Battle Hall Challenge - SubwayJ



74 HP
77 EN
5/4/5/2/81



69 HP
79 EN
5/4/3/4/69
Expert Belt



Action 1


Auru used Megahorn - 7 energy
To crit (6812) - No
(12 + 3 + 1,5) = 16,5 damage


Gallade used Stone Edge - 8 energy
To crit (9100) - No
(10 + 2 + 1,5)*1,5 = 20,25 damage

Action 2

Auru used Megahorn - 11 energy
To crit (9688) - No
(12 + 3 + 1,5) = 16,5 damage


Gallade used Night Slash - 5 energy
To crit (6789) - No
(7 + 2 + 1,5)*1,5 = 15,75 damage

Action 3


Gallade used Stone Edge - 8 energy
To crit (8281) - No
(10 + 2 + 1,5)*1,5 = 20,25 damage

Auru used Controversial Combo - 22,5 energy
To crit (5818) - No
TO lower (9581) - No
(23 + 1,5)*1,5 = 36,75 damage





18 HP
36 EN
5/4/5/2/81



KO HP
KO EN
5/4/3/4/69
Expert Belt













Enigma Berry!!!! >:I
 
RNG: 5/5

Wii Fit Trainer wants to battle!



Lets begin the exercise. 1, 2, 3!



Heracross (M)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Item: Everstone

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Take Down
Close Combat
Feint
Reversal
Megahorn

Earthquake
Shadow Claw
Stone Edge

Bide
Revenge
Focus Punch

Iron Defense
Knock Off


Ability: 1/3
Swarm!
 
Psychic-Psyshock-Psychic
***IF Bide is used, Change the first action of bide to Will-O-Wisp and the second action to Quiver Dance.
***IF Megahorn is used, use Counter that action.
 



Lets do.....this!



Knock Off -> Stone Edge -> Stone Edge






110 HP
100 EN
5/4/5/2/81
Enigma Berry



100 HP
100 EN
6/3/1/3/98
Everstone


Action 1

Hera used Knock Off - 3 energy
To crit (9872) - No
(4 + 1,5 + 1)*1,5 = 9,75 damage

Auru used Psychic - 6 energy
To crit (4818) - No
To lower Sp.Def (2387) - No
(10 + 3 + 3)*1,5 = 24 damage

Action 2

Hera used Stone Edge - 7 energy
To crit (8838) - No
(10 + 1,5 + 1)*1,5 = 18,75 damage

Auru used Psyshock - 5 energy
To crit (7162) - No
(8 + 3 + 3)*1,5 = 21 damage

Action 3

Hera used Stone Edge - 11 energy
To crit (8471) - No
(10 + 1,5 + 1)*1,5 = 18,75 damage


Auru used Psychic - 6 energy
To crit (227) - Yes
To lower Sp.Def (8517) - No
(10 + 3 + 3 + 3)*1,5 = 28,5 damage





63 HP
83 EN
5/4/5/2/81




26 HP
79 EN
6/3/1/3/98
Everstone



And now.....we try this!



Endure -> Megahorn -> Megahorn



If Reflect when you would use Endure, use Megahorn that action and push-back.

If Will-O-Wisp A1 or A2, change actions to Megahorn*3


:P This wasnt close at all.....why did they give Aurumoth acess to Counter :/
 
Fun-Fact: Because of Swarm, i come ridiculously close to KO Aurumoth....gogogogo hax.





63 HP
83 EN
5/4/5/2/81




26 HP
79 EN
6/3/1/3/98
Everstone


Action 1

Endure! - 15 energy

Auru used Toxic - 7 energy

Action 2

Hera used Megahorn - 7 energy
To crit (6598) - No
(12 + 2 + 3 + 1 + 1 + 1,5)*1,5 = 30,75 damage

Auru used Psyshock - 5 energy
To crit (7175) - No

Action 3

Hera used Megahorn - 11 energy
To crit (1905) - No :(
(12 + 2 + 3 + 1 + 1 + 1,5)*1,5 = 30,75 damage

Auru used Psychic, he Endures and dies to Poison.





