Battle Hall Challenge - Shiny Fairymon

If you are not Shiny Fairymon or the current ref, don't post.

Shiny Fairymon is challenging Rank 2 with Erika the Bulbasuar using Overgrow

Bulbasaur [Erika] (F)

Nature: Modest (+1 SpA, -1 Atk)

Type: Grass/Poison

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:

Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed


Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 1/9

MC: 0

AC: 1/5


Moves:

Level-Up:

Tackle.

Growl.

Leech Seed.

Vine Whip.

Poison Powder.

Sleep Powder.

Take Down.

Razor Leaf.

Sweet Scent.

Growth.

Synthesis.


Egg:

Giga Drain.

Magical Leaf.

Nature Power.

Ingrain.

Grasswhistle.



TM:

Sludge Bomb.

Hidden Power (Rock).

Solar Beam.

Sunny Day.

Protect.

Tutor:

Grass Pledge.


Please choose your first type:





 
Hmmm... Well, the main reason I was recommended this place was for practice going up against type disadvantages. The obvious type disadvantage against grass is fire, so I guess I'll take the plunge.

Choosing fire.
 
Battle #1

PKMN Trainer Hilda would like to battle!

RNG roll (for Pokemon) 3/5

Tepig (F)

Type: Fire

Nature: Quiet
+SpA, -Speed, -10 Eva

Abilities: Blaze / Thick Fat [HA]

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 39 [-]
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 5/5

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Heat Crash

Body Slam
Endeavor
Magnitude
Sucker Punch
Superpower
Yawn

Hidden Power Ice
Protect
Solar Beam
Fire Blast
Gyro Ball
Wild Charge

"Normally people take the easy battles first."

RNG roll (for ability) 1/2 = Blaze
"I won't show any restraint though!"
 
"Well, I'm new to this battling, so I wouldn't know what most people do. But I do know that I came here to learn, and an easy battle won't help as much with that."

Sleep Powder~Hidden Power Rock~Poison Powder
IF Tepig dodges sleep powder, THEN use growth instead.
IF Tepig uses Protect, THEN use growth instead.
If Tepig uses yawn on a1, THEN use protect and push actions back.

Edit: Oops! I'm sorry about the illegal sub, and thank you so much for giving me a second chance. I'll work on fixing things, and I'll keep in mind in the future that only two subs are allowed in the Battle Hall.

IF Tepig uses protect on a1, THEN use growth instead, and push actions back.
If Tepig uses yawn on a1, THEN use protect and push actions back.
 
Last edited:

"Burn, baby, burn!"
Flame Charge -> Fire Blast -> Fire Blast
If asleep, Chill and push actions back

Pre-Round stats:

Erika
HP: 90
EN: 100
1/2/4/3/45

Tepig
HP: 100
EN: 100
3/2/3/2/39/ -10% Eva

Action 1
Sleep Powder -> Tepig (6 EN)
RNG roll (to hit) 1150 = hit
Tepig fell asleep!
RNG roll (for duration) 3321 = 1a

Tepig is asleep!

Action 2
Hidden Power -> Tepig (4 EN)
RNG roll (to crit) 1412 = no crit
(6+(4-2)1.5)(1.5) = 13.5 DMG

Tepig woke up!
Flame Charge -> Erika (3 EN)
RNG roll (to crit) 8125 = no crit
(5+3+(3-2)1.5)(1.5) = 14.25 DMG
Tepig's speed rose!

Action 3
Fire Blast -> Erika (7 EN)
RNG roll (to hit) 7331 = hit
RNG roll (to crit) 3435 = no crit
RNG roll (to burn) 6047 = no burn
(11+3+(3-3)1.5)(1.5) = 21 DMG

Poison Powder -> Tepig (6 EN)
RNG roll (to hit) 4705 = hit
Tepig was poisoned!

Poison -> Tepig (2 DMG)


Post-Round stats:

Erika
HP: 65
EN: 84
1/2/4/3/45

Tepig
HP: 84
EN: 90
3/2/3/2/39/ -10% Eva
Poison (2 DPA)
+1 Speed


"Keep the pain coming!"
Fire Blast -> Flame Charge -> Fire Blast
If successful P/E move, change that action to Ember and change the following action to Fire Blast
If Sleep Powder, change that action to Protect and change the following action to Fire Blast. Do not activate consecutively.
 
"Bulba! Bulbasaur!" Translation: "I was kind of hoping we'd get to battle the Charmander when we chose fire. It would have felt kind of like a rematch."
Shiny Fairymon misinterpreted what her Bulbasaur said. "I know your foe is tough, Bulbasaur, but hang in there!"

