Battle Hall Challenge - Mr.L


Togepi (F)
HP: 64
EN: 77
SPE: 17
ABIL: Super Luck
STAT: -10% Evasion, +2 SpA
OTHR: N/A

Nix (F)
HP: 59
EN: 83
SPE: 60
ABIL: Synchronize
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Nix used Haze!
-6 Energy
Togepi used Ancientpower!
Crit: 823/1000: No
Effect: 265/1000: No
(6+1.5) x 1.5 = 11.25 Damage
-4 Energy

Action 2:

Nix used Me First!
Hit: 675/1000: Yes
Crit: 254/1000: No
Effect: 777/1000: No
(18+1.5) = 19.5 Damage
-10 Energy
Togepi used Fire Blast!
Hit: 113/1000: Yes
Crit: 343/1000: No
Effect: 642/1000: No
(12+1.5) = 13.5 Damage
-8 Energy

Action 3:

Nix used Psychic!
Crit: 133/1000: No
Effect: 949/1000: No
(7+3+1.5) = 11.5 Damage
-5 Energy
Togepi used Ancientpower!
Crit: 270/1000: No
Effect: 24/1000: Yes
(6+1.5) x 1.5 = 11.25 Damage
-4 Energy


Togepi (F)
HP: 33
EN: 61
SPE: 17
ABIL: Super Luck
STAT: -10% Evasion, +1 EVERYTHING
OTHR: N/A

Nix (F)
HP: 23
EN: 62
SPE: 60
ABIL: Synchronize
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:


Mr.L issues actions.
Opponent issues actions.
REFEREE
 
Confuse Ray -> Psychic -> Solarbeam

IF a damaging fire attack is used A2 or A3, THEN replace that action with Me First
 

Togepi (F)
HP: 33
EN: 61
SPE: 17
ABIL: Super Luck
STAT: -10% Evasion, +1 EVERYTHING
OTHR: N/A

Nix (F)
HP: 23
EN: 62
SPE: 60
ABIL: Synchronize
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Nix used Confuse Ray!
Duration: 267/1000: 2 actions
-5 Energy
Confusion: 347/1000: Yes
Togepi hit itself in confusion!
(4-3) + 1.75 - 1.75 = 1 Damage
-3 Energy

Action 2:

Nix used Psychic!
Crit: 833/1000: No
Effect: 112/1000: No
(7+3+1.5) - 1.75 = 9.75 Damage
-5 Energy
Togepi used Ancientpower!
Crit: 456/1000: No
Effect: 233/1000: No
(6+1.5) x 1.5 + 1.75 = 13 Damage
-4 Energy

Action 3:

Nix took in sunlight!
Togepi used Ancientpower!
Crit: 297/1000: No
Effect: 44/1000: Yes
(6+1.5) x 1.5 + 1.75 = 13 Damage
-8 Energy


Togepi (F)
HP: 19
EN: 46
SPE: 17
ABIL: Super Luck
STAT: -10% Evasion, +1 EVERYTHING
OTHR: N/A

Nix (F)
HP: KO
EN: KO
SPE: 60
ABIL: Synchronize
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Rewards:
Mr.L: 10 CC
Nix the Natu: 10 HC (aka KOC)
C$FP: 12 UC
 
Note: Only Mr.L and TheWolfe should be posting in this thread.

Mr.L will be using the following:


Nix - Natu (F)
Ability: Magic Bounce
Rank: 1


Natu [Nix] (Female)
Nature: Quiet (+1 Sp.A, -15% speed, -10% Evasion)
Type: Psychic/Flying
Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 5/5

Moves:
-Peck
-Leer
-Night Shade
-Teleport
-Lucky Chant
-Miracle Eye
-Me First
-Confuse Ray

-Sucker Punch
-Drill Peck
-Haze

-Heat Wave
-Endure
-Sky Attack

-Psychic
-Shadow Ball
-Solarbeam
-Round
-Substitute
-Thunder Wave
-Light Screen
-Reflect

Total Moves: 22


Please select your type below and let's get started!






