Battle Hall Challenge - Quarrel

nightblitz42

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Only users: nightblitz42 and Quarrel should be posting in this thread.

Quarrel will be using Colossoil with Guts and RageCandyBar:

Lone Digger [Colossoil] ♂
Jolly [+Spe | -SpA | +14% Acc]

Types: Dark / Ground
Abilities: Guts

Stats: 120 | 5 | 3 | 2 | 3 | 110 [5 | 10 | 22]
Types
Dark
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Ground
Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities
Guts [Mold Breaker: No]
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.

Stats
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
BRT: 22​

Counters
EC: 6/6
MC: 1
AC: 5/5​

Moves [STAB]
Physical
Bite
Body Slam
Bounce
Crunch
Dig

Dive
Drill Run
Earthquake

Fake Out
Fire Fang
Foul Play
Horn Attack
Iron Tail
Knock Off
Megahorn
Payback
Peck
Pursuit

Rapid Spin
Rock Slide
Smart Strike
Sucker Punch
Tackle
Thunder Fang
U-Turn​
Special
Bubble Beam​
Other
Encore
Endure
Leer
Protect
Rest
Rototiller
Sleep Talk
Taunt
Toxic​


Quarrel, you may choose your first type. Your options are:








Good luck!
 

nightblitz42

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(rolled 1/5): Volcorona
(rolled 1/2): Flame Body

Volcarona (F)

Type: Fire / Bug

Nature: Timid
+Speed, -Atk, +15% Acc

Abilities: Flame Body

Item: Rare Candy

Stats:
HP: 100
Atk: 1 [-]
Def: 3
SpA: 5
SpD: 4
Spe: 115 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Fiery Dance
Hurricane
Rage Powder
Heat Wave
Quiver Dance
Flare Blitz
Thrash
Amnesia
Bug Buzz
Flame Wheel
Ember
String Shot
Leech Life
Gust
Take Down
Fire Spin
Flame Charge
Whirlwind
Bug Bite

Endure
Foresight
Harden
Magnet Rise
Morning Sun
Zen Headbutt

Hidden Power Ice
Sunny Day
Light Screen
Protect
Solar Beam
Psychic
Double Team
U-Turn
Substitute
Fly
And your first opponent is... an aroma lady?
"Oh, don't worry about that. Although I do sell flowers, I mostly specialize in scented candles and incenses."

Quarrel to order.
 
...Damn.
"CRUSH BUG. why do i only have one rock move"
[EAT RCB] Rock Slide ~ Fake Out ~ Rock Slide
IF Volcarona is in the evasive stage of a D/E move AND not in a combo AND not suspended THEN [EAT RCB] Dive and push back.
IF damaging Bug-type combo THEN Protect and push back. Do this only once.
 
Last edited:

nightblitz42

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"Dearest Volcarona, why don't you send our friend Colossoil a fragrant breeze? Something relaxing like lemongrass or jasmine?"
"Oh c'mon, you know I don't like that sissy stuff. How about this?"

[Whirlwind + Hurricane] ~ Cooldown ~ Encore
IF Colossoil hurts itself in its confusion a2 THEN Bug Buzz a3.


Fire/Bug (F)
Flame Body | Rare Candy
HP: 100
EN: 100
1/3/(6)/4/115 | 3/3/21
Status: OK, +15% Accuracy

Dark/Ground (M)
Guts | RageCandyBar
HP: 120
EN: 100
5/3/2/3/110 | 5/10/22
Status: OK, +14% Accuracy​
A1

Colossoil ate its RageCandyBar.
6/4/3/4/138 (6a)

Colossoil used Rock Slide!
Crit chance = 1/16 (rolled 16/16): NO
Damage = (8+9-4.5)*2.25 = 28.125 damage (71.875 HP remaining)
Flinch chance = 3/10 (rolled 8/10): NO
-6 EN (94 EN remaining)
RCB -> (5a)

Volcarona used Giant Trunade!
Accuracy = -- : HIT
Crit chance = 1/16 (rolled 13/16): NO
Damage = 11+9-6 = 14 damage (106 HP remaining)
EN cost = (8+7)*1.5 = -22.5 EN (77.5 EN remaining)
Confusion chance = 3/10 (rolled 1/10): Confused!
Whirlwind cured Colossoil's Confusion! (lol)
Colossoil's stats reverted to normal!

