Battle Hall Challenge - MrcRanger97


Youngster would like to battle!

RNG Roll for Pokemon: 4/5
"So strong!"
RNG Roll for Ability: 1/3
"Forget status!"


Happiny (F)

Nature: Modest

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt).
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:

Pound
Charm
Copycat
Refresh
Sweet Kiss

Thunder Wave
Attract
Toxic

Counter
Metronome
Mud Bomb
 

"A war of a trish one is about to happen!"

Toxic ~ Thunder Wave ~ Mud Bomb

---------------------------------------------------

Before Round 1:

Mankey (M)
90 HP
100 EN
4+/2/2/1-/70
Anger Point


Happiny (F)
110 HP
100 EN
0-/1/2+/3/30
Natural Cure

Action 1:

Mankey uses Karate Chop
RNG Roll (To-Crit) (<=1250 Yes) 9458/10000 (No)
Damage: (5+3+1.5(4-1))*1.5=18.75~19
-2 EN

Happiny uses Toxic
RNG Roll (To-Hit) (<=9000 Yes) 66/10000 (Yes)
Mankey is BPSN'd
-7 EN

Mankey takes 1 DMG (BPSN)

Action 2:

Mankey uses Low Kick
RNG Roll (To-Crit) (<=625 Yes) 4910/10000 (No)
Damage: (5+3+1.5(4-1))*1.5=18.75~19
-4 EN

Happiny uses Thunder Wave
Mankey is PRZ (25%)
-7 EN

Mankey takes 1 DMG (BPSN)

Action 3:

Happiny uses Mud Bomb
RNG Roll (To-Hit) (<=8500 Yes) 2441/10000 (Yes)
RNG Roll (To-Drop) (<=3000 Yes) 637/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 5534/10000 (No)
Damage: 7+1.5(2-1)=8.5~9
Mankey's Acc falls a stage
-6 EN

Mankey uses Karate Chop
RNG Roll (To-FP) (<=2500 Yes) 7546/10000 (No)
RNG Roll (To-Hit) (<=7500 Yes) 4379/10000 (Yes)
RNG Roll (To-Crit) (<=1250 Yes) 9221/10000 (No)
Damage: (5+3+1.5(4-1))*1.5=18.75~19
-2 EN

Mankey takes 1 DMG (BPSN)

After Round 1:

Mankey (M)
78 HP
92 EN
4+/2/2/1-/70
Anger Point
-1 Acc
BPSN (2)
PRZ (20%)


Happiny (F)
53 HP
80 EN
0-/1/2+/3/30
Natural Cure

------------------------------------------------------------------


"Time to attack!"

Metronome (Psychic, Dark Void, Spore, Will-O-Wisp, Confuse Ray, Fly, Dig, Dive, Sand-Attack, Double Team (4)) ~ Mud Bomb ~ Metronome (Psychic, Dark Void, Spore, Will-O-Wisp, Confuse Ray, Fly, Dig, Dive, Sand-Attack, Double Team (4))
IF (Karate Chop), THEN (Counter)
 
Before Round 2:

Mankey (M)
78 HP
92 EN
4+/2/2/1-/70
Anger Point
-1 Acc
BPSN (2)
PRZ (20%)


Happiny (F)
53 HP
80 EN
0-/1/2+/3/30
Natural Cure

Action 1:

Happiny uses Metronome
RNG Roll (To-Pick) (<=1000 Psychic, 1001-2000 Dark Void, 2001-3000 Spore, 3001-4000 Will-O-Wisp, 4001-5000 Confuse Ray, 5001-6000 Fly, 6001-7000 Dig, 7001-8000 Dive, 8001-9000 Sand Attack, >9000 Double Team (4)) 4361/10000 (Confuse Ray)
RNG Roll (Confusion Intensity) (<=3333 Slight, 3334-6666 Severe, 6667-10000 Intense) 5341/10000 (Severe)
Mankey is Confused (3A)
-12 EN

