Roleplay Battle Hall Challenge - SubwayJ

Discussion in 'ASB' started by C$FP, Mar 4, 2012.

  1. C$FP

    C$FP

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    You may choose your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
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  2. SubwayJ

    SubwayJ

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    Okay let's start off with a type advantage and go with poison

    Also just a quick question, since unown has no use for EC DC or MC. Am I allowed to claim his HC as CC??
  3. C$FP

    C$FP

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    Battle 1

    RNG Roll for Pokemon: 5/5
    RNG Roll for Ability: 3/3

    [​IMG]
    Garbodor (M) (open)
    Garbodor (M)

    Nature: Brave

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpA: Rank 3
    Spe: 65 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    Abilities:

    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Weak Armor (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Aftermath (DW): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Attacks:

    Pound
    Poison Gas
    Recycle
    Toxic Spikes
    Acid Spray
    DoubleSlap
    Sludge
    Stockpile
    Swallow
    Body Slam
    Sludge Bomb
    Clear Smog
    Toxic
    Take Down
    Amnesia

    Venoshock
    Giga Impact
    Payback

    Curse
    Rock Blast
    Selfdestruct


    Your actions, SubwayJ!
  4. SubwayJ

    SubwayJ

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    Let's remove that STAB by leading with a Hidden power water!! Then follow up by capitalizing on that with Hidden Power Electric and Hidden Power Grass!!
    Hidden Power Water (7)-Hidden Power Electric (7)-Hidden Power Grass (7)

    If Payback is used A1 or 2 replace A2 with Hidden Power Bug (7)+Hidden Power Electric (7) and make the final result electric type (In the Q&A thread I was told I can choose the type of hidden power in a combo. If this is untrue and it would be bug type somehow ignore this sub)

    Also it appears that Garbodor has two SpAtk stats.
  5. C$FP

    C$FP

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    Giga Impact, Doubleslap, Giga Impact
  6. C$FP

    C$FP

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    [​IMG]
    Garbodor (M)
    HP: 100
    EN: 100
    SPE: 65
    ABIL: Aftermath
    STAT: -10% Evasion
    OTHR: N/A
    [​IMG]
    Doodle Jump (U)
    HP: 90
    EN: 100
    SPE: 48
    ABIL: Levitate
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Garbodor used Giga Impact!
    Hit: 315/1000: Yes
    Crit: 908/1000: No
    (15.333+3) = 18.333 Damage
    -11 Energy
    Doodle Jump used Hidden Power!
    Crit: 86/1000: No
    (7+1.5) = 8.5 Damage
    -4 Energy

    Action 2:

    Garbodor used Doubleslap!
    Hit: 912/1000: No
    -4 Energy
    Doodle Jump used Hidden Power!
    Crit: 212/1000: No
    Effect: 839/1000: No
    (7+1.5) x 1.5 = 14.25 Damage
    -4 Energy

    Action 3:

    Garbodor used Giga Impact!
    Hit: 181/1000: Yes
    Crit: 555/1000: No
    (15.333+3) = 18.333 Damage
    -11 Energy
    Doodle Jump used Hidden Power!
    Crit: 58/1000: Yes
    Effect: 169/1000: Yes
    Duration: 522/1000: 1 action
    (7+3+1.5) x 1.5 = 18.75 Damage
    -4 Energy

    [​IMG]
    Garbodor (M)
    HP: 58
    EN: 74
    SPE: 65
    ABIL: Aftermath
    STAT: -10% Evasion
    OTHR: Sluggish, Sleeping (1 action), Doused (3 actions)
    [​IMG]
    Doodle Jump (U)
    HP: 53
    EN: 88
    SPE: 48
    ABIL: Levitate
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Turn Order:


    Opponent issues actions.
    SubwayJ issues actions.
    REFEREE
  7. C$FP

    C$FP

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    Doubleslap, Giga Impact, Doubleslap
  8. SubwayJ

    SubwayJ

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    Hidden Power Bug (7) + Hidden Power Electric (7) (final result electric)- Cooldown-Hidden Power Grass

    EDIT : Also Unown Should have 3 more energy since it has a -1 energy cost to all hidden powers in the description
  9. C$FP

