Battle Hall Challenge - Matezoide


Magcargo (F)
HP: 56
En: 69
Ranks: 1/5/4/3
Speed: 30 (105)
SC/WC: 2/4
Ability: Magma Armor
Stats: -2 SpD, +2 Atk, -1 Def, +2 SpA, -2 Spe
Status: SLP (1a)
Other: N/A


Jynx (F)
HP: 54
En: 78
Ranks: 1/2/5/3
Speed: 95
SC/WC: 3/3
Ability: Oblivious
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Magcargo is fast asleep!
Jynx used Sweet Kiss!
RNG Roll (Hit) [<=7500 Hit]: 1130/10000 (Hit)
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 2 (Severe)
Status Change: Severe Confusion (Magcargo)
-5 energy

Action 2:
Magcargo used Double Team!
RNG Roll (Hit Self) [<=5000 Hit Self]: 7854/10000 (No)
Other Change: Double Team (Magcargo)
-12 energy
Jynx used Lovely Kiss!
RNG Roll (Hit) [<=9000 Hit]: 5266/10000 (Hit)
RNG Roll (Hit) [1 (Hit)|2 (Clone)|3 (Clone)|4 (Clone)]: 3 (Clone)
Missed [-1 clone]
-6 energy

Action 3:
Magcargo used Yawn!
RNG Roll (Hit Self) [<=5000 Hit Self]: 487/10000 (Hit Self)
(4-1+(1.5-7.5))+5.25 = 2.25 damage
-3 energy
Jynx used Psychic!
RNG Roll (Hit) [1 (Hit)|2 (Clone)|3 (Clone)]: 1 (Hit)
RNG Roll (Crit) [<=625 Crit]: 9902/10000 (No)
(10+3-1+(7.5-4.5))+3.5 = 18.5 damage
-6 energy



Magcargo (F)
HP: 35
En: 54
Ranks: 1/5/4/3
Speed: 30 (105)
SC/WC: 2/4
Ability: Magma Armor
Stats: -1 SpD, +2 Atk, -1 Def, +2 SpA, -2 Spe
Status: Confused (0a)
Other: N/A


Jynx (F)
HP: 54
En: 61
Ranks: 1/2/5/3
Speed: 95
SC/WC: 3/3
Ability: Oblivious
Stats: N/A
Status: N/A
Other: N/A
 
Flamethrower -> Recover -> Flamethrower combo

If sleep inducing move is ordered A1, change actions to Recover -> Flamethrower -> Light Screen
If flinched A1, use Flamethrower A3.
 

"We've got you right were we want you!"

Psychic ~ Fake Out ~ Psychic

-----------


Magcargo (F)
HP: 35
En: 54
Ranks: 1/5/4/3
Speed: 30 (105)
SC/WC: 2/4
Ability: Magma Armor
Stats: -1 SpD, +2 Atk, -1 Def, +2 SpA, -2 Spe
Status: Confused (0a)
Other: N/A


Jynx (F)
HP: 54
En: 61
Ranks: 1/2/5/3
Speed: 95
SC/WC: 3/3
Ability: Oblivious
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Magcargo used Flamethrower!
RNG Roll (Crit) [<=625 Crit]: 4420/10000 (No)
(10+3+(6-4.5))*1.5+3.5 = 25.25 damage
RNG Roll (Effect) [<=1000 Effect]: 3862/10000 (No)
-6 energy
Jynx used Psychic!
RNG Roll (Crit) [<=625 Crit]: 4115/10000 (No)
(10+3-1+(7.5-4.5))+1.75 = 16.75 damage
RNG Roll (Effect) [<=1000 Effect]: 2161/10000 (No)
-10 energy

Action 2:
Jynx used Fake Out!
RNG Roll (Crit) [<=625 Crit]: 695/10000 (No)
(4-1+(1.5-7.5))/1.15+1.75 = 0 ~ 1 damage
-4 energy
Magcargo flinched!

