Battle Hall Challenge - Matezoide

Athenodoros

Official Smogon Know-It-All

Pawniard
HP: 34
Energy: 67
4 / 3 / 1 / 2 / 60
Inner Focus


Spinda
HP: 59
Energy: 74
3 / 2 / 2 / 2 / 52 (-)
Contrary
+1 Attack
+1 Defence


--------------------------------------------
--------------------------------------------

Action One

Spinda used Superpower
8 + 4 = 12 Energy
RNG Roll (Crit < 1/16) = 13
12 * 2.25 + 1.75 = 28.75 Damage
+1 Attack
+1 Defence

Pawniard used Faint Attack
4 - 1 + 12 = 15 Energy
RNG Roll (Crit < 1/16) = 2
6 + 3 + 3 - 3.5 = 8.5 Damage


Action Two

Spinda used Superpower
8 + 8 = 16 Energy
RNG Roll (Crit < 1/16) = 16
12 * 2.25 + 3.5 = 30.5 Damage
+1 Attack
+1 Defence
Pawniard Fainted

--------------------------------------------
--------------------------------------------


Pawniard
HP: KO
Energy: KO
4 / 3 / 1 / 2 / 60
Inner Focus


Spinda
HP: 50
Energy: 50
3 / 2 / 2 / 2 / 52 (-)
Contrary
+2 Attack
+2 Defence


~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~








~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~




I love electric-types!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 2/3

And this is the best one of all! Except against Superpower Contrary Spinda...



Magnemite (U)

Nature: Timid

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+10% Accuracy

Abilities:

Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks:

Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Spark
Electro Ball
Lock-On
Magnet Bomb
Discharge
Magnet Rise
Zap Cannon

Hidden Power [Ice] (7)
Double Team
Flash Cannon
 

Athenodoros

Official Smogon Know-It-All

Magnemite
HP: 80
Energy: 100
1 / 3 / 3 / 2 / 52 (+)
+10% Accuracy
Sturdy



Spinda
HP: 90
Energy: 100
3 / 2 / 2 / 2 / 52 (-)
-10% Evasion
Contrary


Thunder Wave ~ Confuse Ray ~ Flash Cannon

-------------------------------------
-------------------------------------

Action One

RNG Roll for Speed Order: 2/2
Spinda used Superpower
8 Energy
RNG Roll (Crit < 1/16) = 15
12 * 1.5 - 1 = 17 Damage
+1 Attack
+1 Defence

Magnemite used Thunder Wave
7 - 1 = 6 Energy
Spinda was paralysed


Action Two

Magnemite used Confuse Ray
5 Energy
RNG Roll for Confusion Stage: 3/3
Spinda was intensely confused

RNG Roll (Confusion < 1/2) = 2
RNG Roll (Paralysis < 25/100) = 23
Spinda was fully paralysed
Spinda's paralysis stage was lowered


Action Three

Magnemite used Flash Cannon
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 1
RNG Roll (SpDef Drop < 10/100) = 37
8 + 3 + 3 + 1.5 = 15.5 Damage

RNG Roll (Confusion < 1/2) = 47
RNG Roll (Paralysis < 20/100) = 7
Spinda was fully paralysed
-_-

-------------------------------------
-------------------------------------


Magnemite
HP: 63
Energy: 84
1 / 3 / 3 / 2 / 52 (+)
+10% Accuracy
Sturdy



Spinda
HP: 74
Energy: 92
3 / 2 / 2 / 2 / 52 (-)
-10% Evasion
Contrary
10% Paralysis
Confusion (1 Action)


Flash Cannon ~ Confuse Ray ~ Flash Cannon
 

Athenodoros

Official Smogon Know-It-All

Magnemite
HP: 63
Energy: 84
1 / 3 / 3 / 2 / 52 (+)
+10% Accuracy
Sturdy



Spinda
HP: 74
Energy: 92
3 / 2 / 2 / 2 / 52 (-)
-10% Evasion
Contrary
10% Paralysis
Confusion (1 Action)


-------------------------------------
-------------------------------------

Action One

Magnemite used Thunder Wave
7 - 1 = 6 Energy

RNG Roll (Confusion < 50/100) = 63
RNG Roll (Paralysis < 25/100) = 94
Spinda used Trick Room
10 Energy
Things got Trippy


Action Two

RNG Roll (Paralysis < 25/100) = 8
Spinda was fully paralysed
Spinda's Paralysis Stage Lowered

Magnemite used Confuse Ray
5 Energy
RNG Roll for Confusion Stage: 2/3
Spinda was confused


Action Three

RNG Roll (Confusion < 50/100) = 33
RNG Roll (Paralysis < 25/100) = 99
Spinda hurt itself in its confusion
3 Energy
4 + 1.5 = 5.5 Damage