 
Yahoo! Someone took my battle!

I'll start with
, obviously. Weak choosing pool, SE STAB, what's not to like?
 
Sorry for the long wait! :o

BATTLE 1!

VS. Dan

"I'm gonna make a man out of you!"

Pokemon check (1-5): 3 (Weedle)
Ability check (1-2): 1 (Shield Dust)


Weedle (M)
Ability: Shield Dust


Weedle (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Poison Sting
String Shot
Bug Bite

Snore
 
Sky Attack -> Sky Attack -> Sky Attack

IF Poison Sting is ordered, THEN replace that action with Substitute (20)
 
Music: Super Street Fighter 4 - Dan's Theme



"YAH! YAH! YAH!"

Poison Sting x3

Round 1! FIGHT!

Action 1
-Natu used Substitute!
Natu created a Substitute! (20 HP)
Energy: -18

-Weedle used Poison Sting!
To critical (<=625): 9222 (No)
Damage: 8.5
Energy: -2
Natu's Substitute took the hit! (11.5 HP)

Action 2
-Natu used Substitute!
But it failed!
Energy: -22

-Weedle used Poison Sting!
To critical (<=625): 9131 (No)
Damage: 8.5
Energy: -6
Natu's Substitute took the hit! (3 HP)

Action 3
-Natu used Substitute!
But it failed!
Energy: -26

-Weedle used Poison Sting!
To critical (<=625): 978 (No)
Damage: 8.5
Energy: -10
Natu's Substitute broke!

HP Left:
Natu: 90 - 20 from A1 = 70
Weedle: 90

Energy Left:
Natu: 100 - 18 from A1 - 22 from A2 - 26 from A3 = 34
Weedle: 100 - 2 from A1 - 6 from A2 - 10 from A3 = 82

Stat modifiers:
Natu: Nothing
Weedle: Nothing

Mr. L
O

Nix - Natu (F)
HP: 70
EN: 34
Ability: Magic Bounce
Effects: Nothing
Status: OK!

VS.

Dan Hibiki
O

Weedle (M)
HP: 90
EN: 82
Ability: Shield Dust
Effects: Nothing
Status: OK!​



"YAH! YAH! YAH!"

Bug Bite ~ Poison Sting ~ Bug Bite
 

"WOW...I'm an idiot...let's try and fix my mistake. Sorry about that, Nix."


Chill -> Sky Attack -> Chill
 
Music: Super Street Fighter 4 - Dan's Theme

Round 2! FIGHT!

Action 1
-Natu chilled out! [1/5]
Energy: +12

-Weedle used Bug Bite!
To critical (<=625): 6308 (No)
Damage: 10.5
Energy: -3

Action 2
-Natu is glowing!
Energy: -9

-Weedle used Poison Sting!
To critical (<=625): 2145 (No)
To poison (<=3000): 8022 (No)
Damage: 8.5
Energy: -2

-Natu used Sky Attack!
To hit (<=9000): 8275 (Yes)
To critical (<=625): 2463 (No)
Damage: 22.5

Action 3
-Natu chilled out! [2/5]
Energy: +12

-Weedle used Bug Bite!
To critical (<=625): 591 (Yes)
Damage: 13.5
Energy: -3

HP Left:
Natu: 70 - 10.5 from A1 - 8.5 from A2 - 13.5 from A3 = 37.5 ~ 38
Weedle: 90 - 22.5 from A2 = 67.5 ~ 68

Energy Left:
Natu: 34 + 12 from A1 - 9 from A2 + 12 from A3 = 49
Weedle: 82 - 3 from A1 - 2 from A2 = 77

Stat modifiers:
Natu: Nothing
Weedle: Nothing

Mr. L
O

Nix - Natu (F)
HP: 38
EN: 49
Ability: Magic Bounce
Effects: Nothing
Status: OK!

VS.

Dan Hibiki
O

Weedle (M)
HP: 68
EN: 77
Ability: Shield Dust
Effects: Nothing
Status: OK!​
 
I'ma go ahead and say Sky Attack's Flinch does NOT carry over into the next round...sadly. I remember them deeming that too powerful, and now the flinch only matters for lower priority moves...THAT, and you have Shield Dust...