Action 3:
Jynx used Psychic!
RNG Roll (Crit) [<=625 Crit]: 9177/10000 (No)
(10+3-1+(7.5-4.5))+1.75 = 16.75 damage
Magcargo fainted!
-6 energy



Magcargo (F)
HP: KO
En: KO
Ranks: 1/5/4/3
Speed: 30 (105)
SC/WC: 2/4
Ability: Magma Armor
Stats: -1 SpD, +2 Atk, -1 Def, +2 SpA, -2 Spe
Status: N/A
Other: N/A


Jynx (F)
HP: 29
En: 41
Ranks: 1/2/5/3
Speed: 95
SC/WC: 3/3
Ability: Oblivious
Stats: N/A
Status: N/A
Other: N/A

-----------


"We did it!"

Rewards:
Matezoide: 6 CC
- Magcargo: 6 KOC
Elevator Music: 11 UC

You may rechallenge in exactly one week.
 
Edit: Derp, Yawn didnt work.



A shame i didnt see that, thanks for reffing EM.


''Thank you for the battle, Ms.....Hoore, is it? Tara is going to get a well deserved rest now.''
 
Challenge Thread (if any): This one
Rank: 3
Pokemon: Primeape
Pokemon Ability: Vital Spirit
Pokemon Info:


<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


About: He was the very first pokemon Matt obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour. Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling trully alive during a battle with a worth opponent, he cares very much about his trainer and team mates.


Abilities:
Vital Spirit : (Innate)

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW UNLOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 0
DC: 5/5


Attacks:

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop
Punishment
Final Gambit



Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Earthquake
Smack-Down
Foresight
Bulldoze
Taunt
Dual Chop
U-Turn
Outrage
Helping Hand
Endeavor
Sleep Talk
Rest
Stone Edge
Overheat
Double Team
Protect




Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure
Ice Punch
Seed-Bomb
Fire Punch
Focus-Punch
Bide
Skull Bash
Mimic
Body Slam
Matezoide, you may now select your first type from the following:








---
Good luck.
 
BATTLE 1!


VS. Dan

"Behold the glory of Saikyo!"

Pokemon check: 4 (Wigglytuff)
Ability check: 2 (Cute Charm)


Wigglytuff (F)
Ability: Cute Charm

Wigglytuff (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 2
Base Rank Total: 17

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Attacks:
Sing
Disable
Defense Curl
DoubleSlap
Pound
Sweet Kiss
Rollout
Round
Copycat
Rest
Body Slam
Gyro Ball
Wake-Up Slap
Mimic
Double-Edge

Hyper Beam
Flamethrower
Thunderbolt

Wish
Fake Tears
Perish Song

Icy Wind
 

''OMG it is Dan....can i have your autograph once this is over?''

Substitute (20) -> Focus Punch -> Close Combat

If Hyper Beam outside of a combo when you would use Substitute (20), change that action to Dig and push-back.
 
Music: Super Street Fighter 4 - Dan Hibiki's theme



"An autograph after this match is over? Why not have one right now?" :D

Copycat ~ Perish Song ~ Wish

Round 1! FIGHT!

Action 1
-Primeape used Substitute!
Primeape created a substitute! (-20 HP)
Energy: -18

-Wigglytuff used Copycat!
Wigglytuff used Substitute!
Wigglytuff created a substitute! (-20 HP)
Energy: -19

Action 2
-Primeape is tightening its focus!
Energy: -4.5

-Wigglytuff used Perish Song!
All Pokemon will faint in 3 rounds!
Energy: -14

-Primeape used Focus Punch!
To critical (<=625): 5547 (No)
Damage: 31.5
Energy: -4.5
Wigglytuff's Substitute broke!

Action 3
-Primeape used Close Combat!
To critical (<=625): 8043 (No)
Damage: 27
Energy: -7
Primeape's Defense and Special Defense fell to -1!

-Wigglytuff used Wish! [1/2]
Energy: -21

Primeape's Perish Count fell to 2!
Wigglytuff's Perish Count fell to 2!

