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Roleplay Battle Hall Challenge - LockDown

Discussion in 'ASB' started by rickheg, Jun 17, 2012.

  1. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Charge-Tbolt-Tbolt
    [​IMG]
    Rage (M)
    HP: 90 | EN: 100
    Spe: 64 | Ranks: 2/1/2/2
    Boosts: +14 Acc
    Other:

    [​IMG]
    Plicowatt (M)
    HP: 80 | EN: 100
    Spe: 95 | Ranks: 1/1/3/1
    Boosts:
    Other:

    Action One

    Plicowatt traced inner focus!
    Plicowatt uses Charge -7 en
    Rage uses Toxic -6 en
    Plicowatt is hurt by poison

    Action Two

    Plicowatt uses Thunderbolt -6 en
    To crit 9033 no
    To paralyze 8748 no
    (10+3+1.5+3)*1.5=26.25
    Rage uses Venoshock -7 en
    To crit 6648 no
    (13+3+1.5)-1.75=15.75
    Plicowatt is hurt by poison


    Action Three

    Plicowatt uses Thunderbolt -10 en
    To crit 9033 no
    To paralyze 8748 no
    (10+3+1.5+3)*1.5=26.25
    Rage uses Giga Drain -12 en
    To crit 8107 no
    (8+1.5)*1.5-1.75=12.5
    6.25 healed
    Plicowatt is hurt by poison


    [​IMG]
    Rage (M)
    HP: 44 | EN: 75
    Spe: 64 | Ranks: 2/1/2/2
    Boosts: +14 Acc
    Other:

    [​IMG]
    Plicowatt (M)
    HP: 52 | EN: 77
    Spe: 95 | Ranks: 1/1/3/1
    Boosts:
    Other: +1 SpD, Charge 3a

    TBOLT SPAM
  2. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    I'll have Endure for next run.

    VENOSTRIKE
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    [​IMG]
    Rage (M)
    HP: 44 | EN: 75
    Spe: 64 | Ranks: 2/1/2/2
    Boosts: +14 Acc
    Other:

    [​IMG]
    Plicowatt (M)
    HP: 52 | EN: 77
    Spe: 95 | Ranks: 1/1/3/1
    Boosts:
    Other: +1 SpD, Charge 3a

    Plicowatt uses Thunderbolt -14 en
    To crit 5612 no
    To paralyze 897 (lol)
    (10+3+1.5+3)*1.5=26.25
    To move 8878 yes
    Rage uses Venoshock -7 en
    To crit 2995 no
    (13+3+1.5)-1.75=15.75
    Plicowatt is hurt by poison

    Pilcowatt uses Thunderbolt -18 en
    Rage is KOd!

    Congratulations Lockdown on your hall run!

    Lockdown: 10 CC
    Rage: 10 HC
    Orcinus: 12 UC
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Note: Only Lockdown and TheWolfe should be posting in this thread unless a subref is requested.

    Lockdown will be using the following:

    [​IMG]
    Cave Rage - Zubat (M)
    Ability: Infiltrator
    Rank: 1

    Zubat (open)
    Zubat [Cave Rage] (M)
    Nature: Hasty (+15% Speed +14% Accuracy, -1 Def)

    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+15%, +14% Accuracy)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 4/9
    MC: 0
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator(DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Attacks:
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Air Cutter
    Acrobatics
    Air Slash
    Poison Fang
    Haze

    Giga Drain
    Steel Wing
    Zen Headbutt

    Toxic
    Venoshock
    Shadow Ball
    Taunt
    Bide
    Fly
    Hidden Power [Ground, 7]
    Endure
    Heat Wave


    Let's get it on!

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  5. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    4x resistance abuses...begin!
    [​IMG]
  6. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    BATTLE 1!

    [​IMG]
    VS. Dee Jay

    "Are you ready to have a good time, mon? Let's party!"

    Pokemon check: 4 (Cherubi)
    Ability check: n/a (Chlorophyll)

    [​IMG]
    Cherubi (F)
    Ability: Chlorophyll

    Show Hide
    Cherubi (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day

    SolarBeam
    Protect
    Sludge Bomb

    Encore
    Weather Ball
    Ingrain
  7. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Taunt > Toxic > Venoshock
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Sorry to keep you waiting!

    Music: Street Fighter 2 HD - Thank You, Dee Jay

    [​IMG]

    "Damn man, that's pretty raw coming in like that. Not cool. You need to chill out!"

    Protect ~ Encore Toxic ~ Sunny Day

    Round 1! FIGHT!

