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Roleplay Battle Hall Challenge - Matezoide

Discussion in 'ASB' started by Orcinus Duo, Jul 14, 2012.

  1. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Superpower x3

    Electric for the next battle.
  2. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Pawniard
    HP: 34
    Energy: 67
    4 / 3 / 1 / 2 / 60
    Inner Focus

    [​IMG]
    Spinda
    HP: 59
    Energy: 74
    3 / 2 / 2 / 2 / 52 (-)
    Contrary
    +1 Attack
    +1 Defence


    --------------------------------------------
    --------------------------------------------

    Action One

    Spinda used Superpower
    8 + 4 = 12 Energy
    RNG Roll (Crit < 1/16) = 13
    12 * 2.25 + 1.75 = 28.75 Damage
    +1 Attack
    +1 Defence

    Pawniard used Faint Attack
    4 - 1 + 12 = 15 Energy
    RNG Roll (Crit < 1/16) = 2
    6 + 3 + 3 - 3.5 = 8.5 Damage


    Action Two

    Spinda used Superpower
    8 + 8 = 16 Energy
    RNG Roll (Crit < 1/16) = 16
    12 * 2.25 + 3.5 = 30.5 Damage
    +1 Attack
    +1 Defence
    Pawniard Fainted

    --------------------------------------------
    --------------------------------------------

    [​IMG]
    Pawniard
    HP: KO
    Energy: KO
    4 / 3 / 1 / 2 / 60
    Inner Focus

    [​IMG]
    Spinda
    HP: 50
    Energy: 50
    3 / 2 / 2 / 2 / 52 (-)
    Contrary
    +2 Attack
    +2 Defence


    ~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~

    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~

    [​IMG]

    [​IMG]
    I love electric-types!

    RNG Roll for Pokemon: 5/5
    RNG Roll for Ability: 2/3

    And this is the best one of all! Except against Superpower Contrary Spinda...

    Magnemite (open)
    [​IMG]

    Magnemite (U)

    Nature: Timid

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    +10% Accuracy

    Abilities:

    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Attacks:

    Metal Sound
    Tackle
    ThunderShock
    Supersonic
    SonicBoom
    Thunder Wave
    Spark
    Electro Ball
    Lock-On
    Magnet Bomb
    Discharge
    Magnet Rise
    Zap Cannon

    Hidden Power [Ice] (7)
    Double Team
    Flash Cannon
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    ''Lets keep this up, Dizzy!''
    Superpower x3


    If Magnemite is under the effects of Double Team, use Faint Attack.
  4. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Magnemite
    HP: 80
    Energy: 100
    1 / 3 / 3 / 2 / 52 (+)
    +10% Accuracy
    Sturdy


    [​IMG]
    Spinda
    HP: 90
    Energy: 100
    3 / 2 / 2 / 2 / 52 (-)
    -10% Evasion
    Contrary


    Thunder Wave ~ Confuse Ray ~ Flash Cannon

    -------------------------------------
    -------------------------------------

    Action One

    RNG Roll for Speed Order: 2/2
    Spinda used Superpower
    8 Energy
    RNG Roll (Crit < 1/16) = 15
    12 * 1.5 - 1 = 17 Damage
    +1 Attack
    +1 Defence

    Magnemite used Thunder Wave
    7 - 1 = 6 Energy
    Spinda was paralysed


    Action Two

    Magnemite used Confuse Ray
    5 Energy
    RNG Roll for Confusion Stage: 3/3
    Spinda was intensely confused

    RNG Roll (Confusion < 1/2) = 2
    RNG Roll (Paralysis < 25/100) = 23
    Spinda was fully paralysed
    Spinda's paralysis stage was lowered


    Action Three

    Magnemite used Flash Cannon
    6 - 1 = 5 Energy
    RNG Roll (Crit < 1/16) = 1
    RNG Roll (SpDef Drop < 10/100) = 37
    8 + 3 + 3 + 1.5 = 15.5 Damage

    RNG Roll (Confusion < 1/2) = 47
    RNG Roll (Paralysis < 20/100) = 7
    Spinda was fully paralysed
    -_-

    -------------------------------------
    -------------------------------------

    [​IMG]
    Magnemite
    HP: 63
    Energy: 84
    1 / 3 / 3 / 2 / 52 (+)
    +10% Accuracy
    Sturdy


    [​IMG]
    Spinda
    HP: 74
    Energy: 92
    3 / 2 / 2 / 2 / 52 (-)
    -10% Evasion
    Contrary
    10% Paralysis
    Confusion (1 Action)


