Battle Hall Challenge - Mr.L

The answer to your question is no, except for flinches caused by Sky Attack.


Houndour (M)
HP: 38
EN: 75
SPE: 65
NATR: Rash
ABIL: Flash Fire
STAT: N/A
OTHR: N/A

Auron (M)
HP: 39
EN: 78
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Houndour used Fire Fang!
RNG Roll (To-Crit) [<=63 Yes] 638/1000 (No)
(7+3+0) - (1 x 1.75) = 8.25 ~ 8 Damage
The Substitute broke!
-4 Energy
Auron used Reversal!
RNG Roll (To-Crit) 963/1000 (No)
(20+3+3) x 1.5 = 39 Damage
-12 Energy


Houndour (M)
HP: KO
EN: KO
SPE: 65
NATR: Rash
ABIL: Flash Fire
STAT: N/A
OTHR: N/A

Auron (M)
HP: 2
EN: 44
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion, +1 Def
OTHR: N/A

Arena: N/A

Mr.L, you may choose your next type. Your options are:






 
Battle 3


Scientist Eugene wants to battle!

"I have to observe some battling."

RNG Roll for Pokemon: 4/5

"Let's see how magnets affect this battle."

RNG Roll for Ability: 1/3

"But of course, the most useless ability must be used."


Magnemite (U)

Nature: Timid

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+)
+10% Accuracy

Abilities:

Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks:

Metal Sound
Tackle
Thundershock
Supersonic
SonicBoom
Thunder Wave
Spark
Electro Ball
Lock-On
Magnet Bomb
Discharge
Magnet Rise
Zap Cannon

Hidden Power [Ice] (7)
Double Team
Flash Cannon


Your actions, Mr.L!
 
Alright, let's go Sub (25) -> Force Palm -> Circle Throw!
(IF your sub is broken AND he launches a Supersonic, I want you to use Magic Coat to bounce it back)
 

Magnemite (U)
HP: 80
EN: 100
SPE: 52
NATR: Timid
ABIL: Magnet Pull
STAT: +10% Accuracy
OTHR: N/A

Auron (M)
HP: 90
EN: 100
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Magnemite used Double Team!
-16 Energy
Auron used Substitute!
-25 HP
-24 Energy

Action 2:

Magnemite used Discharge!
RNG Roll (To-Crit) [<=63 Yes] 548/1000 (No)
(8+3+1.5) = 12.5 ~ 13 Damage
-5 Energy
Auron used Force Palm!
RNG Roll (Correct Clone) [<=250 Yes] 80/1000
RNG Roll (To-Crit) [<=63 Yes] 630/1000 (No)
RNG Roll (Effect) [<=300 Yes] 754/1000 (No)
(6+3+1.5) x 1.5 = 15.75 ~ 16 Damage
-3 Energy

Action 3:

Magnemite used Discharge!
RNG Roll (To-Crit) [<=63 Yes] 334/1000 (No)
(8+3+1.5) = 12.5 ~ 13 Damage
The Substitute broke!
-9 Energy
Auron used Circle Throw!
RNG Roll (To-Hit) [<=900 Yes] 830/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes] 912/1000 (No)
(4+1+3+1.5) x 1.5 = 14.25 ~ 14 Damage
-4 Energy


Magnemite (U)
HP: 50
EN: 70
SPE: 52
NATR: Timid
ABIL: Magnet Pull
STAT: +10% Accuracy
OTHR: N/A

Auron (M)
HP: 65
EN: 69
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:

Scientist Eugene issues actions.
Mr.L issues actions.
REFEREE
 

"Hmmm, my hypothesis seems like it will be disproved."

Flash Cannon, Discharge, Flash Cannon
IF he doesn't have a Substitute up when it is your action, THEN use Thunder Wave and push actions back
 

Magnemite (U)
HP: 50
EN: 70
SPE: 52
NATR: Timid
ABIL: Magnet Pull
STAT: +10% Accuracy
OTHR: N/A

Auron (M)
HP: 65
EN: 69
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Auron used Magic Coat!
-10 Energy
Magnemite used Thunder Wave!
It bounced back!
-6 Energy

Action 2:

Auron used Substitute!
-15 HP
-12 Energy
RNG Roll (Paralysis) [<=250 Yes] 6/1000 (Yes)
Magnemite is fully paralyzed!

Action 3:

Auron used Hi Jump Kick!
RNG Roll (To-Hit) [<=900 Yes] 595/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes] 552/1000 (No)
(13+3+1.5) x 1.5 = 26.25 ~ 26 Damage
-7 Energy
RNG Roll (Paralysis) [<=200 Yes] 139/1000 (Yes)
Magnemite is fully paralyzed!


Magnemite (U)
HP: 24
EN: 70
SPE: 52
NATR: Timid
ABIL: Magnet Pull
STAT: +10% Accuracy
OTHR: Paralyzed (10%)

Auron (M)
HP: 65
EN: 69
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion
OTHR: Substitute (15 HP)

Arena: N/A

Turn Order:

Mr.L issues actions.
Scientist Eugene issues actions.
REFEREE
 

"Clearly this guy has never experimented with magnets before."

Magnet Rise, Zap Cannon, Zap Cannon
IF you are FP'ed A1, THEN push actions back
 

Magnemite (U)
HP: 24
EN: 70
SPE: 52
NATR: Timid
ABIL: Magnet Pull
STAT: +10% Accuracy
OTHR: Paralyzed (10%)

Auron (M)
HP: 65
EN: 69
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion
OTHR: Substitute (15 HP)

Arena: N/A

Action 1:

Auron burrowed underground!
RNG Roll (Paralysis) [<=100 Yes] 465/1000 (No)
Magnemite used Magnet Rise!
-5 Energy
Auron used Dig!
The attack missed!

