Battle Hall Challenge - Orcinus Duo

Name: Orcinus
Thread:http://www.smogon.com/forums/showthread.php?t=3455493&page=3
Challenge: Rank 1 Singles
Pokemon 1: Lotad
Pokemon Ability 1: Swift Swim
Pokemon Info:

Lotad (Marge) (F)
Nature: Naughty

Type: Water/Grass
Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Counter
Giga Drain
Flail

Surf
Rain Dance
Double Team
Endure
Ice Beam
Synthesis
Energy Ball
Zen Headbutt
You may choose your first type:






 
Battle 1

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 1/2


Nincada (F)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe

Dig
X-Scissor
Shadow Ball

Bug Buzz
Night Slash
Gust


Your actions, Orcinus Duo!
 

Nincada (F)
HP: 90
EN: 100
SPE: 34
ABIL: Compoundeyes
STAT: -10% Evasion
OTHR: N/A

Marge (F)
HP: 90
EN: 100
SPE: 30
ABIL: Swift Swim
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Nincada used Bug Buzz!
Crit: 942/1000: No
Effect: 562/1000: No
(9+3+3) x 1.5 = 22.5 Damage
-6 Energy
Marge used Rain Dance!
-9 Energy

Action 2:

Marge used Surf!
Crit: 731/1000: No
(10+3+3+0) x 1.5 = 24 Damage
-6 Energy
Nincada used X-Scissor!
Crit: 442/1000: No
(8+3+0) x 1.5 = 16.5 Damage
-5 Energy

Action 3:

Marge used Surf!
Crit: 835/1000: No
(10+3+3+0) x 1.5 = 24 Damage
-10 Energy
Nincada used Bug Buzz!
Crit: 258/1000: No
Effect: 374/1000: No
(9+3+3) x 1.5 = 22.5 Damage
-6 Energy


Nincada (F)
HP: 42
EN: 83
SPE: 34
ABIL: Compoundeyes
STAT: -10% Evasion
OTHR: N/A

Marge (F)
HP: 38
EN: 75
SPE: 30
ABIL: Swift Swim
STAT: N/A
OTHR: N/A

Arena: Raining (3 rounds)

Turn Order:


Opponent issues actions.
Orcinus Duo issues actions.
REFEREE
 
Bug Buzz+Bug Buzz, X-Scissor, Bug Buzz
IF Surf AND it is in a combo, THEN use Dig and push actions down
 

Nincada (F)
HP: 42
EN: 83
SPE: 34
ABIL: Compoundeyes
STAT: -10% Evasion
OTHR: N/A

Marge (F)
HP: 38
EN: 75
SPE: 30
ABIL: Swift Swim
STAT: N/A
OTHR: N/A

Arena: Raining (3 rounds)

Action 1:

Marge used Endure!
-15 Energy
Nincada used Bug Buzz+Bug Buzz!
Crit: 156/1000: No
Effect: 827/1000: No
(9*2.25+3+3) x 1.5 = 39.375 Damage
(11+(11+4)) x 2 - 1 = -51 Energy

Action 2:

Marge used Surf!
Crit: 972/1000: No
(10+3+3+0) x 1.5 = 24 Damage
-6 Energy
Nincada cooled down!

Action 3:

Marge used Surf!
Crit: 434/1000: No
(10+3+3+0) x 1.5 = 24 Damage
-10 Energy


Nincada (F)
HP: KO
EN: KO
SPE: 34
ABIL: Compoundeyes
STAT: -10% Evasion
OTHR: N/A

Marge (F)
HP: 1
EN: 44
SPE: 30
ABIL: Swift Swim
STAT: N/A
OTHR: N/A

Arena: Raining (2 rounds)

You may choose your next type:






 
Battle 2

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/3


Geodude (F)

Nature: Adamant

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Earthquake
Sandstorm
Dig

Hammer Arm
Mega Punch
Endure


Your actions, Orcinus Duo!
 