    Flash Cannon ~ Confuse Ray ~ Flash Cannon
  5. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Trick-Room -> Swagger -> Superpower

    If Fully paralised or hitself, push-back.
  6. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Magnemite
    HP: 63
    Energy: 84
    1 / 3 / 3 / 2 / 52 (+)
    +10% Accuracy
    Sturdy


    [​IMG]
    Spinda
    HP: 74
    Energy: 92
    3 / 2 / 2 / 2 / 52 (-)
    -10% Evasion
    Contrary
    10% Paralysis
    Confusion (1 Action)


    -------------------------------------
    -------------------------------------

    Action One

    Magnemite used Thunder Wave
    7 - 1 = 6 Energy

    RNG Roll (Confusion < 50/100) = 63
    RNG Roll (Paralysis < 25/100) = 94
    Spinda used Trick Room
    10 Energy
    Things got Trippy


    Action Two

    RNG Roll (Paralysis < 25/100) = 8
    Spinda was fully paralysed
    Spinda's Paralysis Stage Lowered

    Magnemite used Confuse Ray
    5 Energy
    RNG Roll for Confusion Stage: 2/3
    Spinda was confused


    Action Three

    RNG Roll (Confusion < 50/100) = 33
    RNG Roll (Paralysis < 25/100) = 99
    Spinda hurt itself in its confusion
    3 Energy
    4 + 1.5 = 5.5 Damage

    Magnemite used Flash Cannon
    6 - 1 = 5 Energy
    RNG Roll (Crit < 1/16) = 1
    RNG Roll (SpDef Drop < 10/100) = 37
    8 + 3 + 3 + 1.5 = 15.5 Damage

    -------------------------------------
    -------------------------------------

    [​IMG]
    Magnemite
    HP: 63
    Energy: 68
    1 / 3 / 3 / 2 / 52 (+)
    +10% Accuracy
    Sturdy


    [​IMG]
    Spinda
    HP: 53
    Energy: 79
    3 / 2 / 2 / 2 / 52 (-)
    -10% Evasion
    Paralysis - 15%
    Contrary
    Confusion (1 Action)

    Trick Room (4 More Rounds)
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Swagger -> Wish -> Superpower

    If hitself or paralised A2, pushback.
  8. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Magnemite
    HP: 63
    Energy: 84
    1 / 3 / 3 / 2 / 52 (+)
    +10% Accuracy
    Sturdy


    [​IMG]
    Spinda
    HP: 74
    Energy: 92
    3 / 2 / 2 / 2 / 52 (-)
    -10% Evasion
    Contrary
    10% Paralysis
    Confusion (1 Action)


    Confuse Ray ~ Discharge ~ Discharge
    IF
    you hurt yourself in confusion, push actions back

    -------------------------------------
    -------------------------------------

    Action One

    RNG Roll (Confusion < 50/100) = 72
    RNG Roll (Paralysis < 15/100) = 74
    Spinda used Swagger
    7 - 1 = 6 Energy
    RNG Roll (Hit < 90/100) = 79
    RNG Roll (Confusion Stage) = 1
    Magnemite's Attack Rose
    Magnemite was Confused

    RNG Roll (Confusion < 50/100) = 90
    Magnemite used Confuse Ray
    5 Energy
    RNG Roll for Confusion Stage: 2/3
    Spinda was confused


    Action Two

    RNG Roll (Confusion < 50/100) = 5
    RNG Roll (Paralysis < 15/100) = 76
    Spinda hurt itself in its confusion
    3 Energy
    4 + 1.5 = 5.5 Damage

    RNG Roll (Confusion < 50/100) = 63
    Magnemite used Discharge
    6 - 1 = 5 Energy
    RNG Roll (Crit < 1/16) = 14
    RNG Roll (Paralysis < 30/100) = 53
    8 + 3 + 1.5 = 12.5 Damage


    Action Three

    RNG Roll (Confusion < 50/100) = 36
    RNG Roll (Paralysis < 15/100) = 46
    Spinda hurt itself in its confusion
    3 Energy
    4 + 1.5 = 5.5 Damage

    Magnemite used Discharge
    6 - 1 + 4 = 9 Energy
    RNG Roll (Crit < 1/16) = 2
    RNG Roll (Paralysis < 30/100) = 31
    8 + 3 + 1.5 = 12.5 Damage

    -------------------------------------
    -------------------------------------

    Flash Cannon ~ Discharge ~ Discharge
    IF
    Endure and you haven't before, use Confuse Ray

    [​IMG]
    Magnemite
    HP: 63
    Energy: 49
    1 / 3 / 3 / 2 / 52 (+)
    +10% Accuracy
    Sturdy
    +1 Attack


    [​IMG]
    Spinda
    HP: 17
    Energy: 67
    3 / 2 / 2 / 2 / 52 (-)
    -10% Evasion
    Paralysis - 10%
    Contrary

    Trick Room (3 More Rounds)
  9. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Damn hax.

