Battle Hall Challenge - Maxim


Dragon Tamer would like to battle

RNG Roll (Pokemon): 1/5
RNG Roll (Ability): 1/3
"GO MONOHM GO!!"


Monohm (M)

Nature: Timid

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
+17% Accuracy

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:

Tackle
Growl
Leer
Dragon Rage
Charge
ThunderShock
Rain Dance
Twister
SonicBoom
Spark
Discharge

Thunderbolt
Flamethrower
Double Team

Hydro Pump
Heal Bell
Magnet Rise
 
Well derp, how haven't I posted here in a while?

Hail~Blizzard~Blizzard
If rain is on the field, use Hail again.
 

"It sure is a pity that you don't know how to phrase a legal substitution; otherwise, you would have stood a chance."

Rain Dance ~ Thunderbolt ~ Discharge

---------------------------------------------------------------------------------

Before Round 1:

Monohm (M)
90 HP
100 EN
1-/3/3/2/69+
Shield Dust
+17% Acc


Castform (U)
100 HP
100 EN
2-/3/4+/3/70
Forecast

Action 1:

Castform uses Hail
Hail is falling down (4R)
Castform transforms
-6 EN

Monohm uses Rain Dance
Rain is falling down (4R)
Castform transforms
-10 EN

Action 2:

Castform uses Blizzard
RNG Roll (To-Hit) (<=7000 Yes) 9337/10000 (No)
-8 EN

Monohm uses Thunderbolt
RNG Roll (To-Para) (<=1000 Yes) 4748/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9961/10000 (No)
Damage: (10+3)*1.5=19.5~20
-6 EN

Action 3:

Castform uses Blizzard
RNG Roll (To-Hit) (<=7000 Yes) 7050/10000 (No)
-12 EN

Monohm uses Discharge
RNG Roll (To-Para) (<=3000 Yes) 9909/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 6941/10000 (No)
Damage: (8+3)*1.5=16.5~17
-5 EN

After Round 1:

Monohm (M)
90 HP
79 EN
1-/3/3/2/69+
Shield Dust
+17% Acc


Castform (U)
63 HP
74 EN
2-/3/4+/3/70
Forecast

--------------------------------------------------------------------------------------


"It's time for my coup de grace!"

Thunderbolt ~ Discharge ~ Thunderbolt
IF (Castform uses Disable (Thunderbolt)), THEN (Replace all of the following Thunderbolts with ThunderShocks)
 
Before Round 2:

Monohm (M)
90 HP
79 EN
1-/3/3/2/69+
Shield Dust
+17% Acc


Castform (U)
63 HP
74 EN
2-/3/4+/3/70
Forecast

Action 1:

Castform uses Hail
Hail is falling down (4R)
Castform transforms
-6 EN

Monohm uses Thunderbolt
RNG Roll (To-Para) (<=1000 Yes) 2893/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5263/10000 (No)
Damage: 10+3=13
-6 EN

Monohm takes 2 DMG (Hail)

Action 2:

Castform uses Disable (Thunderbolt)
Thunderbolt is Disabled
-7 EN

Monohm uses Discharge
RNG Roll (To-Para) (<=3000 Yes) 8101/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5613/10000 (No)
Damage: 8+3=11
-5 EN

Monohm takes 2 DMG (Hail)

Action 3:

Castform uses Blizzard
RNG Roll (To-Crit) (<=625 Yes) 3760/10000 (No)
Damage: (12+3+1.5(4-2))*1.5=27
-7 EN

Monohm uses ThunderShock
RNG Roll (To-Para) (<=1000 Yes) 1058/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 7324/10000 (No)
Damage: 4+3=7
-2 EN

Monohm takes 2 DMG (Hail)

After Round 2:

Monohm (M)
57 HP
66 EN
1-/3/3/2/69+
Shield Dust
+17% Acc


Castform (U)
32 HP
54 EN
2-/3/4+/3/70
Forecast

Hail is falling down (3R)
 

"Gah, I've been away for far too long..."

