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Roleplay Battle Hall Challenge - SubwayJ

Discussion in 'ASB' started by C$FP, Mar 4, 2012.

  1. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Fighting next
  2. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    RNG Roll (Pokemon): 5/5 (Meditite)
    RNG Roll (Ability): 2/2 (Telepathy and Pure Power as a Trait)

    Meditite (open)
    [​IMG]
    Meditite (F)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 3 [5 Pure Power] (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Abilities:
    Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power [Ghost] (7)
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm

    Rock Slide
    Focus Blast
    Low Sweep

    Fake Out
    Drain Punch
    Psycho Cut


    Two Abilities... Sneaky, sneaky

    Your Actions, SubwayJ!
  3. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Taunt-Gust-Shadow Ball

    **If Fake Out is used A1 use taunt again A2
    **If Psycho Cut is used use me first and push actions back (preceeds other subs)
  4. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Hmmm...

    Psycho Cut*3

    -----------------

    [​IMG]

    RPS (F)
    HP: 90 | EN: 100
    Spe: 73 | Ranks: 2/2/4/2
    Boosts: -10% Evasion
    Other:

    [​IMG]
    Meditite (F)
    HP: 90 | EN: 100
    Spe: 70 | Ranks: 5/2/2/2
    Boosts: -10% Evasion
    Other:


    Action One

    Breezi used Me First!
    It conjured up Psycho Cut!
    RNG Roll (To Crit) (<=1250): 1288/10000 (No)
    10.5 Damage
    -6.25 EN
    Meditite used Psycho Cut!
    RNG Roll (To Crit) (<=1250): 7453/10000 (No)
    (7+3+4.5)*1.5= 21.75 Damage
    -4 EN


    Action Two

    Breezi used Me First!
    It conjured up Psycho Cut!
    RNG Roll (To Crit) (<=1250): 272/10000 (Yes)
    13.5 Damage
    -10.25 EN
    Meditite used Psycho Cut!
    RNG Roll (To Crit) (<=1250): 6249/10000 (No)
    (7+3+4.5)*1.5= 21.75 Damage
    -8 EN


    Action Three

    Breezi used Me First!
    It conjured up Psycho Cut!
    RNG Roll (To Crit) (<=1250): 6103/10000 (No)
    10.5 Damage
    -14.25 EN
    Meditite used Psycho Cut!
    RNG Roll (To Crit) (<=1250): 5805/10000 (No)
    (7+3+4.5)*1.5= 21.75 Damage
    -12 EN


    [​IMG]

    RPS (F)
    HP: 25 | EN: 69 lol
    Spe: 73 | Ranks: 2/2/4/2
    Boosts: -10% Evasion
    Other:

    [​IMG]
    Meditite (F)
    HP: 55 | EN: 76
    Spe: 70 | Ranks: 5/2/2/2
    Boosts: -10% Evasion
    Other:
  5. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Fake Out -> Psycho Cut -> Psycho Cut
    If Psycho Cut is Disabled when you are scheduled to use it, use Rock Slide instead.
  6. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Flinch-Copycat(fake out)-Encore(fake out)
  7. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    [​IMG]

    RPS (F)
    HP: 25 | EN: 69 lol
    Spe: 73 | Ranks: 2/2/4/2
    Boosts: -10% Evasion
    Other:

    [​IMG]
    Meditite (F)
    HP: 55 | EN: 76
    Spe: 70 | Ranks: 5/2/2/2
    Boosts: -10% Evasion
    Other:


    Action One

    Meditite used Fake Out!
    RNG Roll (To Crit): 9365/10000 (No)
    (4+4.5)= 8.5 Damage
    -4 EN
    Breezi Flinched!