    Endure -> Wish -> Superpower

    If you hurt yourself in the confusion, pushback.

    If fully paralised, pushback.
  10. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Magnemite
    HP: 63
    Energy: 49
    1 / 3 / 3 / 2 / 52 (+)
    +10% Accuracy
    Sturdy
    +1 Attack


    [​IMG]
    Spinda
    HP: 17
    Energy: 67
    3 / 2 / 2 / 2 / 52 (-)
    -10% Evasion
    Paralysis - 10%
    Contrary

    Trick Room (3 More Rounds)


    -------------------------------------
    -------------------------------------

    Action One

    RNG Roll (Paralysis < 10/100) = 11
    Spinda used Endure
    15 - 1 = 14 Energy

    Magnemite used Confuse Ray
    5 Energy
    RNG Roll for Confusion Stage: 1/3
    Spinda was confused


    Action Two

    RNG Roll (Confusion < 50/100) = 88
    RNG Roll (Paralysis < 10/100) = 26
    Spinda used Wish
    6 + 90 / 7.5 - 1 = 17 Energy
    Spinda wished upon a star!

    Magnemite used Discharge
    6 - 1 = 5 Energy
    RNG Roll (Crit < 1/16) = 13
    RNG Roll (Paralysis < 30/100) = 16
    8 + 3 + 1.5 = 12.5 Damage
    Spinda was more paralysed

    Action Three

    RNG Roll (Confusion < 50/100) = 95
    RNG Roll (Paralysis < 20/100) = 45
    Spinda used Superpower
    8 Energy
    RNG Roll (Crit < 1/16) = 16
    12 * 1.5 - 1 = 17 Damage
    +1 Attack
    +1 Defence

    Magnemite used Discharge
    6 - 1 + 4 = 9 Energy
    RNG Roll (Crit < 1/16) = 6
    RNG Roll (Paralysis < 30/100) = 43
    8 + 3 + 1.5 = 12.5 Damage

    -------------------------------------
    -------------------------------------

    [​IMG]
    Magnemite
    HP: 46
    Energy: 30
    1 / 3 / 3 / 2 / 52 (+)
    +10% Accuracy
    Sturdy


    [​IMG]
    Spinda
    HP: 1
    Energy: 28
    3 / 2 / 2 / 2 / 52 (-)
    -10% Evasion
    Paralysis - 10%
    Contrary
    Cannot use Endure
    Wish
    +1 Attack
    +1 Defence

    Trick Room (3 More Rounds)
  11. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Hypnosis -> Chill -> Hypnosis

    I dont like these odds.

    If Magnemite is still asleep A3 (is that even possible?) use Superpower that action.
  12. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Magnemite
    HP: 46
    Energy: 30
    1 / 3 / 3 / 2 / 52 (+)
    +10% Accuracy
    Sturdy


    [​IMG]
    Spinda
    HP: 1
    Energy: 28
    3 / 2 / 2 / 2 / 52 (-)
    -10% Evasion
    Paralysis - 10%
    Contrary
    Cannot use Endure
    Wish
    +1 Attack
    +1 Defence


    Discharge ~ Confuse Ray ~ Discharge


    -------------------------------------
    -------------------------------------

    Action One

    RNG Roll (Paralysis < 10/100) = 66
    Spinda used Hypnosis
    7 Energy
    RNG Roll (Hit < 70/100) = 86

    Magnemite used Discharge
    6 - 1 + 8 = 13 Energy
    RNG Roll (Crit < 1/16) = 13
    RNG Roll (Paralysis < 30/100) = 1
    8 + 3 + 1.5 = 12.5 Damage
    Spinda Fainted

    -------------------------------------
    -------------------------------------

    [​IMG]
    Magnemite
    HP: 46
    Energy: 17
    1 / 3 / 3 / 2 / 52 (+)
    +10% Accuracy
    Sturdy


    [​IMG]
    Spinda
    HP: KO
    Energy: KO
    3 / 2 / 2 / 2 / 52 (-)
    -10% Evasion

    Trick Room (3 More Rounds)


    ------------------------------------

    Bad luck, Matezoide. Still, you get 6 CC and 6 HC. And I get 11 UC. See you in a week!
  13. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Only users: Maxim and Matezoide should be posting in this thread.