Magnemite used Flash Cannon
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 1
RNG Roll (SpDef Drop < 10/100) = 37
8 + 3 + 3 + 1.5 = 15.5 Damage

-------------------------------------
-------------------------------------


Magnemite
HP: 63
Energy: 68
1 / 3 / 3 / 2 / 52 (+)
+10% Accuracy
Sturdy



Spinda
HP: 53
Energy: 79
3 / 2 / 2 / 2 / 52 (-)
-10% Evasion
Paralysis - 15%
Contrary
Confusion (1 Action)

Trick Room (4 More Rounds)
 

Athenodoros

Official Smogon Know-It-All

Magnemite
HP: 63
Energy: 84
1 / 3 / 3 / 2 / 52 (+)
+10% Accuracy
Sturdy



Spinda
HP: 74
Energy: 92
3 / 2 / 2 / 2 / 52 (-)
-10% Evasion
Contrary
10% Paralysis
Confusion (1 Action)


Confuse Ray ~ Discharge ~ Discharge
IF
you hurt yourself in confusion, push actions back

-------------------------------------
-------------------------------------

Action One

RNG Roll (Confusion < 50/100) = 72
RNG Roll (Paralysis < 15/100) = 74
Spinda used Swagger
7 - 1 = 6 Energy
RNG Roll (Hit < 90/100) = 79
RNG Roll (Confusion Stage) = 1
Magnemite's Attack Rose
Magnemite was Confused

RNG Roll (Confusion < 50/100) = 90
Magnemite used Confuse Ray
5 Energy
RNG Roll for Confusion Stage: 2/3
Spinda was confused


Action Two

RNG Roll (Confusion < 50/100) = 5
RNG Roll (Paralysis < 15/100) = 76
Spinda hurt itself in its confusion
3 Energy
4 + 1.5 = 5.5 Damage

RNG Roll (Confusion < 50/100) = 63
Magnemite used Discharge
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 14
RNG Roll (Paralysis < 30/100) = 53
8 + 3 + 1.5 = 12.5 Damage


Action Three

RNG Roll (Confusion < 50/100) = 36
RNG Roll (Paralysis < 15/100) = 46
Spinda hurt itself in its confusion
3 Energy
4 + 1.5 = 5.5 Damage

Magnemite used Discharge
6 - 1 + 4 = 9 Energy
RNG Roll (Crit < 1/16) = 2
RNG Roll (Paralysis < 30/100) = 31
8 + 3 + 1.5 = 12.5 Damage

-------------------------------------
-------------------------------------

Flash Cannon ~ Discharge ~ Discharge
IF
Endure and you haven't before, use Confuse Ray


Magnemite
HP: 63
Energy: 49
1 / 3 / 3 / 2 / 52 (+)
+10% Accuracy
Sturdy
+1 Attack



Spinda
HP: 17
Energy: 67
3 / 2 / 2 / 2 / 52 (-)
-10% Evasion
Paralysis - 10%
Contrary

Trick Room (3 More Rounds)
 

Athenodoros

Official Smogon Know-It-All

Magnemite
HP: 63
Energy: 49
1 / 3 / 3 / 2 / 52 (+)
+10% Accuracy
Sturdy
+1 Attack



Spinda
HP: 17
Energy: 67
3 / 2 / 2 / 2 / 52 (-)
-10% Evasion
Paralysis - 10%
Contrary

Trick Room (3 More Rounds)


-------------------------------------
-------------------------------------

Action One

RNG Roll (Paralysis < 10/100) = 11
Spinda used Endure
15 - 1 = 14 Energy

Magnemite used Confuse Ray
5 Energy
RNG Roll for Confusion Stage: 1/3
Spinda was confused


Action Two

RNG Roll (Confusion < 50/100) = 88
RNG Roll (Paralysis < 10/100) = 26
Spinda used Wish
6 + 90 / 7.5 - 1 = 17 Energy
Spinda wished upon a star!

Magnemite used Discharge
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 13
RNG Roll (Paralysis < 30/100) = 16
8 + 3 + 1.5 = 12.5 Damage
Spinda was more paralysed

Action Three

RNG Roll (Confusion < 50/100) = 95
RNG Roll (Paralysis < 20/100) = 45
Spinda used Superpower
8 Energy
RNG Roll (Crit < 1/16) = 16
12 * 1.5 - 1 = 17 Damage
+1 Attack
+1 Defence

Magnemite used Discharge
6 - 1 + 4 = 9 Energy
RNG Roll (Crit < 1/16) = 6
RNG Roll (Paralysis < 30/100) = 43
8 + 3 + 1.5 = 12.5 Damage

-------------------------------------
-------------------------------------


Magnemite
HP: 46
Energy: 30
1 / 3 / 3 / 2 / 52 (+)
+10% Accuracy
Sturdy



Spinda
HP: 1
Energy: 28
3 / 2 / 2 / 2 / 52 (-)
-10% Evasion
Paralysis - 10%
Contrary
Cannot use Endure
Wish
+1 Attack
+1 Defence

Trick Room (3 More Rounds)
 
Hypnosis -> Chill -> Hypnosis

I dont like these odds.

