Roleplay Battle Hall Challenge - LockDown

Orcinus Duo

Banned deucer.
#51
Charge-Tbolt-Tbolt

Rage (M)
HP: 90 | EN: 100
Spe: 64 | Ranks: 2/1/2/2
Boosts: +14 Acc
Other:


Plicowatt (M)
HP: 80 | EN: 100
Spe: 95 | Ranks: 1/1/3/1
Boosts:
Other:

Action One

Plicowatt traced inner focus!
Plicowatt uses Charge -7 en
Rage uses Toxic -6 en
Plicowatt is hurt by poison

Action Two

Plicowatt uses Thunderbolt -6 en
To crit 9033 no
To paralyze 8748 no
(10+3+1.5+3)*1.5=26.25
Rage uses Venoshock -7 en
To crit 6648 no
(13+3+1.5)-1.75=15.75
Plicowatt is hurt by poison


Action Three

Plicowatt uses Thunderbolt -10 en
To crit 9033 no
To paralyze 8748 no
(10+3+1.5+3)*1.5=26.25
Rage uses Giga Drain -12 en
To crit 8107 no
(8+1.5)*1.5-1.75=12.5
6.25 healed
Plicowatt is hurt by poison



Rage (M)
HP: 44 | EN: 75
Spe: 64 | Ranks: 2/1/2/2
Boosts: +14 Acc
Other:


Plicowatt (M)
HP: 52 | EN: 77
Spe: 95 | Ranks: 1/1/3/1
Boosts:
Other: +1 SpD, Charge 3a

TBOLT SPAM
 

Orcinus Duo

Banned deucer.
#53

Rage (M)
HP: 44 | EN: 75
Spe: 64 | Ranks: 2/1/2/2
Boosts: +14 Acc
Other:


Plicowatt (M)
HP: 52 | EN: 77
Spe: 95 | Ranks: 1/1/3/1
Boosts:
Other: +1 SpD, Charge 3a

Plicowatt uses Thunderbolt -14 en
To crit 5612 no
To paralyze 897 (lol)
(10+3+1.5+3)*1.5=26.25
To move 8878 yes
Rage uses Venoshock -7 en
To crit 2995 no
(13+3+1.5)-1.75=15.75
Plicowatt is hurt by poison

Pilcowatt uses Thunderbolt -18 en
Rage is KOd!

Congratulations Lockdown on your hall run!

Lockdown: 10 CC
Rage: 10 HC
Orcinus: 12 UC
 
#54
Note: Only Lockdown and TheWolfe should be posting in this thread unless a subref is requested.

Lockdown will be using the following:


Cave Rage - Zubat (M)
Ability: Infiltrator
Rank: 1

Zubat [Cave Rage] (M)
Nature: Hasty (+15% Speed +14% Accuracy, -1 Def)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+15%, +14% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 4/9
MC: 0
DC: 5/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator(DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Acrobatics
Air Slash
Poison Fang
Haze

Giga Drain
Steel Wing
Zen Headbutt

Toxic
Venoshock
Shadow Ball
Taunt
Bide
Fly
Hidden Power [Ground, 7]
Endure
Heat Wave


Let's get it on!






 
#56
BATTLE 1!


VS. Dee Jay

"Are you ready to have a good time, mon? Let's party!"

Pokemon check: 4 (Cherubi)
Ability check: n/a (Chlorophyll)


Cherubi (F)
Ability: Chlorophyll

Cherubi (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

SolarBeam
Protect
Sludge Bomb

Encore
Weather Ball
Ingrain
 
#58
Sorry to keep you waiting!

Music: Street Fighter 2 HD - Thank You, Dee Jay



"Damn man, that's pretty raw coming in like that. Not cool. You need to chill out!"

Protect ~ Encore Toxic ~ Sunny Day

Round 1! FIGHT!

