Battle Hall Challenge - Lord Jesseus

This is a good time to have an Ice Resistance.

Waterfall~Dive (I don't think dive even makes a hole you can aim down...)~Brick Break+Brick Break
 
Music: Street Fighter 3 - Twilight

Round 2! Are you ready? GO FOR IT!

Action 1
-Totodile used Waterfall!
To critical (<=625): 1434 (No)
To flinch (<=2000): 9121 (No)
Damage: 14
Energy: -5

-Cubchoo used Ice Beam!
To critical (<=625): 3129 (No)
To freeze (<=1000): 3357 (No)
Damage: 9.715
Energy: -6

Action 2
-Totodile dove into the water!
Energy: -9

-Cubchoo used Icy Wind!
To hit (<=9500): 3272 (No)
To critical (<=625): 2691 (No)
Damage: 7.035
Energy: -4
Totodile's Speed fell to -1! (25 Spd)

-Totodile used Dive!
To critical (<=625): 4982 (No)
Damage: 14

Action 3
-Cubchoo used Ice Beam!
To critical (<=625): 2029 (No)
To freeze (<=1000): 2956 (No)
Damage: 9.715
Energy: -6

-Totodile used Brick Break + Brick Break!
To critical (<=625): 2305 (No)
Damage: 31.5
Energy: -32

Cubchoo fainted!

HP Left:
Totodile: 32 - 9.715 from A1 - 7.035 from A2 - 9.715 from A3 = 5.535 ~ 6
Cubchoo: 51 - 14 from A1 - 14 from A2 - 31.5 from A3 = -8.5 ~ -9

Energy Left:
Totodile: 72 - 5 from A1 - 9 from A2 - 32 from A3 = 26
Cubchoo: 65 - 6 from A1 - 4 from A1 - 6 from A3 = 49

Stat modifiers:
Totodile: Nothing
Cubchoo: Nothing

Lord Jesseus
O

Eta - Totodile (M)
HP: 6
EN: 26
Ability: Torrent
Effects: Nothing
Status: OK!

VS.

Ibuki
x

Cubchoo (M)
HP: 0
EN: 49
Ability: Snow Cloak
Effects: Nothing
Status: FAINTED - Unable to battle



"You rotten cheater! I'll get you for this! Preferably in a dark alley when you least expect it! Keehee!"

Congratulations! Your current streak is 4.

Pick your next type!






 
BATTLE 5!


VS. Urien

"Worthless fool! You shall quake and tremble to me! Bow in despair!"

Pokemon check (1-5): 1 (Nohface)
Ability check (1-3): n/a (Levitate)


Nohface (M)
Ability: Levitate


Nohface (M)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:

Tackle
Iron Defense
Scratch
Lick
Odor Sleuth
Leer
Faint Attack
Shadow Sneak
Curse

Will-O-Wisp
Rock Slide
Dig

Meteor Mash
Yawn
Foul Play
 
Music: Street Fighter 3 - Crazy Chili Dog



"Get ready to die!"

Will-o-Wisp ~ Foul Play ~ Yawn

Round 1! Prepare for battle! ENGAGE!

Action 1
-Totodile used Waterfall!
To critical (<=625): 1569 (No)
To flinch (<=2000): 9186 (No)
Damage: 12.5
Energy: -5

-Nohface used Will-o-Wisp!
To hit (<=7500): 3744 (Yes)
Totodile was burned!
Energy: -7

Totodile is hurt by the burn! (-2 HP)

Action 2
-Totodile used Crunch!
To critical (<=625): 1130 (No)
To lower Defense (<=2000): 2160 (No)
Damage: 6.5
Energy: -6

-Nohface used Foul Play!
To critical (<=625): 8313 (No)
Damage: 11.5
Energy: -7

Totodile is hurt by the burn! (-2 HP)

Action 3
-Totodile used Waterfall!
To critical (<=625): 6286 (No)
To flinch (<=2000): 9752 (No)
Damage: 9.5
Energy: -5

-Nohface used Yawn!
Totodile became drowsy!
Energy: -7

Totodile is hurt by the burn! (-2 HP)

HP Left:
Totodile: 90 - 2 from A1 - 11.5 from A2 - 2 from A2 - 2 from A3 = 72.5 ~ 73
Nohface: 100 - 12.5 from A1 - 6.5 from A2 - 9.5 from A3 = 71.5 ~ 72

Energy Left:
Totodile: 100 - 5 from A1 - 6 from A2 - 5 from A3 = 84
Nohface: 100 - 7 from A1 - 7 from A2 - 7 from A3 = 79

Stat modifiers:
Totodile: Nothing
Nohface: Nothing

Lord Jesseus
O

Eta - Totodile (M)
HP: 73
EN: 84
Ability: Torrent
Effects: Drowsy (1 action)
Status: BURNED - Ongoing 2 damage per action; -3 to all physical moves

VS.

