Battle Hall Challenge - LockDown

Only LockDown and the current referee should post in this thread.

LockDown will be challenging Rank 1 with Two-Face the Mantyke, using Water Absorb;

Mantyke(*) [Two-Face] (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 50
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Water Veil(DW)[Locked]: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Attacks:
Tackle(*)
Bubble(*)
Supersonic(*)
BubbleBeam(*)
Headbutt(*)
Agility(*)
Wing Attack(*)
Bounce

Mirror Coat(*)
Mud Sport(*)
Signal Beam(*)

Hidden Power [Electric, 7](*)
Ice Beam(*)
Scald(*)
Toxic


LockDown, please pick your first type, and I shall fetch your opponent for you. Your choices are;








Good luck!
 
Expert Evan would like to battle!



No, I'm not the moderator. Stop asking that.

RNG roll for pokemon; 5/5 = Cyndaquil
RNG roll for ability; 1/2 = Blaze

Cyndaquil (F)

Nature: Adamant

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Attacks:

Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Sunny Day
Protect
Toxic

Flare Blitz
Reversal
Quick Attack


Your orders, please!
 
Toxic > Scald > Bubblebeam
If Protect, then use Agility(boosting) and push actions back, but only once
If my Toxic misses, repeat and push actions back
 


You'll notice I somehow taught my Cyndaquil Quick Attack twice. That's how good I am.

Toxic > Sunny Day > Quick Attack


90 HP
100 Energy
3/2/1/2/65


90 HP
100 Energy
0/3/2/5/50

==
Cynadquil used Toxic
RNG roll to hit; 6060 = hit
-7 Energy

Mantyke used Toxic
RNG roll to hit; 9376 = miss
-7 Energy

-1 HP (Mantyke)

Cyndaquil used Sunny Day
-9 Energy

Mantyke used Toxic
RNG roll to hit; 4115 = hit
-11 Energy

-1 HP (Cyndaquil)
-1 HP (Mantyke)

Cyndaquil used Quick Attack
RNG roll to crit; 2433 = no crit
[4 + (3 - 3)*1.5] = 4 Damage
-3 Energy

Mantyke used Scald
RNG roll to crit; 358 = crit
[8 + 3 - 3 + 3 + (2 - 2)*1.5]*1.5 = 16.5 Damage
-5 Energy

-1 HP (Cyndaquil)
-1 HP (Mantyke)

==


72 HP
81 Energy
3/2/1/2/65
Toxic (2 DPA)

83 HP
77 Energy
0/3/2/5/50
Toxic (2 DPA)



It appears we may need to change tactics a bit here.

SmokeScreen > Flame Wheel > SmokeScreen
IF evasive/protective move, chill that action and push actions down, but not consecutively

Your orders please!
 

72 HP
81 Energy
3/2/1/2/65
Toxic (2 DPA)

83 HP
77 Energy
0/3/2/5/50
Toxic (2 DPA)

==
Cyndaquil used SmokeScreen
-4 Energy

Mantyke used Agility
-7 Energy

-2 HP (Cyndaquil)
-2 HP (Mantyke)

Mantyke used Scald
RNG roll to hit; 2764 = hit
RNG roll to crit; 940 = no crit
[8 + 3 - 3 + (2 - 2)*1.5]*1.5 = 12 Damage
-5 Energy

Cyndaquil used Flame Wheel
RNG roll to crit; 1646 = no crit
RNG roll for effect; 9397 = no burn
[6 + 3 + 3 + (3 - 3)*1.5]*2/3 = 8 Damage
-3 Energy

-2 HP (Cyndaquil)
-2 HP (Mantyke)

Mantyke Bounced up
Cyndaquil used Smokescreen
miss
-5 Energy

Mantyke used Bounce
RNG roll to hit; 8966 = miss
-8.33 Energy

-2 HP (Cyndaquil)
-2 HP (Mantyke)

==


54 HP
69 Energy
3/2/1/2/65
Toxic (3 DPA)

69 HP
57 Energy
0/3/2/5/50
Toxic (3 DPA)
+1 Spe, -1 Acc

Sunny for 2 Rounds

Your orders, please!
 
"Hmm...this might be close if I miss a bunch..."
Scald > BubbleBeam > Scald
If Smokescreen, Bounce, but not consecutively.
 
I am several days over DQ, and I apologize. This was a hectic weekend.



I see. You will be an expert in your own right someday.

