Roleplay Battle Hall Challenge - Someoneelse

Discussion in 'ASB' started by waterwarrior, Dec 22, 2012.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,794
    Just don't post if you're not involved, k?

    Challenge #1
    Someoneelse is challenging Rank 1 with Fleur the Budew using Natural Cure

    Fleur the Budew (open)


    [​IMG][​IMG](Burmy)
    Budew* [Fleur] (F)
    Nature: Timid
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    Can Be Disabled
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Natural Cure:
    Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Leaf Guard (DW, locked):
    Innate
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 64 (+)
    +14% Accuracy
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Absorb*
    Growth*
    Water Sport*
    Stun Spore*
    Mega Drain*
    Worry Seed*

    Extrasensory*
    Giga Drain*
    Synthesis*

    Toxic*
    Venoshock*
    Shadow Ball*


    Please choose your first type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  2. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,794
    Battle #1
    [​IMG]
    Picnicker Samantha would like to battle!

    RNG roll (for Pokemon) 1/5
    Hoppip (open)

    [​IMG]
    Hoppip (M)
    Nature: Hardy
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Attacks:
    Splash
    Synthesis
    Tail Whip
    Tackle
    PoisonPowder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Cotton Spore

    Giga Drain
    Protect
    Substitute

    Cotton Guard
    Amnesia
    Encore

    "Oh look, another battler to troll!"

    RNG roll (for ability) 2/3 = Leaf Guard
    "Wait a minute... He's using a Grass/Poison type?! OH NO!"

    Someoneelse orders
    Picnicker Sam orders and I ref
  4. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    Toxic > Venoshock > Venoshock
    If Hoppip uses a successful P/E move, push actions back.
    If Hoppip uses Substitute, use Venoshock and push actions back.
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,794
    Please do not VM me every time you post. If I go over DQ (which I have not), I wouldn't mind a reminder, but right now it's just annoying :/

    [​IMG]
    "Uhh.... Uhhh... We really can't do anything, can we?"
    Encore -> Substitute (15 HP) -> Synthesis

    Pre-Round stats:
    [​IMG]
    HP: 90
    EN: 100
    1/2/2/3/64/ +14% Acc
    [​IMG]
    Hoppip
    HP: 90
    EN: 100
    2/2/2/2/50

    Show Hide

    Action 1
    Toxic -> Hoppip (6 EN)
    Hoppip was badly poisoned!

    Encore -> Fleur (10 EN)
    Fleur received an Encore!

    Toxic -> Hoppip (1 DMG)

    Action 2
    Toxic -> Hoppip (6 EN)
    But it failed!

    Hoppip used Substitute! (15 HP, 12 EN)
    Hoppip made a Substitute!

    Toxic -> Hoppip (1 DMG)

    Action 3
    Toxic -> Hoppip (6 EN)
    But it failed!

    Hoppip used Synthesis! (13 EN)
    Hoppip restored 20 HP!

    Toxic -> Hoppip (1 DMG)


    Post-Round stats:
    [​IMG]
    HP: 90
    EN: 82
    1/2/2/3/64/ +14% Acc
    [​IMG]
    Hoppip
    HP: 89
    EN: 65
    2/2/2/2/50
    Substitute (15 HP)
    Toxic (2 DPA)

    [​IMG]
    "Why yes, we did just go an entire round without a single RNG roll! We're still screwed, though."
    Chill -> Tackle -> Chill
  6. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    Venoshock > Growth > Venoshock
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,794
    [​IMG]
    "Why do you have to be such a meanie?"

    Pre-Round stats:
    [​IMG]
    HP: 90
    EN: 82
    1/2/2/3/64/ +14% Acc
    [​IMG]
    Hoppip
    HP: 89
    EN: 65
    2/2/2/2/50
    Substitute (15 HP)
    Toxic (2 DPA)

    Show Hide

    Action 1
    Venoshock -> Hoppip (7 EN)
    RNG roll (to crit) 4063 = no crit
    (13+3+(2-2)1.5)(1.5) = 24 DMG
    The substitute faded!

    Hoppip chilled! (+12 EN)

    Toxic -> Hoppip (2 DMG)

    Action 2
    Fleur used Growth! (6 EN)

    Tackle -> Fleur (2.33 EN)
    RNG roll (to crit) 1893 = no crit
    (3.5+(2-2)1.5) = 3.5 DMG

    Toxic -> Hoppip (2 DMG)

    Action 3
    Venoshock -> Hoppip (7 EN)
    RNG roll (to crit) 3475 = no crit
    (13+3+(2-2)1.5)(1.5)+1.75 = 25.75 DMG

    Hoppip chilled! (+12 EN)

    Toxic -> Hoppip (2 DMG)


