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Roleplay Battle Hall Challenge - Madotsuki

Discussion in 'ASB' started by waterwarrior, Dec 22, 2012.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    You know whether or not you should post here.

    Challenge #1
    Madotsuki is challenging Rank 1 with Feferi the Breezi using Vital Spirit

    Feferi the Breezi (open)


    [​IMG]
    Breezi [Feferi] (F)
    Nature: Quirky (No change)
    Type: Poison/Flying

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    MC: 0
    DC: 0/5
    EC: 0/6

    Attacks:
    Gust
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Copycat
    Whirlwind
    Razor Wind

    Spikes
    Stealth Rock
    Wish

    Trick Room
    Taunt
    U-turn


    Please choose your first type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  2. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    Holy shit! It's up!

    Wow. Okay, uh... I'll go with... Grass!
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Battle #1
    [​IMG]
    Lass Abby would like to battle!

    RNG roll (for Pokemon) 2/5
    Pansage (open)

    [​IMG]
    Pansage (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 64
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Attacks:
    Scratch
    Leer
    Lick
    Vine Whip
    Fury Swipes
    Leech Seed
    Bite
    Seed Bomb
    Torment

    Sunny Day
    SolarBeam
    Hidden Power [Fire] (7)

    Nasty Plot
    Role Play
    GrassWhistle

    "Hi! Are you here for a battle too?"

    RNG roll (for ability) 2/2 = Overgrow
    "Let's both have some fun!"
  4. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    Gust - Taunt - Gust

    IF Leech Seed is used Action 1 THEN use Encore Action 2

    (I DO get subs, right?)
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Hmm... Maybe this will work?"
    Sunny Day -> Hidden Power -> Hidden Power

    Pre-Round stats:
    [​IMG]
    Feferi
    HP: 90
    EN: 100
    2/2/3/2/85
    [​IMG]
    Pansage
    HP: 90
    EN: 100
    1/2/3/2/64

    Show Hide

    Action 1
    Gust -> Pansage (2 EN)
    RNG roll (to crit, <=625 crit) 7864 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Pansage used Sunny Day! (10 EN)
    Yay sun!

    Action 2
    Taunt -> Pansage (10 EN)
    Pansage fell for the Taunt!

    Hidden Power -> Feferi (5 EN)
    RNG roll (to crit) 3003 = no crit
    (10+(3-2)1.5) = 11.5 DMG

    Action 3
    Gust -> Pansage (2 EN)
    RNG roll (to crit) 6179 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Hidden Power -> Feferi (9 EN)
    RNG roll (to crit) 598 = crit
    (10+3+(3-2)1.5) = 14.5 DMG


    Post-Round stats:
    [​IMG]
    Feferi
    HP: 64
    EN: 86
    2/2/3/2/85
    [​IMG]
    Pansage
    HP: 64
    EN: 76
    1/2/3/2/64
    Taunt (4a)

    Sun (3 rounds)

    [​IMG]
    "This isn't very good..."
    Solarbeam -> Hidden Power -> Hidden Power
  6. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    "Bah, this sun is too blinding. Whatever. Feferi, you see how the monkey is trying to use that powerful SolarBeam attack?"
    <Yeah! Looks kinda scary...>
    "Whatever you do, make sure it keeps using it."
    <What?! But... it's so powerful...>
    "Yes, but I guarantee you'll hardly feel a thing."

    Gust - Encore - Gust
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Whopee..."

    Pre-Round stats:
    [​IMG]
    Feferi
    HP: 64
    EN: 86
    2/2/3/2/85
    [​IMG]
    Pansage
    HP: 64
    EN: 76
    1/2/3/2/64
    Taunt (4a)

    Sun (3 rounds)

    Show Hide

    Action 1
    Gust -> Pansage (6 EN)
    RNG roll (to crit) 9162 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Solarbeam -> Feferi (7 EN)
    RNG roll (to crit) 7446 = no crit
    (12+3+(3-2)1.5)(.44) = 7.26 DMG

    Action 2
    Encore -> Pansage (10 EN)
    Pansage received an Encore!

    Solarbeam -> Feferi (7 EN)
    RNG roll (to crit) 1706 = no crit
    (12+3+(3-2)1.5)(.44) = 7.26 DMG

    Action 3
    Gust -> Pansage (2 EN)
    RNG roll (to crit) 7898 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Solarbeam -> Feferi (7 EN)
    RNG roll (to crit) 1806 = no crit
    (12+3+(3-2)1.5)(.44) = 7.26 DMG


    Post-Round stats:
    [​IMG]
    Feferi
    HP: 42
    EN: 68
    2/2/3/2/85
    [​IMG]
    Pansage
    HP: 38
    EN: 55
    1/2/3/2/64
    Taunt (1a)

    Sun (2 rounds)

    [​IMG]
    "Wait... It looks like we still have a chance to win! Wowee!"
  8. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    "Shit... I really hope I'm not forgetting anything..."