Damage taken:
Primeape: 20 from A1 = 20
Wigglytuff: 20 from A1 + 27 from A3 = 47

Energy used:
Primeape: 18 from A1 + 9 from A2 + 7 from A3 = 34
Wigglytuff: 19 from A1 + 14 from A2 + 21 from A3 = 54

HP Left:
Primeape: 100 - 20 = 80
Wigglytuff: 120 - 47 = 73

Energy Left:
Primeape: 100 - 34 = 66
Wigglytuff: 100 - 54 = 46

Stat modifiers:
Primeape: -1 Def, -1 SpD (Will rise to 0 at end of R3)
Wigglytuff: Nothing

Rewards:
Matezoide: 2 CC
Steve the Primeape: 2 HC
TheWolfe: 5 UC

Matezoide
O

Steve - Primeape (M)
HP: 80
EN: 66
Ability: Vital Spirit
Effects: Substitute (20 HP), -1 Def, -1 SpD, Perish Song (2r)
Status: OK!

VS.

Dan Hibiki
O

Wigglytuff (F)
HP: 73
EN: 46
Ability: Cute Charm
Effects: Wish (1a), Perish Song (2r)
Status: OK!



"Time to show you some of my awesome Saikyo-style techniques!"

Defense Curl ~ Wish ~ Defense Curl
Sub: IF you are taunted, THEN make new commands into Hyper Beam (A1) ~ Icy Wind (A2) ~ Hyper Beam (A3)
Sub: IF Primeape chills on A1/A3 AND you are not taunted, THEN Chill yourself.
 
Round 2! FIGHT!

Action 1
-Primeape used U-Turn
To critical (<=625): 3823 (No)
Damage: 10
Energy: -5
Primeape's Perish Count is eliminated!

-Wigglytuff used Defense Curl!
Wigglytuff's Defense rose to +1!
Energy: -4

Wigglytuff's Wish came true! (+30 HP)

Action 2
-Primeape used Encore!
Wigglytuff received an encore!
Energy: -10

-Wigglytuff used Defense Curl!
Wigglytuff's Defense rose to +2!
Energy: -4

Action 3
-Primeape used Close Combat!
To critical (<=625): 6579 (No)
Damage: 23.5
Energy: -7
Primeape's Defense and Special Defense fell to -2!

-Wigglytuff used Defense Curl!
Wigglytuff's Defense rose to +3!
Energy: -4

Wigglytuff's Perish Count fell to 1!

Damage taken:
Primeape: 0
Wigglytuff: -30 from A1 + 23.5 from A3 = -6.5 ~ -7

Energy used:
Primeape: 5 from A1 + 10 from A2 + 7 from A3 = 22
Wigglytuff: 4 from A1 + 4 from A2 + 4 from A3 = 12

HP Left:
Primeape: 80
Wigglytuff: 73 + 7 = 80

Energy Left:
Primeape: 66 - 22 = 44
Wigglytuff: 46 - 12 = 34

Stat modifiers:
Primeape: -1 Def, -1 SpD (Will rise to 0 at end of R4)
Wigglytuff: +3 Def (Will drop to +2 at end of R5)

Rewards:
Matezoide: 2 CC
Steve the Primeape: 2 HC
TheWolfe: 5 UC

Matezoide
O

Steve - Primeape (M)
HP: 80
EN: 44
Ability: Vital Spirit
Effects: -1 Def, -1 SpD
Status: OK!

VS.

Dan Hibiki
O

Wigglytuff (F)
HP: 80
EN: 34
Ability: Cute Charm
Effects: +3 Def, Perish Song (1r)
Status: OK​
 

''I guess this is it.''

Endure -> Chill -> Chill

If Sweet Kiss AND you do not have a substitute, change that action to Substitute (15) and push-back

Oh, and we are taking Ice next :P
 
Music: Super Street Fighter 4 - Dan Hibiki's theme



"WHAT THE HELL? I THOUGHT I HAD THIS!"

