Roleplay Battle Hall Challenge - LockDown

Discussion in 'ASB' started by rickheg, Jun 17, 2012.

  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,422
    Only LockDown and the current referee should post in this thread.

    LockDown will be challenging Rank 1 with Two-Face the Mantyke, using Water Absorb;
    Mantyke (open)
    [​IMG]
    Mantyke(*) [Two-Face] (M)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 5
    Spe: 50
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
    Water Veil(DW)[Locked]: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Attacks:
    Tackle(*)
    Bubble(*)
    Supersonic(*)
    BubbleBeam(*)
    Headbutt(*)
    Agility(*)
    Wing Attack(*)
    Bounce

    Mirror Coat(*)
    Mud Sport(*)
    Signal Beam(*)

    Hidden Power [Electric, 7](*)
    Ice Beam(*)
    Scald(*)
    Toxic


    LockDown, please pick your first type, and I shall fetch your opponent for you. Your choices are;

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  2. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    648
  3. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,422
    Expert Evan would like to battle!

    [​IMG]

    No, I'm not the moderator. Stop asking that.

    RNG roll for pokemon; 5/5 = Cyndaquil
    RNG roll for ability; 1/2 = Blaze

    Cyndaquil (open)
    Cyndaquil (F)

    Nature: Adamant

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Attacks:

    Tackle
    Leer
    SmokeScreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Sunny Day
    Protect
    Toxic

    Flare Blitz
    Reversal
    Quick Attack


    Your orders, please!
  4. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    648
    Toxic > Scald > Bubblebeam
    If Protect, then use Agility(boosting) and push actions back, but only once
    If my Toxic misses, repeat and push actions back
  5. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,422
    [​IMG]

    You'll notice I somehow taught my Cyndaquil Quick Attack twice. That's how good I am.

    Toxic > Sunny Day > Quick Attack

    [​IMG]
    90 HP
    100 Energy
    3/2/1/2/65

    [​IMG]
    90 HP
    100 Energy
    0/3/2/5/50

    ==
    Cynadquil used Toxic
    RNG roll to hit; 6060 = hit
    -7 Energy

    Mantyke used Toxic
    RNG roll to hit; 9376 = miss
    -7 Energy

    -1 HP (Mantyke)

    Cyndaquil used Sunny Day
    -9 Energy

    Mantyke used Toxic
    RNG roll to hit; 4115 = hit
    -11 Energy

    -1 HP (Cyndaquil)
    -1 HP (Mantyke)

    Cyndaquil used Quick Attack
    RNG roll to crit; 2433 = no crit
    [4 + (3 - 3)*1.5] = 4 Damage
    -3 Energy

    Mantyke used Scald
    RNG roll to crit; 358 = crit
    [8 + 3 - 3 + 3 + (2 - 2)*1.5]*1.5 = 16.5 Damage
    -5 Energy

    -1 HP (Cyndaquil)
    -1 HP (Mantyke)

    ==

    [​IMG]
    72 HP
    81 Energy
    3/2/1/2/65
    Toxic (2 DPA)
    [​IMG]
    83 HP
    77 Energy
    0/3/2/5/50
    Toxic (2 DPA)

    [​IMG]

    It appears we may need to change tactics a bit here.

    SmokeScreen > Flame Wheel > SmokeScreen
    IF evasive/protective move, chill that action and push actions down, but not consecutively

    Your orders please!
  6. LockDown

    LockDown

    Joined:
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    Messages:
    648
    "Damaging evasion isn't plain evasion!"
    Agility (boosting) > Scald > Bounce
  7. rickheg

    rickheg

    Joined:
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    Messages:
    2,422
    [​IMG]
    72 HP
    81 Energy
    3/2/1/2/65
    Toxic (2 DPA)
    [​IMG]
    83 HP
    77 Energy
    0/3/2/5/50
    Toxic (2 DPA)

    ==
    Cyndaquil used SmokeScreen
    -4 Energy

    Mantyke used Agility
    -7 Energy

    -2 HP (Cyndaquil)
    -2 HP (Mantyke)

    Mantyke used Scald
    RNG roll to hit; 2764 = hit
    RNG roll to crit; 940 = no crit
    [8 + 3 - 3 + (2 - 2)*1.5]*1.5 = 12 Damage
    -5 Energy

    Cyndaquil used Flame Wheel
    RNG roll to crit; 1646 = no crit
    RNG roll for effect; 9397 = no burn
    [6 + 3 + 3 + (3 - 3)*1.5]*2/3 = 8 Damage
    -3 Energy

    -2 HP (Cyndaquil)
    -2 HP (Mantyke)