    Action Two

    Breezi used Copycat!
    It conjured up Fake Out!
    RNG Roll (To Crit): 4898/10000 (No)
    4 Damage
    -6 EN


    Action Three

    Breezi used Encore!
    Meditite is encored into Fake Out for Two Actions!
    -10 EN
    Meditite used Fake Out!
    RNG Roll (To Crit): 9892/10000 (No)
    8.5 Damage
    -4 EN


    [​IMG]

    RPS (F)
    HP: 8 | EN: 53
    Spe: 73 | Ranks: 2/2/4/2
    Boosts: -10% Evasion
    Other:

    [​IMG]
    Meditite (F)
    HP: 51 | EN: 68
    Spe: 70 | Ranks: 5/2/2/2
    Boosts: -10% Evasion
    Other: Encore (Fake Out, 1A)


    You're up, SubwayJ!
  8. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    SHADOW BALL OF DOOOOOOOOOOOOOM

    (Shadow Ball + Shadow Ball-be dead-be dead
  9. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Not really many options..

    Fake Out*3

    --------------

    [​IMG]

    RPS (F)
    HP: 8 | EN: 53
    Spe: 73 | Ranks: 2/2/4/2
    Boosts: -10% Evasion
    Other:

    [​IMG]
    Meditite (F)
    HP: 51 | EN: 68
    Spe: 70 | Ranks: 5/2/2/2
    Boosts: -10% Evasion
    Other: Encore (Fake Out, 1A)


    Action One

    Meditite use Fake Out!
    Crit don't matter
    8.5 Damage
    it KO's for 4 EN

    Breezi Fainted!


    [​IMG]

    RPS (F)
    HP: -1 | EN: 53
    Spe: 73 | Ranks: 2/2/4/2
    Boosts: -10% Evasion
    Other:

    [​IMG]
    Meditite (F)
    HP: 51 | EN: 64
    Spe: 70 | Ranks: 5/2/2/2
    Boosts: -10% Evasion
    Other:


    Sorry, Subway, but it looks like your battle hall run is over. However, you won't be walking away without a few counters..

    Rewards:

    SubwayJ gets 6 CC
    Breezi gets 6 HC
    Typon77 gets 8 UC

    Thanks for playing, SubwayJ! Come back in one week!
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,541
    Don't post if you're not involved. You know the drill.

    SubwayJ is challenging Rank 2 with Carcasonne the Timburr, using Sheer Force:
    Carcassonne the Timburr (M) (open)

    [​IMG]
    Nature: Impish (+Def, -SpAtk)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist: (DW LOCKED) (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats: (Impish Nature)

    HP: 100
    Atk: Rank 3
    Def: Rank 3 (+)
    Sp Atk: Rank 0 (-)
    Sp Def: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Hammer Arm
    Rock Slide
    Focus Punch

    Mach Punch
    Wide Guard
    Detect

    Stone Edge
    Poison Jab
    Façade
    Taunt
    Payback
    Substitute

    Ice Punch
    Fire Punch
    ThunderPunch
    Drain Punch
    Sleep Talk

    Total Moves: 25


    Please choose your first type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  11. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    [​IMG]
    " This first one should be a [​IMG]"
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,541
    Battle #1
    [​IMG]
    Cue Ball would like to battle!

    RNG roll (for Pokemon) 3/5
    Pawniard (open)

    [​IMG]
    Pawniard (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Slash

    Thunder Wave
    Toxic
    Dig

    Psycho Cut
    Revenge
    Sucker Punch

    "Oh shit..."

    RNG roll (For ability) 2/3 = Inner Focus
    "Uh..."
  13. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    [​IMG]
    "Lucky us!"
    Hammer Arm-Drain Punch-Hammer Arm
    *** If dig is used, replace that action with Substitute (15) UNLESS you have a sub up already in which case, Focus Punch​
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,541
    [​IMG]
    "No hiding from us! Straight to annihilation we go!"
    Psycho Cut x3

    Pre-Round stats:
    [​IMG]
    Carcassonne
    HP: 100
    EN: 100
    3/3/0/2/35
    [​IMG]
    Pawniard
    HP: 90
    EN: 100
    4/3/1/2/60

    Show Hide

    Action 1
    Psycho Cut -> Carcassonne (5 EN)
    RNG roll (to crit, <=1250 crit) 1572 = no crit
    (7+(4-3)1.5)(1.5) = 12.75 DMG

    Hammer Arm -> Pawniard (6 EN)
    RNG roll (to hit, <=9000 hit) 3653 = hit
    RNG roll (to crit) 4376 = no crit
    (10+3+(3-3)1.5)(2.25) = 29.25 DMG
    Carcassonne's Speed fell!