A2

Colossoil used Fake Out!
Crit chance = 1/16 (rolled 1/16): CRIT!
Damage = 4+3+7.5-4.5 = 10 damage (61.875 HP remaining)
-4 EN (90 EN remaining)

Volcarona is cooling down!

A3

Volcarona used Encore!
Colossoil fell for the encore (2a)!
-10 EN (67.5 EN remaining)

Colossoil used Fake Out!
Crit chance = 1/16 (rolled 13/16): NO
Damage = 4+7.5-4.5 = 7 damage (54.875 HP remaining)
-4 EN (86 EN remaining)
encore -> (1a)


Post-Round
Volcarona's HP -> 55
Volcarona's EN -> 67


Fire/Bug (F)
Flame Body | Rare Candy
HP: 55
EN: 67
1/3/(6)/4/115 | 3/3/21
Status: OK, +15% Accuracy

Dark/Ground (M)
Guts | RageCandyBar
HP: 106
EN: 86
6/4/3/4/138 | 5/10/22
Status: Encore (1a), +14% Accuracy​

"That odorous smell... you're burning mint?"
"My favorite. I buried some leaves in my fur a while ago, so my body heat should be burning them up by now."
"But activating them that way, it smells awful..."

Bug Buzz ~ Bug Buzz ~ Bug Buzz
IF damaging Rock-Type combination THEN begin string: Fly (suspend) ~ Fly (attack) ~ Bug Buzz.
IF damaging Rock-Type attack AND Volcarona is faster THEN Fly.

Quarrel to order
 
Last edited:
"PEST."
Fake Out ~ Bounce ~ Bounce + Body Slam

IF Bounce + Body Slam is ruled illegal OR Volcarona has over 32 health remaining a3 THEN Bounce + Bounce a3.

lets hope i didnt screw up the math horribly
or miss

also please ignore my unedited post if you saw it, it was just me being a dumbo :)
 
Last edited:

nightblitz42

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Fire/Bug (F)
Flame Body | Rare Candy
HP: 55
EN: 67
1/3/(6)/4/115 | 3/3/21
Status: OK, +15% Accuracy

Dark/Ground (M) | Guts
HP: 106
EN: 86
5/3/2/3/110 | 5/10/22
Status: Encore (1a), +14% Accuracy​
A1

Colossoil used Fake Out!
Crit chance =1/16 (rolled 9/16): NO
Damage = 4+7.5-4.5 = 7 damage (48 HP remaining)
-4 EN (82 EN remaining)
Colossoil's Encore wore off!

Volcarona used Bug Buzz!
Crit chance = 1/16 (rolled 11/16): NO
Damage =(9+3+1+9-4.5)*1.5= 26.25 damage (79.75 HP remaining)
Effect chance =1/10(rolled 2/10): NO
-6 EN (61 EN remaining)

A2

Volcarona used Bug Buzz!
Crit chance =1/16(rolled 14/16): NO
26.25 damage (53.5 HP remaining)
Effect chance =1/10(rolled 1/10): YES!
Colossoil's SpD was lowered to -1 stage!
-10 EN (51 EN remaining)

Colossoil used Bounce!
Hit chance=(85+14)%=99%(rolled 56/100): HIT
Crit chance =1/16(rolled 8/16): NO
Damage =(7+10/2.5+7.5-4.5)*1.5= 21 damage (27 HP remaining)
Effect chance =3/10 (rolled 8/10): NO
EN cost = 9+10/3 = -12.3 EN (69.7 EN remaining)

A3

Volcarona used Bug Buzz!
Crit chance =1/16 (rolled 2/16): NO
Damage = (9+3+1+9-4.5)*1.5 +2 = 28.25 damage (25.25 HP remaining)
Effect chance =1/10 (rolled 3/10): NO
-14 EN (37 EN remaining)

Colossoil used Body Bounce!
Hit chance =(85+14)%=99%(rolled 2/100): HIT
Crit chance=1/16(rolled 16/16): NO
Damage =(7+10/2.5+7+10/2.5+7.5-4.5)*1.5= 37.5 damage (KO!)
EN cost = (9+10/3+4+5+10/3)*1.5= -37 EN (32.7 EN remaining)


KO

Dark/Ground (M) | Guts
HP: 25
EN: 33
5/3/2/3/110 | 5/10/22
Status: Cooldown, -1SpD, +14% Accuracy​

"I never imagined a Pokemon your size could bounce so high! Tell me, does the air smell cleaner up there?"