Body Slam ~ Hyper Beam ~ Doubleslap

Round 3! FIGHT!

Action 1
-Primeape used Endure!
Endure: -15

-Wigglytuff used Body Slam!
To critical (<=625): 3927 (No)
To paralyze (<=3000): 405 (Yes)
Damage: 11
Energy: -4.67
Primeape is paralyzed! It may not move! (20%)

Action 2
-Wigglytuff used Hyper Beam!
To hit (<=9000): 534 (Yes)
To critical (<=625): 463 (Yes)
Damage: 19.5
Energy: -9

-Primeape chilled out! [1/5]
Paralysis check (<=2000): 3037 (Pass)
Energy: +12

Action 3
-Wigglytuff used Doubleslap!
To hit (<=8500): 9502 (No)
Wigglytuff's attack missed!
Energy: -3

-Primeape chilled out!
Paralysis check (<=2000): 511 (Fail)
Primeape is fully paralyzed! It can't move! (Paralysis fell to 15%)

Primeape's paralysis fell to 10%
Wigglytuff's Perish Count fell to 0!
Wigglytuff fainted!

Damage taken:
Primeape: 11 from A1 + 19.5 from A2 = 30.5 ~ 31
Wigglytuff: 0

Energy used:
Primeape: 15 from A1 - 12 from A2 = 3
Wigglytuff: 4.67 from A1 + 9 from A2 + 3 from A3 = 16.67 ~ 17

HP Left:
Primeape: 80 - 31 = 59
Wigglytuff: 80

Energy Left:
Primeape: 44 - 3 = 41
Wigglytuff: 34 - 17 = 17

Stat modifiers:
Primeape: -1 Def, -1 SpD (Will rise to 0 at end of R4)
Wigglytuff: Nothing

Rewards:
Matezoide: 2 CC
Steve the Primeape: 2 HC
TheWolfe: 5 UC

Matezoide
O

Steve - Primeape (M)
HP: 80
EN: 44
Ability: Vital Spirit
Effects: -1 Def, -1 SpD
Status: PARALYZED - Lowered speed (28 Spd), unable to act (10%)

VS.

Dan Hibiki
x

Wigglytuff (F)
HP: 0
EN: 17
Ability: Cute Charm
Effects: Nothing
Status: FAINTED - Unable to battle



"I can't believe I made a fool out of myself in front of my fan..."

Congratulations! Your current streak is 1.

Get ready for the next battle!







 
BATTLE 2!


VS. Zangief

"WAHAHAHA! Time to kill little baby coward men!"

Pokemon check: 3 (Sealeo)
Ability check: 3 (Oblivious)


Sealeo (F)
Ability: Oblivious


Sealeo (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 4
Base Rank Total: 16

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW): (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Attacks:
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Swagger
Rest
Snore

Brine
Ice Beam
Surf

Aqua Ring
Signal Beam
Yawn

Mud-Slap
 

''OMG OMG OMG OMG IT IS THE RED CYCLONE! ZANGIEF! YOU ARE MY FAVORITE STREET FIGHTER CHARACTER!!!! Can i have your autograph too? Pleeeeeeeeeeeeeeeeeeeeaase?''


Oh yeah, battle.

Taunt -> Cross-Chop -> Close-Combat

If Surf A3, change that action to Substitute (20)
If Surf in a combo at any point, change that action to Substitute (15) and push-back
 
Music: Street Fighter Alpha 2 Gold - Zangief's theme



"Of course the tiny man can have my autograph! WAHAHA!"

Surf ~ Ice Beam ~ Surf

Round 1! FIGHT!

Action 1
-Primeape used Taunt!
Sealeo fell for the taunt!
Energy: -10

-Sealeo used Surf!
To critical (<=625): 1188 (No)
Damage: 14.5
Energy: -6

Action 2
-Primeape used Cross Chop!
To hit (<=9400): 3157 (Yes)
To critical (<=1250): 2704 (No)
Damage: 21.75
Energy: -6

-Sealeo used Ice Beam!
To critical (<=625): 3951 (No)
To freeze (<=1000): 759 (Yes)
Freeze check (1-2): 2 (Deep)
Damage: 14.5
Energy: -6
Primeape is frozen solid! (2 actions)

Action 3
-Primeape is frozen solid!