    Action 1
    -Cherubi used Protect!
    Energy: -7

    -Zubat used Taunt!
    Cherubi is protecting itself!
    Energy: -10

    Action 2
    -Zubat used Toxic!
    Cherubi is badly poisoned!
    Energy: -6

    -Cherubi used Encore!
    Zubat received an encore!
    Energy: -10

    Cherubi is hurt by poison! (-1 HP)

    Action 3
    -Zubat used Toxic!
    But it failed!
    Energy: -6

    -Cherubi used Sunny Day!
    The sunlight grew harsh!
    Energy: -10

    Cherubi is hurt by poison! (-1 HP)

    Damage taken:
    Zubat: 0
    Cherubi: 1 from A2 + 1 from A3 = 2

    Energy used:
    Zubat: 10 from A1 + 6 from A2 + 6 from A3 = 22
    Cherubi: 7 from A1 + 10 from A2 + 10 from A3 = 27

    HP Left:
    Zubat: 90
    Cherubi: 90 - 2 = 88

    Energy Left:
    Zubat: 100 - 22 = 78
    Cherubi: 100 - 27 = 73

    Stat modifiers:
    Zubat: Nothing
    Cherubi: Nothing

    Rewards:
    Lockdown: 2 CC
    Zubat: 2 HC
    TheWolfe: 4 UC

    Lockdown
    O
    [​IMG]
    Cave Rage - Zubat (M)
    HP: 90
    EN: 78
    Ability: Infiltrator
    Effects: Encored (1 action)
    Status: OK!

    VS.

    Dee Jay
    O
    [​IMG]
    Cherubi (F)
    HP: 88
    EN: 73
    Ability: Chlorophyll (Active)
    Effects: Nothing
    Status: BADLY POISONED - Increasing damage over time (2 DPA)

    The sunlight is strong - Increased power to Fire-type moves, enhanced solar skills (3 rounds)

    [​IMG]

    "See what I mean, mon? You're cramping my style!"

    Leech Seed ~ Ingrain ~ Weather Ball
  9. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Toxic > Venoshock > Venoshock
  10. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491

    Round 2! FIGHT!


    Action 1
    -Cherubi used Leech Seed!
    To hit (<=9000): 813 (Yes)
    Zubat is seeded!
    Energy: -9

    -Zubat used Toxic!
    But it failed!
    Energy: -6

    Cherubi is hurt by poison! (-2 HP)
    Zubat's Leech Seed sapped its health and healed Cherubi! (-3 HP/+3 HP)

    Action 2
    -Cherubi used Ingrain!
    Cherubi planted its roots!
    Energy: -8

    -Zubat used Venoshock!
    To critical (<=625): 7013 (No)
    Damage: 24
    Energy: -7

    Cherubi is hurt by poison! (-2 HP)
    Zubat's Leech Seed sapped its health and healed Cherubi! (-3 HP/+3 HP)
    Cherubi absorbed nutrients with its roots! (+2 HP)

    Action 3
    -Cherubi used Weather Ball!
    To critical (<=625): 4584 (No)
    Damage: 16
    Energy: -7

    -Zubat used Venoshock!
    To critical (<=625): 7784 (No)
    Damage: 24
    Energy: -11

    Cherubi is hurt by poison! (-2 HP)
    Zubat's Leech Seed sapped its health and healed Cherubi! (-3 HP/+3 HP)
    Cherubi absorbed nutrients with its roots! (+2 HP)

    Damage taken:
    Zubat: 3 from A1 + 3 from A2 + 19 from A3 = 25
    Cherubi: -1 from A1 + 21 from A2 + 21 from A3 = 42

    Energy used:
    Zubat: 6 from A1 + 7 from A2 + 11 from A3 = 24
    Cherubi: 9 from A1 + 8 from A2 + 7 from A3 = 24

    HP Left:
    Zubat: 90 - 25 = 65
    Cherubi: 88 - 42 = 46

    Energy Left:
    Zubat: 78 - 24 = 54
    Cherubi: 73 - 24 = 49

    Stat modifiers:
    Zubat: Nothing
    Cherubi: Nothing

    Rewards:
    Lockdown: 2 CC
    Zubat: 2 HC
    TheWolfe: 4 UC

    Lockdown
    O
    [​IMG]
    Cave Rage - Zubat (M)
    HP: 65
    EN: 54
    Ability: Infiltrator
    Effects: Seeded (3 actions)
    Status: OK!

    VS.

    Dee Jay
    O
    [​IMG]
    Cherubi (F)
    HP: 46
    EN: 49
    Ability: Chlorophyll (Active)
    Effects: Leech Seed (3 actions), Ingrained (4 actions)
    Status: BADLY POISONED - Increasing damage over time (3 DPA)

    The sunlight is strong - Increased power to Fire-type moves, enhanced solar skills (2 rounds)
  11. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Venoshock > Venoshock > Venoshock
    If Protect a1, then Chill and use Venoshock+Venoshock the next action.
    If Protect a2, then Chill that action, but not if the previous sub has been played.
  12. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Street Fighter 2 HD - Thank You, Dee Jay

    [​IMG]

    "DadadadadaDAH!"