1 HP
60 EN
5/4/5/2/81




KO HP
KO EN
6/3/1/3/98
Everstone














Stupid BMB.
 
RNG: 3/5


Villager wants to battle!





..............


Hippowdon (M)
Nature: Careful (+1 SpD, -1 SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2(-)
SpD: Rank 4 (+)
Spe: 47
Size Class: 4
Weight Class: 7

Abilities:
Sand Stream: (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Sand Force (DW): (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Item: Soft Sand

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Earthquake
Double-Edge
Fissure

Bulldoze
Rock Slide
Giga Impact

Revenge
Slack Off
Stockpile

Superpower
Iron Head


Ability: 1/2
Sand Stream!
 
Ugh what am i supposed to do .-.


Giga Impact -> Sand Tomb -> Giga Impact






110 HP
100 EN
5/4/5/2/81
Enigma Berry


110 HP
100 EN
4/4/2/4/47


Action 1

Auru used Blizzard - 8 energy
To crit (8417) - No
To freeze (9481) - No
(12 + 1,5)*1,5 = 20,25 damage

Hippo used Giga Impact - 11,8 energy
To crit (228) - WHERE THE FUCK WERE YOU LAST BATTLE?!?
(16,6 + 3) = 19,6 damage

-2 HP to Auru

Action 2

Auru used Hydro Pump - 8 energy
To crit (61287) - No
(12 + 1,5)*1,5 = 20,25 damage

Hippo used Sand Tomb - 4 energy
To crit (6370) - No
(4 + 3)*0,67 + 4 = 8,69 damage

-4 HP to Auru

Action 3



Auru used Blizzard - 8 energy
To crit ((1873) - No
To freeze (3849) - No
(12 + 1,5)*1,5 = 20,25 damage

Hippo used Giga Impact - 11,8 energy
To crit (2255) - No
(16,6) = 16,6 damage




55 HP
76 EN
5/4/5/2/81
Enigma Berry
Sand Tomb (2 Actions)

49 HP
72 EN
4/4/2/4/47




............


Thunder-Fang -> Slack Off -> Giga Impact
 


55 HP
76 EN
5/4/5/2/81
Enigma Berry
Sand Tomb (2 Actions)

49 HP
72 EN
4/4/2/4/47



Action 1

Auru used Hydro Pump - 8 energy
To crit (7024) - No
(12 + 1,5)*1,5 = 20,25 damage

Hippo used Thunderfang
To crit (4817) - No
To para (9837) - No
(7) = 7 damage
Action 2


Auru used Blizzard - 8 energy
To crit (7024) - No
To freeze (9481) - No
(12 + 1,5)*1,5 = 20,25 damage

Slack Off! +20 HP

Action 3


Hippo used Giga Impact - 11,8 energy
To crit (2255) - No
(16,6) = 16,6 damage


Combo!
(27 + 1,5)*1,5 = 42,75 damage

Hippo fainted!



21 HP
17 EN
5/4/5/2/81
Enigma Berry


KO HP
KO EN
4/4/2/4/47













Spoiler Alert: The Villager will be back.
 
RNG: 5/5


Pokemon Trainer wants to battle!



Just call me Red.



Octillery (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:
Suction Cups: (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Item: Expert Belt

Attacks:
Gunk Shot
Rock Blast
Water Gun
Constrict
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Octazooka
Bullet Seed
Wring Out
Signal Beam
Ice Beam
Lock-On
Water Pulse
Hydro Pump
Hyper Beam
Soak

Flamethrower
Brine
Surf

Water Spout
Acid Spray
Haze

Bounce
Seed Bomb


Ability: 3/3
Moody!
 



Lets see if we can out-damage that thing!

Rock Blast -> Rock-Blast -> Flamethrower

According to IRC, each hit of Rock Blast activates Enigma Berry.