-Sealeo used Surf!
To critical (<=625): 1231 (No)
Damage: 14.5
Energy: -6

Damage taken:
Primeape: 14.5 from A1 + 14.5 from A2 + 14.5 from A3 = 43.5 ~ 44
Sealeo: 21.75 from A2 = 21.75 ~ 22

Energy used:
Primeape: 10 from A1 + 6 from A2 = 16
Sealeo: 6 from A1 + 6 from A2 + 6 from A3 = 18

HP Left:
Primeape: 100 - 44 = 56
Sealeo: 100 - 22 = 78

Energy Left:
Primeape: 100 - 16 = 84
Sealeo: 100 - 18 = 82

Stat modifiers:
Primeape: Nothing
Sealeo: Nothing

Rewards:
Matezoide: 4 CC
Steve the Primeape: 4 HC
TheWolfe: 7 UC

Matezoide
O

Steve - Primeape (M)
HP: 56
EN: 84
Ability: Vital Spirit
Effects: Nothing
Status: FROZEN - Completely immobile (1a)

VS.

Zangief
O

Sealeo (F)
HP: 78
EN: 82
Ability: Oblivious
Effects: Taunted (3a)
Status: OK!



"HERE I COMEEEEEEEEEEEEEEEEEEEEEEEEE!"

Ice Beam ~ Brine ~ Ice Beam
Sub: IF Ice Beam is disabled, THEN replace it with Brine.
 
Round 2! FIGHT!

Action 1
-Primeape is frozen solid!

-Sealeo used Ice Beam!
To critical (<=625): 9834 (No)
Damage: 14.5
Energy: -6

Action 2
-Primeape is defrosted!
Primeape used Substitute!
Primeape created a substitute! (-20 HP)
Energy: -18

-Sealeo used Brine!
To critical (<=625): 2200 (No)
Damage: 17.5
Energy: -7
Primeape's substitute took the hit!

Action 3
-Primeape dug a hole!
Energy: -5

-Sealeo used Ice Beam!
Primeape evaded the attack!
Energy: -6

-Primeape used Dig!
To critical (<=625): 9893 (No)
Damage: 9.5
Energy: -5

Damage taken:
Primeape: 14.5 from A1 + 20 from A2 = 34.5 ~ 35
Sealeo: 9.5 from A3 = 9.5 ~ 10

Energy used:
Primeape: 18 from A2 + 10 from A3 = 28
Sealeo: 6 from A1 + 7 from A2 + 6 from A3 = 19

HP Left:
Primeape: 56 - 35 = 21
Sealeo: 78 - 10 = 68

Energy Left:
Primeape: 84 - 28 = 56
Sealeo: 82 - 19 = 63

Stat modifiers:
Primeape: Nothing
Sealeo: Nothing

Rewards:
Matezoide: 4 CC
Steve the Primeape: 4 HC
TheWolfe: 7 UC

Matezoide
O

Steve - Primeape (M)
HP: 21
EN: 56
Ability: Vital Spirit
Effects: Substitute (3 HP)
Status: OK!

VS.

Zangief
O

Sealeo (F)
HP: 68
EN: 63
Ability: Oblivious
Effects: Nothing
Status: OK!
 

''Alright.....it is all or nothing!''

Focus-Punch -> Close-Combat combo -> Cooldown (Close-Combat combo)


If Encore is ordered at any point, change that action to Taunt and push-back.
If confusion inducing move is ordered A2, change that action to Taunt and push-back.


And now i hope i didnt miss anything.
 
Music: Street Fighter Alpha 2 Gold - Zangief's theme



"It is good day to be giant man!"

Rest ~ Ice Beam ~ Brine

Round 3! FIGHT!