Rewards:
Quarrel : 2CC
Colossoil: 3KOC

nightblitz42 : 9UC

Congratulations! You may now choose your next type!








Quarrel to select
 

nightblitz42

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Rolled 4/5: Tyrantrum
Rolled 2/2: Rock Head


Tyrantrum (M)

Type: Rock / Dragon

Nature: Jolly
+Speed, -SpA, +7% Acc

Abilities: Rock Head

Item: Razor Fang

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2 [-]
SpD: 2
Spe: 82 [+]
Size Class: 5
Weight Class: 6
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Head Smash
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm
Ancient Power
Dragon Tail
Crunch
Dragon Claw

Curse
Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Rock Polish
Thunder Fang

Protect
Earthquake
Dig
Brick Break
Double Team
Giga Impact
Rock Tomb
Substitute

"...what're you lookin' at? I ain't got nothing to say to you."

Quarrel to order.
 
"DON'T TALK. FINE. JUST DIE."
[EAT RCB] Drill Run ~ Earthquake ~ Earthquake

IF Bide THEN initiate string [EAT RCB] Earthquake ~ Drill Run ~ Protect. Do this only once.
IF Switch-forcing move AND you are not under the effects of RageCandyBar THEN Earthquake the first and second instance. Push back.

these subs feel really weird but whatever
thanks for being so prompt btw
 

nightblitz42

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"You first."
Ice Fang ~ Ice Fang ~ Ice Fang


Rock/Dragon (M)
Rock Head | Razor Fang
HP: 100
EN: 100
5/5/2/2/82 | 5/6/21
Status: OK, +7% Accuracy

Dark/Ground (M)
Guts | RageCandyBar
HP: 120
EN: 100
5/3/2/3/110 | 5/10/22
Status: OK, +14% Accuracy​
A1

Colossoil ate its RCB!
6/4/3/4/138 (6a)

Colossoil used Drill Run!
Crit chance =1/8 (rolled 5/8): NO
Damage =(8+3+9-7.5)*1.5 = 18.75 damage (81.25 HP remaining)
-5 EN (95 EN remaining)
RCB -> 5a

Tyrantrum used Ice Fang!
Crit chance =1/8 (rolled 5/8): NO
Damage = (7+3+7.5-6)*1.5 = 17.25 damage (102.75 HP remaining)
Freeze chance =1/10 (rolled 2/10): NO
-5 EN (95 EN remaining)

A2

Colossoil used Earthquake!
Crit chance =1/16 (rolled 5/16): NO
Damage =(10+3+9-7.5)*1.5 = 21.75 damage (59.5 HP remaining)
-6 EN (89 EN remaining)
RCB -> 4a

Tyrantrum used Ice Fang!
Crit chance =1/8 (rolled 3/8): NO
17.25 damage (85.5 HP remaining)
Freeze chance =1/10 (rolled 9/10): NO
-9 EN (86 EN remaining)

A3

Colossoil used Earthquake!
Crit chance =1/16 (rolled 6/16): NO
21.75 damage (37.75 HP remaining)
-10 EN (79 EN remaining)
RCB -> 3a

Tyrantrum used Ice Fang!
Crit chance =1/8 (rolled 3/8): NO
17.25 damage (68.25 HP remaining)
Freeze chance =1/10 (rolled 5/10): NO
-13 EN (73 EN remaining)

Post-Round
Colossoil HP -> 68
Tyrantrum HP -> 38


Rock/Dragon (M)
Rock Head | Razor Fang
HP: 38
EN: 73
5/5/2/2/82 | 5/6/21
Status: OK, +7% Accuracy

Dark/Ground (M) | Guts
HP: 68
EN: 79
6/4/3/4/138 | 5/10/22
Status: OK, RCB (3a), +14% Accuracy​

"Crap, you're stronger than you look. How about we talk things out peacefully?"

Ice Fang ~ Ice Fang ~ Ice Fang
IF damaging Ground-Type combination THEN Protect.
IF [Colossoil is currently frozen with a remaining duration of at least 1a] AND [Colossoil's HP is greater than 17.75 AND less than or equal to 33.5] THEN [Ice Fang+Ice Fang] the next action.
 

nightblitz42

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"Hey, who do you think you are, calling out a new type already? I ain't leaving until the fight's through!"