Anywho, I have a feeling the damage will only bring me to 40, so I'll act upon those assumptions and go ahead and post my actions.


"All right, Nix. We can easily outdamage those dunces...we have 49 energy...this should be enough to do my plan."


Psychic -> Drill Peck -> Psychic+Psychic

If my calcs are correct, I should do 21.75 + 16.5 + 34.875 = 73.125, which means I KO =D (And energy's 4.5 + 5 + 25 = 34.5 = 35, which means I don't EN KO myself =D)
 
Music: Super Street Fighter 4 - Dan's Theme



"Shinkuuuuuuu GADOKEN!"

Bug Bite x3

Round 3! FIGHT!

Action 1
-Natu used Psychic!
To critical (<=625): 8268 (No)
To drop Special Defense (<=1000): 6969 (No)
Damage: 21.75
Energy: -4.5

-Weedle used Bug Bite!
To critical (<=625): 6652 (No)
Damage: 10.5
Energy: -7

Action 2
-Natu used Drill Peck!
To critical (<=625): 396 (Yes)
Damage: 21
Energy: -5

-Weedle used Bug Bite!
To critical (<=625): 2987 (No)
Damage: 10.5
Energy: -11

Action 3
-Weedle used Bug Bite!
To critical (<=625): 668 (No)
Damage: 10.5
Energy: -15

-Natu used Psychic + Psychic!
To critical (<=625): 3293 (No)
To drop Special Defense (<=2000): 3664 (No)
Damage: 40.5
Energy: -24

Weedle fainted!

HP Left:
Natu: 38 - 10.5 from A1 - 10.5 from A2 - 10.5 from A3 = 6.5 ~ 7
Weedle: 68 - 21.75 from A1 - 21 from A2 - 40.5 from A3 = -15.25 ~ -15

Energy Left:
Natu: 49 - 4.5 from A1 - 5 from A2 - 24 from A3 = 15.5 ~ 16
Weedle: 77 - 7 from A1 - 11 from A2 - 15 from A3 = 44

Stat modifiers:
Natu: Nothing
Weedle: Nothing

Mr. L
O

Nix - Natu (F)
HP: 7
EN: 16
Ability: Magic Bounce
Effects: Nothing
Status: OK!

VS.

Dan Hibiki
x

Weedle (M)
HP: 0
EN: 44
Ability: Shield Dust
Effects: Nothing
Status: FAINTED - Unable to battle



"I was...so close...to winning for once...WAAAAAAAAAAAAAAAAAAAHHHH!!!"

Congratulations! Your current streak for this Battle Hall run is 1.

Please select your next type from below!






 
BATTLE 2!

VS. Ryu

"The answer lies in the heart of battle!"

Pokemon check (1-5): 5 (Venipede)
Ability check (1-2): 2 (Swarm)


Venipede (M)
Ability: Swarm


Venipede (M)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:

Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite

Toxic
Venoshock
Hidden Power [Fighting] (7)

Twineedle
Rock Climb
Pin Missile
 

"Venipede...Could be worse (but never unbeatable). As you say, 'Come at me, bro'"


Sky Attack -> Psychic -> Sky Attack
IF Pin Missle is ordered A1 or A3, THEN replace that action with Heat Wave.
 
Music: Super Street Fighter 4 - Ryu's Theme



"Tatsumaki Senpuukyaku!"

Defense Curl ~ Rollout ~ Rollout [Rolling]

Round 1! FIGHT!