Sleep Powder~Sleep Powder~Hidden Power Rock
 

"That won't be enough to stop us!"

Pre-Round stats:

Erika
HP: 65
EN: 84
1/2/4/3/45

Tepig
HP: 84
EN: 90
3/2/3/2/39/ -10% Eva
Poison (2 DPA)
+1 Speed

Action 1
Tepig used Protect! (7 EN)

Sleep Powder -> Tepig (6 EN)
Protected

Poison -> Tepig (2 DMG)

Action 2
Fire Blast -> Erika (7 EN)
RNG roll (to hit) 4033 = hit
RNG roll (to crit) 1292 = no crit
RNG roll (to burn) 8473 = no burn
(11+3+(3-3)1.5)(1.5) = 21 DMG

Sleep Powder -> Tepig (10 EN)
RNG roll (to hit) 9893 = miss
Welcome to the Battle Hall

Poison -> Tepig (2 DMG)

Action 3
Fire Blast -> Erika (11 EN)
RNG roll (to hit) 4177 = hit
RNG roll (to crit) 3055 = no crit
RNG roll (to burn) 5767 = no burn
(11+3+(3-3)1.5)(1.5) = 21 DMG

Hidden Power -> Tepig (4 EN)
RNG roll (to crit) 2896 = no crit
(6+(4-2)1.5)(1.5) = 13.5 DMG

Poison -> Tepig (2 DMG)


Post-Round stats:

Erika
HP: 23
EN: 64
1/2/4/3/45

Tepig
HP: 64
EN: 65
3/2/3/2/39/ -10% Eva
Poison (2 DPA)


"Yeesh... well, that's the Battle Hall for ya. Hax everywhere."
 
Shiny Fairymon groaned at the missed sleep powder. Then she saw something in the rules pamphlet which caught her eye. "Wait..." she said, "nature power functions as earthquake in this arena?! Okay, when I first started this battle, I said I came to learn. Well, one major thing I've learned from this is that when going into a nonstandard arena, to always read all the rules carefully."
"Bulba?!" Translation: "Seriously?!"
"Right. Another part of the rules says we only get two recoveries, so we'd better make them really count- let's make the first a combo!"

Synthesis-Synthesis (combo)~Cooldown~Nature Power

IF Tepig uses a fire-type attack combo on a1, THEN use Protect and push actions back.
IF Tepig uses a protective/evasive move on a3, THEN use Synthesis (not a combo).

Out Of Character: And yeah... Now I see why beginners typically go with the easy type matchups. I think I bit off more than I can chew here.
 
Handbook oddly says nothing about how recovery combos work but I'm assuming it follows the same rules as fixed damage... though you're about to see that you shouldn't be using that combo much. Not only are combos very expensive in EN, the consecutive EN penalty continues after the cooldown, so be more careful in the future!


"Didn't expect to win this way, but a win is a win!"
Chill -> Chill -> Protect

Pre-Round stats:

Erika
HP: 23
EN: 64
1/2/4/3/45

Tepig
HP: 64
EN: 65
3/2/3/2/39/ -10% Eva
Poison (2 DPA)

Action 1
Tepig chilled! (+12 EN)

Erika used Super Synthesis! ((14+18)1.75 = 56 EN)
+40 HP

Poison -> Tepig (2 DMG)

Action 2
Tepig chilled! (+12 EN)

Erika must cool down!

Poison -> Tepig (2 DMG)

Action 3
Tepig used Protect! (7 EN)

Erika used Synthesis! (22 EN)
+20 HP
Erika fainted!

Poison -> Tepig (2 DMG)


Post-Round stats:

Erika
HP: KO
EN: -14
1/2/4/3/45

Tepig
HP: 58
EN: 82
3/2/3/2/39/ -10% Eva
Poison (2 DPA)


"Sorry, better luck next time!"

Shiny Fairymon 's Battle Hall challenge has ended

Shiny Fairymon gets 2 CC
Erika the Bulbasaur gets 3 KOC

I get 6 UC

You may rechallenge the Battle Hall in three days (72 hours)
 
Only Shiny Fairymon and akela should be posting in this thread at this time.

Shiny Fairymon is challenging Rank 2 using Overgrow Bulbasaur!



Bulbasaur [Erika] (F)

Nature: Modest (+1 SpA, -1 Atk)

Type: Grass/Poison

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:

Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed


Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 1/9

MC: 1

AC: 1/5


Moves:

Level-Up:
Tackle.
Growl.
Leech Seed.
Vine Whip.
Poison Powder.
Sleep Powder.
Take Down.
Razor Leaf.
Sweet Scent.
Growth.
Synthesis.