Rock/Dragon (M)
Rock Head | Razor Fang
HP: 38
EN: 73
5/5/2/2/82 | 5/6/21
Status: OK, +7% Accuracy

Dark/Ground (M) | Guts
HP: 68
EN: 79
6/4/3/4/138 | 5/10/22
Status: OK, RCB (3a), +14% Accuracy​
A1

Colossoil dug!
-6 EN (73 EN remaining)

Ice Fang missed!
-17 EN (56 EN remaining)

Colossoil resurfaced!
Crit chance = 1/16 (rolled 9/16): NO
Damage = (8+3+9-7.5)*1.5 = 18.75 damage (19.25 HP remaining)
-3 EN (70 EN remaining)
RCB -> 2a

A2

Colossoil used Earthquake!
crit chance = 1/16 (rolled 5/16): NO
Damage = (10+3+9-7.5)*1.5 = 21.75 damage (KO!)
-6 EN (64 EN remaining)
RCB -> 1a

KO

Dark/Ground (M) | Guts
HP: 68
EN: 64
6/4/3/4/138 | 5/10/22
Status: OK, RCB (1a), +14% Accuracy​

"...fine, I'll leave."

Rewards:
Quarrel : 4CC
Colossoil: 6KOC

nightblitz42 : 18UC

Let's send in the next opponent! One electric-type coming up in the next post!
 

nightblitz42

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Ooh, Electric! How exciting!
Rolled 2/5: Cyclohm (what is this thing)
Rolled 2/3: Static

Cyclohm (M)

Type: Electric / Dragon

Nature: Modest
+SpA, -Atk

Abilities: Shield Dust / Static / Overcoat [HA]

Item: Expert Belt

Stats:
HP: 110
Atk: 1 [-]
Def: 5
SpA: 5 [+]
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Ion Deluge
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Dragon Tail
Discharge
Slack Off
Thrash

Dragon Breath
Electric Terrain
Gust
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Water Pulse

Toxic
Ice Beam
Hyper Beam
Rain Dance
Thunderbolt
Flamethrower
Volt Switch
Surf
"Between Cyclohm's three heads, and the two of us..."
"We have you outnumbered five-to-two!"

Quarrel to order
 
Why couldn't I have gotten Raikou?

"BUT NOT OUTGUNNED."
[EAT RCB] Earthquake ~ Drill Run ~ Dig
IF Bide AND Cyclohm is not under the effects of Magnet Rise THEN initiate string [EAT RCB] Earthquake ~ Drill Run ~ Protect. Do this only once.
IF Switch-forcing move THEN Fake Out the first instance and Earthquake the second instance. Push back.
 

nightblitz42

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"Let's try to get rid of that RageCandyBar!"
"No, we need to do as much damage as possible!"

Whirlwind ~ Hydro Pump ~ Ice Beam


Dragon/Electric (M)
Static | Expert Belt
HP: 110
EN: 100
1/5/5/3/80 | 4/4/21
Status: OK

Dark/Ground (M)
Guts | RageCandyBar
HP: 120
EN: 100
5/3/2/3/110 | 5/10/22
Status: OK, +14% Accuracy​
A1

Colossoil used Fake Out!
Crit chance = 1/16 (rolled 15/16): NO
Damage = 4+7.5-7.5 = 4 damage (106 HP remaining)
Static chance = 3/10 (rolled 10/10): NO
-4 EN (96 EN remaining)

Cyclohm flinched!

A2

Colossoil ate RCB!
6/4/3/4/138 (6a)

Colossoil used Earthquake!
Crit chance = 1/16 (rolled 8/16): NO
Damage = (10+3+9-7.5)*1.5 = 21.75 damage (84.25 HP remaining)
-6 EN (90 EN remaining)
RCB -> 5a

Cyclohm used Hydro Pump!
Hit chance = 80% (rolled 4/10): HIT
Crit chance = 1/16 (rolled 16/16): NO
Damage = (11+2+7.5-6)*1.5 = 21.75 damage (98.25 HP remaining)
-8 EN (92 EN remaining)

A3

Colossoil used Drill Run!
Crit chance = 1/8 (rolled 5/8): NO
Damage = (8+3+9-7.5)*1.5 = 18.75 damage (65.5 HP remaining)
Static chance = 3/10 (rolled 4/10): NO
-5 EN (85 EN remaining)
RCB -> 4a