    Matezoide will be using Magcargo with Magma Armor:
    Tara the Magcargo (open)

    [​IMG]
    <Magcargo> [Tara] (F)
    Nature: Modest (+ Sp.Attack, - Attack)

    Type: Fire/Rock

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.


    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor (DW LOCKED, Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Att: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spd: 30
    Size Class: 2
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 2/5
    KOC: 1

    Attacks:
    Yawn (*)
    Smog (*)
    Ember (*)
    Rock Throw (*)
    Harden (*)
    Recover (*)
    Flame Burst (*)
    Shell Smash
    Flamethrower
    Earth Power
    Ancientpower

    Solar Beam (*)
    Light Screen (*)
    Double Team (*)

    Acid Armor (*)
    Memento (*)
    Heat Wave (*)


    A Magcargo? I thought I'd never see the day...

    Matezoide, you may choose your first type. Your options are:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    We shall take Bug.
  15. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    Bug Catcher Timmy would like to battle.

    "Ah man, another fire type? This can't end well."

    RNG Roll for Pokemon: 3/5

    "Scolipede, do your best, okay?"

    RNG Roll for Ability: 3/3

    "Your Quick Feet will get us out of this right?"

    Scolipede (open)

    [​IMG]
    Scolipede (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 17

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Attacks:
    Megahorn
    Defense Curl
    Rollout
    Poison Sting
    Screech
    Pursuit
    Protect
    Poison Tail
    Iron Defense
    Bug Bite
    Venoshock
    Baton Pass
    Agility
    Steamroller
    Toxic
    Rock Climb

    Earthquake
    Rock Slide
    Poison Jab

    Take Down
    Pin Missile
    Twineedle

    Superpower


    Your move
  16. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    ''You will need more than Earthquake to bring us down!''
    Flamethrower*3


    If in-combo Earthquake, use Acid Armor that action.
    If in-combo Superpower, use Acid Armor that action.
  17. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    "Eh, I should just be used to this by now."

    Earthquake x3

    Challenger's Team:
    [​IMG]
    Tara (Magcargo)
    HP: 90
    Energy: 100
    Att: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spd: 30
    Size Class: 2
    Weight Class: 4
    Other: None

    Home Team:
    [​IMG]
    Scolipede
    HP: 90
    Energy: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 17
    Other: None

    Action One:
    Scolipede used Earthquake
    To Crit: [1=Yes]=6=No
    Damage: [10-1-1.5]*2.25=16.875
    [16.875 Damage M] [-7 Energy S]

    Magcargo used Flamethrower
    To Crit: [1=Yes]=13=No
    To Burn: [10>= Yes]=31=No
    Damage: [10+3+1.5]*1.5=21.75
    [21.75 Damage S] [-6 Energy M]

    Action Two:
    Scolipede used Earthquake
    To Crit: [1=Yes]=10=No
    [16.875 Damage M] [-11 Energy S]

    Magcargo used Flamethrower
    To Crit: [1=yes]=16=No
    To Burn: [10>= Yes]=12=No
    [21.75 Damage S] [-10 Energy M]

    Action Three:
    Scolipede used Earthquake
    To Crit: [1=Yes]=5=No
    [16.875 Damage M] [-15 Energy S]

    Magcargo used Flamethrower
    To Crit: [1=Yes]=15=No
    To Burn: [10>= Yes]=61=No
    [21.75 Damage S] [-14 Energy M]

    Totals:
    Scolipede: 65 Damage, -33 Energy
    Magcargo: 51 Damage, -30 Energy

    Challenger's Team:
    [​IMG]
    Tara (Magcargo)
    HP: 39
    Energy: 70
    Att: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spd: 30
    Size Class: 2
    Weight Class: 4
    Other: None

    Home Team:
    [​IMG]
    Scolipede
    HP: 25
    Energy: 67
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 17
    Other: None

    [​IMG]
    "Wait, I might just see a way out!"

    Earthquake + Earthquak combo~Cooldown (EQ + EQ combo)~Superpower
    If Magcargo uses Acid Armor, then use Screech and push actions back.
    If Magcargo uses Recover, then use Earthquake and push actions back.
  18. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    You forgot Magma Armor, it reduces the BAP of attacks by 1.

    Maybe this moronic plan will save my ass.