Egg:
Giga Drain.
Magical Leaf.
Nature Power.
Ingrain.
Grasswhistle.



TM:
Sludge Bomb.
Hidden Power (Rock).
Solar Beam.
Sunny Day.
Protect.
Light Screen.

Tutor:
Grass Pledge.


Please choose your first type:





 
So you have chosen water?

Pokemon Roll: 4/5 - Wailmer
Ability Roll: 3/3 - Pressure


Wailmer (M)

Type: Water

Nature: Quiet
+SpA, -Speed, -10% Eva

Abilities: Water Veil / Oblivious / Pressure [HA]

Stats:
HP: 120
Atk: 3
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 52 [-]
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Splash
Water Gun
Growl
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Rest

Body Slam
Clear Smog
Curse
Fissure
Soak
Zen Headbutt

Roar
Toxic
Ice Beam
Earthquake
Rock Tomb
Scald


Please order for the first battle.
 
Battle 1

Zen Headbutt > Ice Beam > Zen Headbutt


Bulbasaur
90
100
1/2/4/3/45|14|S1W1
Status: Overgrow



Wailmer
120
100
3/2/4/2/52|17|S4W5
Status: Pressure
-10% EVA

Action 1
Wailmer's Zen Headbutt
Accuracy Check (9000): 986 (HIT)
Crit Check (625): 4465 (NO)
Effect Chance (2000): 8393 (NO)
Damage: (8 + 4.5 - 3) * 1.5 = 14.25
EN Check: 6

Bulbasaur's Light Screen
EN Check: 10

Action 2
Wailmer's Body Slam
Crit Check (625): 9675 9NO)
Effect Chance (3000): 6565 (NO)
Damage: (7 + 5/2.5 + 4.5 - 3) = 10.5
EN Check: 5 + 5/3 = 6.66667

Bulbasaur's Sunny Day
EN Check: 10

Action 3
Wailmer's Zen Headbutt
Accuracy Check (9000): 2937 (HIT)
Crit Check (625): 7831 (NO)
Effect Chance (2000): 1025 (FLINCH)
Damage: (8 + 4.5 - 3) * 1.5 = 14.25
EN Check: 6

Bulbasaur FLINCHED!



Bulbasaur
90 - (14.25 + 10.5 + 14.25) = 51
100 - (10 + 10) = 80
1/2/4/3/45|14|S1W1
Status: Overgrow
Light Screen Position for 4 actions



Wailmer
120
100 - (6 + 6.66667 + 6) = 81.33333
3/2/4/2/52|17|S4W5
Status: Pressure
-10% EVA



Bulbasaur
51
80
1/2/4/3/45|14|S1W1
Status: Overgrow
Light Screen Position for 4 actions



Wailmer
120
81
3/2/4/2/52|17|S4W5
Status: Pressure
-10% EVA

Intense Sunlight for 3 rounds

Body Slam > Zen Headbutt > Body Slam
[ONCE] IF Growl, THEN Mist and push actions back
IF Growth, THEN Clear Smog the following action.

Please order for Battle 1.
 
Battle 1


Bulbasaur
51
80
1/2/4/3/45|14|S1W1
Status: Overgrow
Light Screen Position for 4 actions



Wailmer
120
81
3/2/4/2/52|17|S4W5
Status: Pressure
-10% EVA

Action 1
Wailmer's Body Slam
Crit Check (625): 1509 (NO)
Effect Chance (3000): 8373 (NO)
Damage: (7 + 5/2.5 + 4.5 - 3) = 10.5
EN Check: 5 + 5/3 = 6.66667

Bulbasaur's Solar Beam
Crit Check (625): 7618 (NO)
Damage: (12 + 3 + 6 - 3) * 1.5 = 27
EN Check: 8 + 2 - 1 = 9

Action 2
Bulbasaur's Protect
EN Check: 7 + 14.25/2.5 = 12.7

Wailmer's Zen Headbutt
Damage: (8 + 4.5 - 3) * 1.5 = 14.25
EN Check: 6

Action 3
Wailmer's Body Slam
Crit Check (625): 8014 (NO)
Effect Chance (3000): 2708 (PAR)
Damage: (7 + 5/2.5 + 4.5 - 3) = 10.5
EN Check: 5 + 5/3 = 6.66667

Bulbasaur's Giga Drain
Paralyis Check (2000): 1245 (PAR)



Bulbasaur
51 - (10.5 + 10.5) = 30
80 - (9 + 12.7) = 58.3
1/2/4/3/45|14|S1W1
Status: Overgrow
Light Screen Position for 1 action
10% Paralysis



Wailmer
120 - 27 = 93
81 - (6.66667 + 6 + 6.66667) = 61.66666
3/2/4/2/52|17|S4W5
Status: Pressure
-10% EVA



Bulbasaur
30
58
1/2/4/3/45|14|S1W1
Status: Overgrow
Light Screen Position for 1 action
10% Paralysis



Wailmer
93
62
3/2/4/2/52|17|S4W5
Status: Pressure
-10% EVA

Intense Sunlight for 2 rounds

Please order for Battle 1.
 