    Action 2
    Psycho Cut -> Carcassonne (9 EN)
    RNG roll (to crit, <=1250 crit) 8235 = no crit
    (7+(4-3)1.5)(1.5) = 12.75 DMG

    Drain Punch -> Pawniard (11 EN)
    RNG roll (to crit) 9466 = no crit
    (8+3)(2.25) = 24.75 DMG = 12.375 recovered

    Action 3
    Psycho Cut -> Carcassonne (13 EN)
    RNG roll (to crit) 3818 = no crit
    (7+(4-3)1.5)(1.5) = 12.75 DMG

    Hammer Arm -> Pawniard (6 EN)
    RNG roll (to hit) 8477 = hit
    RNG roll (to crit) 5589 = no crit
    (10+3+(3-3)1.5)(2.25) = 29.25 DMG
    Carcassonne's Speed fell!


    Post-Round stats:
    [​IMG]
    Carcassonne
    HP: 74
    EN: 77
    3/3/0/2/35
    -2 Speed
    [​IMG]
    Pawniard
    HP: 7
    EN: 73
    4/3/1/2/60

    [​IMG]
    "Come on kid, why isn't this finished already?"
    Psycho Cut til death
  15. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    [​IMG]
    "Finished already?"
    Drain Punch-Hammer Arm-Drain Punch

    "Oh and before I forget, to save time [​IMG] next please"
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,541
    [​IMG]
    "Calcing that is unnecessary and just wastes time. Good job on your free win, kid!"

    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Battle #2
    [​IMG]
    Channeler would like to battle!
    "I can read your thoughts! I know you think you're going to get a 4x weak mon!"

    RNG roll (for Pokemon) 4/5
    Voodoll (open)

    [​IMG]
    Voodoll (M)
    Nature: Mild (+1 SpA, -1 Def)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Faint Attack

    Thunder Wave
    Double Team
    Psychic

    Perish Song
    Counter
    Imprison

    "And you're right!"

    RNG roll (for ability) 2/3 = Normalize
    "I'm not sure we can use this!"
  17. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    [​IMG]
    "Bad Non-Attacking moves, bad"
    Substitute (20)-Drain Punch-Drain Punch

    ***If unable to use Substitute (15) A1 use it again A2​
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,541
    [​IMG]
    "I know exactly what you're planning, and it won't work!"
    Perish Song -> Double Team (4 clones) -> Spite (Drain Punch)

    Pre-Round stats:
    [​IMG]
    Carcassonne
    HP: 100
    EN: 100
    3/3/0/2/35
    [​IMG]
    Voodoll
    HP: 90
    EN: 100
    2/1/4/2/70

    Show Hide

    Action 1
    Carcassonne used Substitute! (20 HP, 18 EN)

    Voodoll used Perish Song! (14 EN)

    Action 2
    Voodoll used Double Team! (15 EN)
    Voodoll made 4 clones!

    Drain Punch -> Voodoll (11 EN)
    RNG roll (to hit, <=2000 hit) 9379 = miss
    A clone dissipated!

    Action 3
    Spite -> Carcassonne (5 EN)
    Drain Punch was Spited!

    Drain Punch -> Voodoll (19 EN)
    RNG roll (to hit, <=2500 hit) 7106 = miss
    A clone dissipated!


    Post-Round stats:
    [​IMG]
    Carcassonne
    HP: 80
    EN: 52
    3/3/0/2/35
    Substitute (20 HP)
    Spite (Drain Punch) 5a
    [​IMG]
    Voodoll
    HP: 90
    EN: 66
    2/1/4/2/70
    Double Team (2 clones)

    Perish Song (2 rounds)

    [​IMG]
    "You will never overcome the timer we put on you!"
    Mimic (Substitute- 15 HP) -> Double Team (3 clones) -> Chill
  19. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Rock Slide-Rock Slide-Focus Punch+Focus Punch
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,541
    [​IMG]
    "Ha! You fell for the oldest trick in the book! Say goodbye, for this match is over!"