If Magnemite is still asleep A3 (is that even possible?) use Superpower that action.
 

Athenodoros

Official Smogon Know-It-All

Magnemite
HP: 46
Energy: 30
1 / 3 / 3 / 2 / 52 (+)
+10% Accuracy
Sturdy



Spinda
HP: 1
Energy: 28
3 / 2 / 2 / 2 / 52 (-)
-10% Evasion
Paralysis - 10%
Contrary
Cannot use Endure
Wish
+1 Attack
+1 Defence


Discharge ~ Confuse Ray ~ Discharge


-------------------------------------
-------------------------------------

Action One

RNG Roll (Paralysis < 10/100) = 66
Spinda used Hypnosis
7 Energy
RNG Roll (Hit < 70/100) = 86

Magnemite used Discharge
6 - 1 + 8 = 13 Energy
RNG Roll (Crit < 1/16) = 13
RNG Roll (Paralysis < 30/100) = 1
8 + 3 + 1.5 = 12.5 Damage
Spinda Fainted

-------------------------------------
-------------------------------------


Magnemite
HP: 46
Energy: 17
1 / 3 / 3 / 2 / 52 (+)
+10% Accuracy
Sturdy



Spinda
HP: KO
Energy: KO
3 / 2 / 2 / 2 / 52 (-)
-10% Evasion

Trick Room (3 More Rounds)


------------------------------------

Bad luck, Matezoide. Still, you get 6 CC and 6 HC. And I get 11 UC. See you in a week!
 
Only users: Maxim and Matezoide should be posting in this thread.

Matezoide will be using Magcargo with Magma Armor:

<Magcargo> [Tara] (F)
Nature: Modest (+ Sp.Attack, - Attack)

Type: Fire/Rock

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.


Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW LOCKED, Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Att: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spd: 30
Size Class: 2
Weight Class: 4

EC: 6/6
MC: 0
DC: 2/5
KOC: 1

Attacks:
Yawn (*)
Smog (*)
Ember (*)
Rock Throw (*)
Harden (*)
Recover (*)
Flame Burst (*)
Shell Smash
Flamethrower
Earth Power
Ancientpower

Solar Beam (*)
Light Screen (*)
Double Team (*)

Acid Armor (*)
Memento (*)
Heat Wave (*)


A Magcargo? I thought I'd never see the day...

Matezoide, you may choose your first type. Your options are:








Good luck!
 

Bug Catcher Timmy would like to battle.

"Ah man, another fire type? This can't end well."

RNG Roll for Pokemon: 3/5

"Scolipede, do your best, okay?"

RNG Roll for Ability: 3/3

"Your Quick Feet will get us out of this right?"


Scolipede (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 17

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Attacks:
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Venoshock
Baton Pass
Agility
Steamroller
Toxic
Rock Climb

Earthquake
Rock Slide
Poison Jab

Take Down
Pin Missile
Twineedle

Superpower


Your move
 

''You will need more than Earthquake to bring us down!''
Flamethrower*3


If in-combo Earthquake, use Acid Armor that action.
If in-combo Superpower, use Acid Armor that action.
 

"Eh, I should just be used to this by now."

Earthquake x3

Challenger's Team:

Tara (Magcargo)
HP: 90
Energy: 100
Att: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spd: 30
Size Class: 2
Weight Class: 4
Other: None

Home Team:

Scolipede
HP: 90
Energy: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 17
Other: None

Action One:
Scolipede used Earthquake
To Crit: [1=Yes]=6=No
Damage: [10-1-1.5]*2.25=16.875
[16.875 Damage M] [-7 Energy S]

Magcargo used Flamethrower
To Crit: [1=Yes]=13=No
To Burn: [10>= Yes]=31=No
Damage: [10+3+1.5]*1.5=21.75
[21.75 Damage S] [-6 Energy M]

Action Two:
Scolipede used Earthquake
To Crit: [1=Yes]=10=No
[16.875 Damage M] [-11 Energy S]

Magcargo used Flamethrower
To Crit: [1=yes]=16=No
To Burn: [10>= Yes]=12=No
[21.75 Damage S] [-10 Energy M]

Action Three:
Scolipede used Earthquake
To Crit: [1=Yes]=5=No
[16.875 Damage M] [-15 Energy S]

Magcargo used Flamethrower
To Crit: [1=Yes]=15=No
To Burn: [10>= Yes]=61=No
[21.75 Damage S] [-14 Energy M]

Totals:
Scolipede: 65 Damage, -33 Energy
Magcargo: 51 Damage, -30 Energy

Challenger's Team:

Tara (Magcargo)
HP: 39
Energy: 70
Att: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spd: 30
Size Class: 2
Weight Class: 4
Other: None

Home Team:

Scolipede
HP: 25
Energy: 67
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 17
Other: None


"Wait, I might just see a way out!"