Giga Drain~Synthesis~Giga Drain

IF Wailmer uses an offensive combo a1, THEN use Protect, and push actions back.
IF Bulbasaur is paralyzed on a round, THEN push actions back.
 
Battle 1
Zen Headbutt > Ice Beam > Zen Headbutt


Bulbasaur
30
58
1/2/4/3/45|14|S1W1
Status: Overgrow
Light Screen Position for 1 action
10% Paralysis



Wailmer
93
62
3/2/4/2/52|17|S4W5
Status: Pressure
-10% EVA

Action 1
Wailmer's Zen Headbutt
Accuracy Check (9000): 6121 (HIT)
Crit Check (625): 6650 (NO)
Effect Chance (2000): 9203 (NO)
Damage: (8 + 4.5 - 3) * 1.5 = 14.25
EN Check: 6

Bulbasaur's Giga Drain
Paralysis Check (1000): 7222 (NO)
Crit Check (625): 9895 (NO)
Damage: (8 + 3 + 6 - 3) * 1.5 = 21
Recover: 21 / 2 = 10.5
EN Check: 12 + 2 - 1 = 13

Action 2
Wailmer's Ice Beam
Crit Check (625): 2418 (NO)
Damage: (9 + 6 - 4.5) * 1.5 = 15.75
EN Check: 7

Bulbasaur's Synthesis
Paralysis Check (1000): 8515 (NO)
Recover: 30
EN Check: 90/10 + 5 - 1 = 13

Action 3
Wailmer's Zen Headbutt
Accuracy Check (9000): 5554 (HIT)
Crit Check (625): 1582 (NO)
Effect Chance (2000): 2458 (NO)
Damage: (8 + 4.5 - 3) * 1.5 = 14.25
EN Check: 6

Bulbasaur's Giga Drain
Paralysis Check (1000): 3324 (NO)
Crit Check (625): 6642 (NO)
Damage: (8 + 3 + 6 - 3) * 1.5 = 21
Recover: 21 / 2 = 10.5
EN Check: 12 + 2 - 1 = 13



Bulbasaur
30 - 14.25 + 10.5 - 15.75 + 30 - 14.25 + 10.5 = 36.75
58 - (13 + 13 + 13) = 18
1/2/4/3/45|14|S1W1
Status: Overgrow
5% Paralysis



Wailmer
93 - (21 + 21) = 51
62 - (6 + 7 + 6) = 43
3/2/4/2/52|17|S4W5
Status: Pressure
-10% EVA



Bulbasaur
37
18
1/2/4/3/45|14|S1W1
Status: Overgrow
5% Paralysis



Wailmer
51
43
3/2/4/2/52|17|S4W5
Status: Pressure
-10% EVA

Intense Sunlight for 1 round

Ice Beam > Zen Headbutt > Body Slam

IF Giga Drain, THEN Ice Beam and push actions back
Please order for Battle 1.
 
Okay- that ice beam will probably push Bulbasaur into Overgrow range, so...

Solar Beam*Solar Beam~Cooldown (Chill)~Chill (in reality, faint if the solar beam combo doesn't work)

IF Bulbasaur is prevented from using the combo a1, THEN push actions back.
 
Battle 1


Bulbasaur
37
18
1/2/4/3/45|14|S1W1
Status: Overgrow
5% Paralysis



Wailmer
51
43
3/2/4/2/52|17|S4W5
Status: Pressure
-10% EVA

Action 1
Wailmer's Ice Beam
Crit Check (625): 6210 (NO)
Damage: (9 + 6 - 4.5) * 1.5 = 15.75
EN Check: 7

Bulbasaur's Solar Beam + Solar Beam
Paralysis Check (500): 3100 (NO)
Crit Check (625): 9245 (NO)
Damage: (12 * 2.25 + 3 + 2 + 6 - 3) * 1.5 = 52.5
EN Check: (8 + 8 + 4) * 1.75 + 2 - 1 = 36



