Battle Hall Challenge - Metal Bagon

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Scratchet (M)
HP: 25
EN: 35
SPE: 40
NATR: Adamant
ABIL: Scrappy
STAT: N/A
OTHR: N/A

Dark Death (M)
HP: 21
EN: 39
SPE: 91
NATR: Quirky
ABIL: Super Luck
STAT: N/A
OTHR: Confused (4a), SLP (wakes up before next action)

Arena: N/A

Action 1:

Dark Death woke up! Dark Death is confused!
RNG Roll (To-Hit Self) [<=500 Yes]: 168/1000 (Yes)
Dark Death hit himself in confusion!
(4+1.5) = 5.5 ~ 6 damage
Dark Death's confusion stage dropped.
-3 energy
Scratchet used Super Fury Swipes!
RNG Roll (To-Hit) [<=800 Yes]: 857/1000 (No)
The attack missed!
-20 energy

Action 2:

Dark Death is confused!
RNG Roll (To-Hit Self) [<=500 Yes]: 767/1000 (No)
Dark Death used Roost!
+20 HP
-11 energy
Scratchet is cooling down!

Action 3:

Dark Death is confused!
RNG Roll (To-Hit Self) [<=500 Yes]: 376/1000 (No)
Dark Death hit himself in confusion!
(4+1.5) = 5.5 ~ 6 damage
Dark Death's confusion stage dropped.
Dark Death is no longer confused!
-3 energy
Scratchet used Return!
RNG Roll (To-Crit) [<=63 Yes]: 486/1000 (No)
(8+3+3) = 14 damage
-6 energy

Scratchet (M)
HP: 25
EN: 9
SPE: 40
NATR: Adamant
ABIL: Scrappy
STAT: N/A
OTHR: N/A

Dark Death (M)
HP: 29
EN: 22
SPE: 91
NATR: Quirky
ABIL: Super Luck
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Metal Bagon issues actions.
Socialite Kelly issues actions.
REFEREE
 

"Far Out."

Drill Peck ~ Chill ~ Drill Peck
SIB: IF confuse ray is used THEN use substitute 15 HP but only once and if you have 16 HP or over.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

"BSHAX."

Chill - Confuse Ray - Protect

---------


Scratchet (M)
HP: 25
EN: 9
SPE: 40
NATR: Adamant
ABIL: Scrappy
STAT: N/A
OTHR: N/A

Dark Death (M)
HP: 29
EN: 22
SPE: 91
NATR: Quirky
ABIL: Super Luck
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Dark Death used Drill Peck!
RNG Roll (To-Crit) [<=125 Yes]: 280/1000 (No)
(8+3+0) x 1.5 = 16.5 ~ 17 damage
-5 energy
Scratchet chilled out!
+12 energy

Action 2:

Dark Death used Substitute!
Substitute: 15
-15 HP
-12 energy
Scratchet used Confuse Ray!
But it failed!
-5 energy

Action 3:

Scratchet used Protect!
Dark Death used Drill Peck!
RNG Roll (To-Crit) [<=125 Yes]: 280/1000 (No)
(8+3+0) x 1.5 = 16.5 ~ 17 damage
-5 energy
Dark Death ran out of energy! Dark Death fainted!
Scratchet protected himself!
-13 energy

Scratchet (M)
HP: 8
EN: 3
SPE: 40
NATR: Adamant
ABIL: Scrappy
STAT: N/A
OTHR: N/A

Dark Death (M)
HP: KOed
EN: KOed
SPE: 91
NATR: Quirky
ABIL: Super Luck
STAT: N/A
OTHR: N/A

Arena: N/A

Result:

Metal Bagon defeated by a whacky Scratchet

----------


"HAHAHHAHAHHAA I WIN! You cannot outsmart an old lady like me! Better luck next time and hope you get a noob of a trainer!"

Rewards
Metal Bagon: 5 TCs/BPs
- Dark Death: 10 HCs
Flora: 2+(10) = 12 BTs
 
Well, here we are. Metal Bagon will be using his Intimidating Salamence for a Rank 4 Singles. However, he has not stated whether Items=On or Items=Off; this is his last chance to do so.


Salamece - Metal Salamence (M)
Nature: Quiet(Sp.Attack increased by 1; Speed reduced by 15%)

Type: Dragon/Flying
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB: immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 87 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

10% decrese in evasion

EC: 9/9
MC: 0
DC: 5/5

Attacks (29):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Protect
Zen Headbutt
Fly

Dragon Claw
Brick Break
Flamethrower
Substitute
Hyper Beam
Earthquake
Giga Impact
Rock Slide
Protect

Hydro Pump
Dragon Dance
Dragon Pulse

Endure
Iron Defence
Draco Meteor
Outrage
Aqua Tail


The list of types in all its glory--best of luck. Rank 4 is not for the weak of heart...