    Post-Round stats:
    [​IMG]
    HP: 86
    EN: 62
    1/2/2/3/64/ +14% Acc
    +1 Atk, +1 SpA
    [​IMG]
    Hoppip
    HP: 57
    EN: 87
    2/2/2/2/50
    Toxic (3 DPA)

    [​IMG]
    "Meep..."
  8. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    Venoshock > Shadow Ball > Venoshock
    If Encore A2, change actions to Chill > Venoshock > Venoshock.
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,794
    [​IMG]
    "Please just kill us already."
    Tackle spam
    Pre-Round stats:
    [​IMG]
    HP: 86
    EN: 62
    1/2/2/3/64/ +14% Acc
    +1 Atk, +1 SpA
    [​IMG]
    Hoppip
    HP: 57
    EN: 87
    2/2/2/2/50
    Toxic (3 DPA)

    Show Hide

    Action 1
    Venoshock -> Hoppip (11 EN)
    RNG roll (to crit) 3120 = no crit
    (13+3+(2-2)1.5)(1.5)+1.75 = 25.75 DMG

    Tackle -> Fleur (2.33 EN)
    RNG roll (to crit) 1776 = no crit
    (3.5+(2-2)1.5) = 3.5 DMG

    Toxic -> Hoppip (3 DMG)

    Action 2
    Shadow Ball -> Hoppip (6 EN)
    RNG roll (to crit) 322 = crit
    (8+3+(2-2)1.5)+1.75 = 12.75 DMG

    Tackle -> Fleur (6.33 EN)
    RNG roll (to crit) 1776 = no crit
    (3.5+(2-2)1.5) = 3.5 DMG

    Toxic -> Hoppip (3 DMG)

    Action 3
    Venoshock -> Hoppip (7 EN)
    Hoppip fainted!


    Post-Round stats:
    [​IMG]
    HP: 79
    EN: 38
    1/2/2/3/64/ +14% Acc
    [​IMG]
    Hoppip
    HP: KO
    EN: KO
    2/2/2/2/50

    Please choose your next type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  10. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,794
    Battle #2
    [​IMG]
    Tuber Tucker would like to battle!

    RNG roll (for Pokemon) 3/5
    Surskit (open)

    [​IMG]
    Surskit (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Attacks:
    Bubble
    Quick Attack
    Sweet Scent
    Water Sport
    BubbleBeam

    Scald
    Ice Beam
    Rain Dance

    Hydro Pump
    Signal Beam
    Endure

    "I just caught this little friend yesterday!"

    RNG roll (for ability) 2/2 = Rain Dish
    "Beat 'em up, Surskit!"
  12. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    Hmm, the one I didn't want.
    Toxic > Stun Spore > Giga Drain
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,794
    [​IMG]
    "ATTACK!"
    Ice Beam -> Signal Beam -> Ice Beam

    Pre-Round stats:
    [​IMG]
    HP: 90
    EN: 100
    1/2/2/3/64/ +14% Acc
    [​IMG]
    Surskit
    HP: 90
    EN: 100
    1/2/3/2/65

    Show Hide

    Action 1
    Ice Beam -> Fleur (7 EN)
    RNG roll (to crit) 9269 = no crit
    RNG roll (to freeze) 6626 = no freeze
    (10+(3-3)1.5)(1.5) = 15 DMG

    Toxic -> Surskit (6 EN)
    Surskit was badly poisoned!

    Toxic -> Surskit (1 DMG)

    Action 2
    Signal Beam -> Fleur (5 EN)
    RNG roll (to crit) 8157 = no crit
    RNG roll (to confuse, <=1000 confuse) 1902 = no confuse
    (8+3+(3-3)1.5) = 11 DMG

    Stun Spore -> Surskit (6 EN)
    RNG roll (to hit, <=8900 hit) 3770 = hit
    Surskit was paralyzed! (25%)

    Toxic -> Surskit (1 DMG)

    Action 3
    Giga Drain -> Surskit (11 EN)
    RNG roll (to crit) 5925 = no crit
    (8+3+(2-2)1.5) = 11 DMG = 5.5 recovered

    RNG roll (for full para) 3400 = no para
    Ice Beam -> Fleur (7 EN)
    RNG roll (to crit) 5564 = no crit
    RNG roll (to freeze) 490 = freeze
    (10+(3-3)1.5)(1.5) = 15 DMG
    Fleur was frozen!
    RNG roll (for duration, <=5000 1a) 879 = 1a

    Toxic -> Surskit (1 DMG)

    Post-Round stats:
    [​IMG]
    HP: 54
    EN: 77
    1/2/2/3/64/ +14% Acc
    Frozen (1a)
    [​IMG]
    Surskit
    HP: 76
    EN: 81
    1/2/3/2/65
    Paralyzed (20%)

    [​IMG]
    "Great job! Keep it up, and we're sure to win!"
    Ice Beam -> Signal Beam -> Ice Beam
    If Synthesis, change A1 to Rain Dance
  14. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    Well, that didn't work.
    Venoshock > Synthesis > Venoshock
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,794
    Turns out I forgot to put that you're frozen for 1 action in the post-round calcs. If this affects your actions at all, just change them.
  16. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    No, I realised that and ordered with it.
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,794
    [​IMG]
    "Come oooooon Surskit!"

