Battle Hall Challenge - Mylo Xyloto



.....


Fire Blast -> Close Combat -> Fire Blast




90 HP
100 EN
3/2/2/1/58
+12% Accuracy


90 HP
100 EN
4/2/3/1/60

Action 1

Growlithe used Fire Blast - 7 energy
To hit (6871) - Yes
To crit (8817) - No
To burn (1761) - No
(12 + 3 + 3)*0,67 = 12,06 damage

Bagon used Hydro Pump - 8 energy
To hit (3170) - Yes
To crit (9822) - No
(12 + 3)*1,5 = 22,5 damage

Action 2

Growlithe used Close Combat - 8 energy
To crit (1567) - No
(12 + 3) = 15 damage
-1 Def and Sp.Def to Growlithe

Bagon used Rock Slide - 6 energy
To crit (5839) - No
(8 + 3)*1,5 + 1,75 = 18,25 damage

Action 3

Growlithe used Fire Blast - 7 energy
To hit (1124) - Yes
To crit (981) - No
To burn (7742) - No
(12 + 3 + 3)*0,67 = 12,06 damage

Bagon used Hydro Pump - 8 energy
To hit (6890) - Yes
To crit (1245) - No
(12 + 3)*1,5 + 1,75 = 24,25 damage



51 HP
78 EN
3/2/2/1/58
+12% Accuracy


25 HP
78 EN
4/2/3/1/60
-1 Defense. - 1 Sp.Def


Close-Combat*3


Growlithe never stood a chance.
 

51 HP
78 EN
3/2/2/1/58
+12% Accuracy


25 HP
78 EN
4/2/3/1/60
-1 Defense. - 1 Sp.Def


Action 1


Growlithe used Close Combat - 8 energy
To crit (1567) - No
(12 + 3) = 15 damage
-1 Def and Sp.Def to Growlithe


Bagon used Hydro Pump - 12 energy
To hit (6890) - Yes
To crit (1245) - No
(12 + 3)*1,5 + 3,5 = 26 damage

Growlithe fainted!



36 HP
66 EN
3/2/2/1/58
+12% Accuracy


KO HP
KO EN
4/2/3/1/60
-1 Defense. - 1 Sp.Def











 


George Klimer wants to battle!

I only use the best pokemon money can buy.


RNG: 1/5

Aipom (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link (DW): (Innate) This Pokemon's skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility

U-turn
Acrobatics
Dig

Fake Out
Revenge
Bounce

Ability: 2/3
Pick Up!

Dumb Aipom. We dont need to pick up trash on the ground. We are rich!
 
You cooldown immediately after using the combo. Since i know you meant to use Rock-Slide A3, i will let it slide, but be careful next time.




Aipom, show this peasant what happens when you mess with the rich.



Money Jump (Bounce + Acrobatics) -> Cooldown (Acrobatics) -> Fury Swipes



90 HP
100 EN
3/2/2/1/58
+12% Accuracy



90 HP
100 EN
4/2/1/2/85

Action 1

Aipom jumped good! - 24,45 energy

Bagon used Dragon Fury - 28 energy
But it missed!

Aipom attacked!
To hit (6512) - Yes
To crit (1294) - No
To para (1882) - Yes
(19 + 3) = 22 damage
Bagon was paralysed! (20%)

Action 2

Cooldown!

Action 3

Aipom used Fury Swipes - 3 energy
To hit (5512) - Yes
Number of hits -> 4279 -> 3
(6 + 3 + 3) = 12 damage

Bagon tries to use Rock Slide....
To move -> 3234 -> Yes
-6 energy
To crit (1614) - No
(8 + 1,5) = 9,5 damage



56 HP
66 EN
3/2/2/1/58
+12% Accuracy



80 HP
73 EN
4/2/1/2/85




You are still here? Aipom, finish this!


Acrobatics -> Fake Out -> Acrobatics


If damaging dragon type move outside of a combo, use Bounce that action and push-back. Do not activate this sub twice in a row.
If damaging dragon type move in a combo, use Agility (Evasive) that action and change the following actions to Acrobatics -> Fury Swipes
 

56 HP
66 EN
3/2/2/1/58
+12% Accuracy



80 HP
73 EN
4/2/1/2/85


Aipom used Acrobatics - 7 energy
To crit (386) - Yes
(11 + 3 + 3) = 17 damage

Bagon used Focus Energy - 12 energy

Action 2

Aipom used Bounce - 9,3 energy

Bagon's attacked missed! -5 energy

Aipom attacked!
To hit (7741) - Yes
To crit (6211) - No
To para (4455) - No
(8 + 3) = 11 damage

Action 3

Aipom used Fake Out - 3 energy
To crit (3880) - No
(4 + 3 + 3) = 10 damage

Bagon flinched!



18 HP
49 EN
3/2/2/1/58
+12% Accuracy



80 HP
51 EN
4/2/1/2/85
 


I will take this win with a smile.