-10 Energy

Action 2:

Auron used Force Palm!
RNG Roll (To-Crit) [<=63 Yes] 123/1000 (No)
RNG Roll (Effect) [<=300 Yes] 331/1000 (No)
(6+3+1.5) x 1.5 = 15.75 ~ 16 Damage
-3 Energy
RNG Roll (Paralysis) [<=100 Yes] 612/1000 (No)
Magnemite used Zap Cannon!
RNG Roll (To-Hit) [<=700 Yes] 125/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes] 129/1000 (No)
(12+3+1.5) = 16.5 ~ 17 Damage
-8 Energy
The Substitute broke!
-8 Energy

Action 3:

Auron burrowed underground!
RNG Roll (Paralysis) [<=100 Yes] 270/1000 (No)
Magnemite used Zap Cannon!
The attack missed!
-12 Energy
Auron used Dig!
The attack missed!

-10 Energy


Magnemite (U)
HP: 8
EN: 45
SPE: 52
NATR: Timid
ABIL: Magnet Pull
STAT: +10% Accuracy
OTHR: Paralyzed (5%)

Auron (M)
HP: 48
EN: 46
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:

Scientist Eugene issues actions.
Mr.L issues actions.
REFEREE
 

"It looks like these magnets might be done for."

Flash Cannon, Zap Cannon + Thunderbolt, Flash Cannon (if applicable)
 

Magnemite (U)
HP: 24
EN: 70
SPE: 52
NATR: Timid
ABIL: Magnet Pull
STAT: +10% Accuracy
OTHR: Paralyzed (10%)

Auron (M)
HP: 65
EN: 69
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion
OTHR: Substitute (15 HP)

Arena: N/A

Action 1:

Auron used Force Palm!
RNG Roll (To-Crit) [<=63 Yes] 563/1000 (No)
RNG Roll (Effect) [<=300 Yes] 683/1000 (No)
(6+3+1.5) x 1.5 = 15.75 ~ 16 Damage
-3 Energy


Magnemite (U)
HP: KO
EN: KO
SPE: 52
NATR: Timid
ABIL: Magnet Pull
STAT: N/A
OTHR: N/A

Auron (M)
HP: 48
EN: 43
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Mr.L, you may choose your next type. Your options are:





 
Battle 4


Scientist Eugene wants to battle again!

"I need to do another experiment."

RNG Roll for Pokemon: 3/5

"This time, I will put a blob into the experiment."

RNG Roll for Ability: 2/3

"He has a body made of ice, so that should change the temperature of the surrounding air, thus..."


Spheal (M)

Nature: Quiet

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW): (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Attacks:

Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Ice Beam
Earthquake
Hail

Signal Beam
Yawn
Rock Slide


Your actions, Mr.L!

EDIT: 1k, woo!
 
Grats on the 1k, Purse, but that doesn't mean we won't show this big ball of lard how to roll!

Hi Jump Kick -> Rock Slide -> Hi Jump Kick
(If he uses Yawn, replace that action with Magic Coat and push actions back)
 

Spheal (M)
HP: 100
EN: 100
SPE: 21
NATR: Quiet
ABIL: Magnet Pull
STAT: -10% Evasion
OTHR: N/A

Auron (M)
HP: 90
EN: 100
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Auron used Magic Coat!
-10 Energy
Spheal used Yawn!
It bounced back!
Spheal became drowsy!

-7 Energy

Action 2:

Auron used Magic Coat!
-14 Energy
Spheal used Yawn!
It bounced back!

-11 Energy

Action 3:

Auron used Magic Coat!
-18 Energy
Spheal used Yawn!
It bounced back!

-15 Energy


Spheal (M)
HP: 100
EN: 67
SPE: 21
NATR: Quiet
ABIL: Magnet Pull
STAT: -10% Evasion
OTHR: Drowsy

Auron (M)
HP: 90
EN: 58
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:

Scientist Eugene issues actions.
Mr.L issues actions.
REFEREE
 

"It appears that my hypothesis is correct so far."

Yawn*3
IF Auron uses Substitute, THEN make your remaining actions: Encore, Ice Beam, Ice Beam
 
Alright, i see a hole in his plan to drain our energy.

Screech -> Substitute (20) -> Chill

The screech is to drown out the yawning sound, btw.
 

Spheal (M)
HP: 100
EN: 67
SPE: 21
NATR: Quiet
ABIL: Magnet Pull
STAT: -10% Evasion
OTHR: Drowsy

Auron (M)
HP: 90
EN: 58
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Auron used Screech!
RNG Roll (<=850 Yes) 157/1000 (Yes)
Spheal's Defense harshly dropped!
-6 Energy
Spheal used Yawn!
But it failed!
-19 Energy
Spheal fell asleep!
RNG Roll (Duration) [1|1|2] 3/3 (2 actions)

Action 2:

Auron used Substitute!
-20 HP
-18 Energy
Spheal is asleep!

Action 3:


Auron used Chill!
+12 Energy
Spheal is asleep!


Spheal (M)
HP: 100
EN: 48
SPE: 21
NATR: Quiet
ABIL: Magnet Pull
STAT: -10% Evasion
OTHR: Drowsy

Auron (M)
HP: 90
EN: 46
SPE: 51
NATR: Brave
ABIL: Prankster
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:

Mr.L issues actions.
Scientist Eugene issues actions.
REFEREE
 
Okay, now let's get this done!

Hi Jump Kick -> Rock Slide -> Hi Jump Kick
(IF there's no substitute AND Spheal uses Yawn, Replace that action with Substitute (20), but only once!)
 

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