Urien
O

Nohface (M)
HP: 72
EN: 79
Ability: Levitate
Effects: Nothing
Status: OK!​



"Metallic Sphere!"

Foul Play ~ Meteor Mash ~ Foul Play
Sub: IF Totodile sustains itself underground/water due to any evasive damaging move, THEN replace actions with Faint Attack.
 
Music: Street Fighter 3 - Crazy Chili Dog

Round 2! Are you ready? GO FOR IT!

Action 1
-Totodile used Waterfall!
To critical (<=625): 5424 (No)
To flinch (<=2000): 4591 (No)
Damage: 9.5
Energy: -5

-Nohface used Foul Play!
To critical (<=625): 8313 (No)
Damage: 11.5
Energy: -7

Totodile is hurt by the burn! (-2 HP)
Sleep check (1-3): 3 (Intense)
Totodile fell asleep! (2 actions)

Action 2
-Totodile is fast asleep! (1 action)

-Nohface used Meteor Mash!
To hit (<=8500): 5618 (Yes)
To critical (<=625): 7057 (No)
To boost Attack (<=2000): 4475 (No)
Damage: 8.71
Energy: -7

Totodile is hurt by the burn! (-2 HP)

Action 3
-Totodile is fast asleep! (0 action)

-Nohface used Foul Play!
To critical (<=625): 8986 (No)
Damage: 11.5
Energy: -7

Totodile is hurt by the burn! (-2 HP)

HP Left:
Totodile: 73 - 11.5 from A1 - 2 from A1 - 8.71 from A2 - 2 from A2 - 11.5 from A3 - 2 from A3 = 35.29 ~ 35
Nohface: 72 - 9.5 from A1 = 62.5 ~ 63

Energy Left:
Totodile: 84 - 5 from A1 = 79
Nohface: 79 - 7 from A1 - 6 from A2 - 7 from A3 = 59

Stat modifiers:
Totodile: Nothing
Nohface: Nothing

Lord Jesseus
O

Eta - Totodile (M)
HP: 35
EN: 79
Ability: Torrent
Effects: Nothing
Status: BURNED - Ongoing 2 damage per action; -3 to all physical moves
ASLEEP - Unable to act (0 actions)


VS.

Urien
O

Nohface (M)
HP: 63
EN: 59
Ability: Levitate
Effects: Nothing
Status: OK!​
 
Music: Street Fighter 3 - Crazy Chili Dog



"Can't you see how pathetic your attacks are?!"

Foul Play ~ Shadow Sneak ~ Foul Play

Round 3! Prepare to strike! NOW!

Action 1
-Totodile woke up!
Totodile used Waterfall!
To critical (<=625): 868 (No)
To flinch (<=2000): 5610 (No)
Damage: 9.5
Energy: -5

-Nohface used Foul Play!
To critical (<=625): 2903 (No)
Damage: 11.5
Energy: -11

Totodile is hurt by the burn! (-2 HP)

Action 2
-Nohface used Shadow Sneak!
To critical (<=625): 2481 (No)
Damage: 7
Energy: -3

-Totodile used Rock Slide!
To hit (<=9000): 3791 (Yes)
To critical (<=625): 6362 (No)
Damage: 6.5
Energy: -6

Totodile is hurt by the burn! (-2 HP)

Action 3
-Totodile used Waterfall!
To critical (<=625): 3298 (No)
To flinch (<=2000): 8229 (No)
Damage: 11.5
Energy: -5

-Nohface used Foul Play!
To critical (<=625): 9638 (No)
Damage: 11.5
Energy: -7

Totodile is hurt by the burn! (-2 HP)
Totodile fainted!

HP Left:
Totodile: 35 - 13.5 from A1 - 9 from A2 - 13.5 from A3 = -1
Nohface: 63 - 9.5 from A1 - 6.5 from A2 - 11.5 from A3 = 35.5 ~ 36

Energy Left:
Totodile: 79 - 5 from A1 - 6 from A2 - 5 from A3 = 63
Nohface: 59 - 11 from A1 - 3 from A2 - 7 from A3 = 38

Stat modifiers:
Totodile: Nothing
Nohface: Nothing

Lord Jesseus
x

Eta - Totodile (M)
HP: 0
EN: 63
Ability: Torrent (Active)
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Urien
O

Nohface (M)
HP: 36
EN: 38
Ability: Levitate
Effects: Nothing
Status: OK!​



"Lie there as long as you want. I've had my fun with you."