    Mantyke Bounced up
    Cyndaquil used Smokescreen
    miss
    -5 Energy

    Mantyke used Bounce
    RNG roll to hit; 8966 = miss
    -8.33 Energy

    -2 HP (Cyndaquil)
    -2 HP (Mantyke)

    ==

    [​IMG]
    54 HP
    69 Energy
    3/2/1/2/65
    Toxic (3 DPA)
    [​IMG]
    69 HP
    57 Energy
    0/3/2/5/50
    Toxic (3 DPA)
    +1 Spe, -1 Acc

    Sunny for 2 Rounds

    Your orders, please!
  8. LockDown

    LockDown

    Joined:
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    Messages:
    648
    "Hmm...this might be close if I miss a bunch..."
    Scald > BubbleBeam > Scald
    If Smokescreen, Bounce, but not consecutively.
  9. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,422
    I am several days over DQ, and I apologize. This was a hectic weekend.

    [​IMG]

    I see. You will be an expert in your own right someday.

    Smokescreen > Smokescreen > Flame Wheel

    [​IMG]
    54 HP
    69 Energy
    3/2/1/2/65
    Toxic (3 DPA)
    [​IMG]
    69 HP
    57 Energy
    0/3/2/5/50
    Toxic (3 DPA)
    +1 Spe, -1 Acc

    Sunny for 2 Rounds

    ==
    Mantyke used Bounce
    RNG roll to hit; 3611 = hit
    RNG roll to crit; 1713 = no crit
    RNG roll for effect; 3597 = no paralysis
    [9 + 3 - 1 + (0 - 2)*1.5] = 8 Damage
    -12.33 Energy

    Cyndaquil used Smokescreen
    missed
    -9 Energy

    -3 HP (Cyndaquil)
    -3 HP (Mantyke)

    Mantyke used BubbleBeam
    RNG roll to hit; 4528 = hit
    RNG roll to crit; 1617 = no crit
    RNG roll for effect; 9526 = no Spe drop
    [7 + 3 - 3 + (2 - 2)*1.5]*1.5 = 10.5 Damage
    -4 Energy

    Cyndaquil used Smokescreen
    -13 Energy

    -3 HP (Cyndaquil)
    -3 HP (Mantyke)

    Mantyke used Scald
    RNG roll to hit; 8110 = miss
    -5 Energy

    Cyndaquil used Flame Wheel
    RNG roll to crit; 1972 = no crit
    [6 + 3 + 3 + (3 - 3)*1.5]*2/3 = 8 Damage
    -3 Energy

    -3 HP (Cyndaquil)
    -3 HP (Mantyke)

    ==

    [​IMG]
    35 HP
    44 Energy
    3/2/1/2/65
    Toxic (4 DPA)
    [​IMG]
    52 HP
    36 Energy
    0/3/2/5/50
    Toxic (4 DPA)
    -2 Acc

    Sunny for 1 Round

    [​IMG]

    But I don't think you are an expert yet.
    Smokescreen > Flame Wheel > Smokescreen
    IF Bounce A1 or A3, chill and push actions back
  10. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    648
    2 days over DQ? Psh, i'll be gone for 10 days soon.

    "Patience is a virtue, Mantyke. You don't need to hit since Toxic will take him down, so just stay ahead in HP and energy."

    Chill > Bounce > Scald
  11. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,422
    [​IMG]
    35 HP
    44 Energy
    3/2/1/2/65
    Toxic (4 DPA)
    [​IMG]
    52 HP
    36 Energy
    0/3/2/5/50
    Toxic (4 DPA)
    -2 Acc

    Sunny for 1 Round

    ==
    Cyndaquil used Smokescreen
    -6 Energy

    Mantyke used Chill
    +12 Energy

    -4 HP (Cyndaquil)
    -4 HP (Mantyke)

    Cyndaquil used Flame Wheel
    RNG roll to crit; 7569 = no crit
    [6 + 3 + 3 + (3 - 3)*1.5]*2/3 = 8 Damage
    -3 Energy

    Mantyke used Bounce
    RNG roll to hit; 2930 = hit
    RNG roll to crit; 7379 = no crit
    RNG roll for effect; 7562 = no paralysis
    [9 + 3 - 1 + (0 - 2)*1.5] = 8 Damage
    -8.33 Energy

    -4 HP (Cyndaquil)
    -4 HP (Mantyke)

    Cyndaquil used Smokescreen
    -7 Energy

    Mantyke used Scald
    RNG roll to hit; 4250 = hit (fun fact, 4280 and higher is miss)
    RNG roll to crit; 7767 = no crit
    [8 + 3 - 3 + (2 - 2)*1.5]*1.5 = 12 Damage
    -5 Energy

    -4 HP (Cyndaquil)
    -4 HP (Mantyke)

    ==

    [​IMG]
    8 HP
    28 Energy
    3/2/1/2/65
    Toxic (5 DPA)
    [​IMG]
    32 HP
    35 Energy
    0/3/2/5/50
    Toxic (5 DPA)
    -4 Acc

    Your actions, please!
  12. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    648
    "One more round, Mantyke! You can survive!"
    Chill > Chill > next battle
    If combo not involving Quick Attack, use Bounce
  13. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,422
    Welp, there's all of nothing I can do. So, why bother?