Earthquake + Earthquak combo~Cooldown (EQ + EQ combo)~Superpower
If Magcargo uses Acid Armor, then use Screech and push actions back.
If Magcargo uses Recover, then use Earthquake and push actions back.
 
You forgot Magma Armor, it reduces the BAP of attacks by 1.

Maybe this moronic plan will save my ass.

Acid Armor x3


If Screech misses, use Flame Burst combo instead.
 
Challenger's Team:

Tara (Magcargo)
HP: 39
Energy: 70
Att: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spd: 30
Size Class: 2
Weight Class: 4
Other: None

Home Team:

Scolipede
HP: 25
Energy: 67
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 17
Other: None

Action One:
Scolipede used Screech
To Hit: [15>=Miss]=31=Hit
-2 Defense M
[-6 Energy S]

Magcargo used Acid Armor
+2 Defense
[-7 Energy M]

Action Two:
Scolipede used Screech
To Hit: [15>= miss]=56=Hit
-2 Defense M
[-10 Energy S]

Magcargo used Acid Armor
+2 Defense
[-11 Energy M]

Action Three:
Scolipede used Screech
To Hit: [15>= Miss]=23=Hit
-2 Defense M
[-14 Energy S]

Magcargo used Acid Armor
+2 Defense
[-15 Energy M]

Totals:
Scolipede: -30 Energy
Magcargo: -33 Energy
Challenger's Team:

Tara (Magcargo)
HP: 39
Energy: 37
Att: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spd: 30
Size Class: 2
Weight Class: 4
Other: None

Home Team:

Scolipede
HP: 25
Energy: 37
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 17
Other: None

Your move!
 
Flame Burst Combo -> Cooldown (Flame Burst combo) -> Ancient Power

If Scolipede uses Earthquake combo, use Acid Armor that action and change your following actions to Flame Burst -> Ancient Power

If Scolipede uses Evasive Agility, Chill that action and push-back.
 

"Ha! We've got this one in the net!"

Protect~Earthquake + Earthquake combo~VICTORY (Earthquake)


Challenger's Team:

Tara (Magcargo)
HP: 39
Energy: 37
Att: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spd: 30
Size Class: 2
Weight Class: 4
Other: None

Home Team:

Scolipede
HP: 25
Energy: 37
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 17
Other: None

Action One:
Scolipede used Protect
Scolipede was Protected!

Magcargo used Flame Explosion
BAP: 7*2.25=15.75
Energy: [6+10]*1.75-1=27
Damage: [15.75+3+1.5]*1.5=30.375
The attack was protected against
[-27 Energy M]

Scolipede's Protect faded
Energy: 7+(30.375/2.5]=19.15
[-19.15 Energy S]

Action Two:
Magcargo had to cooldown

Scolipede used Mighty Quake combo
BAP: 10*2.25=22.5
Energy: [7+11]*1.75=31.5
Damage: [22.5-1-1.5]*2.25=45
[45 Damage S] [-31.5 Energy S]
Magcargo fainted
Scolipede fainted

Ties result in a loss for the challenger!

How unfortunate Matezoide, here are your rewards for the hall.

Rewards:

Maxim:

  • 5 Universal Counters
Matezoide:

  • 2 Currency Counters
  • Tara: 2 KOC
You may challenge the hall again one week from now.
 
Challenge #6

Matezoide is using Magcargo with Magma Armor in Rank 3.

<Magcargo> [Tara] (F)
Nature: Modest (+ Sp.Attack, - Attack)

Type: Fire/Rock

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.


Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW LOCKED, Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Att: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spd: 30
Size Class: 2
Weight Class: 4

EC: 6/6
MC: 0
DC: 2/5
KOC: 1

Attacks:
Yawn (*)
Smog (*)
Ember (*)
Rock Throw (*)
Harden (*)
Recover (*)
Flame Burst (*)
Shell Smash
Flamethrower
Earth Power
Ancientpower

Solar Beam (*)
Light Screen (*)
Double Team (*)
Endure

Acid Armor (*)
Memento (*)
Heat Wave (*)


Pick your first type:






 
Battle 1


Preschooler Kidd would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/3


Ledian (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 15

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Iron Fist (DW): (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Agility
Swift
Double-Edge

Hidden Power [Flying] (7)
Hyper Beam
Focus Blast

Encore
Bug Buzz
Bide

Giga Drain


"My Pokemon is super cool. Swarm!!"
 

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