    Gust - U-turn - Gust
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Why yes, you are missing something! KILL 'EM!"
    Hidden Power -> Hidden Power -> Hidden Power + Hidden Power

    Pre-Round stats:
    [​IMG]
    Feferi
    HP: 42
    EN: 68
    2/2/3/2/85
    [​IMG]
    Pansage
    HP: 38
    EN: 55
    1/2/3/2/64
    Taunt (1a)

    Sun (2 rounds)

    Show Hide

    Action 1
    Gust -> Pansage (6 EN)
    RNG roll (to crit) 963 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Hidden Power -> Feferi (5 EN)
    RNG roll (to crit) 1056 = no crit
    (10+(3-2)1.5) = 11.5 DMG

    Action 2
    U-Turn -> Pansage (5 EN)
    RNG roll (to crit) 4690 = no crit
    (7+(2-2)1.5)(1.5) = 10.5 DMG

    Hidden Power -> Feferi (9 EN)
    RNG roll (to crit) 611 = crit
    (10+3+(3-2)1.5) = 14.5 DMG

    Action 3
    Gust -> Pansage (2 EN)
    RNG roll (to crit) 401 = crit
    (4+3+3+(3-2)1.5)(1.5) = 17.25 DMG
    Pansage fainted!


    Post-Round stats:
    [​IMG]
    Feferi
    HP: 16
    EN: 55
    2/2/3/2/85
    [​IMG]
    Pansage
    HP: -3
    EN: KO
    1/2/3/2/64

    [​IMG]
    "MOTHERFUCKING CRITS CAN GO FUCK THEMSELVES. FFUUUUUUUUUUUUUUUCCCCKK."

    Please choose your next type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  10. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    "Peace and love!"

    I'll go with Bug. How bad could it be?
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Battle #2
    [​IMG]
    Bug Catcher Waterwarrior would like to battle!

    RNG roll (for Pokemon) 1/5
    Wurmple (open)

    [​IMG]
    Wurmple (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:
    Tackle
    String Shot
    Poison Sting
    Bug Bite

    Electroweb
    Snore

    "FUCK YEAH WURMPLE!"

    RNG roll (for ability) 2/2 = Run Away
    "FUUUUUUUUCCKKK YYEEEEEEEEAAAAAAAAAHHHHH!!"
  12. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    "FUUUUCCCKKKK YEYEYEYEEEAAHHAHAEHHHHHHH!!!1!"

    Gust - U-turn - Gust

    (Hey, do entry hazards do anything in Battle Hall?)
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Entry hazards only activate upon a mon switching in, so no, hazards will do absolutely nothing in Hall

    [​IMG]
    "Oh noooo!"
    Bug Bite spam

    Pre-Round stats:
    [​IMG]
    Feferi
    HP: 90
    EN: 100
    2/2/3/2/85
    [​IMG]
    Wurmple
    HP: 90
    EN: 100
    3/2/0/2/20

    Show Hide

    Action 1
    Gust -> Wurmple (2 EN)
    RNG roll (to crit) 4570 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Bug Bite -> Feferi (3 EN)
    RNG roll (to crit) 9716 = no crit
    (6+3+(3-2)1.5)(.44) = 4.62 DMG

    Action 2
    U-Turn -> Wurmple (5 EN)
    RNG roll (to crit) 3410 = no crit
    (7+(2-2)1.5)(1.5) = 10.5 DMG

    Bug Bite -> Feferi (7 EN)
    RNG roll (to crit) 2552 = no crit
    (6+3+(3-2)1.5)(.44) = 4.62 DMG

    Action 3
    Gust -> Wurmple (2 EN)
    RNG roll (to crit) 3464 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Bug Bite -> Feferi (11 EN)
    RNG roll (to crit) 4371 = no crit
    (6+3+(3-2)1.5)(.44) = 4.62 DMG


    Post-Round stats:
    [​IMG]
    Feferi
    HP: 76
    EN: 91
    2/2/3/2/85
    [​IMG]
    Wurmple
    HP: 54
    EN: 79
    3/2/0/2/20

    [​IMG]
    "This isn't very good at all..."
    Electroweb -> Bug Bite -> Electroweb
  14. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    "FUUCKCKCKDFNDSFKL NOOOOOO- I MEAN YEAAAAHHH"

    <Mado, are you okay?>

    U-turn - Gust - Wish
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "FUCK saying fuck no. FUUUUUUCCCCCCKKKK YEEEEEEEEAAAAAAHHH!"