Smokescreen > Smokescreen > Flame Wheel


54 HP
69 Energy
3/2/1/2/65
Toxic (3 DPA)

69 HP
57 Energy
0/3/2/5/50
Toxic (3 DPA)
+1 Spe, -1 Acc

Sunny for 2 Rounds

==
Mantyke used Bounce
RNG roll to hit; 3611 = hit
RNG roll to crit; 1713 = no crit
RNG roll for effect; 3597 = no paralysis
[9 + 3 - 1 + (0 - 2)*1.5] = 8 Damage
-12.33 Energy

Cyndaquil used Smokescreen
missed
-9 Energy

-3 HP (Cyndaquil)
-3 HP (Mantyke)

Mantyke used BubbleBeam
RNG roll to hit; 4528 = hit
RNG roll to crit; 1617 = no crit
RNG roll for effect; 9526 = no Spe drop
[7 + 3 - 3 + (2 - 2)*1.5]*1.5 = 10.5 Damage
-4 Energy

Cyndaquil used Smokescreen
-13 Energy

-3 HP (Cyndaquil)
-3 HP (Mantyke)

Mantyke used Scald
RNG roll to hit; 8110 = miss
-5 Energy

Cyndaquil used Flame Wheel
RNG roll to crit; 1972 = no crit
[6 + 3 + 3 + (3 - 3)*1.5]*2/3 = 8 Damage
-3 Energy

-3 HP (Cyndaquil)
-3 HP (Mantyke)

==


35 HP
44 Energy
3/2/1/2/65
Toxic (4 DPA)

52 HP
36 Energy
0/3/2/5/50
Toxic (4 DPA)
-2 Acc

Sunny for 1 Round



But I don't think you are an expert yet.
Smokescreen > Flame Wheel > Smokescreen
IF Bounce A1 or A3, chill and push actions back
 
2 days over DQ? Psh, i'll be gone for 10 days soon.

"Patience is a virtue, Mantyke. You don't need to hit since Toxic will take him down, so just stay ahead in HP and energy."

Chill > Bounce > Scald
 

35 HP
44 Energy
3/2/1/2/65
Toxic (4 DPA)

52 HP
36 Energy
0/3/2/5/50
Toxic (4 DPA)
-2 Acc

Sunny for 1 Round

==
Cyndaquil used Smokescreen
-6 Energy

Mantyke used Chill
+12 Energy

-4 HP (Cyndaquil)
-4 HP (Mantyke)

Cyndaquil used Flame Wheel
RNG roll to crit; 7569 = no crit
[6 + 3 + 3 + (3 - 3)*1.5]*2/3 = 8 Damage
-3 Energy

Mantyke used Bounce
RNG roll to hit; 2930 = hit
RNG roll to crit; 7379 = no crit
RNG roll for effect; 7562 = no paralysis
[9 + 3 - 1 + (0 - 2)*1.5] = 8 Damage
-8.33 Energy

-4 HP (Cyndaquil)
-4 HP (Mantyke)

Cyndaquil used Smokescreen
-7 Energy

Mantyke used Scald
RNG roll to hit; 4250 = hit (fun fact, 4280 and higher is miss)
RNG roll to crit; 7767 = no crit
[8 + 3 - 3 + (2 - 2)*1.5]*1.5 = 12 Damage
-5 Energy

-4 HP (Cyndaquil)
-4 HP (Mantyke)

==


8 HP
28 Energy
3/2/1/2/65
Toxic (5 DPA)

32 HP
35 Energy
0/3/2/5/50
Toxic (5 DPA)
-4 Acc

Your actions, please!
 
"One more round, Mantyke! You can survive!"
Chill > Chill > next battle
If combo not involving Quick Attack, use Bounce
 
Breeder Richard would like to battle!



RNG roll for pokemon; 2/5 = Barboach
RNG roll for ability; 1/3 = Oblivious

My Barboach is as bad at getting dates as I am...

Barboach (M)

Nature: Quiet

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm.
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Hydration (DW): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:

Mud Slap
Mud Sport
Water Sport
Water Gun
Mud Bomb
Magnitude
Amnesia
Water Pulse

Earthquake
Ice Beam
Waterfall

Spark
Hydro Pump
Earth Power


Your orders, please!
 
Holy balls I completely forgot about this. I'm so sorry. I know you were away, so I probably didn't keep you waiting, but still, I'm so sorry.



There doesn't seem to be much we can do here...

Spark > Ice Beam > Spark


90 HP
100 Energy
2/2/3/2/52(-)


90 HP
100 Energy
0/3/2/5/50

==
I'll have to do the rest of this later. If you grab a subref, I would understand.
 

90 HP
100 Energy
2/2/3/2/52(-)


90 HP
100 Energy
0/3/2/5/50

==
Barboach used Spark
RNG roll to crit; 2637 = no crit
RNG roll for effect; 6199 = no paralysis
[7 + (2 - 3)*1.5]*2.25 = 12.375 Damage
-5 Energy

Mantyke used Mud Sport
-5 Energy

Barboach used Ice Beam
RNG roll to crit; 8472 = no crit
RNG roll for effect; 202 = freeze
RNG roll for duration; 2597 = 1 Turn
[10 + (3 - 5)*1.5] = 7 Damage
-7 Energy

Mantyke used Toxic
Frozen

Barboach used Spark
RNG roll to crit; 1597 = no crit
RNG roll for effect; 4676 = no paralysis
[7 + (2 - 3)*1.5]*2.25/2 = 6.1875 Damage
-5 Energy

Mantyke used Scald
RNG roll to crit; 7864 = no crit
RNG roll for effect; 4474 = no burn
[8 + 3 + (2 - 2)*1.5] = 11 Damage
-5 Energy
==


79 HP
83 Energy
2/2/3/2/52(-)


64 HP
90 Energy
0/3/2/5/50
Mud Sport (3a)


Oh, this isn't going as well as I hoped. You've shut down all my best options.

