Roleplay Battle Hall Challenge - MrcRanger97

Athenodoros

Official Smogon Know-It-All
#1
Nobody should post in this thread except MrcRanger and the ref, me. Unless there is some sort of Pokemon-related emergency, but that's a bit unlikely.

Name: Ranger Curse
Rank and Format: Rank 1 singles
Pokemon #1: Monohm
Pokemon #1 Ability: Shield Dust
Pokemon #1 Info:

Monohm* [Aires] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle *
Growl *
Leer *
Dragon Rage *
Charge *
Thundershock *
Rain Dance *
Sonicboom *
Twister *
Spark *

Heal Bell*
Hydro Pump*
Shock Wave*

Thunder*
Protect*
Hyper Beam*

Moves Known: 16
Okay, MrcRanger, you get to choose your type before each round, so here are your types:








Good luck.
 

Athenodoros

Official Smogon Know-It-All
#5
True. You obviously get disqualified, but since you can challenge again immediately, we could just do rank two if you want. Just post here.
 

Athenodoros

Official Smogon Know-It-All
#7

Swimmer Susy wants to battle!
I take a swim each morning so that I can concentrate on Pokemon battles in the day!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 2/3


Marill (F)

Nature: Brave

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Tackle
Defense Curl
Tail Whip
Water Gun
Rollout
BubbleBeam
Aqua Ring
Double-Edge
Splash
Charm
Bubble
Slam

Brick Break
Waterfall
Ice Punch

Light Screen
Body Slam
Aqua Jet


This Pokemon looks perfect for the battle.
 

Athenodoros

Official Smogon Know-It-All
#10

HP: 100
Energy: 100%

Vs.


HP: 90
Energy: 100%

-----------------------------------------------

Action One

Ares used Rain Dance
10 - 1 = 9 Energy
It started to rain

Marill used Light Screen
8 Energy
Marill is surrounded by golden walls


Action Two

Ares used Charge
8 - 1 = 7 Energy
Ares charged up power!

Marill used Mega Ice Punch
(6 + 10) * 2 = 32 Energy
RNG Roll (Crit < 1/16) = 4
RNG Roll (Freeze < 10+10/100) = 7
RNG Roll (Freeze Duration: /2) = 2
8 * 2.25 * 1.5 = 27 Damage


Action Three

Ares was frozen solid

Marill Restored Energy

-----------------------------------------------


HP: 100
Energy: 60%
Light Screen - 3 More Actions

Vs.


HP: 63
Energy: 84%
Charge - Four More Actions
Frozen - One More Action

Raining - Four More Actions
 

Athenodoros

Official Smogon Know-It-All
#13

HP: 100
Energy: 60%
Light Screen - 3 More Actions

Vs.


HP: 63
Energy: 84%
Charge - Four More Actions
Frozen - One More Action

-----------------------------------------------

Action One

Ares thawed out

Marill used Mega Ice Punch
(6 + 10) * 2 = 32 Energy
RNG Roll (Crit < 1/16) = 4
RNG Roll (Freeze < 10+10/100) = 13
RNG Roll (Freeze Duration: /2) = 2
8 * 2.25 * 1.5 = 27 Damage


Action Two

Ares was Frozen

Marill recovered


Action Three

Ares thawed out

Marill used Ice Punch
6 Energy
RNG Roll (Crit < 1/16) = 13
RNG Roll (Freeze < 10/100) = 95
8 * 1.5 = 12 Damage

-----------------------------------------------


HP: 100
Energy: 22%

Vs.


HP: 14
Energy: 84%
Charge - One More Action

Raining - Three More Rounds
 
#14
MY F***ING GOD!!!
No way I can win now, but ill do some damage before I go.

SUPER MEGA THUNDER COMBO
(thunder*3)
(you can use three moves in a combo right?)
if not: Thunder Thunder combo --> go die in the corner.
 

Athenodoros

Official Smogon Know-It-All
#15

Sorry this took so long. I'm not sure how I missed you.

Brick Break + Ice Punch => Rest => Chill
IF Parahax A1, move actions along.
 

Athenodoros

Official Smogon Know-It-All
#16

HP: 100
Energy: 22%

Vs.


