Roleplay Battle Hall Challenge - Lord Jesseus

#1
Only Lord Jesseus and the ref are allowed to post in here.

Lord Jesseus will be using Rho the Cubone. Its ability will be Rock Head.


Cubone [Rho] (Male)
Occasionally goes by alternate nickname "Boner"
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-15%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Detect
Skull Bash

Smack Down
Aerial Ace
Fire Blast



Pokemon Ranger Carmen wants to battle!

Lord Jesseus chooses his first type
Pokemon Ranger Carmen chooses her pokemon
Lord Jesseus orders
Pokemon Ranger Carmen orders
I ref

So Lord Jesseus, pick a type, any type.






 
#3


"These pokemon are being driven to extinction! I can't let you hurt them!"
Roll a D5 for pokemon: 5 - Cyndaquil
"Cyndaquil doesn't start forest fires!"
Roll a D2 for ability: 1 - Blaze
"She will defend the wild pokemon to the very end!"


Cyndaquil (F)

Nature: Adamant

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Attacks:

Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Sunny Day
Protect
Toxic

Flare Blitz
Reversal
Quick Attack
 
#6

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 100%
Other: None


HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Energy: 100%
Other: None

Action 1

Cyndaquil uses SmokeScreen for 4 energy
Rho's accuracy is lowered by 1 stage

Rho uses Bonemerang for 6 energy
Roll a D100 for accuracy (reduced to 68%): 12 - hit
Roll 2D16 for crits: 8, 12 - no crits
Cyndaquil takes (5*2+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)

Action 2

Rho withdraws its skull for 8 energy
Rho's defence is raised by 1 stage

Cyndaquil uses Sunny Day for 9 energy
The weather changes to sun for 5 rounds

Rho unleashes Skull Bash
Roll a D100 for accuracy (reduced to 75%): 28 - hit
Roll a D16 for crit: 14 - no crit
Cyndaquil takes (10+(3-2)*1.5)=11.5 damage (round to 12)

Action 3

Cyndaquil uses Flare Blitz for 7 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for burn: 3 - 1st degree burn on head
Rho takes (12+3+(3-3)*1.5+3)-(0-1)*1.5=16.5 damage (round to 17)
Cyndaquil takes 16.5/3=5.5 recoil damage (round to 6)

Rho uses Bonemerang for 6 energy
Roll a D100 for accuracy (reduced to 68%): 87 - miss

Rho takes 2 burn damage


HP: 71
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 80%
Other: -1 accuracy due to SmokeScreen (1 more round), +1 defence due to Skull Bash (1 more round), 1st degree burn on head (2 dpa, -2 bp to all head-based attacks)


HP: 50
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Energy: 80%
Other: None

Weather: Sun (4 more rounds)
 
#9

HP: 71
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 80%
Other: -1 accuracy due to SmokeScreen (1 more round), +1 defence due to Skull Bash (1 more round), 1st degree burn on head (2 dpa, -2 bp to all head-based attacks)


HP: 50
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Energy: 80%
Other: None

Action 1

Cyndaquil uses Leer for 4 energy
Rho's defence is lowered by 1 stage

Rho uses Bonemerang for 6 energy
Roll a D100 for accuracy (reduced to 68%): 29 - hit
Roll 2D16 for crits: 15, 6 - no crits
Unaffected by burn
Cyndaquil takes (5*2+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)
Cyndaquil's Blaze kicks in

Rho takes 2 burn damage

Action 2

Cyndaquil uses Flare Blitz for 7 energy
Roll a D16 for crit: 12 - no crit
Rho would take (12+3+(3-3)*1.5+3+2)=20 damage


Rho uses Detect for 7+(20/3)=13.67 energy (round to 14)
Rho protects itself from Flare Blitz

Rho takes 2 burn damage

Action 3

Cyndaquil uses Flare Blitz for 11 energy
Roll a D16 for crit: 10 - no crit
Roll a D100 for burn: 49 - no burn
Rho takes (12+3+(3-3)*1.5+3+2)=20 damage
Cyndaquil takes 20/3=6.67 recoil damage (round to 7)

Rho uses Bonemerang for 6 energy
Roll a D100 for accuracy (reduced to 68%): 99 - miss

Rho takes 2 burn damage


HP: 45
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 54%
Other: 1st degree burn on head (2 dpa, -2 bp to all head-based attacks)


HP: 15
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Energy: 58%
Other: None

Weather: Sun (3 more rounds)
 
#12

HP: 45
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 54%
Other: 1st degree burn on head (2 dpa, -2 bp to all head-based attacks)


HP: 15
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Energy: 58%
Other: None

Action 1

Rho withdraws its skull for 8 energy
Rho's defence is raised by 1 stage

Cyndaquil uses SmokeScreen for 4 energy
Rho's accuracy is lowered by 1 stage

Rho unleashes Skull Bash
Roll a D100 for accuracy (reduced to 75%): 85 - miss

Rho takes 2 burn damage

Action 2

Cyndaquil uses Flare Blitz for 7 energy
Roll a D16 for crit: 16 - no crit
Roll a D100 for burn: 16 - no burn
Rho takes (12+3+(3-3)*1.5+3+2)-(0-1)*1.5=18.5 damage (round to 19)
Cyndaquil takes 18.5/3=6.17 recoil damage (round to 6)

Rho uses Smack Down for 4 energy
Roll a D100 for accuracy (reduced to 75%): 34 - hit
Roll a D16 for crit: 14 - no crit
Unaffected by burn
Cyndaquil takes (5+(3-2)*1.5)*1.5=9.75 damage (round to 10)
Cyndaquil is KO'd by the attack


HP: 24
Energy: 42%


HP: -1
Energy: 47%



"Now who will save the Wailord?"