    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Please pick your next type!
  14. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    648
  15. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
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    Breeder Richard would like to battle!

    [​IMG]

    RNG roll for pokemon; 2/5 = Barboach
    RNG roll for ability; 1/3 = Oblivious

    My Barboach is as bad at getting dates as I am...

    Barboach (open)

    Barboach (M)

    Nature: Quiet

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Abilities:

    Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm.
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Hydration (DW): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Attacks:

    Mud Slap
    Mud Sport
    Water Sport
    Water Gun
    Mud Bomb
    Magnitude
    Amnesia
    Water Pulse

    Earthquake
    Ice Beam
    Waterfall

    Spark
    Hydro Pump
    Earth Power


    Your orders, please!
  16. LockDown

    LockDown

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    Jul 27, 2011
    Messages:
    648
    Ugh, why the Barboach.

    Mud Sport > Toxic > Scald
    If Mud Slap a3, Bounce.
  17. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,422
    Holy balls I completely forgot about this. I'm so sorry. I know you were away, so I probably didn't keep you waiting, but still, I'm so sorry.

    [​IMG]

    There doesn't seem to be much we can do here...

    Spark > Ice Beam > Spark

    [​IMG]
    90 HP
    100 Energy
    2/2/3/2/52(-)

    [​IMG]
    90 HP
    100 Energy
    0/3/2/5/50

    ==
    I'll have to do the rest of this later. If you grab a subref, I would understand.
  18. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,422
    [​IMG]
    90 HP
    100 Energy
    2/2/3/2/52(-)

    [​IMG]
    90 HP
    100 Energy
    0/3/2/5/50

    ==
    Barboach used Spark
    RNG roll to crit; 2637 = no crit
    RNG roll for effect; 6199 = no paralysis
    [7 + (2 - 3)*1.5]*2.25 = 12.375 Damage
    -5 Energy

    Mantyke used Mud Sport
    -5 Energy

    Barboach used Ice Beam
    RNG roll to crit; 8472 = no crit
    RNG roll for effect; 202 = freeze
    RNG roll for duration; 2597 = 1 Turn
    [10 + (3 - 5)*1.5] = 7 Damage
    -7 Energy

    Mantyke used Toxic
    Frozen

    Barboach used Spark
    RNG roll to crit; 1597 = no crit
    RNG roll for effect; 4676 = no paralysis
    [7 + (2 - 3)*1.5]*2.25/2 = 6.1875 Damage
    -5 Energy

    Mantyke used Scald
    RNG roll to crit; 7864 = no crit
    RNG roll for effect; 4474 = no burn
    [8 + 3 + (2 - 2)*1.5] = 11 Damage
    -5 Energy
    ==

    [​IMG]
    79 HP
    83 Energy
    2/2/3/2/52(-)

    [​IMG]
    64 HP
    90 Energy
    0/3/2/5/50
    Mud Sport (3a)

    [​IMG]
    Oh, this isn't going as well as I hoped. You've shut down all my best options.

    Amnesia > Spark > Ice Beam
  19. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    648
    Mud Sport is surprisingly good on Mantyke.

    Agility (Boosting) > Toxic > Mirror Coat
  20. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,422
    [​IMG]
    79 HP
    83 Energy
    2/2/3/2/52(-)

    [​IMG]
    64 HP
    90 Energy
    0/3/2/5/50
    Mud Sport (3a)

    ==
    Barboach used Amnesia
    -7 Energy

    Mantyke used Agility
    -7 Energy

    Mantyke used Toxic
    -7 Energy

    Barboach used Spark
    RNG roll to crit; 3916 = no crit
    RNG roll for effect; 1730 = paralysis
    [7 + (2 - 3)*1.5]*2.25/2 = 6.1875 Damage
    -5 Energy

    -1 HP (Barboach)

    Barboach used Ice Beam

    RNG roll to crit; 300 = crit
    RNG roll for effect; 9627 = no freeze
    [10 + 3 + (3 - 5)*1.5] = 10 Damage
    -7 Energy

    Mantyke used Mirror Coat
    RNG roll for paralysis; 8071 = paralyzed

    -1 HP (Barboach)
    ==
    [​IMG]
    77 HP
    64 Energy
    2/2/3/2/52(-)
    +1 SpD, Toxic (2 DPA)
    [​IMG]
    48 HP
    76 Energy
    0/3/2/5/50
    Paralyzed (10%), +1 Spe

    Your orders, please!
  21. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    648
    Well this isn't going well. I guess I must repay hax for hax.