Cyclohm used Ice Beam!
Crit chance = 1/16 (rolled 15/16): NO
Damage = (9+2+7.5-6)*1.5 = 18.75 damage (79.5 HP remaining)
Freeze chance = 1/10 (rolled 7/10): NO
-7 EN (85 EN remaining)

Post-Round
Colossoil HP -> 79
Cyclohm HP -> 65


Dragon/Electric (M)
Static | Expert Belt
HP: 65
EN: 85
1/5/5/3/80 | 4/4/21
Status: OK

Dark/Ground (M) | Guts
HP: 79
EN: 85
6/4/3/4/138 | 5/10/22
Status: OK, RCB (4a), +14% Accuracy​

"Look at those stats! I told you we should've kept using Whirlwind!"
"No way! You tried it once and it didn't work, so now we're going with my plan!"

Hydro Pump ~ Ice Beam ~ Hydro Pump
IF [D/E (attacking) outside of combination this round] AND NOT [D/E (suspend) last round] THEN [Hydro Pump + Hudro Pump].
IF damaging Ground-Type combination THEN Slack Off, pushing back.

Quarrel to order
 
"DON'T BLAME ON EACH OTHER. LOSS WAS INEVITABLE."
Earthquake ~ Earthquake ~ Earthquake

Was trying to work out a complicated plan to play around Ice Beam freezes... But you have Static anyway, so come on. Let's just hope that doesn't happen.
 

nightblitz42

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lol Static doesn't even trigger off non-contact moves like Earthquake

Dragon/Electric (M)
Static | Expert Belt
HP: 65
EN: 85
1/5/5/3/80 | 4/4/21
Status: OK

Dark/Ground (M) | Guts
HP: 79
EN: 85
6/4/3/4/138 | 5/10/22
Status: OK, RCB (4a), +14% Accuracy​
A1

Colossoil used Earthquake!
Crit chance = 1/16 (rolled 16/16): NO
Damage = (10+3+9-7.5)*1.5 = 21.75 damage (43.25 HP remaining)
-6 EN (79 EN remaining)
RCB -> 3a

Cyclohm used Hydro Pump!
Hit chance = 80% (rolled 33/100): HIT
Crit chance = 1/16 (rolled 11/16): NO
Damage = (11+2+7.5-6)*1.5 = 21.75 damage (57.25 HP remaining)
-8 EN (77 EN remaining)

A2

Colossoil used Earthquake!
Crit chance = 1/16 (rolled 11/16): NO
21.75 damage (21.5 HP remaining)
-10 EN (69 EN remaining)
RCB -> 2a

Cyclohm used Ice Beam!
Crit chance = 1/16 (rolled 12/16): NO
damage = (9+2+7.5-6)*1.5 = 18.75 damage (38.5 HP remaining)
Freeze chance = 1/10 (rolled 2/10): NO
-7 EN (70 EN remaining)

A3

Colossoil used Earthquake!
Crit chance = 1/16 (rolled 3/16): NO
21.75 damage (KO!)
-14 EN (55 EN remaining)
RCB -> 1a

Post-Round
Colossoil HP -> 38

KO

Dark/Ground (M) | Guts
HP: 38
EN: 55
6/4/3/4/138 | 5/10/22
Status: OK, RCB (1a), +14% Accuracy​

"Impossible! Even though there were five of us, you still won!"
"You had the advantage all along -- that Colossoil's strong enough to count as six Pokemon!"
"No, seven!"
"Six!"
"Seven!"

Rewards:
Quarrel : 6CC
Colossoil: 9KOC

nightblitz42 : 27UC

Well done, Quarrel! Now it's time for you to choose your next victim type!





 
Yes, I know Static doesn't proc, but I was debating shenigans with Dig or something... Till I realized whatever I do leaves me up to RNG rolls. At least they worked out this time.
Anyway, here's where the choices start to get hard... Especially since I don't know Smack Down.

"I MAKE GHOSTS. I KILL GHOSTS."

Necturna, please stay away. I'll let you keep your Rare Candy.
 

nightblitz42

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Huh?
I can't keep track of all these fakemons

Rolled 5/5: Necturna
Rolled 2/2: Telepathy

Necturna (F)

Types: Ghost / Grass

Nature: Jolly
+Speed, -SpA, +10% Acc

Abilities: Forewarn / Telepathy [HA]

Item: Rare Candy

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 2 [-]
SpD: 5
Spe: 94 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Pain Split
Forest's Curse

Curse
Gravity
Future Sight
Ingrain
Leaf Blade
Leaf Storm
Natural Gift
Soak

Protect
Double Team
Torment
Shadow Claw
Payback
Stone Edge
Infestation
Substitute
"You kill ghosts, you say? C'mon, I haven't finished the first grade and even I know that's impossible!"