    Pre-Round stats:
    [​IMG]
    Carcassonne
    HP: 80
    EN: 52
    3/3/0/2/35
    Substitute (20 HP)
    Spite (Drain Punch) 5a
    [​IMG]
    Voodoll
    HP: 90
    EN: 66
    2/1/4/2/70
    Double Team (2 clones)

    Show Hide

    Action 1
    Voodoll used Mimic! (4 EN)
    Voodoll learned Substitute!

    Rock Slide -> Voodoll (6 EN)
    RNG roll (to hit, <=9000 hit) 4771 = hit
    RNG roll (to crit) 3109 = no crit
    (10+(3-1)1.5) = 13 DMG
    The clones dissipated!

    Action 2
    Voodoll used Double Team! (12 EN)

    Rock Slide -> Voodoll (10 EN)
    RNG roll (to hit) 4153 = hit
    RNG roll (to crit) 5699 = no crit
    (10+(3-1)1.5) = 13 DMG
    The clones dissipated!

    Action 3
    Voodoll chilled! (+12 EN)

    Focus Punch + Focus Punch -> Voodoll ((10+14)1.75 -1 = 41 EN)
    RNG roll (to crit) 8169 = no crit
    ((15x2.25)+3+(3-1)1.5)(2.25) = 89.4 DMG
    Voodoll fainted!
    Carcassonne fainted due to EN exhaustion!


    Post-Round stats:
    [​IMG]
    Carcassonne
    HP: KO
    EN: -5
    3/3/0/2/35
    [​IMG]
    Voodoll
    HP: -25
    EN: KO
    2/1/4/2/70

    [​IMG]
    "Now leave and let me meditate!"

    SubwayJ's Battle Hall challenge has ended!

    Prizes:
    SubwayJ gets 4 CC
    Carcassonne the Timburr gets 4 HC

    I get 2+2(2) = 6 UC.

    Come back on the 13th!
  21. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Thanks for reffing WW, maybe next time I wont be as much of an idiot
  22. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Note: Only SubwayJ and TheWolfe should be posting in this thread unless a subref is requested.

    SubwayJ will be using the following:

    [​IMG]
    Rock-Paper-Scissors - Breezi (F)
    Ability: Vital Spirit
    Rank: 1

    Rock-Paper-Scissors the Breezi (F) (open)

    Nature: Quiet (+SpAtk, -Speed)

    Type: Poison/Flying

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden(DW-LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats: (Quiet Nature)

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 73 (-10 EVA) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 4/6
    MC: 1
    DC: 2/5

    Moves:
    Gust
    Tailwind
    Encore
    Rapid Spin
    Clear Smog
    Knock Off
    Copycat
    Whirlwind
    Razor Wind
    Gravity
    Air Slash
    Toxic Spikes
    Heal Block

    Disable
    Heal Pulse
    Me First

    Sludge Wave
    Taunt
    Shadow Ball

    Earth Power

    Total Moves: 21


    Heaven or Hell, let's rock!

    [​IMG][​IMG][​IMG]
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    [​IMG][​IMG]
  23. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Grass please!
  24. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    BATTLE 1!

    [​IMG]
    VS. Chun-Li

    "Floooooooooowerrrrrrrrrrrrrrsssssssssss."

    Pokemon check: 2 (Pansage)
    Ability check: 2 (Overgrow)

    [​IMG]
    Pansage (M)
    Ability: Overgrow

    Show Hide
    Pansage (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 64
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Attacks:
    Scratch
    Leer
    Lick
    Vine Whip
    Fury Swipes
    Leech Seed
    Bite
    Seed Bomb
    Torment
    Fling

    Sunny Day
    SolarBeam
    Hidden Power [Fire] (7)

    Nasty Plot
    Role Play
    GrassWhistle
  25. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    taunt-air slash-sludge wave

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