Bulbasaur
37 - 15.75 = 21.25
18 - 36 = -18
1/2/4/3/45|14|S1W1
Status: Overgrow
KO



Wailmer
51 - 52.5 = -1.5
43 - 7 = 36
3/2/4/2/52|17|S4W5
Status: Pressure
KO



Bulbasaur
21
-18
1/2/4/3/45|14|S1W1
Status: Overgrow
KO



Wailmer
-2
36
3/2/4/2/52|17|S4W5
Status: Pressure
-10% EVA

I am sorry, Shiny Fairymon, but your current Battle Hall challenge is over. In the event of both pokemon being KOed, the House is the victor. You may rechallenge in a three days (72 Hours).

Shiny Fairymon: 2 CC
-Bulbasaur: 3 KOC
akela: 6 UC
 
Only Shiny Fairymon and the current ref may post in this thread.

She's challenging the rank 2 hall with her Overgrow Bulbasaur:


Bulbasaur [Erika] (F)

Nature: Modest (+1 SpA, -1 Atk)

Type: Grass/Poison

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:

Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed


Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 1/9

MC: 1

AC: 1/5


Moves:

Level-Up:
Tackle.
Growl.
Leech Seed.
Vine Whip.
Poison Powder.
Sleep Powder.
Take Down.
Razor Leaf.
Sweet Scent.
Growth.
Synthesis.


Egg:
Giga Drain.
Magical Leaf.
Nature Power.
Ingrain.
Grasswhistle.



TM:
Sludge Bomb.
Hidden Power (Rock).
Solar Beam.
Sunny Day.
Protect.
Light Screen.
Attract.
Double Team.
Safeguard.

Tutor:
Grass Pledge.


Go ahead and select your first type, Shiny Fairymon. Good luck!





 
Lisa Bianchi appears from the shadows ready to battle!


"Ciao! My Pokemon today is the same type as me!"

(Pokemon Roll: 2/5 - Marill)
(Ability Roll: 1/3 - Thick Fat)

"And no, I do not mean 'cute', I mean Water/Fairy!"


Marill (F)

Type: Water/Fairy

Nature: Adamant
+Atk, -SpA

Abilities: Thick Fat / Huge Power / Sap Sipper [HA]

Stats:
HP: 100
Atk: 2 [+] [4 Huge Power]
Def: 2
SpA: 0 [-]
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Tackle
Defense Curl
Water Gun
Bubble
Tail Whip
Water Sport
Rollout
Bubble Beam
Aqua Ring
Helping Hand
Aqua Tail
Double Edge

Aqua Jet
Belly Drum
Camouflage
Foresight
Perish Song
Superpower

Toxic
Light Screen
Protect
Dig
Brick Break
Swagger


"I hope you do not mind Perish Song, darling!"
 

"Well, if Perish Song is a Status Effect, then Erika has Safeguard. Thanks for warning me!"

Safeguard~Sunny Day~Solar Beam
IF Marill uses Protect on a3, THEN use Growth instead.
 
(It's not, actually, as I've told you. It's a Sound move, so Safeguard can't protect it. Considering you didn't change orders even after I told you....)
"Well, let's give them something to look out for!"

Camouflage > Light Screen > Perish Song


Erika (Overgrow)

90/100
1/2/4/3/45/1/1
Normal


Marill (Thick Fat)
100/100
2/2/0/2/40/1/1
Normal

Bulbasaur used Safeguard! (-10)
Bulbasaur was protected by Safeguard!
Marill used Camouflage! (-8)
Marill transformed into the Normal type!
-
Bulbasaur used Sunny Day! (-10)
The sunlight became harsh!
Marill used Light Screen! (-10)
Marill was protected by Light Screen for 6a!
-
Bulbasaur absorbed light!
Bulbasaur used Solar Beam! (-7)
(1159 no crit) Marill took (6+3+3) = 12 damage!
Marill used Perish Song! (-14)
The song will make both Pokemon faint in 3 rounds!
-
Perish Song's count is 2!
Bulbasaur: -27 EN
Marill: -12 HP, -32 EN



Sun 3r, Perish Song (2)

Erika (Overgrow)

90/73
1/2/4/3/45/1/1
Normal


Marill (Thick Fat)

88/68
2/2/0/2/40/1/1
Normal-typed, Light Screen 5a

"Well, it's a start. Let's see how much damage you can do in one action!"

Protect > Aqua Ring > Protect
IF Poison-typed damaging combo A2 AND your Light Screen is NOT up THEN Dig and push back
 

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