Mankey uses Low Kick
RNG Roll (To-FP) (<=2000 Yes) 5943/10000 (No)
RNG Roll (To-Hit-Self) (<=5000 Yes) 1678/10000 (Yes)
Mankey hits itself
Damage: 4+1.5(4-2)=7
-3 EN

Mankey takes 2 DMG (BPSN)

Action 2:

Happiny uses Mud Bomb
RNG Roll (To-Hit) (<=8500 Yes) 292/10000 (Yes)
RNG Roll (To-Drop) (<=3000 Yes) 8035/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 4278/10000 (No)
Damage: 7+1.5(2-1)=8.5~9
-6 EN

Mankey snaps out of its confusion
Mankey uses Encore
RNG Roll (To-FP) (<=2000 Yes) 2289/10000 (No)
RNG Roll (To-Hit) (<=7500 Yes) 3999/10000 (Yes)
Mud Bomb is Encored (2A)
-10 EN

Mankey takes 2 DMG (BPSN)

Action 3:

Happiny uses Mud Bomb
RNG Roll (To-Hit) (<=8500 Yes) 2505/10000 (Yes)
RNG Roll (To-Drop) (<=3000 Yes) 3018/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3969/10000 (No)
Damage: 7+1.5(2-1)=8.5~9
-6 EN

Mankey uses Low Kick
RNG Roll (To-FP) (<=2000 Yes) 610/10000 (Yes)
Mankey is Fully Paralyzed

Mankey takes 2 DMG (BPSN)

After Round 2:

Mankey (M)
54 HP
74 EN
4+/2/2/1-/70
Anger Point
-1 Acc
BPSN (3)
PRZ (10%)


Happiny (F)
53 HP
56 EN
0-/1/2+/3/30
Natural Cure
Encore (1A)
 

"I'm OK with this."

Mud Bomb ~ Counter ~ Mud Bomb

----------------------------------------------------------

Before Round 1:

Mankey (M)
54 HP
74 EN
4+/2/2/1-/70
Anger Point
-1 Acc
BPSN (3)
PRZ (10%)


Happiny (F)
53 HP
56 EN
0-/1/2+/3/30
Natural Cure
Encore (1A)

Action 1:

Happiny uses Mud Bomb
RNG Roll (To-Hit) (<=8500 Yes) 2505/10000 (No)
But it missed
-6 EN

Mankey uses Karate Chop
RNG Roll (To-FP) (<=1000 Yes) 3282/10000 (No)
RNG Roll (To-Hit) (<=7500 Yes) 2926/10000 (Yes)
RNG Roll (To-Crit) (<=1250 Yes) 5958/10000 (No)
Damage: (5+3+1.5(4-1))*1.5=18.75~19
-2 EN

Mankey takes 3 DMG (BPSN)

Action 2:

Mankey uses Low Kick
RNG Roll (To-FP) (<=1000 Yes) 4838/10000 (No)
RNG Roll (To-Hit) (<=7500 Yes) 8050/10000 (No)
But it missed
-4 EN

Happiny uses Counter
But it failed
-6 EN

Mankey takes 3 DMG (BPSN)

Action 3:

Happiny uses Mud Bomb
RNG Roll (To-Hit) (<=8500 Yes) 3710/10000 (Yes)
RNG Roll (To-Drop) (<=3000 Yes) 455/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3560/10000 (No)
Damage: 7+1.5(2-1)=8.5~9
Mankey's Acc falls a stage
-6 EN

Mankey uses Karate Chop
RNG Roll (To-FP) (<=1000 Yes) 3565/10000 (No)
RNG Roll (To-Hit) (<=6000 Yes) 2399/10000 (Yes)
RNG Roll (To-Crit) (<=1250 Yes) 7820/10000 (No)
Damage: (5+3+1.5(4-1))*1.5=18.75~19
-2 EN

Mankey takes 3 DMG (BPSN)

After Round 3:

Mankey (M)
27 HP
66 EN
4+/2/2/1-/70
Anger Point
-1 Acc
BPSN (4)
PRZ (5%)


Happiny (F)
15 HP
38 EN
0-/1/2+/3/30
Natural Cure

-------------------------------------------------------------------------------


"This sucks."