Action 1
-Cherubi used Protect!
Energy: -7

-Zubat used Taunt!
Cherubi is protecting itself!
Energy: -10

Action 2
-Zubat used Toxic!
Cherubi is badly poisoned!
Energy: -6

-Cherubi used Encore!
Zubat received an encore!
Energy: -10

Cherubi is hurt by poison! (-1 HP)

Action 3
-Zubat used Toxic!
But it failed!
Energy: -6

-Cherubi used Sunny Day!
The sunlight grew harsh!
Energy: -10

Cherubi is hurt by poison! (-1 HP)

Damage taken:
Zubat: 0
Cherubi: 1 from A2 + 1 from A3 = 2

Energy used:
Zubat: 10 from A1 + 6 from A2 + 6 from A3 = 22
Cherubi: 7 from A1 + 10 from A2 + 10 from A3 = 27

HP Left:
Zubat: 90
Cherubi: 90 - 2 = 88

Energy Left:
Zubat: 100 - 22 = 78
Cherubi: 100 - 27 = 73

Stat modifiers:
Zubat: Nothing
Cherubi: Nothing

Rewards:
Lockdown: 2 CC
Zubat: 2 HC
TheWolfe: 4 UC

Lockdown
O

Cave Rage - Zubat (M)
HP: 90
EN: 78
Ability: Infiltrator
Effects: Encored (1 action)
Status: OK!

VS.

Dee Jay
O

Cherubi (F)
HP: 88
EN: 73
Ability: Chlorophyll (Active)
Effects: Nothing
Status: BADLY POISONED - Increasing damage over time (2 DPA)

The sunlight is strong - Increased power to Fire-type moves, enhanced solar skills (3 rounds)



"See what I mean, mon? You're cramping my style!"

Leech Seed ~ Ingrain ~ Weather Ball
 
#60

Round 2! FIGHT!


Action 1
-Cherubi used Leech Seed!
To hit (<=9000): 813 (Yes)
Zubat is seeded!
Energy: -9

-Zubat used Toxic!
But it failed!
Energy: -6

Cherubi is hurt by poison! (-2 HP)
Zubat's Leech Seed sapped its health and healed Cherubi! (-3 HP/+3 HP)

Action 2
-Cherubi used Ingrain!
Cherubi planted its roots!
Energy: -8

-Zubat used Venoshock!
To critical (<=625): 7013 (No)
Damage: 24
Energy: -7

Cherubi is hurt by poison! (-2 HP)
Zubat's Leech Seed sapped its health and healed Cherubi! (-3 HP/+3 HP)
Cherubi absorbed nutrients with its roots! (+2 HP)

Action 3
-Cherubi used Weather Ball!
To critical (<=625): 4584 (No)
Damage: 16
Energy: -7

-Zubat used Venoshock!
To critical (<=625): 7784 (No)
Damage: 24
Energy: -11

Cherubi is hurt by poison! (-2 HP)
Zubat's Leech Seed sapped its health and healed Cherubi! (-3 HP/+3 HP)
Cherubi absorbed nutrients with its roots! (+2 HP)

Damage taken:
Zubat: 3 from A1 + 3 from A2 + 19 from A3 = 25
Cherubi: -1 from A1 + 21 from A2 + 21 from A3 = 42

Energy used:
Zubat: 6 from A1 + 7 from A2 + 11 from A3 = 24
Cherubi: 9 from A1 + 8 from A2 + 7 from A3 = 24

HP Left:
Zubat: 90 - 25 = 65
Cherubi: 88 - 42 = 46

Energy Left:
Zubat: 78 - 24 = 54
Cherubi: 73 - 24 = 49

Stat modifiers:
Zubat: Nothing
Cherubi: Nothing

Rewards:
Lockdown: 2 CC
Zubat: 2 HC
TheWolfe: 4 UC

Lockdown
O

Cave Rage - Zubat (M)
HP: 65
EN: 54
Ability: Infiltrator
Effects: Seeded (3 actions)
Status: OK!

VS.

Dee Jay
O

Cherubi (F)
HP: 46
EN: 49
Ability: Chlorophyll (Active)
Effects: Leech Seed (3 actions), Ingrained (4 actions)
Status: BADLY POISONED - Increasing damage over time (3 DPA)

The sunlight is strong - Increased power to Fire-type moves, enhanced solar skills (2 rounds)
 
#61
Venoshock > Venoshock > Venoshock
If Protect a1, then Chill and use Venoshock+Venoshock the next action.
If Protect a2, then Chill that action, but not if the previous sub has been played.
 