    Pre-Round stats:
    [​IMG]
    HP: 54
    EN: 77
    1/2/2/3/64/ +14% Acc
    Frozen (1a)
    [​IMG]
    Surskit
    HP: 76
    EN: 81
    1/2/3/2/65
    Paralyzed (20%)
    Toxic (2 DPA)

    Show Hide

    Action 1
    Fleur is frozen!

    RNG roll (for full para) 809 = full para
    Surskit was fully paralyzed! (drop to 15%)

    Toxic -> Sirskit (2 DMG)

    Action 2
    Fleur used Synthesis! (13 EN)
    Fleur restored 20 HP!

    RNG roll (for full para) 8534 = no para
    Signal Beam -> Fleur (5 EN)
    RNG roll (to crit) 1903 = no crit
    RNG roll (to confuse) 5125 = no confuse
    (8+3+(3-3)1.5) = 11 DMG

    Toxic -> Surskit (2 DMG)

    Action 3
    Venoshock -> Surskit (7 EN)
    RNG roll (to crit) 4820 = no crit
    (13+3+(2-2)1.5) = 16 DMG

    RNG roll (for full para) 4452 = no para
    Ice Beam -> Fleur (7 EN)
    RNG roll (to crit) 362 = crit
    RNG roll (to freeze) 9952 = no freeze
    (10+3+(3-3)1.5)(1.5) = 19.5 DMG

    Toxic -> Surskit (2 DMG)


    Post-Round stats:
    [​IMG]
    HP: 43
    EN: 57
    1/2/2/3/64/ +14% Acc
    [​IMG]
    Surskit
    HP: 54
    EN: 69
    1/2/3/2/65
    Paralyzed (10%)
    Toxic (3 DPA)

    [​IMG]
    "Well... That could've gone better, but we can still kick some butt!"
  18. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    Venoshock should have not been resisted as neither Water- nor Bug-types resist Poison.
    Anyway, Giga Drain > Synthesis > Venoshock
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,794
    [​IMG]
    "FIIIIIIIRREEE.... I mean IIIIIIIIICCCEEE!"
    Ice Beam -> Ice Beam -> Ice Beam + Ice Beam
    If Ice Beam freezes A1, change A2 to Ice Beam + Ice Beam

    Pre-Round stats:
    [​IMG]
    HP: 43
    EN: 57
    1/2/2/3/64/ +14% Acc
    [​IMG]
    Surskit
    HP: 54
    EN: 69
    1/2/3/2/65
    Paralyzed (10%)
    Toxic (3 DPA)

    Show Hide

    Action 1
    Giga Drain -> Surskit (11 EN)
    RNG roll (to crit) 2958 = no crit
    (8+3+(2-2)1.5) = 11 DMG = 5.5 recovered

    RNG roll (for full para) 7313 = no para
    Ice Beam -> Fleur (11 EN)
    RNG roll (to crit) 9277 = no crit
    RNG roll (to freeze) 243 = freeze (holy shit really? @_@)
    (10+(3-3)1.5)(1.5) = 15 DMG
    Fleur was frozen!
    RNG roll (for duration) 754 = 1a

    Toxic -> Surskit (3 DMG)

    Action 2
    Fleur is frozen!

    Freeze Beam -> Fleur ((14+19)1.75 = 57.75 EN)
    RNG roll (to crit) 9804 = no crit
    ((10x2.25)+(3-3)1.5)(1.5) = 33.75 DMG
    Fleur fainted!


    Post-Round stats:
    [​IMG]
    HP: 0
    EN: KO
    1/2/2/3/64/ +14% Acc
    [​IMG]
    Surskit
    HP: 40
    EN: 11
    1/2/3/2/65

    [​IMG]
    "We did it! All right!"

    Someonelse's Battle Hall challenge has ended

    Someoneelse gets 4 CC
    Fleur the Budew gets 4 HC (used like KOC)

    I get 3(2)+2 = 8 UC

    Please come back on the 8th!
  20. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Note: Only Someoneelse and TheWolfe should be posting in this thread unless there is a request for a subref.

