Battle Hall Challenge - nEsp

Sorry for any harm my thoughtless comments have made.

And I'll just c/p my actions from above post, in case you didn't see:

Flamethrower -> Flame Burst -> Flamethrower

Again, I'm really sorry for them comments.
 

Hp:5
Energy:40
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)



vs.



HP: 11
Energy:57
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
-1 acc stages

Action 1

Vulpix used Flamethrower
20 damage, 6 energy

Kricketot has fainted


nEsp while your pokemon is being Healed please select your next type





 
That bug was scary. Let's hope that the Grass Typing doesn't put up the same amount of resistance.

Oh, and good job so far Vupix.

(And to you too, Blazikenmaster)
 

"I'll turn this battle field into a master piece!"

RNG roll for pokemon 2/5 Swinub
RNG roll for Ability 3/3 Thick Fat


Swinub (M)

Nature: Brave

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)

Abilities:


Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:

Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind

Earthquake
Ice Beam
Light Screen

Icicle Crash
Bite
AncientPower
 
Hm.. Physical attacker...

Vulpix, begin with a Will-o-Wisp. Use it until it hits. After one hitted, use Confuse Ray followed by, if possible, a toxic.

Oh, and good luck, Painter/Artist X.
 

HP: 90
Energy:100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

vs.



HP: 90
Energy:100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)


Action 1

Vulpix used Will-o-Wisp
RNG roll for Hit(<=75 out of 100) 89 NO
-6 energy

Swinub used Earthquake
22 damage, 6 energy

Action 2

Vuplix used Will-o-Wisp
RNG roll for Hit (<=75 out of 100) 76 NO
-10 energy

Swinub used Light Screen
-7 energy

Action 3

Vulpix used Will-o-Wisp
RNG roll for Hit (<=75 out of 100) 6 YES
-14 energy

Swinub used Earthquake
18 damage, 6 energy





HP: 54
Energy:70
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

vs.



HP: 88
Energy:81
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Burned
Light screen(4)
 
"Indeed it should be interesting. Something art isn't."

Disable (Earthquake) -> Confuse Ray -> Energy Ball
 

HP: 54
Energy:70
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

vs.



HP: 88
Energy:81
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Burned
Light Screen(4)


Action 1

Vulpix used Disable
-7 energy

Swinub used Earthquake
Disabled

Action 2

Vulpix used Confuse Ray
RNG roll for Confusion time(1-3) 1 Confused for 2 turns
-5 energy

Swinub used Mud Bomb
RNG roll for Confusion (<=50 out of 100) 90 NO
RNG roll to hit (<=85 out of 100) 79 YES
RNG roll for Acc drop (<=30 out of 100) 97 NO
13 damage, 5 energy

Action 3

Vulpix used Energy Ball
RNG roll for SpD Drop (<=10 out of 100) 69 NO
5 damage, 6 energy

Swinub used Earthquake
Disabled


HP: 36
Energy:52
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

vs.



HP: 77
Energy:76
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Burned
Light Screen(1)
Disabled(3)
 

HP: 36
Energy:52
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

vs.



HP: 77
Energy:76
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Burned
Light Screen(1)
Disabled(3)


Action 1

Vulpix Dug underground

Swinub used Light Screen
-7 energy

Vulpix used Dig
8 damage, 6 energy

Action 2

Vuplix used Energy Ball
RNG roll for SpD Drop (<=10 out of 100) 68 NO
5 damage, 6 energy

Swinub used Mud-Slap
8 damage, 4 energy, -1 acc stage(Vulpix)

Action 3

Vuplix used Energy Ball
RNG roll for SpD Drop (<=10 out of 100) 52 NO
5 damage, 6 energy

Swinub used Mud Bomb
RNG roll to hit (<=85 out of 100) 17 YES
RNG roll for Acc drop (<=30 out of 100) 11 YES
13 damage, 5 energy



HP: 15
Energy:34
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

vs.



HP: 61
Energy:60
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Burned
Light Screen(3)
 

HP: 15
Energy:34
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

vs.



HP: 61
Energy:60
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Burned
Light Screen(3)


Action 1

Vulpix used Confuse Ray
RNG roll for actions confused (1-3) 2 (Confused for 3 actions)
-5 energy

Swinub used Earthquake
RNG roll for Confusion (<=50 out of 100) 60 NO
18 damage, 6 energy


Vulpix has fainted


I'm sorry nEsp, but your challenge has ended.

Battles Completed

You recieve 3 TC and 3 BP

Vulpix recieves 6 HC

I get 8BT (3*2)+2

Please challenge again in a week!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top