    C$FP

    Joined:
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    [​IMG]
    Garbodor (M)
    HP: 58
    EN: 74
    SPE: 65
    ABIL: Aftermath
    STAT: -10% Evasion
    OTHR: Sluggish, Sleeping (1 action), Doused (3 actions)
    [​IMG]
    Doodle Jump (U)
    HP: 53
    EN: 88
    SPE: 48
    ABIL: Levitate
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Garbodor was fast asleep!
    Doodle Jump used Hidden Power+Hidden Power!
    Crit: 797/1000: No
    Effect: 913/1000: No
    (7*2.25+1.5) = 25.875 Damage, 12.9375 Healed
    (4+4) x 1.5 = -12 Energy

    Action 2:

    Garbodor used Giga Impact!
    Hit: 817/1000: Yes
    Crit: 752/1000: No
    (15.333+3) = 18.333 Damage
    -11 Energy
    Doodle Jump cooled down!

    Action 3:

    Garbodor used Doubleslap!
    Hit: 590/1000: Yes
    # of hits: 994/1000: 5 hits
    Crits: 844, 685, 838, 455, 409/1000: 0
    (5*2+3) = 13 Damage
    -4 Energy
    Doodle Jump used Hidden Power!
    Crit: 652/1000: No
    Effect: 446/1000: No
    (7+1.5) x 1.5 = 14.25 Damage
    -4 Energy

    [​IMG]
    Garbodor (M)
    HP: 18
    EN: 59
    SPE: 65
    ABIL: Aftermath
    STAT: -10% Evasion
    OTHR: N/A
    [​IMG]
    Doodle Jump (U)
    HP: 35
    EN: 72
    SPE: 48
    ABIL: Levitate
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Turn Order:


    SubwayJ issues actions.
    Opponent issues actions.
    REFEREE
  10. SubwayJ

    SubwayJ

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    So is Garbodor asleep?? Because your calcs say he should be. Anyways
    Hidden Power Psychic (7)+ Hidden Power Bug(7) - Cooldown - Hidden Power Ground (7)
  11. C$FP

    C$FP

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    Nope, I just completely forgot to do RNG rolls for the last Hidden Power this round, I just C/P'd it from the last round, and I noticed I forgot to add the crit you got last round into the calculations. Since things are a bit different, please post here with new actions if you want to reorder or post saying you want to keep your actions as they are.
  12. SubwayJ

    SubwayJ

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    Stay the same...

    EDIT: Unown Sucks :(
  13. C$FP

    C$FP

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    K, just making sure.

    Giga Impact+Giga Impact, cool down (Giga Impact), Doubleslap
  14. C$FP

    C$FP

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    [​IMG]
    Garbodor (M)
    HP: 18
    EN: 59
    SPE: 65
    ABIL: Aftermath
    STAT: -10% Evasion
    OTHR: N/A
    [​IMG]
    Doodle Jump (U)
    HP: 35
    EN: 72
    SPE: 48
    ABIL: Levitate
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Garbodor used Giga Impact + Giga Impact!
    Hit: 702/1000: Yes
    Crit: 584/1000: No
    (15.333*2.25+3) = 37.5 Damage
    (11+(11+4)) x 2 = -52 Energy

    [​IMG]
    Garbodor (M)
    HP: 18
    EN: 7
    SPE: 65
    ABIL: Aftermath
    STAT: -10% Evasion
    OTHR: N/A
    [​IMG]
    Doodle Jump (U)
    HP: KO
    EN: KO
    SPE: 48
    ABIL: Levitate
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Rewards:
    SubwayJ: 2 CC
    Doodle Jump the Unown: 2 HC (aka KOC)
    C$FP: 4 UC
  15. SubwayJ

    SubwayJ

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    Never... Using... Unown... Again...

    Also since unown has no use for HC (or KOC) can I use them as CC???
  16. C$FP

    C$FP

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  17. C$FP

    C$FP

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    You may choose your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  18. SubwayJ

    SubwayJ

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    Let's go with fire!!!!
  19. C$FP

    C$FP

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    Battle 1

    RNG Roll for Pokemon: 3/5
    RNG Roll for Ability: 2/3

    [​IMG]
    Slugma (M) (open)
    Slugma (M)

    Nature: Modest

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12

    Abilities:

    Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:

    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst

    Will-O-Wisp
    Fire Blast
    Sunny Day

    Inferno
    Earth Power
    Acid Armor


    Your actions, SubwayJ!
  20. SubwayJ

    SubwayJ

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    Charge-Scald-Thunderbolt
    *If slugma uses earth power, replace that action with me first and push actions back, but never twice in a row.
  21. C$FP

