5 = [11 Damage]
Roll for Flinch: 5130/10000 [No]

Roll for Confusion: 8967/10000 [No]
Siddhartha used Trick Room [-9 Energy]
The dimensions were twisted!

Action 2:
Siddhartha snapped out of confusion!
Siddhartha used Psychic [-5 Energy]
Roll for Crit: 2076/10000 [No]
[6+2+3+(4-2)x1.5]x2.25 = [31.5 Damage]
Roll for SpDef Drop: 9538/10000 [No]

Croagunk used Astonish [-3 Energy]
Roll for Hit: 557/10000 [Hit]
Roll for Crit: 7766/10000 [No Crit]
[4+(4-3)x1.5]x1.5 = [10.5 Damage]

Action 3:
Siddhartha uses Psyshock [-5 Energy]
Roll for Crit: 8605/10000 [No Crit]
[8+3+(4-2)x1.5]x2.25 = [31.5 Damage]
Croagunk fainted!​

Leethoof, you may choose your next opponent.





 
Ugg sorry for making you wait so long. I'm a dick.


Spinarak (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.


Attacks:
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

Toxic
Venoshock
Dig

Disable
Twineedle
Signal Beam
 

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