Spoils of battle:
Lord Jesseus
-Lord Jesseus gains 10 CC.
-Eta the Totodile gains 10 HC.
TheWolfe:
-I gain 12 UC.​

Thanks for playing! See you on the 16th!
 
Challenge #8

Lord Jesseus will be using Sampi the Nincada with Compoundeyes in Rank 1.

Nincada [Sampi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Dig
Mud-Slap
Metal Claw

Endure
Bug Bite
Gust
Bug Buzz
Night Slash

Substitute
X-Scissor
Aerial Ace
Protect
Giga Drain
Facade
Shadow Ball


Pick a type and let your hall challenge commence!






 
Battle 1:


Battle Girl Korra would like to battle!

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 1/2


Meditite (F)

Nature: Brave

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 3 (+) [5 Pure Power]
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:

Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind

Grass Knot
Focus Blast
Drain Punch

Fake Out
Ice Punch
ThunderPunch


"You won't be able to stand up to our Pure Power!"
 

"Go!"

Ice Punch ~ Ice Punch ~ Ice Punch

-----------


Nincada (M)
HP: 90
EN: 100
SPE: 40
RANK: 3/3/1/2
ABIL: Compoundeyes
STAT: N/A
OTHR: N/A


Meditite (F)
HP:
90
EN: 100
SPE: 52
RANK: 5/2/2/2
ABIL: Pure Power
STAT: -10% Eva
OTHR: N/A


Action 1:
Meditite used Ice Punch!
RNG Roll (To-Crit) [<=625 Crit]: 8821/10000 (No)
(8+(7.5-4.5))*1.5 = 16.5 damage
RNG Roll (Effect) [<=1000 Effect]: 1113/10000 (No)
-6 energy
Nincada used X-Scissor!
RNG Roll (To-Crit) [<=625 Crit]: 4814/10000 (No)
(8+3+(4.5-3)) = 12.5 damage
-5 energy

Action 2:
Meditite used Ice Punch!
RNG Roll (To-Crit) [<=625 Crit]: 8314/10000 (No)
(8+(7.5-4.5))*1.5 = 16.5 damage
RNG Roll (Effect) [<=1000 Effect]: 7151/10000 (No)
-10 energy
Nincada used Aerial Ace!
RNG Roll (To-Crit) [<=625 Crit]: 6483/10000 (No)
(6+(4.5-3))*1.5 = 11.25 damage
-4 energy

Action 3:
Meditite used Ice Punch!
RNG Roll (To-Crit) [<=625 Crit]: 4335/10000 (No)
(8+(7.5-4.5))*1.5 = 16.5 damage
RNG Roll (Effect) [<=1000 Effect]: 7321/10000 (No)
-14 energy
Nincada used X-Scissor!
RNG Roll (To-Crit) [<=625 Crit]: 8216/10000 (No)
(8+3+(4.5-3)) = 12.5 damage
-5 energy



Nincada (M)
HP: 40
EN: 86
SPE: 40
RANK: 3/3/1/2
ABIL: Compoundeyes
STAT: N/A
OTHR: N/A


Meditite (F)
HP:
54
EN: 70
SPE: 52
RANK: 5/2/2/2
ABIL: Pure Power
STAT: -10% Eva
OTHR: N/A

-----------


"Attack!"

Meditate ~ Ice Punch ~ Ice Punch
 

Nincada (M)
HP: 40
EN: 86
SPE: 40
RANK: 3/3/1/2
ABIL: Compoundeyes
STAT: N/A
OTHR: N/A


Meditite (F)
HP:
54
EN: 70
SPE: 52
RANK: 5/2/2/2
ABIL: Pure Power
STAT: -10% Eva
OTHR: N/A


Action 1:
Meditite used Meditate!
Stat Change: +1 Atk (Meditite)
-4 energy
Nincada used Aerial Ace!
RNG Roll (To-Crit) [<=625 Crit]: 3363/10000 (No)
(6+(4.5-3))*1.5 = 11.25 damage
-4 energy

Action 2:
Meditite used Ice Punch!
RNG Roll (To-Crit) [<=625 Crit]: 9364/10000 (No)
(8+(7.5-4.5))*1.5+1.75 = 18.25 damage
RNG Roll (Effect) [<=1000 Effect]: 9391/10000 (No)
-6 energy
Nincada used X-Scissor!
RNG Roll (To-Crit) [<=625 Crit]: 32/10000 (Crit)
(8+3+3+(4.5-3)) = 15.5 damage
-5 energy

Action 3:
Meditite used Ice Punch!
RNG Roll (To-Crit) [<=625 Crit]: 2999/10000 (No)
(8+(7.5-4.5))*1.5+1.75= 18.25 damage
RNG Roll (Effect) [<=1000 Effect]: 1076/10000 (No)
-10 energy
Nincada used X-Scissor!
RNG Roll (To-Crit) [<=625 Crit]: 5658/10000 (No)
(8+3+(4.5-3)) = 12.5 damage
-9 energy


Nincada (M)
HP: 3
EN: 68
SPE: 40
RANK: 3/3/1/2
ABIL: Compoundeyes
STAT: N/A
OTHR: N/A


Meditite (F)
HP:
15
EN: 50
SPE: 52
RANK: 5/2/2/2
ABIL: Pure Power
STAT: -10% Eva
OTHR: N/A
 

"Checkmate!"