#62
Music: Street Fighter 2 HD - Thank You, Dee Jay



"DadadadadaDAH!"

Morning Sun ~ Weather Ball ~ Morning Sun

Round 3! FIGHT!

Action 1
-Cherubi used Morning Sun! [1/2]
Cherubi regained health! (+35 HP)
Energy: -15

-Zubat used Venoshock!
To critical (<=625): 1028 (No)
Damage: 24
Energy: -15

Cherubi is hurt by poison! (-3 HP)
Zubat's Leech Seed sapped its health and healed Cherubi! (-3 HP/+3 HP)
Cherubi absorbed nutrients with its roots! (+2 HP)

Action 2
-Cherubi used Weather Ball!
To critical (<=625): 3176 (No)
Damage: 16
Energy: -7

-Zubat used Venoshock!
To critical (<=625): 781 (No)
Damage: 24
Energy: -19

Cherubi is hurt by poison! (-3 HP)
Zubat's Leech Seed sapped its health and healed Cherubi! (-3 HP/+3 HP)
Cherubi absorbed nutrients with its roots! (+2 HP)

Action 3
-Cherubi used Morning Sun! [2/2]
Cherubi regained health! (+35 HP)
Energy: -15

-Zubat used Venoshock!
To critical (<=625): 2371 (No)
Damage: 24
Energy: -23

Zubat fainted!

Cherubi is hurt by poison! (-3 HP)
Cherubi absorbed nutrients with its roots! (+2 HP)

Damage taken:
Zubat: 3 from A1 + 19 from A2 = 22
Cherubi: -13 from A1 + 24 from A2 - 10 from A3 = 1

Energy used:
Zubat: 15 from A1 + 19 from A2 + 23 from A3 = 57
Cherubi: 15 from A1 + 7 from A2 + 15 from A3 = 37

HP Left:
Zubat: 65 - 22 = 43
Cherubi: 46 - 1 = 45

Energy Left:
Zubat: 54 - 57 = -3
Cherubi: 49 - 37 = 12

Stat modifiers:
Zubat: Nothing
Cherubi: Nothing

Rewards:
Lockdown: 2 CC
Zubat: 2 HC
TheWolfe: 4 UC

Lockdown
x

Cave Rage - Zubat (M)
HP: 43
EN: 0
Ability: Infiltrator
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Dee Jay
O

Cherubi (F)
HP: 45
EN: 12
Ability: Chlorophyll (Active)
Effects: Ingrained (1 action)
Status: BADLY POISONED - Increasing damage over time (4 DPA)

The sunlight is strong - Increased power to Fire-type moves, enhanced solar skills (1 round)



"Geez, can't believe you wore yourself out so soon! The secret to success is pacing, mon!"

Spoils of battle:
Lockdown:
-Lockdown gets 2 Currency Counters.
-Cave Rage the Zubat gets 2 HC.
TheWolfe:
-I get 4 Universal Counters.

Thanks for playing! See you again on the 17th!
 

Stratos

Banned deucer.
#63
Only users: Pwnemon and LockDown should be posting in this thread.

LockDown will be using Mincinno with Technician:

Minccino [CiCi] (F)
Rash Nature(+1 Special Attack, -1 Special Defense)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW) [Locked]: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
After You

Endure
Flail
Mud-Slap

Thunderbolt
Dig
U-turn
Aqua Tail


LockDown, you may choose your first type. Your options are:








Good luck!
 

Stratos

Banned deucer.
#65
oops didnt see this post derp

RNG Pokemon: 2/5 Togepi
RNG Ability: 2/3 Serene Grace


Togepi (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Sunny Day
Fire Blast
SolarBeam

Nasty Plot
Stored Power
Morning Sun


Your orders?
 
#66
Tail Slap > Swift > Tail Slap
If Yawn and it's not Taunted, the Taunt and push actions back.
If Metronome and it's not Taunted, the Taunt and push actions back.
 