"Yeah, you'd have better luck toasting, er.. toast?" (that sounded better in my head)

Quarrel to order
 
...K.
At least it's the useless ability.
"POSSIBLE FOR ME."
[EAT RCB] Knock Off ~ Crunch ~ Foul Play

IF damaging Grass-type move AND not in a combo AND you are faster than Necturna AND you did not use Bounce last action THEN [EAT RCB] Bounce and push back.
[ONCE] IF damaging Grass-type combo THEN Protect and push back.
 

nightblitz42

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"Well I gotta admit, if anyone can do it it's an 8-foot-tall Dark-type drill monster."
Gravity ~ Pain Split ~ Horn Leech


Ghost/Grass (F)
Telepathy | Rare Candy
HP: 100
EN: 100
(6)/4/2/(6)/95 | 3/3/23
Status: OK, +10% Accuracy


Dark/Ground (M)
Guts | RageCandyBar
HP: 120
EN: 100
5/3/2/3/110 | 5/10/22
Status: OK, +14% Accuracy​
A1

Colossoil ate RCB (6a)
6/4/3/4/138

Colossoil used Knock Off!
Crit chance = 1/16 (rolled 1/16): CRIT!
Damage = (10+3+3+9-6)*1.5 = 28.5 damage (71.5 HP remaining)
Necturna lost its Rare Candy!
-6 EN (94 EN remaining)
RCB -> 5a

Necturna used Gravity!
The atmosphere became heavy! (4r)
-10 EN (90 EN remaining)

A2

Colossoil used Crunch!
Crit chance = 1/16 (rolled 3/16): NO
Damage = (8+3+9-6)*1.5 = 21 damage (50.5 HP remaining)
Effect chance = 1/5 (rolled 5/5): NO
-5 EN (89 EN remaining)
RCB -> 4a

Necturna used Pain Split!
HP difference = 120-50.5 = 69.5
EN cost = 6+(69.5/2) = -40.75 EN (49.25 EN remaining)
Necturna: +25HP (75.5 HP remaining)
Colossoil: -25HP (95 HP remaining)

A3

Colossoil used Foul Play!
Crit chance = 1/16 (rolled 10/16): NO
Damage = (10+3+7.5-6)*1.5 = 21.75 damage (53.75 HP remaining)
-6 EN (83 EN remaining)
RCB -> 3a

Necturna used Horn Leech!
Crit chance = 1/16 (rolled 1/16): CRIT!
Damage = (8+3+3+7.5-6)*1.5 = 23.25 damage (71.75 HP remaining)
Necturna: +11.625 HP (65.375 HP remaining)
-11 EN (38.25 EN remaining)

Post-Round
Colossoil HP -> 72
Necturna HP -> 65
Necturna EN -> 38
Gravity -> 3r


Ghost/Grass (F) | Telepathy
HP: 65
EN: 38
5/4/2/5/95 | 3/3/23
Status: OK, +10% Accuracy
Field: Gravity (3r)

Dark/Ground (M) | Guts
HP: 72
EN: 83
6/4/3/4/138 | 5/10/22
Status: OK, RCB (3a), +14% Accuracy​

"Well, so much for that."
Leaf Blade ~ Horn Leech ~ Leaf Blade
IF under D/E OR P/E THEN Ingrain first instance, Chill future instances, pushing back each time.

Quarrel to order
 
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Subs don't activate if they call moves that would fail. Therefore, (according to Discord) my second substitute does not activate under Gravity, and Colossoil uses Foul Play a3. Same thing happens with subs not activating when Taunted, etc.

Also, please remember RCB raising Colossoil's Def.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Huh. I knew about that being the case with Taunt, but I thought that being completely unable to use a move (from something like Taunt or Torment) was different from being able to use a move, then the move failing. I'll fix it in a moment.

As for RCB, that's a math error on my part.
 
"TEDIOUS."
Payback + Payback ~ Cooldown [Crunch] ~ Sucker Punch + Sucker Punch
[2 subs] IF Necturna has more than 32.125 health a3 OR you have 25 energy or less a3 THEN Crunch that action instead.

pls dont crit horn leech again :(
 

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