    Morning Sun ~ Weather Ball ~ Morning Sun

    Round 3! FIGHT!

    Action 1
    -Cherubi used Morning Sun! [1/2]
    Cherubi regained health! (+35 HP)
    Energy: -15

    -Zubat used Venoshock!
    To critical (<=625): 1028 (No)
    Damage: 24
    Energy: -15

    Cherubi is hurt by poison! (-3 HP)
    Zubat's Leech Seed sapped its health and healed Cherubi! (-3 HP/+3 HP)
    Cherubi absorbed nutrients with its roots! (+2 HP)

    Action 2
    -Cherubi used Weather Ball!
    To critical (<=625): 3176 (No)
    Damage: 16
    Energy: -7

    -Zubat used Venoshock!
    To critical (<=625): 781 (No)
    Damage: 24
    Energy: -19

    Cherubi is hurt by poison! (-3 HP)
    Zubat's Leech Seed sapped its health and healed Cherubi! (-3 HP/+3 HP)
    Cherubi absorbed nutrients with its roots! (+2 HP)

    Action 3
    -Cherubi used Morning Sun! [2/2]
    Cherubi regained health! (+35 HP)
    Energy: -15

    -Zubat used Venoshock!
    To critical (<=625): 2371 (No)
    Damage: 24
    Energy: -23

    Zubat fainted!

    Cherubi is hurt by poison! (-3 HP)
    Cherubi absorbed nutrients with its roots! (+2 HP)

    Damage taken:
    Zubat: 3 from A1 + 19 from A2 = 22
    Cherubi: -13 from A1 + 24 from A2 - 10 from A3 = 1

    Energy used:
    Zubat: 15 from A1 + 19 from A2 + 23 from A3 = 57
    Cherubi: 15 from A1 + 7 from A2 + 15 from A3 = 37

    HP Left:
    Zubat: 65 - 22 = 43
    Cherubi: 46 - 1 = 45

    Energy Left:
    Zubat: 54 - 57 = -3
    Cherubi: 49 - 37 = 12

    Stat modifiers:
    Zubat: Nothing
    Cherubi: Nothing

    Rewards:
    Lockdown: 2 CC
    Zubat: 2 HC
    TheWolfe: 4 UC

    Lockdown
    x
    [​IMG]
    Cave Rage - Zubat (M)
    HP: 43
    EN: 0
    Ability: Infiltrator
    Effects: Nothing
    Status: FAINTED - Unable to battle

    VS.

    Dee Jay
    O
    [​IMG]
    Cherubi (F)
    HP: 45
    EN: 12
    Ability: Chlorophyll (Active)
    Effects: Ingrained (1 action)
    Status: BADLY POISONED - Increasing damage over time (4 DPA)

    The sunlight is strong - Increased power to Fire-type moves, enhanced solar skills (1 round)

    [​IMG]

    "Geez, can't believe you wore yourself out so soon! The secret to success is pacing, mon!"

    Spoils of battle:
    Lockdown:
    -Lockdown gets 2 Currency Counters.
    -Cave Rage the Zubat gets 2 HC.
    TheWolfe:
    -I get 4 Universal Counters.

    Thanks for playing! See you again on the 17th!
  13. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,721
    Only users: Pwnemon and LockDown should be posting in this thread.

    LockDown will be using Mincinno with Technician:
    Mincinno (open)
    [​IMG]
    Minccino [CiCi] (F)
    Rash Nature(+1 Special Attack, -1 Special Defense)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Skill Link (DW) [Locked]: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    After You

    Endure
    Flail
    Mud-Slap

    Thunderbolt
    Dig
    U-turn
    Aqua Tail


    LockDown, you may choose your first type. Your options are:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  14. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
  15. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,721
    oops didnt see this post derp

    RNG Pokemon: 2/5 Togepi
    RNG Ability: 2/3 Serene Grace

    Togepi (open)
    [​IMG]
    Togepi (F)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 17 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Attacks:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow

    Sunny Day
    Fire Blast
    SolarBeam

    Nasty Plot
    Stored Power
    Morning Sun


    Your orders?
  16. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Tail Slap > Swift > Tail Slap
    If Yawn and it's not Taunted, the Taunt and push actions back.
    If Metronome and it's not Taunted, the Taunt and push actions back.
  17. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,721
    Sweet Kiss ~ Fire Blast ~ fire blast
    if fire blast gets a burn a2 then solarbeam a3
    if fox's confusion wears off then kiss it sweetly