Stratos

Banned deucer.
#67
Sweet Kiss ~ Fire Blast ~ fire blast
if fire blast gets a burn a2 then solarbeam a3
if fox's confusion wears off then kiss it sweetly


Round 1 Start!

HP: 90
EN: 100
OTHER: none
VS

HP: 90
EN: 100
OTHER: none
Arena Notes: None

fox used tail slap
hits = 4892 = 3
crits = 735, 2283, 8420 = n
dmgT = [4+4+4+3-1.5] = 13.5
-8 EN

egg used sweet kiss
hit = 1766 = y
level = 6550 = 3a
-4 EN

fox hit self (6402 = hit self)
dmgF = [4] = 4
-3 EN

egg used fire blast
hit = 5915 = n
crit = 9789 = n
burn = 6175 = n
dmgc = [12+3] = 15
-8 EN

fox hit self (5335 = hit self)
dmgF = [4] = 4
-3 EN

egg used sweet kiss
hit = 5339 = y
level = 5809 = 3a
-4 EN

Round 1 End!

HP: 76
EN: 84
OTHER: none
VS

HP: 67
EN: 86
OTHER: conf (3a)
Arena Notes: None​

Fire Blast ~ Fire Blast ~ Fire Blast
IF Cincinno is ever not confused AND will not use encore the next action, use Sweet Kiss
IF Cincinno uses Dig, use sunny day the first time, morning sun the second, and fire blast + fire blast the third
 

Stratos

Banned deucer.
#69
Round 2 Start!

HP: 76
EN: 84
OTHER: none
VS

HP: 67
EN: 86
OTHER: conf (3a)
Arena Notes: None

2791 = success
mud-slap
crit = 4658 = n
dmgT = 4
-4 EN

fire blast
hit = 6703 = fuck
-8 EN

4433 = success
mud-slap
crit = 6337 = n
dmgT = 4
-9 EN

fire blast
hit = 6283 = fuck
-12 en

6498 = hit self
dmgC = 4
-3 EN

fire blast
hit = 2059 = y
crit = 4270 = n
burn = 6509 = n
dmgC = [12+3] = 15
-16 en

Round 2 Start!

HP: 68
EN: 48
OTHER: -1 acc
VS

HP: 48
EN: 70
OTHER: none
Arena Notes: None​
 

Stratos

Banned deucer.
#71
nope nope nope

Dodge ~ Fire Blast ~ AncientPower

Round 3 Start!

HP: 68
EN: 48
OTHER: -1 acc
VS

HP: 48
EN: 70
OTHER: none
Arena Notes: None

dodge
-5 EN

encore
hit = 8469 = WOOOOOOOO
-9 EN

Tail Slap
hits = 5360 = 3
crits = 7864, 6638, 9843 = n
dmgT = [4+4+4+3-1.5] = 13.5
-8 EN

Fire Blast
hit = 481 = y
crit = 1689 = n
burn = 9491 = n
dmgC = 15
-8 EN

Tail Slap
hits = 4089 = 3
crits = 2815, 5094, 1099 = n
dmgT = 13.5
-12 EN

AncientPower
hit = 3901 = y
crit = 3769 = n
+stat = 492 = y
dmgC = [6+3] = 9
-4 EN

Round 3 End!

HP: 41
EN: 31
OTHER: +1 all stats
VS

HP: 24
EN: 41
OTHER: none
Arena Notes: None

Fire Blast + Fire Blast ~ cool (Fire Blast + Fire blast) ~ Fire Blast + Fire Blast
IF Endure when you are using fire blast combo then encore ~ solarbeam ~ ancientpower
IF Dig (suspend) when you are using fire blast combo then chill the first time, morning sun the second, chill the third
 

Stratos

Banned deucer.
#75
RNG MON: 4/5 Protowatt
RNG ABIL: 3/3 Shed Skin


Protowatt (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bubble
Charge
Tackle
ThunderShock
Detect

Scald
Ice Beam
Thunderbolt

Counter
Mirror Coat
Sheer Cold