    C$FP

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    Sunny Day, Inferno, Fire Blast
    IF Inferno misses, THEN use it again
  22. C$FP

    C$FP

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    [​IMG]
    Slugma (M)
    HP: 90
    EN: 100
    SPE: 20
    ABIL: Flame Body
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fruit Ninja (M)
    HP: 80
    EN: 100
    SPE: 110
    ABIL: Trace
    STAT: +28% Accuracy
    OTHR: N/A

    Arena: N/A

    Action 1:

    Fruit Ninja used Charge!
    -7 Energy
    Slugma used Sunny Day!
    -9 Energy

    Action 2:

    Fruit Ninja used Scald!
    Crit: 259/1000: No
    (8-3+3+0) x 1.5 = 12 Damage
    -5 Energy
    Slugma used Inferno!
    Hit: 269/1000: Yes
    Crit: 884/1000: No
    (10+3+3+6) x 2/3 - 1.75 = 12.91667 Damage
    -6 Energy

    Fruit Ninja: -2 HP

    Action 3:

    Fruit Ninja used Thunderbolt!
    Crit: 771/1000: No
    Effect: 759/1000: No
    (10+3+3+0) = 16 Damage
    -6 Energy
    Slugma used Fire Blast!
    Hit: 276/1000: Yes
    Crit: 135/1000: No
    (12+3+3+6) x 2/3 - 1.75 = 14.25 Damage
    -7 Energy

    Fruit Ninja: -2 HP

    [​IMG]
    Slugma (M)
    HP: 62
    EN: 78
    SPE: 20
    ABIL: Flame Body
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fruit Ninja (M)
    HP: 49
    EN: 82
    SPE: 110
    ABIL: Trace
    STAT: +28% Accuracy
    OTHR: Charged (3 actions), Burned

    Arena: Sunny Day (3 rounds)

    Turn Order:


    Opponent issues actions.
    SubwayJ issues actions.
    REFEREE
  23. C$FP

    C$FP

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    Earth Power * 3
  24. SubwayJ

    SubwayJ

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    Metronome(Iron Head, Electroball, Dark Void, Synthesis, Dive, Morning Sun, Dig, Fly, Shadow Force, Light Screen)-Detect-Thunderbolt

    *If Metronome selects Dark Void, replace A2 with Me first
  25. C$FP

    C$FP

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    [​IMG]
    Slugma (M)
    HP: 62
    EN: 78
    SPE: 20
    ABIL: Flame Body
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fruit Ninja (M)
    HP: 49
    EN: 82
    SPE: 110
    ABIL: Trace
    STAT: +28% Accuracy
    OTHR: Charged (3 actions), Burned

    Arena: Sunny Day (3 rounds)

    Action 1:

    Fruit Ninja used Metronome!
    Move: 19/1000: Iron Head
    Fruit Ninja used Iron Head!
    Crit: 930/1000: No
    Effect: 728/1000: No
    (8+0) x 2/3 = 5.333 Damage
    -12 Energy
    Slugma used Earth Power!
    Crit: 166/1000: No
    Effect: 120/1000: No
    (9+6) x 1.5 - 1.75 = 20.75 Damage
    -7 Energy

    Action 2:

    Fruit Ninja used Detect!
    7 + 20.75/3 = 13.916667 ~ -14 Energy
    Slugma used Earth Power!
    (9+6) x 1.5 - 1.75 = 20.75 Damage
    -11 Energy

    Fruit Ninja: -2 HP

    Action 3:

    Fruit Ninja used Thunderbolt!
    Crit: 746/1000: No
    Effect: 879/1000: No
    (10+3+3+0) = 16 Damage
    -6 Energy
    Slugma used Earth Power!
    Crit: 190/1000: No
    Effect: 42/1000: Yes
    (9+6) x 1.5 - 1.75 = 20.75 Damage
    -15 Energy

    Fruit Ninja: -2 HP

    [​IMG]
    Slugma (M)
    HP: 62
    EN: 45
    SPE: 20
    ABIL: Flame Body
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Fruit Ninja (M)
    HP: 1
    EN: 50
    SPE: 110
    ABIL: Trace
    STAT: +28% Accuracy, -1 SpD
    OTHR: Burned

    Arena: Sunny Day (2 rounds)

    Turn Order:


    SubwayJ issues actions.
    Opponent issues actions.
    REFEREE

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