    Round 1 Start!
    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    VS
    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    Arena Notes: None

    fox used tail slap
    hits = 4892 = 3
    crits = 735, 2283, 8420 = n
    dmgT = [4+4+4+3-1.5] = 13.5
    -8 EN

    egg used sweet kiss
    hit = 1766 = y
    level = 6550 = 3a
    -4 EN

    fox hit self (6402 = hit self)
    dmgF = [4] = 4
    -3 EN

    egg used fire blast
    hit = 5915 = n
    crit = 9789 = n
    burn = 6175 = n
    dmgc = [12+3] = 15
    -8 EN

    fox hit self (5335 = hit self)
    dmgF = [4] = 4
    -3 EN

    egg used sweet kiss
    hit = 5339 = y
    level = 5809 = 3a
    -4 EN

    Round 1 End!
    [​IMG]
    HP: 76
    EN: 84
    OTHER: none
    VS
    [​IMG]
    HP: 67
    EN: 86
    OTHER: conf (3a)
    Arena Notes: None​

    Fire Blast ~ Fire Blast ~ Fire Blast
    IF Cincinno is ever not confused AND will not use encore the next action, use Sweet Kiss
    IF Cincinno uses Dig, use sunny day the first time, morning sun the second, and fire blast + fire blast the third
  18. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Mud-Slap x3
  19. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,721
    Round 2 Start!
    [​IMG]
    HP: 76
    EN: 84
    OTHER: none
    VS
    [​IMG]
    HP: 67
    EN: 86
    OTHER: conf (3a)
    Arena Notes: None

    2791 = success
    mud-slap
    crit = 4658 = n
    dmgT = 4
    -4 EN

    fire blast
    hit = 6703 = fuck
    -8 EN

    4433 = success
    mud-slap
    crit = 6337 = n
    dmgT = 4
    -9 EN

    fire blast
    hit = 6283 = fuck
    -12 en

    6498 = hit self
    dmgC = 4
    -3 EN

    fire blast
    hit = 2059 = y
    crit = 4270 = n
    burn = 6509 = n
    dmgC = [12+3] = 15
    -16 en

    Round 2 Start!
    [​IMG]
    HP: 68
    EN: 48
    OTHER: -1 acc
    VS
    [​IMG]
    HP: 48
    EN: 70
    OTHER: none
    Arena Notes: None​
  20. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    I probably should have expended some energy. (16)

    Encore > Tail Slap > Tail Slap
    If sweet kiss a3, then use Dig
  21. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,721
    nope nope nope

    Dodge ~ Fire Blast ~ AncientPower

    Round 3 Start!
    [​IMG]
    HP: 68
    EN: 48
    OTHER: -1 acc
    VS
    [​IMG]
    HP: 48
    EN: 70
    OTHER: none
    Arena Notes: None

    dodge
    -5 EN

    encore
    hit = 8469 = WOOOOOOOO
    -9 EN

    Tail Slap
    hits = 5360 = 3
    crits = 7864, 6638, 9843 = n
    dmgT = [4+4+4+3-1.5] = 13.5
    -8 EN

    Fire Blast
    hit = 481 = y
    crit = 1689 = n
    burn = 9491 = n
    dmgC = 15
    -8 EN

    Tail Slap
    hits = 4089 = 3
    crits = 2815, 5094, 1099 = n
    dmgT = 13.5
    -12 EN

    AncientPower
    hit = 3901 = y
    crit = 3769 = n
    +stat = 492 = y
    dmgC = [6+3] = 9
    -4 EN

    Round 3 End!
    [​IMG]
    HP: 41
    EN: 31
    OTHER: +1 all stats
    VS
    [​IMG]
    HP: 24
    EN: 41
    OTHER: none
    Arena Notes: None

    Fire Blast + Fire Blast ~ cool (Fire Blast + Fire blast) ~ Fire Blast + Fire Blast
    IF Endure when you are using fire blast combo then encore ~ solarbeam ~ ancientpower
    IF Dig (suspend) when you are using fire blast combo then chill the first time, morning sun the second, chill the third
  22. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Encore > Chill > Dig+Dig

    This one was close.
  23. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,721
    DAMMIT
    YOU LIVE WITH LIKE

    ONE EN

    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  24. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    [​IMG] we waiting for?
  25. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,721
    RNG MON: 4/5 Protowatt
    RNG ABIL: 3/3 Shed Skin

    PROtowatt (open)
    [​IMG]
    Protowatt (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Abilities:
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Attacks:
    Bubble
    Charge
    Tackle
    ThunderShock
    Detect

    Scald
    Ice Beam
    Thunderbolt

    Counter
    Mirror Coat
    Sheer Cold

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