Maximized Flamethrower ~ Cooldown ~ Flamethrower

-------------------------------------------------------------

Before Round 3:

Monohm (M)
57 HP
66 EN
1-/3/3/2/69+
Shield Dust
+17% Acc


Castform (U)
32 HP
54 EN
2-/3/4+/3/70
Forecast

Hail is falling down (3R)

Action 1:

Castform uses Blizzard
RNG Roll (To-Crit) (<=625 Yes) 811/10000 (No)
Damage: (12+3+1.5(4-2))*1.5=27
-9 EN

Monohm uses MAXIMIZED FIREBALL
RNG Roll (To-Burn) (<=2000 Yes) 5023/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9396/10000 (No)
Damage: (10*2.25)*1.5=33.75~34
-36 EN

Monohm takes 2 DMG (Hail)

After Round 3:

Monohm (M)
28 HP
30 EN
1-/3/3/2/69+
Shield Dust
+17% Acc


Castform (U)
-2 HP
43 EN
2-/3/4+/3/70
Forecast

Hail is falling down (2R)

------------------------------------------------------------------------


"I AM VICTORIOUS!"

Rewards:

Maxim: 4 CC
Castform: 4 HC

Terrador: 6 UC

You may rechallenge starting 10:05 AM PST on February 7, 2012. Pleasure doing business with you.
 
Darn it, should've known you'd go for the one option that lead to victory. Ah well, gg and thanks for reffing.
 
I have come...for VENGEANCE!

Name: Maxim
Challenge Thread (if any): Here
Rank: Rank 3 Singles
Pokemon: Nya the Crustle
Pokemon Ability: Sturdy
Pokemon Info:

Crustle [Nya] (F)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC:6/6
MC:0
DC:5/5

Attacks (28):
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
X-Scissor
Shell Smash
Slash
Flail
Rock Wrecker

Block
Counter
Sand Tomb
Night Slash
Spikes
Endure

Toxic
Earthquake
Dig
Protect
Aerial Ace
Shadow Claw
Substitute
You may choose your first type:






 
Battle 1

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 3/3


Scyther (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Slash
Swords Dance
Razor Wind

Brick Break
Aerial Ace
X-Scissor

Counter
Steel Wing
Night Slash

Fury Cutter


Your actions, Maxim!
 
Steel Wing, Counter, Counter

Since Bulbapedia says Counter is only affected by the last hit of a multi-hit move, I'll take Rock Blast's damage divided by the number of hits as the base for Counter's damage, unless you have any objections, which you can state while giving your next set of actions
 

Scyther (M)
HP: 100
EN: 100
SPE: 105
ABIL: Steadfast
STAT: N/A
OTHR: N/A

Nya (F)
HP: 100
EN: 100
SPE: 45
ABIL: Sturdy
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Scyther used Steel Wing!
Hit: 357/1000: Yes
Crit: 246/1000: No
Effect: 201/1000: No
(7-1+0) x 1.5 = 9 Damage
-5 Energy
Nya used Shell Smash!
-20 Energy

Action 2:

Nya used Rock Blast!
Hit: 236/1000: Yes
# of hits: 781/1000: 4 hits
Crits: 424, 241, 449, 328/1000: 0
(4*3+3+0) x 2.25 +3.5 = 37.25 Damage
-6 Energy
Scyther used Counter!
(37.25/4) x 1.5 = 13.96875 Damage (FUCK YOU, NEW ROUNDING RULES)
13.96875/3 + 6 = 10.65625 ~ -11 Energy

Action 3:

Nya used Rock Slide!
Hit: 238/1000: No
Crit: 531/1000: No
Effect: 644/1000: No
(8+3+0) x 2.25 + 3.5 = 28.25 Damage
-5 Energy
Scyther used Counter!
28.25 x 1.5 = 42.375 Damage
42.375/3 + 6 + 4 = 24.125 ~ -24 Energy


Scyther (M)
HP: 34
EN: 60
SPE: 105
ABIL: Steadfast
STAT: N/A
OTHR: N/A

Nya (F)
HP: 35
EN: 69
SPE: 45
ABIL: Sturdy
STAT: N/A
OTHR: Shell Smash

Arena: N/A

Turn Order:


Opponent issues actions.
Maxim issues actions.
REFEREE
 
How about this?
Also. shouldn't that sub be illegal, or at least counted as two subs?