 

Linebacker would like to battle!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 2/3
"YOU NERD TO GOLURK MORE, YOU KLUTZ!! YOU WOULD DIE IN TEN SECONDS ON THE GRIDIRON!!"


Golurk (U)

Nature: Careful

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 55
Size Class: 5
Weight Class: 7
Base Rank Total: 18

Abilities:

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Item: Choice Band

Attacks:

Pound
Astonish
Defence Curl
Mud Slap
Rollout
Shadow Punch
Iron Defence
Mega Punch
Magnitude
Dynamic Punch
Night Shade
Curse
Heavy Slam
Earthquake
Hammer Arm
Focus Punch

Stone Edge
Return
Fly
 

"Don't use this as a chance to indirectly flame me please."


Aqua Tail ~ Crunch ~ Aqua Tail
SUB: IF Golurk uses Stone Edge, THEN use Subititute 25 HP on the first instance, and then fly on all other instances when you're not behind a sub.
 

"I'M A LINEBACKER! I'M AN ANGRY GUY! OTHER NPCS DON'T HAVE SUCH HUGE AMOUNTS OF RAAAAAAAAAAAAAAAAAAAAAAAAGE!!"
Also, that comment could just as easily be applied to Golurk.

Defense Curl ~ Rollout ~ Rollout

Referee note: -Spe always floors. Salamence's Speed is 86. I expect you to effect this change immediately.

------------------------------------------------------------------

Before Round 1:

Golurk (U)
100 HP
100 EN
5/3/1-/4+/55
Klutz


Salamence (M)
100 HP
100 EN
5/3/5+/3/86-
Intimidate
-10 Eva

Action 1:

Salamence Intimidates
Golurk's Atk falls a stage

Salamence uses Aqua Tail
RNG Roll (To-Hit) (<=9000 Yes) 576/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3146/10000 (No)
Damage: (9+1.5(5-3))*1.5-1.75=16.25~16
-7 EN

Golurk uses Defense Curl
Golurk's Def rises a stage
-5 EN

Action 2:

Salamence uses Crunch
RNG Roll (To-Drop) (<=2000 Yes) 7063/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 560/10000 (Yes)
Damage: (8+3+1.5(5-3))*1.5=21
-6 EN

Golurk uses Rollout
RNG Roll (To-Crit) (<=625 Yes) 9631/10000 (No)
Damage: (8+1.5(5-3))*1.5-1.75=14.75~15
-5 EN

Action 3:

Salamence uses Aqua Tail
RNG Roll (To-Hit) (<=9000 Yes) 2710/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 5633/10000 (No)
Damage: (9+1.5(5-3))*1.5-1.75=16.25~16
-7 EN

Golurk uses Rollout
RNG Roll (To-Crit) (<=625 Yes) 1549/10000 (No)
Damage: (11+1.5(5-3))*1.5-1.75=19.25~19
-6 EN

After Round 1:

Golurk (U)
47 HP
84 EN
5/3/1-/4+/55
Klutz
-1 Atk
+1 Def


Salamence (M)
66 HP
80 EN
5/3/5+/3/86-
Intimidate
-10 Eva

---------------------------------------------------------------


"STOP! HAMMERTIME!"

Rollout ~ Rollout ~ Rollout
IF (Fly), THEN (Fly)
 

"Just to clear things up, I'm not over DQ, Terrador edited his post."

Protect (Should break Rollouts +3 BAP every time thing) ~ Crunch + Crunch combo ~ combo cooldown
 
Before Round 2:

Golurk (U)
47 HP
84 EN
5/3/1-/4+/55
Klutz
-1 Atk
+1 Def


Salamence (M)
66 HP
80 EN
5/3/5+/3/86-
Intimidate
-10 Eva

Action 1:

Salamence uses Protect
Salamence is Protected
-7 EN

Golurk uses Rollout
But Salamence is Protected
-10 EN (Salamence)
-7 EN

Action 2:

Golurk uses Rollout
RNG Roll (To-Crit) (<=625 Yes) 5421/10000 (No)
Damage: (8+1.5(5-3))*1.5-1.75=14.75~15
-5 EN

Salamence uses OMNOMNOM
RNG Roll (To-Drop) (<=2000 Yes) 751/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2901/10000 (No)
Damage: ((8*2.25)+1.5(5-3))*1.5-1.75=29.75~30
Golurk's Def falls a stage
-32 EN

Action 3:

Salamence is cooling down from its combo

Golurk uses Rollout
RNG Roll (To-Crit) (<=625 Yes) 7851/10000 (No)
Damage: (11+1.5(5-3))*1.5-1.75=19.25~19
-6 EN