Acrobatics combo


18 HP
49 EN
3/2/2/1/58
+12% Accuracy



80 HP
51 EN
4/2/1/2/85

Bagon attacked!
(8 + 3 + 3 + 1,5) = 15,5 damage

Aipom attacked!!!!!
Overkill damage



KO HP
KO EN
3/2/2/1/58
+12% Accuracy



64 HP
?? EN
4/2/1/2/85


Better luck next time, Mylo

Mylo: 4 CC
Bagon: 4 HC

Matezoide: 8 UC
 

Name: Mylo Xyloto
Thread:www.smogon.com/forums/showthread.php?t=3475154
Rank: 3
Pokemon: Shelgon
Ability: Rock Head
Items: Off


Shelgon [Gentleman]
Nature: Naive (+15% Speed, +6% Accuracy, -1 SpD)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW):(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Heatbutt

Dragon Dance
Hydro Pump
Fire Fang

Dragon Claw
Fire Blast
Rock Slide

Draco Meteor







 
RNG: 1/5


Zelos wants to battle!




Lets get this party started!




Rapidash (M)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Attacks:
Quick Attack
Tackle
Growl
Ember
Tail Whip
Stomp
Poison Jab
Megahorn
Flame Wheel
Flame Charge
Fire Spin
Take Down
Inferno
Agility
Fire Blast
Fury Attack

Will-O-Wisp
Overheat
Giga Impact

Hypnosis
Morning Sun
Low Kick

Bounce


Ability: 2/3
Flash Fire!
 



It is never that easy.

Fire Blast -> Bounce -> Bounce





100 HP
100 EN
3/4/2/1/58



100 HP
100 EN
4/3/4/2/105


Action 1

Rapidash used Fire Blast - 7 energy
To hit (9719) - No

Shell used Focus Energy - 12 energy

Action 2

Rapidash used Bounce - 10,3 energy


Shell used Hydro Pump - 8 energy
It missed!

Rapidash attacked!
To hit (1859) - Yes
To crit (8762) - No
To para (5154) - No
(9) = 9 damage

Action 3


Rapidash used Bounce - 14,3 energy


Shell used Hydro Pump - 12 energy
It missed!

Rapidash attacked!
To hit (6712) - Yes
To crit (4416) - No
To para (6005) - No
(9) = 9 damage






82 HP
68 EN
3/4/2/1/58



100 HP
68 EN
4/3/4/2/105



Sunny Day -> Fire Blast -> Megahorn



If Hydro Pump A2 or A3, use Bounce that action and push-back.
 


82 HP
68 EN
3/4/2/1/58



100 HP
68 EN
4/3/4/2/105


Rapidash used Sunny Day - 9 energy

Shell used Dragon Claw - 5 energy
To crit (4990) - No
(8 + 3) = 11 damage

Action 2

Rapidash used Fire Blast - 7 energy
To hit (5716) - Yes
To crit (4884) - No
To burn (517) - Yes
(12 + 3 + 3 + 4,5)*0,67 = 15,075 damage

Shell used Rock-Slide - 6 energy
To crit (7655) - No
(8 - 3)*1,5 = 7,5 damage

-2 HP to Shell
Action 3

Rapidash used Megahorn - 8 energy
To hit (6829) - No
To crit (1028) - Yes
(12) = 12 damage

Shell used Dragon Claw - 5 energy
To crit (3272) - No
(8 + 3 - 3) = 8 damage

-2 HP to Shell




51 HP
52 EN
3/4/2/1/58
Burned



73 HP
44 EN
4/3/4/2/105
 
Fire Blast -> Fire Blast -> Overheat




51 HP
52 EN
3/4/2/1/58
Burned



73 HP
44 EN
4/3/4/2/105


Action 1

Rapidash used Fire Blast - 7 energy
To hit (5631) - Yes
To crit (7243) - No
(12 + 3 + 3 + 4,5)*0,67 = 15,075 damage

Shell used Hydro Pump - 8 energy
To hit (4716) - Yes
To crit (9481) - No
(12 - 3)*1,5 = 14,5 damage

Action 2



Rapidash used Fire Blast - 11 energy
To hit (996) - Yes
To crit (1126) - No
(12 + 3 + 3 + 4,5)*0,67 = 15,075 damage

Shell used Hydro Pump - 12 energy
To hit (616) - Yes
To crit (3156) - No
(12 - 3)*1,5 = 14,5 damage


Action 3

Rapidash used Overheat - 8 energy
To hit (8071) - Yes
To crit (8471) - No
(14 + 3 + 3 + 4,5)*0,67 = 16,415 damage


Shell used Hydro Pump - 12 energy
To hit (7411) - Yes
To crit (9847) - No
(12 - 3)*1,5 = 14,5 damage

-6 HP due to burn
Shell fainted!





KO HP
KO EN
3/4/2/1/58
Burned



29 HP
18 EN
4/3/4/2/105


Sorry, Mylo, your Hall Challenge has come to an end. Best of luck next time.

Mylo: 2 CC
Shellgon: 2 HC

Matezoide: 5 UC
 
Challenge #6

Mylo Xyloto is using Gastly with Levitate in Rank 2.
Gastly [Figure 8] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levite (Innate):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 2/6
MC: 0

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Confuse Ray
Sucker Punch

Disable
Ice Punch
Fire Punch
ThunderPunch
Will-O-Wisp

Taunt
Sludge Bomb
Shadow Ball
Venoshock
Psychic
Thunderbolt


Pick your first type:






 
Battle 1:


Pokémon Ranger Ricky would like to battle!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/1


Ferroseed (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Mirror Shot

Explosion
Payback
Toxic

Bullet Seed
Leech Seed
Worry Seed


"This seed can take a beating!"
 

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