    Someoneelse will be using the following:

    [​IMG]
    Firefly - Larvesta (M)
    Ability: Flame Body
    Rank: 1

    Larvesta (open)

    [​IMG][​IMG](Venipede)
    Larvesta* [Firefly] (M)
    Nature: Hasty
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Flame Body:
    Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW, locked):
    Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+)
    +11% Accuracy
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 4/6
    MC: 2
    DC: 3/5

    Attacks:
    Ember*
    String Shot*
    Leech Life*
    Take Down*
    Flame Charge
    Bug Bite
    Double-Edge
    Flame Wheel
    Bug Buzz
    Amnesia
    Thrash
    Flare Blitz

    Endure*
    Foresight
    Harden
    Magnet Rise
    Morning Sun*
    Zen Headbutt*

    Giga Drain
    Heat Wave
    Signal Beam
    Sleep Talk
    Snore

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Psychic*
    Double Team
    Flamethrower*
    Fire Blast
    Facade
    Rest
    Round
    Overheat
    Incinerate
    Will-O-Wisp
    Acrobatics
    Struggle Bug
    Swagger
    U-turn
    Substitute
    Wild Charge*


    Let's get this party started!

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  21. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    Last week's hax is Bugging me.
  22. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    BATTLE 1!

    [​IMG]
    VS. Dan Hibiki

    "Well, you know what pal? YOU'RE bugging me! And I just got the guy to set you straight!"

    Pokemon check: 4 (Kricketot)
    Ability check: 2 (Run Away)

    [​IMG]
    Kricketot (F)
    Ability: Run Away

    Show Hide

    Kricketot (F)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats:
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:
    Growl
    Bide
    Struggle Bug
    Bug Bite

    Endeavor
    Mud-Slap
    Uproar
  23. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    Flamethrower > Acrobatics > Flamethrower
    If Bide A1, use Protect A3.
  24. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Music: Street Fighter Alpha 2 - Dan's Theme

    [​IMG]

    "Well, technically, it's a girl, but that's besides the point!"

    Mud-Slap x3

    Round 1! FIGHT!

    Action 1
    -Larvesta used Flamethrower!
    To critical (<=625): 685 (No)
    To burn (<=1000): 2694 (No)
    Damage: 19.5
    Energy: -6

    -Kricketot used Mud-Slap!
    To critical (<=625): 4208 (No)
    Damage: 2.5
    Energy: -4
    Larvesta's Accuracy fell to -1!

    Action 2
    -Larvesta used Acrobatics!
    To hit (<=8600): 1529 (Yes)
    To critical (<=625): 8223 (No)
    Damage: 18.75
    Energy: -7

    -Kricketot used Mud-Slap!
    To critical (<=625): 5518 (No)
    Damage: 2.5
    Energy: -9
    Larvesta's Accuracy fell to -2!

    Action 3
    -Larvesta used Flamethrower!
    To hit (<=7100): 772 (Yes)
    To critical (<=625): 1580 (No)
    To burn (<=1000): 3613 (No)
    Damage: 19.5
    Energy: -6

    -Kricketot used Mud-Slap!
    To critical (<=625): 9129 (No)
    Damage: 2.5
    Energy: -14
    Larvesta's Accuracy fell to -3!

    Damage taken:
    Larvesta: 2.5 from A1 + 2.5 from A2 + 2.5 from A3 = 7.5 ~ 8
    Kricketot: 19.5 from A1 + 18.75 from A2 + 19.5 from A3 = 57.75 ~ 58

    Energy used:
    Larvesta: 6 from A1 + 7 from A2 + 6 from A3 = 19
    Kricketot: 4 from A1 + 9 from A2 + 14 from A3 = 27

    HP Left:
    Larvesta: 90 - 8 = 82
    Kricketot: 90 - 58 = 32

    Energy Left:
    Larvesta: 100 - 19 = 81
    Kricketot: 100 - 27 = 73

    Stat modifiers:
    Larvesta: -3 Acc (Will rise to -2 Acc at end of R2)
    Kricketot: Nothing

    Rewards:
    Someoneelse: 2 CC
    Firefly the Larvesta: 2 HC
    TheWolfe: 5 UC

    Someoneelse

    O
    [​IMG]
    Firefly - Larvesta (M)
    HP: 82
    EN: 81
    Ability: Flame Body
    Effects: -3 Acc (50%)
    Status: OK!

    VS.

    Dan Hibiki
    O
    [​IMG]
    Kricketot (F)
    HP: 32
    EN: 73
    Ability: Run Away
    Effects: Nothing
    Status: OK! ​

    [​IMG]

    "YOUR EYES! THE ACCURACY DROPS DO NOTHING!"

    Bide (Hold) ~ Bide (Hold) ~ Bide (release)
    Sub: IF Larvesta uses a successful protective move on A3, THEN use new commands: Endeavor (A1) ~ Mud-Slap (A2) ~ Endeavor (A3).
  25. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    Morning Sun > String Shot > Flamethrower

Users Viewing Thread (Users: 0, Guests: 0)