After Round 2:

Golurk (U)
17 HP
66 EN
5/3/1-/4+/55
Klutz
-1 Atk
-1 Def


Salamence (M)
32 HP
31 EN
5/3/5+/3/86-
Intimidate
-10 Eva
 

"THANK YOU FOR THE WIN CHANCE, WHICH IS, BY MY CALCULATIONS, 14.8%"

Greater Stone Edge ~ Nothing ~ Stone Edge

----------------------------------------------------------------------------------------------

Before Round 3:

Golurk (U)
17 HP
66 EN
5/3/1-/4+/55
Klutz
-1 Atk
-1 Def


Salamence (M)
32 HP
31 EN
5/3/5+/3/86-
Intimidate
-10 Eva

Action 1:

Salamence uses Hydro Pump
RNG Roll (To-Hit) (<=8000 Yes) 1338/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8351/10000 (No)
Damage: (12+1.5(5-4))*1.5=20.25~20
-8 EN

After Round 3:

Golurk (U)
-3 HP
66 EN
5/3/1-/4+/55
Klutz


Salamence (M)
32 HP
23 EN
5/3/5+/3/86-
Intimidate
-10 Eva

---------------------------------------------------------------------


"HERE ARE YOUR TYPES!!"





 

Super Nerd would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/3

"Rawr."


Pyroak (F)

Nature: Sassy

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Item: Life Orb

Attacks:

Wood Hammer
Flare Blitz
Heat Wave
Leaf Blade
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Giga Drain
Fire Spin
Flame Wheel
Energy Ball
Petal Dance
Incinerate
Synthesis
Iron Defense
Amnesia
Flash Cannon
Lave Plume

Sunny Day
Earthquake
Rock Slide

Aromatherapy
Counter
Revenge

AncientPower
Earth Power
 

"That was the 'mon I wanted least (if I remember the 21st correctly)."

Fly ~ Dragon Dance ~ Fly
SUB: IF Sunny Day is used on A1, THEN use Dragon Dance on A1 and Substitute on A2.
SUB2: IF counter is used and you're using fly, THEN use Hyper Beam instead.
 

"Since you didn't specify what kind of Substitute you were making with your first sub, it is illegal (and therefore must be ignored). Tee hee."

Sunny Day ~ Leech Seed ~ Synthesis

------------------------------------------------------------------

Before Round 1:

Pyroak (F)
120 HP
100 EN
3/4/3/4+/52-
Rock Head
-10 Eva


Salamence (M)
100 HP
100 EN
5/3/5+/3/86-
Intimidate
-10 Eva

Action 1:

Salamence Intimidates Pyroak
-1 Atk (Pyroak)

Salamence uses Fly
Salamence Flies up high
-10 EN

Pyroak uses Sunny Day
The Sun is shining (4R)
-9 EN

Salamence attacks
RNG Roll (To-Crit) (<=625 Yes) 7953/10000 (No)
Damage: (9+3+1.5(5-4))*1.5=20.25~20

Action 2:

Salamence uses Dragon Dance
+1 Atk
+1 Spe
-6 EN

Pyroak uses Leech Seed
Salamence is Seeded
-9 EN

Pyroak drains 3 HP from Salamence

Action 3:

Salamence uses Fly
Salamence Flies up high
-10 EN

Pyroak uses Synthesis
+35 HP
-16 EN

Salamence attacks
RNG Roll (To-Crit) (<=625 Yes) 9026/10000 (No)
Damage: (9+3+1.5(5-4))*1.5=20.25~20
Pyroak drains 3 HP from Salamence

After Round 1:

Pyroak (F)
103 HP
66 EN
3/4/3/4+/52-
Rock Head
-10 Eva
-1 Atk


Salamence (M)
94 HP
74 EN
5/3/5+/3/86-
Intimidate
-10 Eva
+1 Atk
+1 Spe
Seeded (4A)

--------------------------------------------


"Go, attack plan Alpha!"

AncientPower ~ Lava Plume ~ AncientPower
IF (Fly), THEN (Counter)
 
You're over DQ, and when repeatedly asked to post on IRC, you made clear that you didn't intend to; you don't even ask for more time to compose a set of orders. I hereby disqualify you. Rewards are as follows:

Metal Bagon: 2/2=1 CC
Salamence: 2/2=1 HC

Terrador: 4 UC

You may rechallenge starting 9:35 PM PST on February 13, 2012.
 
Metal Bagon and I are the only ones who should be posting in here.

Challenge #4

Metal Bagon is using KFC the Blaziken with Blaze in Rank 4.