110 HP
100 EN
5/4/5/2/81
Enigma Berry


100 HP
100 EN
4/3/5/3/39
Expert Belt


Action 1

Auru used Thunder - 8 energy
To crit (4891) - No
To para (7516) - No
(12 + 3)*1,5 = 22,5 damage

Ock used Rock Blast - 7 energy
Number of hits (4726) - 3 Hits
(3 + 2)*1,5 = 7,5 damage
Enigma Berry!

(3 + 2)*1,5 = 7,5 damage
Enigma Berry!

(3 + 2)*1,5 = 7,5 damage
No Enigma Berry!

(No crits)

Action 2


Ock used Rock Blast - 11 energy
Number of hits (1283) - 2
Crits (6209, 8417) - No
(6 + 2)*1,5 = 12 damage

Auru's Solarbeam was disrupted!

Action 3


Auru used Thunder - 8 energy
To crit (5819) - No
To para (3625) - No
(12 + 3)*1,5 = 22,5 damage

Ock used Flamethrower - 7 energy
To crit (9857) - No
To burn (3614) - No
(10 + 2 + 4,5)*1,5 = 24,75 damage

Moody!
2/25

Mega Lonely!






66 HP
84 EN
5/4/5/2/81
Enigma Berry


55 HP
75 EN
6/2/5/3/39
Expert Belt




Just....go....Down!


Flamethrower -> Flamethrower Combo -> Cooldown (Flamethrower)


If Flamethrower is Disabled, change actions to Rock-Blast*3, starting from the action Aurumoth uses Disable

If Solarbeam, use Rock-Blast that action




Next type?


I hate fighting Aurumoth ;-;
 


66 HP
84 EN
5/4/5/2/81
Enigma Berry


55 HP
75 EN
6/2/5/3/39
Expert Belt


Spoiler alert: Aurumoth did not go down




41 HP
42 EN
5/4/5/2/81
Enigma Berry


KO HP
KO EN
6/2/5/3/39
Expert Belt










 
RNG: 5/5

Ganondorf wants to battle!





Feel the darkness!



Drapion (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4

Abilities:
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Keen Eye (DW): (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Item: Life Orb

Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Poison Fang
Venoshock
Hone Claws
Toxic Spikes
Night Slash
Scary Face
Crunch
Cross Poison
Thunder Fang
Fire Fang
Ice Fang

Earthquake
Brick Break
Poison Jab

Agility
Confuse Ray
Sand-Attack

Aqua Tail
Iron Tail

Ability: 1/3
Sniper!
 



Hahahahahahahhahahaaha!



Bug Bite + Crunch -> Cooldown -> Crunch



According to IRC, i will recover 20 HP after the Bug Bite. I want a re-order if thats not the case.



110 HP
100 EN
5/4/5/2/81
Enigma Berry




100 HP
100 EN
4/4/1/3/95
Life Orb


Action 1

Aurumoth used Megahorn - 7 energy
To crit (3702) - No
(12 + 3 + 1,5) = 16,5 damage


Drapion used Bug Crunch - 15 damage
To crit (1691) - No
(14 + 3)*1,5 = 25,5 damage

Drapion ate the Enigma Berry! +20 HP!
-2 HP due to Life Orb

Action 2

Aurumoth used Thunder - 8 energy
To crit (9847) - No
To para (9003) - No
(12 + 3) = 15 damage

Action 3

Drapion used Crunch - 9 energy
To crit (9877) - No
To lower Def (4111) - No
(8 + 3 + 3)*1,5 = 21 damage
-2 HP

Aurumoth used Megahorn - 7 energy
To crit (6005) - No
(12 + 3 + 1,5) = 16,5 damage




63 HP
78 EN
5/4/5/2/81
Enigma Berry




64 HP
76 EN
4/4/1/3/95
Life Orb




Lets end this!



Crunch*3



If Counter, use Leer that action
If Crunch is Disabled when you would use it, change all instances of Crunch to Night Slash.



Not perfect, but i think thats the best i can do....Lets hope i didnt miss something that will result in death.


Stupid Bug Bite and it's massive CT >:I
 

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