    Acid Armor x3


    If Screech misses, use Flame Burst combo instead.
  19. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Challenger's Team:
    [​IMG]
    Tara (Magcargo)
    HP: 39
    Energy: 70
    Att: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spd: 30
    Size Class: 2
    Weight Class: 4
    Other: None

    Home Team:
    [​IMG]
    Scolipede
    HP: 25
    Energy: 67
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 17
    Other: None

    Action One:
    Scolipede used Screech
    To Hit: [15>=Miss]=31=Hit
    -2 Defense M
    [-6 Energy S]

    Magcargo used Acid Armor
    +2 Defense
    [-7 Energy M]

    Action Two:
    Scolipede used Screech
    To Hit: [15>= miss]=56=Hit
    -2 Defense M
    [-10 Energy S]

    Magcargo used Acid Armor
    +2 Defense
    [-11 Energy M]

    Action Three:
    Scolipede used Screech
    To Hit: [15>= Miss]=23=Hit
    -2 Defense M
    [-14 Energy S]

    Magcargo used Acid Armor
    +2 Defense
    [-15 Energy M]

    Totals:
    Scolipede: -30 Energy
    Magcargo: -33 Energy
    Challenger's Team:
    [​IMG]
    Tara (Magcargo)
    HP: 39
    Energy: 37
    Att: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spd: 30
    Size Class: 2
    Weight Class: 4
    Other: None

    Home Team:
    [​IMG]
    Scolipede
    HP: 25
    Energy: 37
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 17
    Other: None

    Your move!
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Flame Burst Combo -> Cooldown (Flame Burst combo) -> Ancient Power

    If Scolipede uses Earthquake combo, use Acid Armor that action and change your following actions to Flame Burst -> Ancient Power

    If Scolipede uses Evasive Agility, Chill that action and push-back.
  21. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    "Ha! We've got this one in the net!"

    Protect~Earthquake + Earthquake combo~VICTORY (Earthquake)


    Challenger's Team:
    [​IMG]
    Tara (Magcargo)
    HP: 39
    Energy: 37
    Att: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spd: 30
    Size Class: 2
    Weight Class: 4
    Other: None

    Home Team:
    [​IMG]
    Scolipede
    HP: 25
    Energy: 37
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 17
    Other: None

    Action One:
    Scolipede used Protect
    Scolipede was Protected!

    Magcargo used Flame Explosion
    BAP: 7*2.25=15.75
    Energy: [6+10]*1.75-1=27
    Damage: [15.75+3+1.5]*1.5=30.375
    The attack was protected against
    [-27 Energy M]

    Scolipede's Protect faded
    Energy: 7+(30.375/2.5]=19.15
    [-19.15 Energy S]

    Action Two:
    Magcargo had to cooldown

    Scolipede used Mighty Quake combo
    BAP: 10*2.25=22.5
    Energy: [7+11]*1.75=31.5
    Damage: [22.5-1-1.5]*2.25=45
    [45 Damage S] [-31.5 Energy S]
    Magcargo fainted
    Scolipede fainted

    Ties result in a loss for the challenger!

    How unfortunate Matezoide, here are your rewards for the hall.

    Rewards:

    Maxim:

    • 5 Universal Counters
    Matezoide:

    • 2 Currency Counters
    • Tara: 2 KOC
    You may challenge the hall again one week from now.
  22. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Double KO! Wooooooooooooooooooooooooooooo!

    Thanks for the reffing Maxim.
  23. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    Challenge #6

    Matezoide is using Magcargo with Magma Armor in Rank 3.
    Magcargo (open)

    [​IMG]
    <Magcargo> [Tara] (F)
    Nature: Modest (+ Sp.Attack, - Attack)

    Type: Fire/Rock

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.


    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor (DW LOCKED, Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Att: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spd: 30
    Size Class: 2
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 2/5
    KOC: 1

    Attacks:
    Yawn (*)
    Smog (*)
    Ember (*)
    Rock Throw (*)
    Harden (*)
    Recover (*)
    Flame Burst (*)
    Shell Smash
    Flamethrower
    Earth Power
    Ancientpower

    Solar Beam (*)
    Light Screen (*)
    Double Team (*)
    Endure

    Acid Armor (*)
    Memento (*)
    Heat Wave (*)


    Pick your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  24. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Bug again! >:O
  25. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    Battle 1

    [​IMG]
    Preschooler Kidd would like to battle!

    RNG Roll for Pokemon: 2/5
    RNG Roll for Ability: 1/3

    Ledian (open)
    [​IMG]
    Ledian (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 4
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Iron Fist (DW): (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Attacks:
    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind
    Agility
    Swift
    Double-Edge

    Hidden Power [Flying] (7)
    Hyper Beam
    Focus Blast

    Encore
    Bug Buzz
    Bide

    Giga Drain


    "My Pokemon is super cool. Swarm!!"

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