Action 1
-Natu is glowing!
Energy: -9

-Venipede used Defense Curl!
Venipede's Defense rose to +1!
Energy: -5

-Natu used Sky Attack!
To critical (<=625): 68 (Yes)
Damage: 28.25

Action 2
-Natu used Psychic!
To critical (<=625): 8492 (No)
To drop Special Defense (<=1000): 1450 (No)
Damage: 19.5
Energy: -4.5

-Venipede used Rollout!
To hit (<=9000): 3583 (Yes)
To critical (<=625): 7634 (No)
Damage: 12
Energy: -5

Action 3
-Natu is glowing!
Energy: -9

-Venipede used Rollout!
To hit (<=9000): 1831 (Yes)
To critical (<=625): 5321 (No)
Damage: 16.5
Energy: -6

-Natu used Sky Attack!
To critical (<=625): 2687 (No)
Damage: 23.75

HP Left:
Natu: 90 - 12 from A2 - 16.5 from A3 = 61.5 ~ 62
Venipede: 90 - 28.25 from A1 - 19.5 from A2 - 23.75 from A3 = 18.5 ~ 19

Energy Left:
Natu: 100 - 9 from A1 - 4.5 from A2 - 9 from A3 = 77.5 ~ 78
Venipede: 100 - 5 from A1 - 5 from A2 - 6 from A3 = 84

Stat modifiers:
Natu: Nothing
Venipede: +1 Def (Locked)

Mr. L
O

Nix - Natu (F)
HP: 62
EN: 78
Ability: Magic Bounce
Effects: Nothing
Status: OK!

VS.

Ryu
O

Venipede (M)
HP: 19
EN: 84
Ability: Swarm (Active)
Effects: +1 Def
Status: OK!​



"Tatsumaki Senpuukyaku!"

Rollout [Rolling] ~ Rollout [Rolling] ~ Rollout [Rolling]
Sub: IF Rollout misses or is otherwise blocked, THEN use Pin Missile on remaining actions.
 
Music: Super Street Fighter 4 - Ryu's Theme

Round 2! FIGHT!

Action 1
-Natu used Psychic!
To critical (<=625): 9161 (No)
To drop Special Defense (<=1000): 7738 (No)
Damage: 19.5
Energy: -4.5

Venipede fainted!

HP Left:
Natu: 62
Venipede: 19 - 19.5 from A1 = -0.5 ~ -1

Energy Left:
Natu: 78 - 4.5 from A1 = 73.5 ~ 74
Venipede: 84

Stat modifiers:
Natu: Nothing
Venipede: Nothing

Mr. L
O

Nix - Natu (F)
HP: 62
EN: 74
Ability: Magic Bounce
Effects: Nothing
Status: OK!

VS.

Ryu
x

Venipede (M)
HP: 0
EN: 84
Ability: Swarm
Effects: Nothing
Status: FAINTED - Unable to battle



"Ow...maybe spamming one attack wasn't such a good idea after all..."

Congratulations! Your current streak for this Battle Hall run is 2.

Your next match will be underway!






 
BATTLE 3!

VS. Dee Jay

"Yo mon! No need to be so tense! Party!"

Pokemon check (1-5): 3 (Sunkern)
Ability check (1-2): 2 (Solar Power)


Sunkern (M)
Ability: Solar Power


Sunkern (M)

Nature: Modest

Type: Grass

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Attacks:

Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Worry Seed

Hidden Power [Fire] (7)
Sunny Day
SolarBeam

Encore
Morning Sun
Bide
 

"I must say, we are rather fortunate to get such a mon potential of much...after experiencing a TLC...Torturing Little Creature.


Sky Attack -> Substitute (15) -> Sky Attack
 
Music: Super Street Fighter 4 - Dee Jay's Theme



"Your problem is you've got no rhythm."

Sunny Day ~ Growth ~ Hidden Power

Round 1! FIGHT!

Action 1
-Natu is glowing!
Energy: -9

-Sunkern used Sunny Day!
The sunlight became harsh!
Energy: -10

-Natu used Sky Attack!
To hit (<=9000): 2494 (Yes)
To critical (<=625): 4385 (No)
Damage: 21

-Sunkern was hurt due to Solar Power! (-1 HP)

Action 2
-Natu used Substitute!
Natu created a Substitute! (15 HP)
Energy: -12

-Sunkern used Growth!
Sunkern's Attack and Special Attack rose to +2!
Energy: -8

-Sunkern was hurt due to Solar Power! (-1 HP)

Action 3
-Natu is glowing!
Energy: -9

-Sunkern used Hidden Power!
To critical (<=625): 3117 (No)
Damage: 17
Energy: -5
Natu's Substitute broke!