Fake Out+Feint ~ cooldown (Feint) ~ Feint

-----------


Nincada (M)
HP: 3
EN: 68
SPE: 40
RANK: 3/3/1/2
ABIL: Compoundeyes
STAT: N/A
OTHR: N/A


Meditite (F)
HP:
15
EN: 50
SPE: 52
RANK: 5/2/2/2
ABIL: Pure Power
STAT: -10% Eva
OTHR: N/A


Action 1:
Meditite used Fake Out+Feint!
RNG Roll (To-Crit) [<=625 Crit]: 9952/10000 (No)
(8+(7.5-3.5)) = 11 damage
Nincada fainted!
-12 energy





Nincada (M)
HP: KO
EN: KO
SPE: 40
RANK: 3/3/1/2
ABIL: Compoundeyes
STAT: N/A
OTHR: N/A


Meditite (F)
HP:
15
EN: 38
SPE: 52
RANK: 5/2/2/2
ABIL: Pure Power
STAT: -10% Eva
OTHR: N/A

-----------


"Good fight..."

Hopefully you don't get such a bad opponent next time :(

Rewards
Lord Jesseus: 2 CC
- Nincada: 2 HC
Elevator Music: 2(1)+2 = 4 UC
 
Remember as always that, until the conclusion of this challenge, no one besides Lord Jesseus and waterwarrior should post.

Challenge #9

Lord Jesseus will be using Odd Sawk the Sawk with Sturdy in Rank 3.


Sawk [Odd Sawk] (Male)

Nature: Jolly (+Spe, -SpA)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Accuracy: +11%
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Endure
Close Combat

Taunt
Earthquake
Brick Break
Protect
Dig
Stone Edge
Payback


Now, choose a type, and let the challenge begin!






 
Battle #1


Ace Trainer Troll would like it battle!

RNG roll (for Pokemon) 2/5

Togetic (F)

Nature: Modest

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40

Abilities:

Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Magical Leaf
Wish
Safeguard
Double-Edge

Hyper Beam
Shadow Ball
Thunder Wave

Nasty Plot
Morning Sun
Mirror Move

Heat Wave

"Yea, this just freaking happened."

RNG roll (for ability) 1/3 = Hustle
"U mad, bro?"

(Sorry about that, RNG is a dick)
 

"What?! No! You're the one that's supposed to be pissed off, not me!"
Hyper Beam -> Magical Leaf -> Hyper Beam

Pre-Round stats:

Odd Sawk
HP: 100
EN: 100
5/3/1/3/98/ +11% Acc

Togetic
HP: 90
EN: 100
1/3/4/4/40

Action 1
Taunt -> Togetic (10 EN)
Togetic was taunted!

Hyper Beam -> Odd Sawk (10 EN)
RNG roll (to hit, <=9000 hit) 4775 = hit
RNG roll (to crit, <=625 crit) 7189 = no crit
(15+3+(4-3)1.5) = 19.5 DMG
Togetic became sluggish!

Action 2
Stone Edge -> Togetic (7 EN)
RNG roll (to hit, <=9100 hit) 1985 = hit
RNG roll (to crit, <=1250 crit) 5643 = no crit
(10+(5-3)1.5)(1.5) = 19.5 DMG

Magical Leaf -> Odd Sawk (5 EN)
RNG roll (to crit) 3910 = no crit
(6+(4-3)1.5) = 7.5 DMG

Action 3
Brick Break -> Togetic (5 EN)
RNG roll (to crit) 4646 = no crit
(8+3+(5-3)1.5) = 14 DMG

Hyper Beam -> Odd Sawk (10 EN)
RNG roll (to hit, <=9000 hit) 4257 = hit
RNG roll (to crit, <=625 crit) 89 = crit
(15+3+3+(4-3)1.5) = 22.5 DMG
Togetic became sluggish!


Post-Round stats:

Odd Sawk
HP: 50
EN: 78
5/3/1/3/98/ +11% Acc

Togetic
HP: 56
EN: 75
1/3/4/4/40
Taunted (3a)
Sluggish

Togetic, just continue with plan BWAAAAAHHHH!!!
Magical Leaf -> Hyper Beam -> Magical Leaf
 

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