Metronome (Psycho Boost, Dark Void, Spore, Will-O-Wisp, Confuse Ray, Fly, Dig, Dive, Sand-Attack, Double Team (4)) ~ Mud Bomb ~ Metronome (Psycho Boost, Dark Void, Spore, Will-O-Wisp, Confuse Ray, Fly, Dig, Dive, Sand-Attack, Double Team (4))
 
Before Round 4:

Mankey (M)
27 HP
66 EN
4+/2/2/1-/70
Anger Point
-1 Acc
BPSN (4)
PRZ (5%)


Happiny (F)
15 HP
38 EN
0-/1/2+/3/30
Natural Cure

Action 1:

Happiny uses Metronome
RNG Roll (To-Pick) (<=1000 Psycho Boost, 1001-2000 Dark Void, 2001-3000 Spore, 3001-4000 Will-O-Wisp, 4001-5000 Confuse Ray, 5001-6000 Fly, 6001-7000 Dig, 7001-8000 Dive, 8001-9000 Sand Attack, >9000 Double Team (4)) 4191/10000 (Confuse Ray)
RNG Roll (Confusion Intensity) (<=3333 Slight, 3334-6666 Severe, 6667-10000 Intense) 9521/10000 (Intense)
Mankey is Confused (4A)
-12 EN

Mankey uses Karate Chop
RNG Roll (To-FP) (<=500 Yes) 5744/10000 (No)
RNG Roll (To-Hit-Self) (<=5000 Yes) 2524/10000 (Yes)
Damage: 4+1.5(4-2)=7
-3 EN

Mankey takes 4 DMG (BPSN)

Action 2:

Happiny uses Mud Bomb
RNG Roll (To-Hit) (<=8500 Yes) 1738/10000 (Yes)
RNG Roll (To-Drop) (<=3000 Yes) 3086/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 797/10000 (No)
Damage: 7+1.5(2-1)=8.5~9
-6 EN

Mankey uses Karate Chop
RNG Roll (To-FP) (<=500 Yes) 7981/10000 (No)
RNG Roll (To-Hit-Self) (<=5000 Yes) 3721/10000 (Yes)
Damage: 4+1.5(4-2)=7
-3 EN

After Round 4:

Mankey (M)
0 HP
60 EN
4+/2/2/1-/70
Anger Point


Happiny (F)
15 HP
20 EN
0-/1/2+/3/30
Natural Cure

-------------------------------------------------------------------------------


"Wow, I won!"

Rewards:

MrcRanger97: 4 CC, 4 UC

Terrador: 6 UC

Pleasure doing business with you. You can rechallenge starting 6:55 PM PST on December 24, 2011.
 

"Let's try again!"
Name: Ranger
Thread: Meh...
Rank and Format: Rank 1 Singles
Items Off
Pokemon:
Mankey
Ability: Anger Point

Mankey (Rage) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Anger Point:
Type: Innate
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW LOCKED):
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Rock Slide
Encore
Counter

Earthquake
Acrobatics
U-Turn

Total Moves Known: 16


"I was robbed last time, let's do better!"
You may choose your first type:






 
Sorry, I didn't realize that you had posted here.

Battle 1

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/2


Caterpie (F)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
String Shot
Bug Bite

Snore


Your actions, MrcRanger97!
 