HP: 14
Energy: 84%
Charge - One More Action

-----------------------------------------------

Action One

Ares used MEGA THUNDER
(7 + 11) * 2 = 36 Damage
RNG Roll (Crit < 1/16) = 16
RNG Roll (Paralysis < 30+30/100) = 59
(12*2.25 + 3 + 3 + 3) * 1.5 = 54 Damage

RNG Roll (Paralysis < 20/100) = 42
Marill used Mega Ice Punch
(6 + 6) * 1.5 = 18 Energy
RNG Roll (Crit < 1/16) = 2
RNG Roll (Freeze < 10/100) = 54
(8 + 8) * 1.5 = 24 Damage
Ares Fainted
Marill Won

-----------------------------------------------


HP: 46
Energy: 4%

Vs.


HP: KO
Energy: KO

Raining - Three More Rounds
 

Athenodoros

Official Smogon Know-It-All
#17

I took an extra long swim this morning. That must be why.

Bad luck MrcRanger (read: very bad). You get 2 CC and 2 HC for Monohm, and you can challenge again in a week. We hope to see you again!
 
#19
Either you're the challenger, you're me, or I'll put one of my appendages far deeper into you than it should go. Anger Point Mankey get.
Not my willy, in case you were thinking that.



Mankey (Rage) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Anger Point:
Type: Innate
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW LOCKED):
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Rock Slide
Encore
Counter

Earthquake
Acrobatics
U-Turn

Total Moves Known: 16


Here are your types. Good luck.





 
#21

Bug Catcher would like to battle!

RNG Roll for Pokemon: 2/5
"So strong!"
RNG Roll for Ability: 1/2
"Luck is on our side!"


Caterpie (F)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
String Shot
Bug Bite

Snore
 
#23

"HERP DERP BUG BITE SPAM"

Bug Bite ~ Bug Bite ~ Bug Bite

--------------------------------------------------------------

Before Round 1:

Mankey (M)
90 HP
100 EN
4+/2/2/1-/70
Anger Point


Caterpie (F)
90 HP
100 EN
3+/2/1-/2/45
Shield Dust

Action 1:

Mankey uses Acrobatics
RNG Roll (To-Crit) (<=625 Yes) 4711/10000 (No)
Damage: (11+1.5(4-2))*1.5=21
-7 EN

Caterpie uses Bug Bite
RNG Roll (To-Crit) (<=625 Yes) 1334/10000 (No)
Damage: (6+3+1.5(3-2))/1.5=7
-3 EN

Action 2:

Mankey uses Rock Slide
RNG Roll (To-Hit) (<=9000 Yes) 3441/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1905/10000 (No)
Damage: (8+1.5(4-2))*1.5=16.5~17
-6 EN

Caterpie uses Bug Bite
RNG Roll (To-Crit) (<=625 Yes) 8405/10000 (No)
Damage: (6+3+1.5(3-2))/1.5=7
-7 EN

Action 3:

Mankey uses Acrobatics
RNG Roll (To-Crit) (<=625 Yes) 3599/10000 (No)
Damage: (11+1.5(4-2))*1.5=21
-7 EN

Caterpie uses Bug Bite
RNG Roll (To-Crit) (<=625 Yes) 1442/10000 (No)
Damage: (6+3+1.5(3-2))/1.5=7
-11 EN

After Round 1:

Mankey (M)
69 HP
80 EN
4+/2/2/1-/70
Anger Point


Caterpie (F)
31 HP
79 EN
3+/2/1-/2/45
Shield Dust

------------------------------------------------------------------------------


"Ugh. End this farce."

Bug Bite ~ Bug Bite ~ Bug Bite
 
#25
Before Round 2:

Mankey (M)
69 HP
80 EN
4+/2/2/1-/70
Anger Point


Caterpie (F)
31 HP
79 EN
3+/2/1-/2/45
Shield Dust

Action 1:

Caterpie uses Bug Bite
RNG Roll (To-Crit) (<=625 Yes) 7547/10000 (No)
Damage: (6+3+1.5(3-2))/1.5=7
-15 EN

Mankey uses Monkey Flip
RNG Roll (To-Crit) (<=625 Yes) 2023/10000 (No)
Damage: ((11*2.25)+1.5(4-2))*1.5=41.625~42
-52 EN

After Round 2:

Mankey (M)
62 HP
28 EN
4+/2/2/1-/70
Anger Point


Caterpie (F)
-12 HP
64 EN
3+/2/1-/2/45
Shield Dust

--------------------------------------------------------


"Here are your types. Best of luck."