Amnesia > Spark > Ice Beam
 

79 HP
83 Energy
2/2/3/2/52(-)


64 HP
90 Energy
0/3/2/5/50
Mud Sport (3a)

==
Barboach used Amnesia
-7 Energy

Mantyke used Agility
-7 Energy

Mantyke used Toxic
-7 Energy

Barboach used Spark
RNG roll to crit; 3916 = no crit
RNG roll for effect; 1730 = paralysis
[7 + (2 - 3)*1.5]*2.25/2 = 6.1875 Damage
-5 Energy

-1 HP (Barboach)

Barboach used Ice Beam

RNG roll to crit; 300 = crit
RNG roll for effect; 9627 = no freeze
[10 + 3 + (3 - 5)*1.5] = 10 Damage
-7 Energy

Mantyke used Mirror Coat
RNG roll for paralysis; 8071 = paralyzed

-1 HP (Barboach)
==

77 HP
64 Energy
2/2/3/2/52(-)
+1 SpD, Toxic (2 DPA)

48 HP
76 Energy
0/3/2/5/50
Paralyzed (10%), +1 Spe

Your orders, please!
 
Well this isn't going well. I guess I must repay hax for hax.

Mud Sport > Supersonic > Scald
If Supersonic misses, repeat it a3.
If Ice Beam a3, use Mirror Coat instead.
First sub has priority.
 


Hmm...

Spark > Ice Beam > Spark


77 HP
64 Energy
2/2/3/2/52(-)
+1 SpD, Toxic (2 DPA)

48 HP
76 Energy
0/3/2/5/50
Paralyzed (10%), +1 Spe

==
Barboach used Spark
RNG roll to crit; 2042 = no crit
[7 + (2 - 3)*1.5]*2.25 = 12.375 Damage
-5 Energy

Mantyke used Mud Sport
RNG roll for paralysis; 8042 = success
-5 Energy

-2 HP (Barboach)

Barboach used Ice Beam
RNG roll to crit; 9511 = no crit
RNG roll for effect; 1683 = no freeze
[10 + (3 - 5)*1.5] = 7 Damage
-7 Energy

Mantyke used Supersonic
RNG roll for paralysis; 271 = paralyzed

-2 HP (Barboach)

Barboach used Spark
RNG roll to crit; 944 = no crit
[7 + (2 - 3)*1.5]*2.25/2 = 6.1875 Damage
-5 Energy

Mantyke used Scald
RNG roll to crit; 1350 = no crit
RNG roll for effect; 3305 = no burn
[8 + 3 + (2 - 2)*1.5] - 1.75 = 11 Damage
-5 Energy

-2 HP (Barboach)
==


62 HP
47 Energy
2/2/3/2/52(-)
+1 SpD, Toxic (2 DPA)

22 HP
66 Energy
0/3/2/5/50
Mud Sport (3a)



Alright, I think we can finish this from here!!

Ice Beam > Spark > Ice Beam

IF Mirror Coat A1 or A3, use Amnesia the first time, chill otherwise.
 

62 HP
47 Energy
2/2/3/2/52(-)
+1 SpD, Toxic (3 DPA)

22 HP
66 Energy
0/3/2/5/50
Mud Sport (3a)

==
Barboach used Ice Beam
RNG roll to crit; 8590 = no crit
RNG roll for effect; 9701 = no freeze
[10 + (3 - 5)*1.5] = 7 Damage
-7 Energy

Mantyke used BubbleBeam
RNG roll to crit; 762 = no crit
RNG roll for effect; 1294 = no Spe drop
[7 + 3 + (2 - 2)*1.5] - 1.75 = 8.25 Damage
-4 Energy

-3 HP (Barboach)

Barboach used Spark
RNG roll to crit; 8197 = no crit
RNG roll for effect; 9379 = no paralysis
[7 + (2 - 3)*1.5]*2.25/2 = 6.1875 Damage
-5 Energy

Mantyke used Scald
RNG roll to crit; 20 = crit
RNG roll for effect; 7428 = no burn
[8 + 3 + 3 + (2 - 2)*1.5] - 1.75 = 12.25 Damage
-5 Energy

-3 HP (Barboach)

Barboach used Ice Beam
RNG roll to crit; 9222 = no crit
RNG roll for effect; 1455 = no freeze
[10 + (3 - 5)*1.5] = 7 Damage
-7 Energy
Mantyke used Scald
RNG roll to crit; 5515 = no crit
RNG roll for effect; 5614 = no burn

[8 + 3 + 3 + (2 - 2)*1.5] - 1.75 = 12.25 Damage
-9 Energy

-3 HP (Barboach)
==


20 HP
47 Energy
2/2/3/2/52(-)
Toxic (4 DPA)

2 HP
52 Energy
0/3/2/5/50
 

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