    Pre-Round stats:
    [​IMG]
    Feferi
    HP: 76
    EN: 91
    2/2/3/2/85
    [​IMG]
    Wurmple
    HP: 54
    EN: 79
    3/2/0/2/20

    Show Hide

    Action 1
    U-Turn -> Wurmple (5 EN)
    RNG roll (to crit) 1548 = no crit
    (7+(2-2)1.5)(1.5) = 10.5 DMG

    Electroweb -> Feferi (5 EN)
    RNG roll (to hit, <=9500 hit) 1234 = hit
    RNG roll (to crit) 7696 = no crit
    (6+(0-2)1.5)(1.5) = 4.5 DMG
    Feferi's Speed fell!

    Action 2
    Gust -> Wurmple (2 EN)
    RNG roll (to crit) 8147 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Bug Bite -> Feferi (3 EN)
    RNG roll (to crit) 8059 = no crit
    (6+3+(3-2)1.5)(.44) = 4.62 DMG

    Action 3
    Feferi used Wish! (6+(90/7.5) = 18 EN)
    Wee wish shenanigans!

    Electroweb -> Feferi (5 EN)
    RNG roll (to hit) 5574 = hit
    RNG roll (to crit) 3996 = no crit
    (6+(0-2)1.5)(1.5) = 4.5 DMG
    Feferi's Speed fell!


    Post-Round stats:
    [​IMG]
    Feferi
    HP: 62
    EN: 66
    2/2/3/2/85 (24)
    -2 Spe
    [​IMG]
    Wurmple
    HP: 31
    EN: 66
    3/2/0/2/20

    [​IMG]
    "AMERICAAAAAAAAAAAAAAAAAAAAA! FUCK YEAH!"
  16. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    "FUUUUCKKCKCKCK YEEEHelpmepleaseEEAAAAH!"

    <Quick! Someone save her! Like me! I'll save her!>
    <I AM SOMEONE! HAAAH!>

    Gust x 3
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "THERE IS NO HELP, ONLY FUCK YEAH WURMPLE!"
    Bug Bite -> Electroweb + Electroweb combo -> cooldown (be dead)

    Pre-Round stats:
    [​IMG]
    Feferi
    HP: 62
    EN: 66
    2/2/3/2/85 (24)
    -2 Spe
    [​IMG]
    Wurmple
    HP: 31
    EN: 66
    3/2/0/2/20

    Show Hide

    Action 1
    Gust -> Wurmple (2 EN)
    RNG roll (to crit) 8659 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Bug Bite -> Feferi (3 EN)
    RNG roll (to crit) 1799 = no crit
    (6+3+(3-2)1.5)(.44) = 4.62 DMG

    Action 2
    Gust -> Wurmple (6 EN)
    RNG roll (to crit) 3513 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Electro Web Sling -> Feferi ((5+9)1.75 = 24.5 EN)
    RNG roll (to hit, <=9025 hit) 2226 = hit
    RNG roll (to crit) 2571 = no crit
    ((6x2.25)+(0-2)1.5)(1.5) = 15.75 DMG
    Feferi's Speed fell harshly!

    Action 3
    Wurmple must cool down!

    Gust -> Wurmple (10 EN)
    RNG roll (to crit) 322 = crit
    (4+3+3+(3-2)1.5)(1.5) = 17.25 DMG
    Wurmple fainted!


    Post-Round stats:
    [​IMG]
    Feferi
    HP: 42
    EN: 48
    2/2/3/2/85
    [​IMG]
    Wurmple
    HP: -12
    EN: KO
    3/2/0/2/20

    [​IMG]
    "Guess we can't scream fuck yeah anymore..."

    Please choose your next type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
  18. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    "It's really a shame, isn't it?"

    Let's go with Fighting!
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Battle #3
    [​IMG]
    Black Belt Bruce would like to battle!

    RNG roll (for Pokemon) 2/5
    Mienfoo (open)

    [​IMG]
    Mienfoo (F)
    Nature: Lonely (+1 Atk, -1 Def)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:
    Pound
    Meditate
    Detect
    Fake Out
    DoubleSlap
    Swift
    Calm Mind

    Low Sweep
    Acrobatics
    U-turn

    Vital Throw
    Endure
    Feint

    "It looks like we have a difficult match ahead of us..."