Geodude (F)
HP: 90
EN: 100
SPE: 20
ABIL: Rock Head
STAT: N/A
OTHR: N/A

Marge (F)
HP: 90
EN: 100
SPE: 30
ABIL: Swift Swim
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Marge applauded!
-76 Energy
Geodude used Selfdestruct+Selfdestruct!
Crit: 616/1000: No
(20*2.25+3) = 48 Damage
(15+(15+4)) x 2 = -68 Energy


Geodude (F)
HP: KO
EN: KO
SPE: 20
ABIL: Rock Head
STAT: N/A
OTHR: N/A

Marge (F)
HP: 42
EN: 24
SPE: 30
ABIL: Swift Swim
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
Orcinus Duo issues actions.
REFEREE

You may choose your next type:






 
Battle 3

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 3/3


Plicowatt (F)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:

Bubble
Charge
Tackle
ThunderShock
Detect

Scald
Ice Beam
Thunderbolt

Counter
Mirror Coat
Sheer Cold


Your actions, Orcinus Duo!
 

Plicowatt (F)
HP: 80
EN: 100
SPE: 95
ABIL: Shed Skin
STAT: N/A
OTHR: N/A

Marge (F)
HP: 90
EN: 100
SPE: 30
ABIL: Swift Swim
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Plicowatt used Sheer Cold!
Hit: 15/1000: Yes
(25+3) = 28 Damage
-18 Energy
Marge used Energy Ball!
Crit: 283/1000: No
Effect: 900/1000: No
(8+3+1.5) x 1.5 = 18.75 Damage
-5 Energy

Action 2:

Plicowatt used Thunderbolt!
Crit: 29/1000: Yes
Effect: 6/1000: Yes
(10+3+3+3) = 19 Damage
-6 Energy
Paralysis: 249/1000: No
Marge used Energy Ball!
Crit: 864/1000: No
Effect: 21/1000: Yes
(8+3+1.5) x 1.5 = 18.75 Damage
-9 Energy

Action 3:

Plicowatt used Sheer Cold!
Hit: 190/1000: Yes
(25+3) = 28 Damage
-18 Energy
Paralysis: 923/1000: No
Marge used Giga Drain!
Crit: 110/1000: No
(8+3+1.5) x 1.5 = 18.75 Damage, 9.375 Damage
-11 Energy


Plicowatt (F)
HP: 24
EN: 56
SPE: 95
ABIL: Shed Skin
STAT: N/A
OTHR: N/A

Marge (F)
HP: 24
EN: 75
SPE: 30
ABIL: Swift Swim
STAT: N/A
OTHR: Paralyzed (10%)

Arena: N/A

Turn Order:


Opponent issues actions.
Orcinus Duo issues actions.
REFEREE
 
hall hax can be quite vicious sometimes

Thunderbolt+Thunderbolt, Thunderbolt, Thunderbolt
IF Endure successfully, THEN Thunderbolt that action, Detect the next, then Thunderbolt
 

Orcinus Duo

Banned deucer.
Wtf

Double Team (4)-Super Energy Ball-Giga Drain[/B]


Wait...last action combos are a thing now right
Endure-Double Team 4-Super Giga Drain
 
from Thunderbolt


Plicowatt (F)
HP: 24
EN: 56
SPE: 95
ABIL: Shed Skin
STAT: N/A
OTHR: N/A

Marge (F)
HP: 24
EN: 75
SPE: 30
ABIL: Swift Swim
STAT: N/A
OTHR: Paralyzed (10%)

Arena: N/A

Action 1:

Paralysis: 863/1000: No
Marge used Double Team!
+4 Clones
-16 Energy
Plicowatt used Thunderbolt+Thunderbolt!
Hit: 978/1000: No
Marge: -1 Clone
(7+(7+4)) x 2 - 1 = -35 Energy

Action 2:

Plicowatt cooled down!
Paralysis: 464/1000: No
Marge used Energy Ball+Energy Ball!
Crit: 864/1000: No
Effect: 21/1000: Yes
(8*2.25+3+1.5) x 1.5 = 33.75 Damage
(5+(5+4)) x 2 - 1 = -27 Energy


Plicowatt (F)
HP: KO
EN: KO
SPE: 95
ABIL: Shed Skin
STAT: N/A
OTHR: N/A

Marge (F)
HP: 24
EN: 48
SPE: 30
ABIL: Swift Swim
STAT: N/A
OTHR: Paralyzed (5%), 3 Clones

Arena: N/A

You may choose your next type:






 
Battle 4

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 1/3


Numel (F)

Nature: Quiet

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Attacks:

Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia

Earthquake
Fire Blast
Protect

AncientPower
Defense Curl
Rollout


Your actions, Orcinus Duo!
 

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