Action 1
-Primeape is tightening its focus!
Energy: -4.5

-Sealeo used Rest! [1/2]
Sealeo fell asleep and regained health! (+12 HP)
Energy: -15

-Primeape used Focus Punch!
To critical (<=625): 2052 (No)
Damage: 29.25
Energy: -4.5
Sealeo woke up!

Action 2
-Sealeo used Ice Beam!
To critical (<=625): 9251 (No)
To freeze (<=1000): 4273 (No)
Damage: 14.5
Energy: -6
Primeape's substitute broke!

-Primeape used Close Combat + Close Combat!
To critical (<=625): 2919 (No)
Damage: 47.25
Energy: -33.25
Primeape's Defense and Special Defense fell to -2!

Action 3
-Primeape must recharge!

-Sealeo used Brine!
To critical (<=625): 3475 (No)
Damage: 21
Energy: -7

Primeape fainted!

Damage taken:
Primeape: 21 from A3 = 21
Sealeo: 17.25 from A1 + 47.25 from A2 = 64.5 ~ 65

Energy used:
Primeape: 9 from A1 + 33.25 from A2 = 42.25 ~ 42
Sealeo: 15 from A1 + 6 from A2 + 7 from A3 = 28

HP Left:
Primeape: 21 - 21 = 0
Sealeo: 68 - 65 = 3

Energy Left:
Primeape: 56 - 42 = 14
Sealeo: 63 - 28 = 35

Stat modifiers:
Primeape: Nothing
Sealeo: Nothing

Rewards:
Matezoide: 4 CC
Steve the Primeape: 4 HC
TheWolfe: 7 UC

Matezoide
x

Steve - Primeape (M)
HP: 0
EN: 14
Ability: Vital Spirit
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Zangief
O

Sealeo (F)
HP: 3
EN: 35
Ability: Oblivious
Effects: Nothing
Status: OK!



"I am most dangerous man in history of war!"

Spoils of battle
Matezoide:
Matezoide gains 4 CC.
Steve the Primeape gains 4 HC.
TheWolfe:
I gain 8 UC.

I won't lie - this match was really well played. Well done. Sorry about the hax earlier though - you really deserved this win.

Return again on the 14th!
 
I wish i could agree, but i dont think i deserved it....You fought excelently, i feel you deserved it more.

Thanks for the reffing Wolfe, sorry if i sounded impatient or something like that at some point.


''Thanks a lot for the autograph, Mr.Zangief :D''
 
Challenge #8

Matezoide is using Steve the Primeape with Vital Spirit in Rank 3.

<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


About: He was the very first pokemon Matt obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour. Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling trully alive during a battle with a worth opponent, he cares very much about his trainer and team mates.


Abilities:
Vital Spirit : (Innate)

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW UNLOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 0
DC: 5/5


Attacks:

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop
Punishment
Final Gambit
Swagger



Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Earthquake
Smack-Down
Foresight
Bulldoze
Taunt
Dual Chop
U-Turn
Outrage
Helping Hand
Endeavor
Sleep Talk
Rest
Stone Edge
Overheat
Double Team
Protect
Gunk Shot




Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure
Ice Punch
Seed-Bomb
Fire Punch
Focus-Punch
Bide
Skull Bash
Mimic
Body Slam
Revenge


Pick your first type:






 
Battle 1:


Nurse Jackie would like to battle!

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 1/3


Chansey (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (DW): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Attacks:
Defense Curl
Pound
Growl
Charm
Tail Whip
Copycat
Refresh
Softboiled
DoubleSlap
Sweet Kiss
Minimize
Sing
Fling
Light Screen
Egg Bomb
Bestow
Take Down
Heal Pulse

Hyper Beam
Thunderbolt
Flamethrower

Counter
Heal Bell
Substitute

Icy Wind


"I just want a Natural Cure is all..."
 
Taunt -> Substitute (15) -> Focus Punch

If counter A3 AND your sub is broken, use Overheat that action.
If Hyper Beam A2, use Cross Chop and push-back.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top