    RNG roll (for ability) 2/3 = Regenerator
    "HIII-YAH!"
  20. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    "Don't worry, you definitely have a chance!"
    <That's offensive to determinists!>

    Gust-U-turn-Gust

    IF opponent uses Fake Out on Action 1, THEN use encore action 2

    IF opponent uses Detect on Action 1, THEN use encore action 2
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Sorry about the constant delays, but I have an a Capella concert coming up, and its been a shitton of rehearsals all week

    [​IMG]
    "You may hold a type advantage, but we have the raw power you lack!"
    Acrobatics -> Double Slap -> Acrobatics

    Pre-Round stats:
    [​IMG]
    Feferi
    HP: 90
    EN: 100
    2/2/3/2/85
    [​IMG]
    Mienfoo
    HP: 90
    EN: 100
    4/1/2/2/65

    Show Hide

    Action 1
    Gust -> Wurmple (2 EN)
    RNG roll (to crit) 9981 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Acrobatics -> Feferi (7 EN)
    RNG roll (to crit) 8353 = no crit
    (11+(4-2)1.5) = 14 DMG

    Action 2
    U-Turn -> Mienfoo (5 EN)
    RNG roll (to crit) 2764 = no crit
    (7+(2-1)1.5)(.67) = 5.695 DMG

    Doubleslap -> Feferi (4 EN)
    RNG roll (for # of hits) 6 = 5 hits
    RNG roll (to crit) 908, 6849, 3765, 319, 2429 = 1 crit
    ((2x5)+1+(4-2)1.5) = 14 DMG

    Action 3
    Gust -> Wurmple (2 EN)
    RNG roll (to crit) 7627 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Acrobatics -> Feferi (7 EN)
    RNG roll (to crit) 59849 = no crit
    (11+(4-2)1.5) = 14 DMG


    Post-Round stats:
    [​IMG]
    Feferi
    HP: 48
    EN: 91
    2/2/3/2/85
    [​IMG]
    Mienfoo
    HP: 59
    EN: 82
    4/1/2/2/65

    [​IMG]
    "Hmm... Looks like this is a bigger challenge than we thought..."
    Acrobatics -> DoubleSlap -> Acrobatics
    If Encore is used A3, change A2 to Acrobatics
    If Gust is used in a combo, change that action to Detect
  22. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    "I can recover, but you can't!"

    <Wishes defy the laws of physics, though!>

    Gust - Wish - Gust

    (Also what the heck is with ASB and the performing arts)
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "DK is a performing arts fan, duh."

    Pre-Round stats:
    [​IMG]
    Feferi
    HP: 48
    EN: 91
    2/2/3/2/85
    [​IMG]
    Mienfoo
    HP: 59
    EN: 82
    4/1/2/2/65

    Show Hide

    Action 1
    Gust -> Mienfoo (6 EN)
    RNG roll (to crit) 1671 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Acrobatics -> Feferi (11 EN)
    RNG roll (to crit) 2326 = no crit
    (11+(4-2)1.5) = 14 DMG

    Action 2
    Feferi used Wish! (6+(90/7.5) = 18 EN)

    Doubleslap -> Feferi (4 EN)
    RNG roll (for # of hits) 5 = 4 hits
    RNG roll (to crit) 5865, 1190, 8857, 8189 = no crit
    ((2x4)+(4-2)1.5) = 11 DMG

    Action 3
    Gust -> Wurmple (2 EN)
    RNG roll (to crit) 5070 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Acrobatics -> Feferi (7 EN)
    RNG roll (to crit) 2508 = no crit
    (11+(4-2)1.5) = 14 DMG


    Post-Round stats:
    [​IMG]
    Feferi
    HP: 9
    EN: 65
    2/2/3/2/85
    Wish (1a)
    [​IMG]
    Mienfoo
    HP: 33
    EN: 60
    4/1/2/2/65

    [​IMG]
    "Looks like all of our training paid off! Finish him, Mienfoo!"
  24. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    "Shit, Feferi! Only one thing left... dodge!"

    <Ow, ow, ow!>

    Dodge - Gust - Gust
  25. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Even if that actually works, you're still going down!"
    Acrobatics -> Fake Out -> Acrobatics + Acrobatics

    Pre-Round stats:
    [​IMG]
    Feferi
    HP: 9
    EN: 65
    2/2/3/2/85
    Wish (1a)
    [​IMG]
    Mienfoo
    HP: 33
    EN: 60
    4/1/2/2/65

    Show Hide

    Action 1
    Feferi used Dodge! (5 EN)
    44% Dodge rate get!

    Acrobatics -> Feferi (11 EN)
    RNG roll (to hit, <=5600 hit) 5501 = lol
    (11+(4-2)1.5) = 14 DMG
    Feferi fainted!


    Post-Round stats:
    [​IMG]
    Feferi
    HP: -5
    EN: KO
    2/2/3/2/85
    [​IMG]
    Mienfoo
    HP: 33
    EN: 49
    4/1/2/2/65

    [​IMG]
    "Our superior training always pays off!"

    Madotsuki's Battle Hall challenge has ended

    Madotsuki gets 6 CC
    Feferi the Breezi gets 6 HC

    I get 3(3)+2 = 11 UC

    Come back on the 19th!

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