Blaziken - KFC (F)
Nature: Quirky (Neutral Nature)
Type: Fire/Fighting
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
Fighting STAB: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Attacks (25):
Scratch
Growl
Focus Energy
Ember
Double-Kick
Peck
Sand-Attack
Fire Spin
Quick Attack
Slash
Sky Uppercut
Flare Blitz

Double Team
Return
Flame Charge
Subsitute
Swords Dance
Brick Break
Flamethrower
Protect

Agility
Flame Burst
Rock Slide

Counter
Overheat


EDIT: Yep hehe
Pick a type and let your hall challenge commence!






 
Battle 1


Smasher Williams would like to battle!

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 3/3


Syclant (F)

Nature: Modest

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 100
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Item: Occa Berry

Attacks:

Leer
Leech Life
Ice Shard
Focus Energy
Slash
X-Scissor
Ice Beam
Hail
Bug Buzz
Avalanche
Scratch
Bug Bite
Icy Wind
Icicle Spear
Icicle Crash
Ice Punch

SolarBeam
Rock Slide
Acrobatics

Water Pulse
Counter
Tail Glow

Earth Power
Superpower


"Technician spike serve gogogo~!"
 

"Just as I hoped (but Syclant is boss so I'm still not hopeful)."

Flamethrower ~ Flame Burst ~ Flamethrower
SUB: IF Acrobatics or Earth Power is used then use Substitute (25 HP) instead.
 

"You might want to be more careful..."

Acrobatics ~ Earth Power ~ Acrobatics

-----------


Blaziken (F)
HP:
100
EN: 100
SPE: 80
NATR: Quirky
ABIL: Blaze
STAT: N/A
OTHR: N/A


Syclant (F)
HP:
100
EN: 100
SPE: 121
NATR: Modest
ABIL: Technician
STAT: N/A
OTHR: N/A


Action 1:
Syclant used Acrobatics!
RNG Roll (To-Crit) [<=625 Crit]: 4794/10000 (No)
(11+(4.5-4.5))*1.5 = 16.5 damage
-7 energy
Blaziken used Substitute!
-25 HP
Other Change: 25 HP Substitute (Blaziken)
-24 energy

Action 2:
Syclant used Earth Power!
RNG Roll (To-Crit) [<=625 Crit]: 2840/10000 (No)
(9+(7.5-4.5))*1.5 = 18 damage
-7 energy
Blaziken used Substitute!
Failed
-28 energy

Action 3:
Syclant used Acrobatics!
RNG Roll (To-Crit) [<=625 Crit]: 2885/10000 (No)
(11+(4.5-4.5))*1.5 = 16.5 damage
Blaziken's substitute faded
-7 energy
Blaziken used Substitute!
-25 HP
Other Change: 25 HP Substitute (Blaziken)
-32 energy



Blaziken (F)
HP:
34
EN: 16
SPE: 80
NATR: Quirky
ABIL: Blaze
STAT: N/A
OTHR: Substitute (25 HP)


Syclant (F)
HP:
100
EN: 79
SPE: 121
NATR: Modest
ABIL: Technician
STAT: N/A
OTHR: N/A

-----------


"Like I said..."

Earth Power ~ Acrobatics ~ Earth Power
 

Blaziken (F)
HP:
34
EN: 16
SPE: 80
NATR: Quirky
ABIL: Blaze
STAT: N/A
OTHR: Substitute (25 HP)


Syclant (F)
HP:
100
EN: 79
SPE: 121
NATR: Modest
ABIL: Technician
STAT: N/A
OTHR: N/A


Action 1:
Syclant used Earth Power!
RNG Roll (To-Crit) [<=625 Crit]: 3891/10000 (No)
(9+(7.5-4.5))*1.5 = 18 damage
-7 energy
Blaziken chilled!
+12 energy

Action 2:
Syclant used Acrobatics!
RNG Roll (To-Crit) [<=625 Crit]: 2885/10000 (No)
(11+(4.5-4.5))*1.5 = 16.5 damage
Blaziken's substitute faded
-7 energy
Blaziken used Flare Blitz+Flare Blitz!
RNG Roll (To-Crit) [<=625 Crit]: 6808/10000 (No)
(31.5+3+(7.5-4.5))*2.25 = 84.375 damage
-28.125 HP
-37.5 energy
Blaziken fainted!


Blaziken (F)
HP:
KO
EN: KO
SPE: 80
NATR: Quirky
ABIL: Blaze
STAT: N/A
OTHR: N/A


Syclant (F)
HP:
16
EN: 65
SPE: 121
NATR: Modest
ABIL: Technician
STAT: N/A
OTHR: N/A

-----------


"Sorry :S"

Rewards
Metal Bagon: 2 CC
- Blaziken: 2 HC (KOC)
Elevator Music: 2(1)+2 = 4 UC
 

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