Rage (M)
HP: 90
EN: 100
SPE: 70
ABIL: Anger Point
STAT: N/A
OTHR: N/A

Caterpie (F)
HP: 90
EN: 100
SPE: 45
ABIL: Shield Dust
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Rage used Acrobatics!
Crit: 659/1000: No
(11+3) x 1.5 = 21 Damage
-7 Energy
Caterpie used Bug Bite!
Crit: 691/1000: No
(6+3+1.5) x 2/3 = 7 Damage
-3 Energy

Action 2:

Rage used Rock Slide!
Hit: 151/1000: Yes
Crit: 377/1000: No
Effect: 134/1000: Yes
(8+3) x 1.5 = 16.5 ~ 17 Damage
-6 Energy
Caterpie flinched!

Action 3:

Rage used Acrobatics!
Crit: 318/1000: No
(11+3) x 1.5 = 21 Damage
-7 Energy
Caterpie used String Shot!
Hit: 646/1000: Yes
-4 Energy


Rage (M)
HP: 83
EN: 80
SPE: 70
ABIL: Anger Point
STAT: -1 Speed
OTHR: N/A

Caterpie (F)
HP: 31
EN: 91
SPE: 45
ABIL: Shield Dust
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Someone issues actions.
MrcRanger97 issues actions.
REFEREE
 

Rage (M)
HP: 83
EN: 80
SPE: 70
ABIL: Anger Point
STAT: -1 Speed
OTHR: N/A

Caterpie (F)
HP: 31
EN: 91
SPE: 45
ABIL: Shield Dust
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Caterpie used Bug Bite!
Crit: 132/1000: No
(6+3+1.5) x 2/3 = 7 Damage
-3 Energy
Rage used Rock Slide!
Hit: 389/1000: Yes
Crit: 446/1000: No
Effect: 546/1000: No
(8+3) x 1.5 = 16.5 ~ 17 Damage
-6 Energy

Action 2:

Caterpie used Bug Bite!
Crit: 21/1000: Yes
(6+3+3+1.5) x 2/3 = 9 Damage
-7 Energy
Rage used Acrobatics!
Crit: 546/1000: No
(11+3) x 1.5 = 21 Damage
-7 Energy


Rage (M)
HP: 67
EN: 67
SPE: 70
ABIL: Anger Point
STAT: N/A
OTHR: N/A

Caterpie (F)
HP: KO
EN: KO
SPE: 45
ABIL: Shield Dust
STAT: N/A
OTHR: N/A

Arena: N/A

You may choose your fist type:






 
Battle 2

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/3


Geodude (F)

Nature: Adamant

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Earthquake
Sandstorm
Dig

Hammer Arm
Mega Punch
Endure


Your actions, MrcRanger97!
 

Rage (M)
HP: 90
EN: 100
SPE: 70
ABIL: Anger Point
STAT: N/A
OTHR: N/A

Geodude (F)
HP: 90
EN: 100
SPE: 20
ABIL: Sturdy
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Rage used Karate Chop!
Crit: 123/1000: Yes
(5+3-1+3+0) x 1.5 = 15 Damage
-2 Energy
Geodude used Earthquake!
Crit: 994/1000: No
(10+3+3) = 16 Damage
-6 Energy

Action 2:

Rage used Low Kick!
Crit: 779/1000: No
(5-1+3+0) x 1.5 = 10.5 ~ 11 Damage
-3 Energy
Geodude used Earthquake!
Crit: 277/1000: No
(10+3+3) = 16 Damage
-10 Energy

Action 3:

Rage used Karate Chop!
Crit: 225/1000: No
(5-1+3+0) x 1.5 = 10.5 ~ 11 Damage
-2 Energy
Geodude burrowed underground!
Geodude used Dig!

Crit: 838/1000: No
(8+3+3) = 14 Damage
-9 Energy


Rage (M)
HP: 44
EN: 93
SPE: 70
ABIL: Anger Point
STAT: N/A
OTHR: N/A

Geodude (F)
HP: 53
EN: 75
SPE: 20
ABIL: Sturdy
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Someone issues actions.
MrcRanger97 issues actions.
REFEREE
 

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