    Mud Sport > Supersonic > Scald
    If Supersonic misses, repeat it a3.
    If Ice Beam a3, use Mirror Coat instead.
    First sub has priority.
  22. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,422
    [​IMG]

    Hmm...

    Spark > Ice Beam > Spark

    [​IMG]
    77 HP
    64 Energy
    2/2/3/2/52(-)
    +1 SpD, Toxic (2 DPA)
    [​IMG]
    48 HP
    76 Energy
    0/3/2/5/50
    Paralyzed (10%), +1 Spe

    ==
    Barboach used Spark
    RNG roll to crit; 2042 = no crit
    [7 + (2 - 3)*1.5]*2.25 = 12.375 Damage
    -5 Energy

    Mantyke used Mud Sport
    RNG roll for paralysis; 8042 = success
    -5 Energy

    -2 HP (Barboach)

    Barboach used Ice Beam
    RNG roll to crit; 9511 = no crit
    RNG roll for effect; 1683 = no freeze
    [10 + (3 - 5)*1.5] = 7 Damage
    -7 Energy

    Mantyke used Supersonic
    RNG roll for paralysis; 271 = paralyzed

    -2 HP (Barboach)

    Barboach used Spark
    RNG roll to crit; 944 = no crit
    [7 + (2 - 3)*1.5]*2.25/2 = 6.1875 Damage
    -5 Energy

    Mantyke used Scald
    RNG roll to crit; 1350 = no crit
    RNG roll for effect; 3305 = no burn
    [8 + 3 + (2 - 2)*1.5] - 1.75 = 11 Damage
    -5 Energy

    -2 HP (Barboach)
    ==

    [​IMG]
    62 HP
    47 Energy
    2/2/3/2/52(-)
    +1 SpD, Toxic (2 DPA)
    [​IMG]
    22 HP
    66 Energy
    0/3/2/5/50
    Mud Sport (3a)

    [​IMG]

    Alright, I think we can finish this from here!!

    Ice Beam > Spark > Ice Beam

    IF Mirror Coat A1 or A3, use Amnesia the first time, chill otherwise.
  23. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    648
    How the heck does Barboach get Spark anyway...

    BubbleBeam > Scald > Scald

    Hopefully I'll lose this round.
  24. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,422
    [​IMG]
    62 HP
    47 Energy
    2/2/3/2/52(-)
    +1 SpD, Toxic (3 DPA)
    [​IMG]
    22 HP
    66 Energy
    0/3/2/5/50
    Mud Sport (3a)

    ==
    Barboach used Ice Beam
    RNG roll to crit; 8590 = no crit
    RNG roll for effect; 9701 = no freeze
    [10 + (3 - 5)*1.5] = 7 Damage
    -7 Energy

    Mantyke used BubbleBeam
    RNG roll to crit; 762 = no crit
    RNG roll for effect; 1294 = no Spe drop
    [7 + 3 + (2 - 2)*1.5] - 1.75 = 8.25 Damage
    -4 Energy

    -3 HP (Barboach)

    Barboach used Spark
    RNG roll to crit; 8197 = no crit
    RNG roll for effect; 9379 = no paralysis
    [7 + (2 - 3)*1.5]*2.25/2 = 6.1875 Damage
    -5 Energy

    Mantyke used Scald
    RNG roll to crit; 20 = crit
    RNG roll for effect; 7428 = no burn
    [8 + 3 + 3 + (2 - 2)*1.5] - 1.75 = 12.25 Damage
    -5 Energy

    -3 HP (Barboach)

    Barboach used Ice Beam
    RNG roll to crit; 9222 = no crit
    RNG roll for effect; 1455 = no freeze
    [10 + (3 - 5)*1.5] = 7 Damage
    -7 Energy
    Mantyke used Scald
    RNG roll to crit; 5515 = no crit
    RNG roll for effect; 5614 = no burn

    [8 + 3 + 3 + (2 - 2)*1.5] - 1.75 = 12.25 Damage
    -9 Energy

    -3 HP (Barboach)
    ==

    [​IMG]
    20 HP
    47 Energy
    2/2/3/2/52(-)
    Toxic (4 DPA)
    [​IMG]
    2 HP
    52 Energy
    0/3/2/5/50
  25. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    648
    At least I didn't fail on my first battle.

    Die (Scald) > Be dead (Scald) > Be dead (Scald)

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