Lord Jesseus has won 1 battle. What will his next type be?






 
#14

Rocket Grunt Adam wants to battle.

"Those fools thought we were done for, but I'll show them. I'll start Team Rocket up again!"
Roll a D5 for pokemon: 4 - Tynamo
"Come on, Tynamo. Do your master proud!"
No ability roll because Tynamo only has one ability.
"There won't be any earthquakes hitting you any time soon!"


Tynamo (F)

Nature: Quiet

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)

Abilities:

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Tackle
Thunder Wave
Charge
Charge Beam
 
#15
It can only (effectively) use Tackle...? This will be a hollow victory...
Bonemerang still hits through Levitate (Dig Doesn't? When did that happen my Gastly/Rotom has suffered so many digs) So let's go Bonemerang, Skull Bash to defend against the awesome power of tackle, Bonemerang.
 
#17

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 100%
Other: None


HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Energy: 100%
Other: None

Action 1

Tynamo uses Tackle for 3 energy
Roll a D16 for crit: 9 - no crit
Rho takes (5+(2-3)*1.5)=3.5 damage (round to 4)

Rho uses Bonemerang for 6 energy
Accuracy boosted to 100%
Roll 2D16 for crits: 4, 4 - no crits
Tynamo takes (5*2+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)

Action 2

Rho withdraws its skull for 8 energy
Rho's defence is raised by 1 stage

Tynamo uses Tackle for 7 energy
Roll a D16 for crit: 15 - no crit
Rho takes (5+(2-3)*1.5)+(0-1)*1.5=2 damage

Rho unleashes Skull Bash
Roll a D16 for crit: 13 - no crit
Tynamo takes (10+(3-2)*1.5)=11.5 damage (round to 12)

Action 3

Tynamo uses Tackle for 11 energy
Roll a D16 for crit: 9 - no crit
Rho takes (5+(2-3)*1.5)+(0-1)*1.5=2 damage

Rho uses Bonemerang for 6 energy
Accuracy boosted to 100%
Roll 2D16 for crits: 14, 14 - no crits
Tynamo takes (5*2+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)


HP: 82
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 80%
Other: +1 defence due to Skull Bash (1 more round)


HP: 34
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Energy: 79%
Other: None
 
#20
It's 90% acc normally but Tynamo has a -speed nature, boosting Bonemerang's accuracy by a flat 10% to 100%.


HP: 82
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 80%
Other: +1 defence due to Skull Bash (1 more round)


HP: 34
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Energy: 79%
Other: None

Action 1

Rho withdraws its skull for 8 energy
Rho's defence is raised by 1 stage

Tynamo uses Tackle for 15 energy
Roll a D16 for crit: 4 - no crit
Rho takes (5+(2-3)*1.5)+(0-2)*1.5=0.5 damage (round to 1)

Rho unleashes Skull Bash
Roll a D16 for crit: 1 - crit
Tynamo takes (10+3+(3-2)*1.5)=14.5 damage (round to 15)

Action 2

Tynamo uses Tackle for 19 energy
Roll a D16 for crit: 5 - no crit
Rho takes (5+(2-3)*1.5)+(0-2)*1.5=0.5 damage (round to 1)

Rho uses Bonemerang for 6 energy
Accuracy boosted to 100%
Roll 2D16 for crits: 15, 16 - no crits
Tynamo takes (5*2+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)
Tynamo is KO'd by the attack


HP: 80
Energy: 66%


HP: -3
Energy: 45%



"Damn it, why do you always get the good pokemon?"

Lord Jesseus has won 2 battles. What will his next type be?






 
#22

Artist Perry wants to battle!

"Can I capture a pokemon battle in a painting?"
Roll a D5 for pokemon: 1 - Bonsly
"A Cubone and a Bonsly. Terra Firma Pugna."
Roll a D3 for ability: 3 - Rattled
"Now Bonsly, don't get nervous."


Bonsly (M)

Nature: Adamant

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10

Abilities:

Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack

Dig
Sandstorm
Brick Break

Rollout
Headbutt
Endure
 
#25

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 100%
Other: None


HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Energy: 100%
Other: None

Action 1

Rho uses Bonemerang for 6 energy
Roll a D100 for accuracy: 1 - hit
Roll 2D16 for crits: 11, 3 - no crits
Bonsly takes (5*2+3+(3-3)*1.5)*1.5=19.5 damage (round to 20)

Bonsly uses Headbutt for 5 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for flinch: 41 - no flinch
Rho takes (7+(4-3)*1.5)=8.5 damage (round to 9)

Action 2

Rho withdraws its skull for 8 energy
Rho's defence is raised by 1 stage

Bonsly uses Brick Break for 6 energy
Roll a D16 for crit: 9 - no crit
Rho takes (8+(4-3)*1.5)+(0-1)*1.5=8 damage

Rho unleashes Skull Bash
Roll a D16 for crit: 8 - no crit
Bonsly takes (10+(3-3)*1.5)*0.67=6.7 damage (round to 7)

Action 3

Rho uses Bonemerang for 6 energy
Roll a D100 for accuracy: 33 - hit
Roll 2D16 for crits: 12, 8 - no crits
Bonsly takes (5*2+3+(3-3)*1.5)*1.5=19.5 damage (round to 20)

Bonsly uses Rollout for 4 energy
Accuracy boosted to 100%
Roll a D16 for crit: 4 - no crit
Rho takes (4+3+(4-3)*1.5)*0.67+(0-1)*1.5=4.195 damage (round to 4)


HP: 69
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Energy: 80%
Other: +1 defence due to Skull Bash (1 more round)


HP: 43
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Energy: 85%
Other: None