-Natu used Sky Attack!
To hit (<=9000): 318 (Yes)
To critical (<=625): 9708 (No)
Damage: 21

Sunkern was hurt due to Solar Power! (-1 HP)

HP Left:
Natu: 90 - 15 from A2 = 75
Sunkern: 90 - 22 from A1 - 1 from A2 - 22 from A3 = 45

Energy Left:
Natu: 100 - 9 from A1 - 12 from A2 - 9 from A3 = 70
Sunkern: 100 - 10 from A1 - 8 from A2 - 5 from A3 = 77

Stat modifiers:
Natu: Nothing
Sunkern: +2 Att, +2 SpA (Will both drop to +1 Att, +1 SpA at end of R2)

Mr. L
O

Nix - Natu (F)
HP: 75
EN: 70
Ability: Magic Bounce
Effects: Nothing
Status: OK!

VS.

Dee Jay
O

Sunkern (M)
HP: 45
EN: 77
Ability: Solar Power (Active)
Effects: +2 Att, +2 SpA
Status: OK!

The sunlight is strong - Improved Fire attacks, solar skills at maximum efficiency. (3 rounds)



"LalalalalalalalalalalalaBOOLA!"

Hidden Power ~ Solarbeam ~ Hidden Power
 

"I must admit, you have some musical fruit: it knows how to dance like shit. Lemme show you what i do to shit..."


Heat Wave -> Sky Attack -> Heat Wave

Unless I miss 2 of these, I should win, and I'd like to face
next.
 
I totally lost it for a good five mintues after reading your post. Thanks. :P

Music: Super Street Fighter 4 - Dee Jay's Theme

Round 2! FIGHT!

Action 1
-Natu used Heat Wave!
To hit (<=9000): 6380 (Yes)
To critical (<=625): 9393 (No)
To burn (<=1000): 9234 (No)
Damage: 24
Energy: -7

-Sunkern used Hidden Power!
To critical (<=625): 1987 (No)
Damage: 17
Energy: -9

-Sunkern was hurt due to Solar Power! (-1 HP)

Action 2
-Natu is glowing!
Energy: -9

-Sunkern used Solarbeam!
To critical (<=625): 8711 (No)
Damage: 15.895
Energy: -7

-Sunkern was hurt due to Solar Power! (-1 HP)

-Natu used Sky Attack!
To hit (<=9000): 1742 (Yes)
To critical (<=625): 5534 (No)
Damage: 21

Sunkern fainted!

HP Left:
Natu: 75 - 17 from A1 - 15.895 from A2 = 42.105 ~ 42
Sunkern: 45 - 25 from A1 - 22 from A2 = -2

Energy Left:
Natu: 70 - 7 from A1 - 9 from A2 = 54
Sunkern: 77 - 9 from A1 - 7 from A2 = 61

Stat modifiers:
Natu: Nothing
Sunkern: Nothing

Mr. L
O

Nix - Natu (F)
HP: 42
EN: 54
Ability: Magic Bounce
Effects: Nothing
Status: OK!

VS.

Dee Jay
x

Sunkern (M)
HP: 0
EN: 61
Ability: Solar Power
Effects: Nothing
Status: FAINTED - Unable to battle

The sunlight is strong - Improved Fire attacks, solar skills at maximum efficiency. (2 rounds)



"Arghhhhhh...that's the painful sound of defeat..."

Congratulations! Your current streak for this Battle Hall run is 3.

Your next match will be underway! Hang tight!






 
BATTLE 4!

VS. Fei Long

"Float like a moth, sting like a hornet."

Pokemon check (1-5): 3 (Mankey)
Ability check (1-2): 2 (Anger Point)


Mankey (M)
Ability: Anger Point


Mankey (M)

Nature: Adamant

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Abilities:

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Attacks:

Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Acrobatics
Brick Break
U-turn

Counter
Encore
Focus Punch
 

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