Endure~Rock Blast~Flail
 
Yeah, it's two subs. I just wrote the two subs in one line because I was lazy. And I believe the default number of subs against all FE's according to the sub revamp is 2, so it should be completely fine.


Scyther (M)
HP: 34
EN: 60
SPE: 105
ABIL: Steadfast
STAT: N/A
OTHR: N/A

Nya (F)
HP: 35
EN: 69
SPE: 45
ABIL: Sturdy
STAT: N/A
OTHR: Shell Smash

Arena: N/A

Action 1:

Nya used Endure!
-15 Energy
Scyther used Steel Wing!
Hit: 481/1000: Yes
Crit: 117/1000: No
Effect: 375/1000: No
(7-1+0) x 1.5 + 1.75 = 10.75 Damage
-5 Energy

Action 2:

Nya used Rock Blast!
Hit: 440/1000: Yes
# of hits: 887/1000: 5 hits
Crits: 573, 39, 204, 45, 625/1000: 2
(5*3+1+1+3+0) x 2.25 + 3.5 = 48.5 Damage
-6 Energy


Scyther (M)
HP: KO
EN: KO
SPE: 105
ABIL: Steadfast
STAT: N/A
OTHR: N/A

Nya (F)
HP: 26
EN: 48
SPE: 45
ABIL: Sturdy
STAT: N/A
OTHR: Shell Smash

Arena: N/A

You may choose your next type:






 
Battle 2

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 2/3


Jumpluff (F)

Nature: Timid

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 127 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17
+19% Accuracy

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Acrobatics
Rage Powder
Cotton Spore
U-Turn
Worry Seed
Giga Drain
Bounce

SolarBeam
Substitute
Protect

Encore
Cotton Guard
Amnesia

Snore


Your actions, Maxim!
 
Well, let's try this.

Shell Smash~Rock Slide~Rock Blast
If Encore is used A2, replace Shell Smash with Rock Blast
If Bounce is used, use Counter on the landing action
 

Jumpluff (F)
HP: 100
EN: 100
SPE: 127
ABIL: Leaf Guard
STAT: +19% Accuracy
OTHR: N/A

Nya (F)
HP: 100
EN: 100
SPE: 45
ABIL: Sturdy
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Jumpluff used Stun Spore!
Hit: 580/1000: Yes
-6 Energy
Paralysis: 706/1000: No
Nya used Shell Smash!
-20 Energy

Action 2:

Jumpluff used Leech Seed!
-9 Energy
Paralysis: 814/1000: No
Nya used Rock Slide!
Hit: 906/1000: No
-6 Energy

Nya: -3 HP

Action 3:

Jumpluff used Poisonpowder!
Hit: 826/1000: Yes
-6 Energy
Paralysis: 409/1000: No
Nya used Rock Blast!
Hit: 837/1000: Yes
# of hits: 792/1000: 4 hits
Crits: 834, 932, 408, 731: 0
(3*4+3+0) x 1.5 +3.5 = 26 Damage
-6 Energy

Nya: -2 HP
Nya: -3 HP
Jumpluff: +3 HP


Jumpluff (F)
HP: 77
EN: 79
SPE: 127
ABIL: Leaf Guard
STAT: +19% Accuracy
OTHR: N/A

Nya (F)
HP: 92
EN: 68
SPE: 45
ABIL: Sturdy
STAT: N/A
OTHR: Paralyzed (20%), Leech Seed (4 actions), Poisoned

Arena: N/A

Turn Order:


Opponent issues actions.
Maxim issues actions.
REFEREE
 

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